
Centigors (Throwing Axes)
Melee cavalry· Bestial Missile Cavalry· Tier 2· 60 models at Ultra size
Comes with Call of the Beastmen(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Centigors (Throwing Axes) are Beastmen and Nurgle melee cavalry: 5,880 HP across 60 models, armour 35, melee attack 22, melee defence 20, weapon strength 32, range 70 m, missile damage 1,680 per 10 s for the whole unit. It costs 825 in multiplayer. They come with Call of the Beastmen. Unit key wh_dlc03_bst_inf_centigors_1. Patch 9.0.4, from the game's data tables.
Health
98 per model
5,880
Armour
35
Leadership
60
Speed
84
Melee attack
22
Melee defence
20
Weapon strength
25 base + 7 armour-piercing
32
Charge bonus
30
Ranged
Range
70 m
Ammunition
14
Missile damage
6 base + 22 AP
28
Reload time
10 s
Damage per 10 s
28
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- RowdyAugment · +4 LeadershippassiveRowdyAugment+4 LeadershipPassiveThese troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.
- Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Counters
Good against
- Heavily armoured units — 22 of 28 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Beastmen: Razorgor Chariots
- Lightly armoured units without shields — 1,680 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Beastmen: Gor Herd, Ungor Spearmen Herd
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Beastmen: Ghorgon, Minotaurs (Great Weapons)
- Missile fire — armour 35, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Beastmen: Ungor Raiders, Cygor
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: War Wagons (Mortars) (24.32× faster), War Wagons (20.08× faster), Tiranoc Chariots (9.27× faster)
Loses to, at a similar price: Knights of the Realm (4.98× slower), Cold One Spear-Riders (4.72× slower), Nehekharan Horsemen (4.37× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 825 multiplayer gold. Beastmen units ranked.
Every version of Centigors (Throwing Axes)
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BeastmenBestial Missile Cavalry | 5,880 | 60 | 35 | 60 | 84 | 22 | 20 | 32 | 30 | — | — | wh_dlc03_bst_inf_centigors_1 |
| NurgleBestial Missile Cavalry | 5,880 | 60 | 35 | 60 | 84 | 22 | 20 | 32 | 30 | — | 206 | wh3_dlc25_nur_chieftain_inf_centigors_1 |
Who can field it
- Beastmen · Warherd of the One-Eye
- Nurgle · Poxmakers of Nurgle · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Nurgle has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.