Health
1,434 per model
5,736
bottom 36% of class
Armour
80
bottom 33% of class
Leadership
60
bottom 15% of class
Speed
70
top 47% of class
Melee attack
28
bottom 42% of class
Melee defence
24
bottom 42% of class
Weapon strength
10 base + 32 armour-piercing, +18 vs infantry
42
bottom 39% of class
Charge bonus
64
top 38% of class
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.
Abilities
Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Who can field it
- Warherd of the One-Eye
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.