Beastmen units ranked in Warhammer 3 — gold for gold, by the numbers
Every Beastmen melee unit against every other one of its role at equal gold, how many of the game's units it beats for the money, and its missile units by damage per 1,000 gold. Patch 9.0.4.
Gold for gold, the Ungor Herd wins every duel among Beastmen infantry and beats 65.8% of all 194 infantry units in the game for the same money.
Infantry (10)
- 165.8%of the game's infantry beaten
- 253.6%of the game's infantry beaten
- 352.3%of the game's infantry beaten
- 450.5%of the game's infantry beaten
- 536.1%of the game's infantry beaten
- 636.9%of the game's infantry beaten
- 732.1%of the game's infantry beaten
- 818.8%of the game's infantry beaten
- 921.5%of the game's infantry beaten
- 107.2%of the game's infantry beaten
Monstrous infantry (5)
- 184.3%of the game's monstrous infantry beaten
- 252.9%of the game's monstrous infantry beaten
- 376.8%of the game's monstrous infantry beaten
- 442.8%of the game's monstrous infantry beaten
- 518.8%of the game's monstrous infantry beaten
Cavalry and chariots (7)
- 163.2%of the game's cavalry and chariots beaten
- 243.4%of the game's cavalry and chariots beaten
- 341.1%of the game's cavalry and chariots beaten
- 437.1%of the game's cavalry and chariots beaten
- 536.8%of the game's cavalry and chariots beaten
- 624.8%of the game's cavalry and chariots beaten
- 724.5%of the game's cavalry and chariots beaten
War beasts (2)
- 169%of the game's war beasts beaten
- 254.8%of the game's war beasts beaten
Monsters (10)
- 197%of the game's monsters beaten
- 271.4%of the game's monsters beaten
- 361.6%of the game's monsters beaten
- 467.7%of the game's monsters beaten
- 560.2%of the game's monsters beaten
- 654.6%of the game's monsters beaten
- 741.4%of the game's monsters beaten
- 838.8%of the game's monsters beaten
- 927.6%of the game's monsters beaten
- 1022.4%of the game's monsters beaten
Missile units (2)
- 1Ungor Raiders425 gold · range 115 m · 4,078 vs armour 01,255per 10 s per 1,000 gold vs armour 100
- 2Cygor1,550 gold · range 400 m · 262 vs armour 0214per 10 s per 1,000 gold vs armour 100
COMPUTEDEach role's units fight every other one of the role at equal gold: the time one side needs to take all of the other's hit points = the other's hit points per gold ÷ its own damage per second per gold, where damage per second = models × expected damage per attack (the combat calculator's hit chance and damage after armour and resistances) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). The faster side wins; within 1% is a tie. Ranked by duels won, then by the average margin (ln of the time ratio). “Of the game's … beaten” = the share of every unit of that role in the game it beats the same way. Missile units: damage per 10 s per 1,000 multiplayer gold against armour 100. Costs are multiplayer costs; versions with the same numbers and price count once.
ASSUMPTIONS
- Every model of both units fights at once at its weapon's attack interval — in battle only the front ranks reach, and attack animations set the pace; that's why roles are ranked apart.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no unit routs), abilities, spells, skills, technologies or items.
- Missile units: every projectile hits; accuracy, range and ammunition are not in the number.
- Base card values at Ultra unit size, rank 0. The reference target for "lasts" and damage is Chaos Warriors.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
- Race lists count a unit only where it is in the standard roster: units a faction gets only through the extended roster (campaign_exclusive in units_custom_battle_permissions: Custom Battle with Unit caps off, never in ranked) are left out of race comparisons; their numbers are on their unit pages.
