Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Lord of Change unit card

Lord of Change

Monster· Flying Monster· Tier 4· 1 model at Ultra size

Health

7,028

bottom 26% of class

Armour

30

bottom 7% of class

Leadership

75

top 39% of class

Speed

90

top 25% of class

Melee attack

45

bottom 37% of class

Melee defence

45

top 22% of class

Weapon strength

125 base + 295 armour-piercing

420

bottom 18% of class

Charge bonus

35

bottom 25% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Can Fly

    This unit can fly.

Abilities

  • Seer of DestinyAugment (Area) · +5 Melee Defence, +4 Leadershippassive
  • Blue Fire of TzeentchMagic Missilesactive
  • Pink Fire of TzeentchBreathactive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Who can field it

  • Legion of Chaos
  • Oracles of Tzeentch
  • Warhost of the Apocalypse

The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh3_main_tze_mon_lord_of_change_summoned_0, wh_dlc01_chs_cha_qb_lord_of_change_0).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.