
Lord of Change
Monster· Flying Monster· Tier 4· 1 model at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Lord of Change is Tzeentch, Daemons of Chaos and Warriors of Chaos monster: 7,028 HP, a magic barrier of 800 on top, armour 30, melee attack 45, melee defence 45, weapon strength 420. It costs 1,700 in the campaign (Warriors of Chaos factions pay 2,550) and 1,450 in multiplayer. Unit key wh3_main_tze_mon_lord_of_change_0. Patch 9.0.4, from the game's data tables.
Health
7,028
Barrier
+11% on top of health, taken first
800
Armour
30
Leadership
75
Speed
90
Melee attack
45
Melee defence
45
Weapon strength
125 base + 295 armour-piercing
420
Charge bonus
35
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Can Fly
This unit can fly.
Abilities
- Seer of DestinyAugment (Area) · +5 Melee Defence, +4 LeadershippassiveSeer of DestinyAugment (Area)+5 Melee Defence+4 LeadershipPassive · Range 55 mThe Changer's servants are shown a glimpse of their final victory, which imbues them with increased fighting vigour.
- Blue Fire of TzeentchMagic MissilesactiveBlue Fire of TzeentchMagic Missiles2 uses · Wind-up 1 sWith a twist of the hand, the spellcaster causes the bodies of their opponents to be consumed by coruscating blue flames.
- Pink Fire of TzeentchBreathactivePink Fire of TzeentchBreathCooldown 30 s · Duration 2 s · 2 uses · Wind-up 1 sA roiling tide of iridescent energy flows from the spellcaster, enveloping their enemies in a cone of searing magical flame.
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 295 of 420 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Tzeentch: Doom Knights of Tzeentch, Chaos Knights of Tzeentch
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Tzeentch: Soul Grinder of Tzeentch, Burning Chariot of Tzeentch
- Light infantry-sized units — large, mass 3,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Tzeentch: Tzaangors, Blue Horrors of Tzeentch
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Tzeentch: Soul Grinder of Tzeentch, Screamers of Tzeentch
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Tzeentch: Mutalith Vortex Beast, Soul Grinder of Tzeentch
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Tzeentch: Changebringers, Flamers of Tzeentch
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (9.55× faster), Exalted Flamer of Tzeentch (4.79× faster), Bastiladon (Solar Engine) (4.75× faster)
Loses to, at a similar price: Curs'd Ettin (3.77× slower), Treeman (3.10× slower), Chaos Giant (2.67× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,450 multiplayer gold. Tzeentch units ranked.
Match-ups people search for: Lord of Change vs Bloodthirster · Lord of Change vs Great Unclean One · Lord of Change vs Keeper of Secrets
Who can field it
- Daemons of Chaos · Legion of Chaos
- Tzeentch · Oracles of Tzeentch
- Warriors of Chaos · Warhost of the Apocalypse · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
The game also has 2 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh3_main_tze_mon_lord_of_change_summoned_0, wh_dlc01_chs_cha_qb_lord_of_change_0).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.