Every Beastmen melee unit
| # | ||||||||
|---|---|---|---|---|---|---|---|---|
| 1 | Giant | Monsters | 1,400 | 9 | 0 | 97% | 55 | 33.50 |
| 2 | Harpies | Monstrous infantry | 500 | 4 | 0 | 84.30% | 78 | 38.30 |
| 3 | Minotaurs (Great Weapons) | Monstrous infantry | 1,250 | 2 | 2 | 76.80% | 68.20 | 24.50 |
| 4 | Ghorgon | Monsters | 2,000 | 7 | 1 | 71.40% | 26.70 | 22.40 |
| 5 | Chaos Warhounds | War beasts | 400 | 1 | 0 | 69% | 61.30 | 34 |
| 6 | Cockatrice | Monsters | 1,050 | 6 | 3 | 67.70% | 28.70 | 27.40 |
| 7 | Ungor Herd | Infantry | 375 | 9 | 0 | 65.80% | 154.80 | 61.50 |
| 8 | Razorgor Herd | Cavalry and chariots | 600 | 6 | 0 | 63.20% | 80 | 28.50 |
| 9 | Feral Manticore | Monsters | 800 | 7 | 1 | 61.60% | 24.50 | 25.30 |
| 10 | Preyton | Monsters | 1,600 | 4 | 5 | 60.20% | 25.30 | 21.80 |
| 11 | Chaos Warhounds (Poison) | War beasts | 450 | 0 | 1 | 54.80% | 54.50 | 30.30 |
| 12 | Incarnate Elemental of Beasts | Monsters | 1,900 | 4 | 5 | 54.60% | 38.90 | 22 |
| 13 | Ungor Spearmen Herd (Shields) | Infantry | 375 | 8 | 1 | 53.60% | 103.40 | 70.50 |
| 14 | Chaos Spawn | Monstrous infantry | 950 | 3 | 1 | 52.90% | 88 | 25.20 |
| 15 | Ungor Spearmen Herd | Infantry | 325 | 7 | 2 | 52.30% | 108.90 | 68 |
| 16 | Gor Herd | Infantry | 650 | 6 | 3 | 50.50% | 264.30 | 38.80 |
| 17 | Centigors | Cavalry and chariots | 800 | 5 | 1 | 43.40% | 32.40 | 26.80 |
| 18 | Minotaurs (Shields) | Monstrous infantry | 1,250 | 1 | 3 | 42.80% | 68.20 | 39.30 |
| 19 | Chimera | Monsters | 1,500 | 4 | 5 | 41.40% | 27.10 | 25.30 |
| 20 | Centigors (Great Weapons) | Cavalry and chariots | 1,000 | 4 | 2 | 41.10% | 48.80 | 18.80 |
| 21 | Basilisk | Monsters | 1,600 | 2 | 7 | 38.80% | 20.60 | 32.30 |
| 22 | Centigors (Throwing Axes) | Cavalry and chariots | 825 | 3 | 3 | 37.10% | 27.20 | 19.20 |
| 23 | Slaangors | Infantry | 700 | 4 | 5 | 36.90% | 216.10 | 39.90 |
| 24 | Centigors of Tzeentch | Cavalry and chariots | 1,200 | 2 | 4 | 36.80% | 40.60 | 17.50 |
| 25 | Tzaangors | Infantry | 650 | 5 | 4 | 36.10% | 101.60 | 73.90 |
| 26 | Gor Herd (Shields) | Infantry | 550 | 3 | 6 | 32.10% | 120.10 | 58.60 |
| 27 | Giant Spined Chaos Beast | Monsters | 1,350 | 1 | 8 | 27.60% | 27 | 18.80 |
| 28 | Tuskgor Chariots | Cavalry and chariots | 750 | 1 | 5 | 24.80% | 24.30 | 31.90 |
| 29 | Razorgor Chariots | Cavalry and chariots | 1,150 | 0 | 6 | 24.50% | 29.80 | 31.60 |
| 30 | Jabberslythe | Monsters | 1,700 | 0 | 9 | 22.40% | 29.60 | 30.80 |
| 31 | Bestigor Herd | Infantry | 1,050 | 1 | 8 | 21.50% | 216.70 | 53.20 |
| 32 | Pestigors | Infantry | 675 | 2 | 7 | 18.80% | 153.30 | 43.70 |
| 33 | Minotaurs | Monstrous infantry | 1,250 | 0 | 4 | 18.80% | 136.50 | 24.50 |
| 34 | Khorngors | Infantry | 725 | 0 | 9 | 7.20% | 81.90 | 48.40 |