Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Dark Elves buildings

54 building chains Dark Elves can build, patch 9.0.4. Tap one for each level's cost, build time, effects and units.

Recruitment

Aristocracy

2 levels · unlocks Cold One Knights, Black Guard of Naggarond, Cold One Chariots, Cold One Dread Knights

  1. Dread Manse

    Level 1 · 5,000 gold · 5 turns

    • Control: +3
    • Local recruitment capacity: +1

    Unlocks

  2. Palace of Dread Knights

    Level 2 · 10,000 gold · 6 turns

    • Control: +5
    • Local recruitment capacity: +2
    • Lord recruit rank: +1 (factionwide)

    Unlocks

Barracks

3 levels · unlocks Bleakswords, Darkshards, Darkshards (Shields), Black Ark Corsairs, Reaper Bolt Throwers, Black Ark Corsairs (Handbows), Sisters of Slaughter

  1. Conscription Halls

    Level 1 · 750 gold · 1 turn

    Unlocks

  2. Halls of Mustering

    Level 2 · 1,500 gold · 2 turns

    • Hero capacity: +1 for Masters
    • Unlocks Hero recruitment: Master

    Unlocks

  3. Halls of Ravaging

    Level 3 · 2,500 gold · 3 turns

    • Hero capacity: +1 for Masters
    • Unlocks Hero recruitment: Master
    • Hero recruit rank: +2 for Masters

    Unlocks

Beastmasters

3 levels · unlocks Scourgerunner Chariots, Harpies, War Hydra, Feral Manticore, Kharibdyss, Black Dragon

  1. Harpy Roost

    Level 1 · 3,000 gold · 4 turns

    • Exotic Animals resource production: 8 cages

    Unlocks

  2. Beastmaster's Stables

    Level 2 · 5,000 gold · 5 turns

    • Exotic Animals resource production: 12 cages

    Unlocks

  3. Dragon Hatchery

    Level 3 · 10,000 gold · 6 turns

    • Exotic Animals resource production: 16 cages

    Unlocks

Black Ark Aristocracy

2 levels · unlocks Cold One Knights, Cold One Chariots, Black Guard of Naggarond, Har Ganeth Executioners, Cold One Dread Knights

  1. Dread Manse

    Level 1 · 3,000 gold · 1 turn

    • Upkeep: -4% for Cold One Knights, Cold One Dread Knights, Cold One Chariot and Black Guard of Naggarond units (all units in Black Ark)

    Unlocks

  2. Palace of Dread Knights

    Level 2 · 4,500 gold · 1 turn

    • Upkeep: -6% for Cold One Knights, Cold One Dread Knights, Cold One Chariot and Black Guard of Naggarond units (all units in Black Ark)

    Unlocks

Black Ark Beasts

3 levels · unlocks Scourgerunner Chariots, Harpies, Kharibdyss, War Hydra, Feral Manticore, Black Dragon

  1. Harpy Cages

    Level 1 · 2,000 gold · 1 turn

    • Upkeep: -2% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)

    Unlocks

  2. Monster Holds

    Level 2 · 3,000 gold · 1 turn

    • Upkeep: -4% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)

    Unlocks

  3. Dragon Tower

    Level 3 · 4,500 gold · 1 turn

    • Upkeep: -6% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)

    Unlocks

Black Ark Exiles

2 levels · unlocks Shades, Shades (Dual Weapons), Shades (Greatswords)

  1. Den of Outlaws

    Level 1 · 1,000 gold · 1 turn

    • Upkeep: -4% for Shades units (all units in Black Ark)

    Unlocks

  2. House of Exiles

    Level 2 · 2,000 gold · 1 turn

    • Upkeep: -6% for Shades units (all units in Black Ark)

    Unlocks

Black Ark Recruitment

3 levels · unlocks Black Ark Corsairs (Handbows), Black Ark Corsairs, Darkshards (Shields), Bleakswords, Darkshards, Reaper Bolt Throwers, Sisters of Slaughter

  1. Corsair Cabins

    Level 1 · 500 gold · 1 turn

    • Upkeep: -2% for Dreadspears, Darkshards, Corsairs and Reaper Bolt Thrower units (all units in Black Ark)

    Unlocks

  2. Raider Lodges

    Level 2 · 1,000 gold · 1 turn

    • Upkeep: -4% for Dreadspears, Darkshards, Corsairs and Reaper Bolt Thrower units (all units in Black Ark)
    • Unlocks Hero recruitment: Master

