
Harpies
Monstrous infantry· Flying Melee Infantry· Tier 2· 60 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Harpies are Dark Elves and Beastmen monstrous infantry: 5,220 HP across 60 models, armour 15, melee attack 22, melee defence 38, weapon strength 44. It costs 600 in the campaign and 500 in multiplayer. Unit key wh2_main_def_inf_harpies. Patch 9.0.4, from the game's data tables.
Health
87 per model
5,220
Armour
15
Leadership
52
Speed
82
Melee attack
22
Melee defence
38
Weapon strength
32 base + 12 armour-piercing
44
Charge bonus
20
Attributes
- Can Fly
This unit can fly.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dark Elves: Cold One Chariots, Bloodwrack Shrine
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Dark Elves: Shades, Black Ark Corsairs (Handbows)
- Heavy large units — infantry-sized, mass 200e.g. Dread Maw, Thunderbarge, Steam Tank · Dark Elves: Black Dragon, Kharibdyss
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Chaos Furies (Slaanesh) (1.93× faster), Chaos Furies (Khorne) (1.49× faster), Chaos Furies (Tzeentch) (1.33× faster)
Loses to, at a similar price: Ogre Bulls (Dual Weapons) (1.11× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 500 multiplayer gold. Dark Elf units ranked.
Every version of Harpies
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dark ElvesFlying Melee Infantry | 5,220 | 60 | 15 | 52 | 82 | 22 | 38 | 44 | 20 | 600 | 150 | wh2_main_def_inf_harpies |
| BeastmenFlying Melee Infantry | 5,220 | 60 | 15 | 52 | 82 | 22 | 38 | 44 | 20 | — | — | wh_dlc05_bst_mon_harpies_0 |
Who can field it
- Dark Elves · Naggarond
- Beastmen · Warherd of the One-Eye
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh2_dlc16_wef_mon_harpies_0).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.