Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Gor Herd unit card

Gor Herd

Melee infantry· Axe Infantry· Tier 2· 120 models at Ultra size

Comes with Call of the Beastmen(Warhammer I)

Duel it in the combat calculator →

Gor Herd are Beastmen melee infantry: 9,600 HP across 120 models, armour 15, melee attack 36, melee defence 25, weapon strength 40. It costs 650 in multiplayer. They come with Call of the Beastmen. Unit key wh_dlc03_bst_inf_gor_herd_0. Patch 9.0.4, from the game's data tables.

Health

80 per model

9,600

top 35% of class

Armour

15

bottom 10% of class

Leadership

62

bottom 31% of class

Speed

38

top 33% of class

Melee attack

36

top 40% of class

Melee defence

25

bottom 17% of class

Weapon strength

30 base + 10 armour-piercing, +5 vs infantry

40

top 41% of class

Charge bonus

30

top 19% of class

Attributes

Abilities

  • Primal FuryAugment · +10% Speed, +10% Charge Bonus…passive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 50.5% of the game's 194 infantry units in melee. Per 1,000 gold: 264.3 damage per second against Chaos Warriors; it lasts 38.8 s against one unit of them.

Beats, at a similar price: Warp-Grinders (6.73× faster), Eshin Triads (3.88× faster), Khorngors (2.22× faster)

Loses to, at a similar price: Chaos Warriors of Nurgle (1.58× slower), Chaos Warriors (1.56× slower), Chaos Warriors of Tzeentch (1.49× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 650 multiplayer gold. Beastmen units ranked.

Patch changes

Patch 9.0.3

  • Multiplayer cost625 → 650(+25)

Who can field it

  • Beastmen · Warherd of the One-Eye

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.