Health
53 per model
6,360
Armour
15
Leadership
45
Speed
36
Melee attack
20
Melee defence
18
Weapon strength
20 base + 6 armour-piercing
26
Charge bonus
6
Ranged
Range
115 m
Ammunition
22
Missile damage
12 base + 1 AP
13
Reload time
9 s
Damage per 10 s
14
Attributes

Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Woodsman
This unit can pass through trees.

Stalk
This unit can move hidden in any terrain.
Abilities
Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Who can field it
- Warherd of the One-Eye
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.