Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Tuskgor Chariots unit card

Tuskgor Chariots

Chariot· Chariot· Tier 2· 4 models (crew of 8) at Ultra size

Comes with The Silence & The Fury(Warhammer II)

Duel it in the combat calculator →

Tuskgor Chariots are Beastmen chariot: 5,736 HP across 4 models, armour 80, melee attack 28, melee defence 24, weapon strength 42. It costs 750 in multiplayer. They come with The Silence & The Fury. Unit key wh2_dlc17_bst_cav_tuskgor_chariot_0. Patch 9.0.4, from the game's data tables.

Health

1,434 per model

5,736

bottom 36% of class

Armour

80

bottom 33% of class

Leadership

60

bottom 15% of class

Speed

70

top 47% of class

Melee attack

28

bottom 42% of class

Melee defence

24

bottom 42% of class

Weapon strength

10 base + 32 armour-piercing, +18 vs infantry

42

bottom 39% of class

Charge bonus

64

top 38% of class

Attributes

Abilities

  • Primal FuryAugment · +10% Speed, +10% Charge Bonus…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 24.8% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 24.3 damage per second against Chaos Warriors; it lasts 31.9 s against one unit of them.

Beats, at a similar price: War Wagons (Mortars) (8.91× faster), War Wagons (7.36× faster), Tiranoc Chariots (3.34× faster)

Loses to, at a similar price: The Things in the Woods (14.41× slower), Nehekharan Horsemen (14.20× slower), Orc Boar Boy Big 'Uns (14.09× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 750 multiplayer gold. Beastmen units ranked.

Who can field it

  • Beastmen · Warherd of the One-Eye

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.