    Unlocks

  3. Warrior Hall

    Level 3 · 2,000 gold · 1 turn

    • Upkeep: -6% for Dreadspears, Darkshards, Corsairs and Reaper Bolt Thrower units (all units in Black Ark)
    • Unlocks Hero recruitment: Master

    Unlocks

Black Ark Riders

2 levels · unlocks Dark Riders, Dark Riders (Repeater Crossbows), Doomfire Warlocks, Dark Riders (Shields)

  1. Reaver Stables

    Level 1 · 1,000 gold · 1 turn

    • Upkeep: -4% for Dark Riders and Doomfire Warlock units (all units in Black Ark)

    Unlocks

  2. Messengers' Lodgehouse

    Level 2 · 2,000 gold · 1 turn

    • Upkeep: -6% for Dark Riders and Doomfire Warlock units (all units in Black Ark)

    Unlocks

Black Ark Sorcery

2 levels · unlocks Bloodwrack Medusa, Bloodwrack Shrine

  1. Sorceress Cabin

    Level 1 · 3,000 gold · 1 turn

    • Unlocks Hero recruitment: Sorceress

    Unlocks

  2. Spire of Sorcery

    Level 2 · 10,000 gold · 1 turn

    • Unlocks Hero recruitment: Sorceress
    • Hero recruit rank: +4 for Sorceresses
    • Research rate: +5

    Unlocks

Black Ark Worship

2 levels · unlocks Witch Elves

  1. Altar of Khaine

    Level 1 · 2,000 gold · 1 turn

    • Upkeep: -4% for Witch Elves, Sisters of Slaughter and Har Ganeth Executioners units (all units in Black Ark)

    Unlocks

  2. Shrine of Khaine

    Level 2 · 3,000 gold · 1 turn

    • Upkeep: -6% for Witch Elves, Sisters of Slaughter and Har Ganeth Executioners units (all units in Black Ark)
    • Unlocks Hero recruitment: Death Hag
    • Unlocks Hero recruitment: Khainite Assassin

Cult of Khaine

3 levels · unlocks Witch Elves, Har Ganeth Executioners

  1. Altar of Khaine

    Level 1 · 2,000 gold · 2 turns

    • Corruption: -3

    Unlocks

  2. Shrine of Khaine

    Level 2 · 3,000 gold · 3 turns

    • Hero capacity: +1 for Death Hags
    • Hero capacity: +1 for Khainite Assassins
    • Unlocks Hero recruitment: Death Hag
    • Unlocks Hero recruitment: Khainite Assassin
    • Corruption: -6
  3. Temple of Khaine

    Level 3 · 5,000 gold · 4 turns

    • Hero capacity: +1 for Death Hags
    • Hero capacity: +1 for Khainite Assassins
    • Unlocks Hero recruitment: Death Hag
    • Unlocks Hero recruitment: Khainite Assassin
    • Hero recruit rank: +4 for Death Hags
    • Hero recruit rank: +4 for Khainite Assassins
    • Corruption: -9

    Unlocks

Exiles

2 levels · unlocks Shades, Shades (Greatswords), Shades (Dual Weapons)

  1. Den of Outlaws

    Level 1 · 1,500 gold · 2 turns

    Unlocks

  2. House of Exiles

    Level 2 · 2,500 gold · 3 turns

    Unlocks

Riders

2 levels · unlocks Dark Riders, Dark Riders (Repeater Crossbows), Doomfire Warlocks, Dark Riders (Shields)

  1. Plateau of Dark Steeds

    Level 1 · 1,500 gold · 2 turns

    Unlocks

  2. Messengers' Lodgehouse

    Level 2 · 2,500 gold · 3 turns

    Unlocks

Sorcery

2 levels · unlocks Bloodwrack Medusa, Bloodwrack Shrine

  1. Sorceress' Abode

    Level 1 · 3,000 gold · 4 turns

    • Hero capacity: +1 for Sorceresses
    • Unlocks Hero recruitment: Sorceress
    • Research rate: +4

    Unlocks

  2. Tower of Dark Sorcery

    Level 2 · 10,000 gold · 6 turns

    • Hero capacity: +1 for Sorceresses
    • Unlocks Hero recruitment: Sorceress
    • Hero recruit rank: +4 for Sorceresses
    • Research rate: +8

    Unlocks

Black Ark Entertainment

3 levels

  1. Torture Posts

    Level 1 · 1,000 gold · 1 turn

    • Unit experience gain per turn: +5 (this force and all forces in circle of influence)
    • Recruit rank: +1 for all units (this force and all forces in circle of influence)
  2. Fighting Pits

