Health
6,780
Armour
60
Leadership
70
Speed
75
Melee attack
49
Melee defence
27
Weapon strength
150 base + 290 armour-piercing
440
Charge bonus
56
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
SpikyAugment · +12 Melee Damage Reflection, +5 Physical ResistancepassiveSpikyAugment+12 Melee Damage Reflection+5 Physical ResistancePassiveThose that rush to attack this creature heedlessly will find themselves impaled upon the razor-sharp spikes that protrude from its carapace.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration-20 Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Patch changes
Every version of Giant Spined Chaos Beast
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BeastmenMonster | 6,780 | 1 | 60 | 70 | 75 | 49 | 27 | 440 | 56 | — | — | wh3_dlc29_bst_mon_giant_spined_chaos_beast |
| Warriors of ChaosMonster | 6,780 | 1 | 60 | 70 | 75 | 49 | 27 | 440 | 56 | 1,350 | 338 | wh3_dlc29_chs_mon_giant_spined_chaos_beast |
Who can field it
- Warherd of the One-Eye
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.