Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Centigors unit card

Centigors

Melee cavalry· Bestial Cavalry· Tier 2· 60 models at Ultra size

Comes with Call of the Beastmen(Warhammer I)

Duel it in the combat calculator →

Centigors are Beastmen melee cavalry: 6,720 HP across 60 models, armour 35, melee attack 24, melee defence 28, weapon strength 32. It costs 800 in multiplayer. They come with Call of the Beastmen. Unit key wh_dlc03_bst_inf_centigors_0. Patch 9.0.4, from the game's data tables.

Health

112 per model

6,720

bottom 47% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

35

bottom 25% of class

Leadership

60

bottom 19% of class

Speed

84

top 48% of class

Melee attack

24

bottom 11% of class

Melee defence

28

bottom 27% of class

Weapon strength

25 base + 7 armour-piercing

32

bottom 25% of class

Charge bonus

42

bottom 42% of class

Attributes

Abilities

  • RowdyAugment · +4 Leadershippassive
  • Primal FuryAugment · +10% Speed, +10% Charge Bonus…passive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 43.4% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 32.4 damage per second against Chaos Warriors; it lasts 26.8 s against one unit of them.

Beats, at a similar price: War Wagons (Mortars) (40.75× faster), War Wagons (33.65× faster), Tiranoc Chariots (15.20× faster)

Loses to, at a similar price: Knights of the Realm (3.32× slower), Cold One Spear-Riders (3.10× slower), Nehekharan Horsemen (2.69× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 800 multiplayer gold. Beastmen units ranked.

Who can field it

  • Beastmen · Warherd of the One-Eye

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.