    Level 2 · 2,000 gold · 1 turn

    • Unit experience gain per turn: +10 (this force and all forces in circle of influence)
    • Recruit rank: +2 for all units (this force and all forces in circle of influence)
  3. Arena

    Level 3 · 3,000 gold · 1 turn

    • Unit experience gain per turn: +15 (this force and all forces in circle of influence)
    • Recruit rank: +3 for all units (this force and all forces in circle of influence)

Black Ark Slavery

3 levels

  1. Slave Hold

    Level 1 · 500 gold · 1 turn

    • Slaves: 10 per turn
    • Casualties captured post-battle: +3% (this force and all forces in circle of influence)
    • Income from post-battle loot: +20% (characters in circle of influence)
    • Income from sacking settlements: +20% (characters in circle of influence)
  2. Cell Decks

    Level 2 · 1,000 gold · 1 turn

    • Slaves: 20 per turn
    • Casualties captured post-battle: +6% (this force and all forces in circle of influence)
    • Income from post-battle loot: +40% (characters in circle of influence)
    • Income from sacking settlements: +40% (characters in circle of influence)
  3. Prison Wing

    Level 3 · 2,000 gold · 1 turn

    • Slaves: 40 per turn
    • Casualties captured post-battle: +10% (this force and all forces in circle of influence)
    • Income from post-battle loot: +60% (characters in circle of influence)
    • Income from sacking settlements: +60% (characters in circle of influence)

Bombardment of Cauldrons

2 levels

  1. Brazen Cauldron

    Level 1 · 1,000 gold · 1 turn

    • Army ability: "Brazen Cauldron" (replaces: "Sky Cauldron")
  2. Bloodwrack Cauldron

    Level 2 · 3,000 gold · 1 turn

    • Army ability: "Bloodwrack Cauldron" (replaces: "Brazen Cauldron")

Bombardment of Khaine

2 levels

  1. Sacrificial Pit of Khaine

    Level 1 · 1,000 gold · 1 turn

    • Army ability: "Khaine's Flail" (replaces: "Khaine's Lash")
  2. Abbatoir of Khaine

    Level 2 · 3,000 gold · 1 turn

    • Army ability: "Khaine's Scourge" (replaces: "Khaine's Flail")

Bombardment of Souls

2 levels

  1. Soul Brazier

    Level 1 · 1,000 gold · 1 turn

    • Army ability: "Soul Torrent" (replaces: "Soul Rain")
  2. Soul Furnance

    Level 2 · 3,000 gold · 1 turn

    • Army ability: "Soul Storm" (replaces: "Soul Torrent")

Flame of Ulric

1 level

  1. Stolen Flame of Ulric

    Level 1 · 10,000 gold · 4 turns

    • Melee attack: +5 when fighting against Empire (all armies)
    • Leadership: +5 when fighting against Empire (all armies)
    • Hero recruit rank: +3 (factionwide)
    • Income generated: 500
    • Income from post-battle loot: +10% (factionwide)
    • Local recruitment capacity: +2

Garrison

2 levels

  1. Watchtowers

    Level 1 · 2,000 gold · 4 turns

    • Cannot be constructed in major settlements
    • Defensive supplies: +50 per turn when under siege
    • Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  2. Dark Palisade

    Level 2 · 4,000 gold · 5 turns

    • Army ability: "Shadows of Anlec" (armies in region)
    • Cannot be constructed in major settlements
    • Defensive supplies: +100 per turn when under siege
    • Adds defences to the settlement (battles fought here will be unwalled settlement battles)

Garrison

1 level

  1. Outpost Garrison

    Level 1 · 2,000 gold · 4 turns

Outpost

3 levels

  1. Dark Elf Outpost

    Level 1 · 2,000 gold · 3 turns

    • Provides allied recruitment of a selection of units from the faction's local recruitment
    • Allied recruitment is expensive outside of friendly territory
    • In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
    • Casualty replenishment rate: +2% (own and enemy armies in region)
  2. Dark Elf District

    Level 2 · 4,000 gold · 4 turns

    • Provides allied recruitment of a selection of units from the faction's global recruitment
    • Allied recruitment is expensive outside of friendly territory
    • In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
    • Casualty replenishment rate: +3% (armies in region)
  3. Dark Elf Colony

    Level 3 · 6,000 gold · 5 turns

    • Provides allied recruitment of a selection of units from the faction's global recruitment
    • Allied recruitment cost outside friendly territory: -50%
    • In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
    • Casualty replenishment rate: +4% (armies in region)

