
Tuskgor Chariots
Chariot· Chariot· Tier 2· 4 models (crew of 8) at Ultra size
Comes with The Silence & The Fury(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Tuskgor Chariots are Beastmen chariot: 5,736 HP across 4 models, armour 80, melee attack 28, melee defence 24, weapon strength 42. It costs 750 in multiplayer. They come with The Silence & The Fury. Unit key wh2_dlc17_bst_cav_tuskgor_chariot_0. Patch 9.0.4, from the game's data tables.
Health
1,434 per model
5,736
Armour
80
Leadership
60
Speed
70
Melee attack
28
Melee defence
24
Weapon strength
10 base + 32 armour-piercing, +18 vs infantry
42
Charge bonus
64
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
Abilities
- Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Counters
Good against
- Infantry-sized units — bonus vs infantry 18e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Beastmen: Bestigor Herd, Gor Herd
- Heavily armoured units — 32 of 42 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Beastmen: Razorgor Chariots
- Light infantry-sized units — large, mass 3,130e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Beastmen: Bestigor Herd, Gor Herd
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Beastmen: Ghorgon, Minotaurs (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: War Wagons (Mortars) (8.91× faster), War Wagons (7.36× faster), Tiranoc Chariots (3.34× faster)
Loses to, at a similar price: The Things in the Woods (14.41× slower), Nehekharan Horsemen (14.20× slower), Orc Boar Boy Big 'Uns (14.09× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 750 multiplayer gold. Beastmen units ranked.
Who can field it
- Beastmen · Warherd of the One-Eye
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.