Health
98 per model
5,880
Armour
35
Leadership
60
Speed
84
Melee attack
22
Melee defence
20
Weapon strength
25 base + 7 armour-piercing
32
Charge bonus
30
Ranged
Range
70 m
Ammunition
14
Missile damage
6 base + 22 AP
28
Reload time
10 s
Damage per 10 s
28
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.

Fire Whilst Moving
This unit can fire while on the move.
Abilities
RowdyAugment · +4 LeadershippassiveRowdyAugment+4 LeadershipPassiveThese troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.
Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Every version of Centigors (Throwing Axes)
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BeastmenBestial Missile Cavalry | 5,880 | 60 | 35 | 60 | 84 | 22 | 20 | 32 | 30 | — | — | wh_dlc03_bst_inf_centigors_1 |
| NurgleBestial Missile Cavalry | 5,880 | 60 | 35 | 60 | 84 | 22 | 20 | 32 | 30 | — | 206 | wh3_dlc25_nur_chieftain_inf_centigors_1 |
Who can field it
- Warherd of the One-Eye
- Poxmakers of Nurgle
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.