Walls

3 levels

  1. Slave Gate

    Level 1 · 2,000 gold · 4 turns

    • Army ability: "Shadows of Anlec" (armies in region)
    • Cannot be constructed in minor settlements
    • Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Improved tower projectiles: Bolt Thrower
    • Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
  2. Blackstone Walls

    Level 2 · 4,000 gold · 5 turns

    • Army ability: "Shadows of Anlec" (armies in region)
    • Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Improved tower projectiles: Fireballs
    • Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
  3. Dread Bulwark

    Level 3 · 6,000 gold · 6 turns

    • Army ability: "Shadows of Anlec" (armies in region)
    • Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Improved tower projectiles: Greater Fireballs
    • Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Greatly increases the health of settlement Walls, Towers and Gatehouses in battle

Economy

Black Ark

5 levels · unlocks Dreadspears

  1. Small Black Ark

    Level 1 · 800 gold · 1 turn

    • Army ability: "Khaine's Lash"
    • Army ability: "Sky Cauldron"
    • Army ability: "Soul Rain"
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Black Ark growth: +5
    • Upkeep: -50% (all units in Black Ark)
    • Horde recruitment capacity +2

    Unlocks

  2. Black Ark

    Level 2 · 1,600 gold · 1 turn

    • Army ability: "Khaine's Lash"
    • Army ability: "Sky Cauldron"
    • Army ability: "Soul Rain"
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Black Ark growth: +5
    • Upkeep: -52% (all units in Black Ark)
    • Horde recruitment capacity +3
  3. Grand Black Ark

    Level 3 · 3,200 gold · 1 turn

    • Army ability: "Khaine's Lash"
    • Army ability: "Sky Cauldron"
    • Army ability: "Soul Rain"
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Black Ark growth: +5
    • Upkeep: -55% (all units in Black Ark)
    • Horde recruitment capacity +4
  4. Enormous Black Ark

    Level 4 · 4,800 gold · 1 turn

    • Army ability: "Khaine's Lash"
    • Army ability: "Sky Cauldron"
    • Army ability: "Soul Rain"
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Black Ark growth: +5
    • Upkeep: -58% (all units in Black Ark)
    • Horde recruitment capacity +5
  5. Gargantuan Black Ark

    Level 5 · 7,200 gold · 1 turn

    • Army ability: "Bolt of Spite"
    • Army ability: "Khaine's Lash"
    • Army ability: "Sky Cauldron"
    • Army ability: "Soul Rain"
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Black Ark growth: +5
    • Upkeep: -60% (all units in Black Ark)
    • Horde recruitment capacity +6

Minor Settlement

3 levels · unlocks Dreadspears

  1. Ruined Settlement

    Ruin

    • Corruption: -1
    • Slaanesh corruption: +1 (Cult of Pleasure only)
  2. Black Spire

    Level 1 · 1,000 gold · 3 turns

    • When built in Ancient Elven Colony: Income from Ports: +1% (factionwide)
    • Defensive supplies: +1000
    • Corruption: -1 (not for Cult of Pleasure)
    • Slaanesh corruption: +1 (Cult of Pleasure only)
    • Grants 1 construction slot in the settlement
    • Income generated: 100
    • Growth: +10

    Unlocks

  3. Dark Hold

    Level 2 · 2,000 gold · 4 turns

    • When built in Ancient Elven Colony: Income from Ports: +2% (factionwide)
    • Defensive supplies: +1000
    • Corruption: -1 (not for Cult of Pleasure)
    • Slaanesh corruption: +1 (Cult of Pleasure only)
    • Grants 2 construction slots in the settlement
    • Income generated: 150
    • Growth: +20
  4. Dark Tower

    Level 3 · 4,000 gold · 5 turns

    • When built in Ancient Elven Colony: Income from Ports: +2% (factionwide)
    • Defensive supplies: +1000
    • Corruption: -1 (not for Cult of Pleasure)
    • Slaanesh corruption: +1 (Cult of Pleasure only)
    • Grants 3 construction slots in the settlement
    • Income generated: 200
    • Growth: +30

Province Capital

5 levels · unlocks Dreadspears

  1. Ruined City

    Ruin

    • Corruption: -2 (not for Cult of Pleasure)
    • Slaanesh corruption: +2 (Cult of Pleasure only)
  2. Black Spire

