Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Centigors (Throwing Axes) unit card

Centigors (Throwing Axes)

Melee cavalry· Bestial Missile Cavalry· Tier 2· 60 models at Ultra size

Comes with Call of the Beastmen(Warhammer I)

Duel it in the combat calculator →

Centigors (Throwing Axes) are Beastmen and Nurgle melee cavalry: 5,880 HP across 60 models, armour 35, melee attack 22, melee defence 20, weapon strength 32, range 70 m, missile damage 1,680 per 10 s for the whole unit. It costs 825 in multiplayer. They come with Call of the Beastmen. Unit key wh_dlc03_bst_inf_centigors_1. Patch 9.0.4, from the game's data tables.

Health

98 per model

5,880

bottom 28% of class

Armour

35

bottom 25% of class

Leadership

60

bottom 19% of class

Speed

84

top 48% of class

Melee attack

22

bottom 1% of class

Melee defence

20

bottom 1% of class

Weapon strength

25 base + 7 armour-piercing

32

bottom 25% of class

Charge bonus

30

bottom 8% of class

Ranged

Range

70 m

bottom 1% of class

Ammunition

14

bottom 11% of class

Missile damage

6 base + 22 AP

28

top 44% of class

Reload time

10 s

bottom 1% of class

Damage per 10 s

28

top 44% of class

Attributes

Abilities

  • RowdyAugment · +4 Leadershippassive
  • Primal FuryAugment · +10% Speed, +10% Charge Bonus…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 37.1% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 27.2 damage per second against Chaos Warriors; it lasts 19.2 s against one unit of them.

Beats, at a similar price: War Wagons (Mortars) (24.32× faster), War Wagons (20.08× faster), Tiranoc Chariots (9.27× faster)

Loses to, at a similar price: Knights of the Realm (4.98× slower), Cold One Spear-Riders (4.72× slower), Nehekharan Horsemen (4.37× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 825 multiplayer gold. Beastmen units ranked.

Every version of Centigors (Throwing Axes)

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
BeastmenBestial Missile Cavalry5,8806035608422203230——wh_dlc03_bst_inf_centigors_1
NurgleBestial Missile Cavalry5,8806035608422203230—206wh3_dlc25_nur_chieftain_inf_centigors_1

Who can field it

  • Beastmen · Warherd of the One-Eye
  • Nurgle · Poxmakers of Nurgle · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Nurgle has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.