
Ungor Spearmen Herd
Melee infantry· Spear Infantry· Tier 1· 160 models at Ultra size
Comes with Call of the Beastmen(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Ungor Spearmen Herd are Beastmen melee infantry: 8,960 HP across 160 models, armour 15, melee attack 20, melee defence 22, weapon strength 22. It costs 325 in multiplayer. They come with Call of the Beastmen. Unit key wh_dlc03_bst_inf_ungor_spearmen_0. Patch 9.0.4, from the game's data tables.
Health
56 per model
8,960
Armour
15
Leadership
54
Speed
36
Melee attack
20
Melee defence
22
Weapon strength
17 base + 5 armour-piercing, +12 vs large
22
Charge bonus
6
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Woodsman
This unit can pass through trees.
- Stalk
This unit can move hidden in any terrain.
Abilities
- Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Counters
Good against
- Large units — bonus vs large 12e.g. Rogue Idol, Dread Saurian, Khemric Titan · Beastmen: Ghorgon, Cygor
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Beastmen: Jabberslythe, Razorgor Chariots
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Beastmen: Ungor Raiders, Centigors (Throwing Axes)
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Steam Tank · Beastmen: Incarnate Elemental of Beasts, Ghorgon
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Grail Reliquae (359.51× faster), Pigback Riders (2.22× faster), Nurglings (1.43× faster)
Loses to, at a similar price: Zombie Pirate Deckhand Mob (2.40× slower), Men-at-Arms (2.13× slower), Men-at-Arms (Shields) (2.04× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 325 multiplayer gold. Beastmen units ranked.
Who can field it
- Beastmen · Warherd of the One-Eye
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.