Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Centigors (Throwing Axes) unit card

Centigors (Throwing Axes)

Melee cavalry· Bestial Missile Cavalry· Tier 2· 60 models at Ultra size

Health

98 per model

5,880

bottom 28% of class

Armour

35

bottom 25% of class

Leadership

60

bottom 19% of class

Speed

84

top 48% of class

Melee attack

22

bottom 1% of class

Melee defence

20

bottom 1% of class

Weapon strength

25 base + 7 armour-piercing

32

bottom 25% of class

Charge bonus

30

bottom 8% of class

Ranged

Range

70 m

bottom 1% of class

Ammunition

14

bottom 11% of class

Missile damage

6 base + 22 AP

28

top 44% of class

Reload time

10 s

bottom 33% of class

Damage per 10 s

28

top 44% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • RowdyAugment · +4 Leadershippassive
  • Primal FuryAugment · +10% Speed, +10% Charge Bonus…passive

Every version of Centigors (Throwing Axes)

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
BeastmenBestial Missile Cavalry5,8806035608422203230——wh_dlc03_bst_inf_centigors_1
NurgleBestial Missile Cavalry5,8806035608422203230—206wh3_dlc25_nur_chieftain_inf_centigors_1

Who can field it

  • Warherd of the One-Eye
  • Poxmakers of Nurgle

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.