Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Pink Horrors of Tzeentch unit card

Pink Horrors of Tzeentch

Missile infantry· Missile Infantry· Tier 2· 80 models at Ultra size

Health

80 per model

6,400

top 44% of class

Armour

25

bottom 35% of class

Leadership

70

top 30% of class

Speed

38

top 38% of class

Melee attack

22

bottom 43% of class

Melee defence

26

top 48% of class

Weapon strength

20 base + 8 armour-piercing

28

bottom 49% of class

Charge bonus

12

top 35% of class

Ranged

Range

130 m

bottom 37% of class

Ammunition

20

bottom 32% of class

Missile damage

15 base + 5 AP

20

bottom 43% of class

Reload time

8 s

bottom 10% of class

Damage per 10 s

25

top 43% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive

Who can field it

  • Legion of Chaos
  • Oracles of Tzeentch
  • Warhost of the Apocalypse

The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh3_main_pro_tze_inf_pink_horrors_0, wh3_main_tze_inf_pink_horrors_summoned_0).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.