Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Black Ark Corsairs (Handbows) unit card

Black Ark Corsairs (Handbows)

Missile infantry· Handbow Infantry· Tier 2· 100 models at Ultra size

Duel it in the combat calculator →

Black Ark Corsairs (Handbows) are Dark Elves missile infantry: 6,900 HP across 100 models, armour 80, melee attack 32, melee defence 28, weapon strength 32, range 70 m, missile damage 2,000 per 10 s for the whole unit. It costs 750 in the campaign and in multiplayer. Unit key wh2_main_def_inf_black_ark_corsairs_1. Patch 9.0.4, from the game's data tables.

Health

69 per model

6,900

top 28% of class

Armour

80

top 22% of class

Leadership

66

top 35% of class

Speed

40

top 25% of class

Melee attack

32

top 25% of class

Melee defence

28

top 38% of class

Weapon strength

25 base + 7 armour-piercing

32

top 32% of class

Charge bonus

16

top 21% of class

Ranged

Range

70 m

bottom 3% of class

Ammunition

16

bottom 18% of class

Missile damage

9 base + 3 AP, 2 projectiles per shot

12

bottom 8% of class

Reload time

12 s

bottom 24% of class

Damage per 10 s

20

bottom 42% of class

Attributes

Abilities

  • Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Dark Elves · Naggarond

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.