
Ungor Raiders
Missile infantry· Missile Infantry· Tier 1· 120 models at Ultra size
Comes with Call of the Beastmen(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Ungor Raiders are Beastmen missile infantry: 6,360 HP across 120 models, armour 15, melee attack 20, melee defence 18, weapon strength 26, range 115 m, missile damage 1,733 per 10 s for the whole unit. It costs 425 in multiplayer. They come with Call of the Beastmen. Unit key wh_dlc03_bst_inf_ungor_raiders_0. Patch 9.0.4, from the game's data tables.
Health
53 per model
6,360
Armour
15
Leadership
45
Speed
36
Melee attack
20
Melee defence
18
Weapon strength
20 base + 6 armour-piercing
26
Charge bonus
6
Ranged
Range
115 m
Ammunition
22
Missile damage
12 base + 1 AP
13
Reload time
9 s
Damage per 10 s
14
Attributes
- Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Woodsman
This unit can pass through trees.
- Stalk
This unit can move hidden in any terrain.
Abilities
- Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Counters
Good against
- Lightly armoured units without shields — 1,733 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Beastmen: Gor Herd, Ungor Spearmen Herd
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Beastmen: Jabberslythe, Razorgor Chariots
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Beastmen: Centigors (Throwing Axes), Cygor
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Steam Tank · Beastmen: Incarnate Elemental of Beasts, Ghorgon
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Beastmen · Warherd of the One-Eye
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.