Lord of Change
Monster· Flying Monster· Tier 4· 1 model at Ultra size
Health
7,028
Armour
30
Leadership
75
Speed
90
Melee attack
45
Melee defence
45
Weapon strength
125 base + 295 armour-piercing
420
Charge bonus
35
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Can Fly
This unit can fly.
Abilities
Seer of DestinyAugment (Area) · +5 Melee Defence, +4 LeadershippassiveSeer of DestinyAugment (Area)+5 Melee Defence+4 LeadershipPassive · Range 55 mThe Changer's servants are shown a glimpse of their final victory, which imbues them with increased fighting vigour.
Blue Fire of TzeentchMagic MissilesactiveBlue Fire of TzeentchMagic Missiles2 uses · Wind-up 1 sWith a twist of the hand, the spellcaster causes the bodies of their opponents to be consumed by coruscating blue flames.
Pink Fire of TzeentchBreathactivePink Fire of TzeentchBreathCooldown 30 s · Duration 2 s · 2 uses · Wind-up 1 sA roiling tide of iridescent energy flows from the spellcaster, enveloping their enemies in a cone of searing magical flame.
Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Legion of Chaos
- Oracles of Tzeentch
- Warhost of the Apocalypse
The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh3_main_tze_mon_lord_of_change_summoned_0, wh_dlc01_chs_cha_qb_lord_of_change_0).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.