Health
80 per model
9,600
top 35% of class
Armour
shield blocks 35% of frontal missiles
15
bottom 10% of class
Leadership
62
bottom 31% of class
Speed
38
top 33% of class
Melee attack
26
bottom 20% of class
Melee defence
35
top 49% of class
Weapon strength
21 base + 9 armour-piercing
30
bottom 30% of class
Charge bonus
26
top 30% of class
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.
Abilities
Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Who can field it
- Warherd of the One-Eye
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.