    Level 1 · 1,000 gold · 3 turns

    • When built in Ancient Elven Colony: Income from Ports: +1% (factionwide)
    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Corruption: -2 (not for Cult of Pleasure)
    • Slaanesh corruption: +2 (Cult of Pleasure only)
    • Grants 1 construction slot in the settlement
    • Income generated: 100
    • Growth: +10
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

    Unlocks

  3. Dark Hold

    Level 2 · 2,000 gold · 4 turns

    • When built in Ancient Elven Colony: Income from Ports: +2% (factionwide)
    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Corruption: -2 (not for Cult of Pleasure)
    • Slaanesh corruption: +2 (Cult of Pleasure only)
    • Grants 2 construction slots in the settlement
    • Income generated: 150
    • Growth: +20
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  4. Dark Tower

    Level 3 · 4,000 gold · 5 turns

    • When built in Ancient Elven Colony: Income from Ports: +2% (factionwide)
    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Corruption: -2 (not for Cult of Pleasure)
    • Slaanesh corruption: +2 (Cult of Pleasure only)
    • Grants 3 construction slots in the settlement
    • Income generated: 200
    • Growth: +30
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  5. Dark Citadel

    Level 4 · 8,000 gold · 6 turns

    • When built in Ancient Elven Colony: Income from Ports: +3% (factionwide)
    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Corruption: -2 (not for Cult of Pleasure)
    • Slaanesh corruption: +2 (Cult of Pleasure only)
    • Grants 5 construction slots in the settlement
    • Income generated: 250
    • Growth: +40
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  6. Dark City

    Level 5 · 16,000 gold · 7 turns

    • When built in Ancient Elven Colony: Income from Ports: +3% (factionwide)
    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Corruption: -2 (not for Cult of Pleasure)
    • Slaanesh corruption: +2 (Cult of Pleasure only)
    • Grants 7 construction slots in the settlement
    • Income generated: 300
    • Growth: +50
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Anti-Vermintide

4 levels

  1. Rat Catchers

    Level 1 · 200 gold · 1 turn · upkeep 200

    • Prevents the Vermintide Under-Empire from spreading to this region (while this building is present)
    • Income from all buildings: -5% (local province)
    • Control: -2
  2. Well-Placed Explosives

    Level 2 · 500 gold · 1 turn

    • Any Under-Cities present within this province will be destroyed
    • Prevents the Vermintide Under-Empire from spreading to any region in this province for 20 turns
    • This settlement will be razed and then cannot be occupied again for 20 turns
  3. Raid the Under-City

    Level 2 · 500 gold · 1 turn

    • Any Under-Cities present within this province will be destroyed
    • Prevents the Vermintide Under-Empire from spreading to any region in this province for 13 turns
    • Building will be removed upon completion
    • A Vermintide army will assault this settlement
  4. Sewer Patrols

    Level 2 · 500 gold · 2 turns · upkeep 500

    • Prevents the Vermintide Under-Empire from spreading to any region in this province (while this building is present)
    • Income from all buildings: -10% (local province)
    • Control: -5

Black Ark Residence

3 levels

  1. Dark Elf Manors

    Level 1 · 500 gold · 1 turn

    • Black Ark growth: +2
    • Casualty replenishment rate: +2% (this force and all forces in circle of influence)
  2. Dark Elf Residences

    Level 2 · 1,000 gold · 1 turn

    • Black Ark growth: +4
    • Casualty replenishment rate: +3% (this force and all forces in circle of influence)
  3. Estates of the Masters

    Level 3 · 2,000 gold · 1 turn

    • Black Ark growth: +6
    • Casualty replenishment rate: +4% (this force and all forces in circle of influence)

Dye Production

3 levels

  1. Cinnabar Mining Pit

    Level 1 · 500 gold · 1 turn · pays back in 5 turns

    • Income generated: 100
    • Dyes resource production: 20 ounces
  2. Cinnabar Mine

    Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns

    • Income generated: 150
    • Dyes resource production: 30 ounces
  3. Dyemaker

    Level 3 · 2,000 gold · 3 turns · pays back in 10 turns

    • Income generated: 200
    • Dyes resource production: 45 ounces

Entertainment

3 levels

  1. Torture Posts

    Level 1 · 1,500 gold · 2 turns

    • Control: +1
  2. Fighting Pits

    Level 2 · 2,000 gold · 3 turns

    • Control: +2
  3. Arena

    Level 3 · 3,000 gold · 4 turns

    • Control: +3

Exotic Animals

3 levels

  1. Exotic Animal Tamer

    Level 1 · 500 gold · 1 turn · pays back in 5 turns

    • Recruitment cost: -20% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
    • Income generated: 100
    • Exotic Animals resource production: 20 cages
  2. Exotic Animal Pen

    Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns

    • Recruit rank: +1 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
    • Recruitment cost: -25% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
    • Income generated: 150
    • Exotic Animals resource production: 30 cages
  3. Exotic Animal Market

    Level 3 · 2,000 gold · 3 turns · pays back in 10 turns

    • Recruit rank: +2 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
    • Recruitment cost: -30% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
    • Upkeep: -3% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (all armies)
    • Income generated: 200
    • Exotic Animals resource production: 45 cages

Gem Mining

3 levels

  1. Gem Mineshaft

    Level 1 · 500 gold · 2 turns · pays back in 1.7 turns

    • Income generated: 300
    • Gemstones resource production: 20 sacks
  2. Gem Mine

    Level 2 · 1,000 gold · 3 turns · pays back in 2.2 turns

    • Income generated: 450
    • Gemstones resource production: 30 sacks
  3. Gemcutter's Workshop

    Level 3 · 2,000 gold · 4 turns · pays back in 3.3 turns

    • Income generated: 600
    • Gemstones resource production: 45 sacks

Gold Mining

3 levels

  1. Gold Mining Pit

    Level 1 · 500 gold · 2 turns · pays back in 1.7 turns

    • Income generated: 300
  2. Gold Mine

    Level 2 · 1,000 gold · 3 turns · pays back in 2.2 turns

    • Income generated: 450
  3. Gold Smelter

    Level 3 · 2,000 gold · 4 turns · pays back in 3.3 turns

    • Income generated: 600

Industry

3 levels

  1. Artisan's House

    Level 1 · 500 gold · 1 turn · pays back in 5 turns

    • Income generated: 100
  2. Crafting District

    Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns

    • Income generated: 150
  3. Guild Halls

    Level 3 · 1,500 gold · 3 turns · pays back in 7.5 turns

    • Income generated: 200

Iron Mining

3 levels

  1. Iron Mining Pit

    Level 1 · 500 gold · 2 turns · pays back in 5 turns

    • Recruitment cost: -20% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
    • Income generated: 100
    • Iron resource production: 20 ingots
  2. Iron Mines

    Level 2 · 1,000 gold · 3 turns · pays back in 6.7 turns

    • Recruitment cost: -25% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
    • Recruit rank: +1 for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
    • Income generated: 150
    • Iron resource production: 30 ingots
  3. Iron Smelter

    Level 3 · 2,000 gold · 4 turns · pays back in 10 turns

    • Recruitment cost: -30% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
    • Recruit rank: +2 for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
    • Upkeep: -3% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (all armies)
    • Income generated: 200
    • Iron resource production: 45 ingots

Marble Quarry

3 levels

  1. Sawyer

    Level 1 · 500 gold · 1 turn · pays back in 5 turns

    • Construction cost: -15% for all buildings (local province)
    • Income generated: 100
    • Marble resource production: 20 slabs
  2. Marble Quarry

    Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns

    • Construction cost: -20% for all buildings (local province)
    • Income generated: 150
    • Marble resource production: 30 slabs
  3. Stone Mason's Workshop

    Level 3 · 2,000 gold · 3 turns · pays back in 10 turns

    • Construction cost: -25% for all buildings (local province)
    • Income generated: 200
    • Marble resource production: 45 slabs

Medicine Production

3 levels

  1. Herb Gatherer's Camp

    Level 1 · 500 gold · 1 turn

    • Recruitment cost: -20% for Witch Elves and Sisters of Slaughter units (local province)
    • Casualty replenishment rate: +6% (armies in province)
    • Medicinal Plants resource production: 20 bundles
  2. Exotic Hothouse

    Level 2 · 1,000 gold · 2 turns

    • Recruitment cost: -25% for Witch Elves and Sisters of Slaughter units (local province)
    • Recruit rank: +1 for Witch Elves and Sisters of Slaughter units (local province)
    • Casualty replenishment rate: +8% (armies in province)
    • Medicinal Plants resource production: 30 bundles
  3. Alchemy Workshop

    Level 3 · 2,000 gold · 3 turns

    • Hero recruit rank: +1 for Death Hags (all provinces)
    • Hero recruit rank: +1 for Khainite Assassins (all provinces)
    • Recruitment cost: -30% for Witch Elves and Sisters of Slaughter units (local province)
    • Recruit rank: +2 for Witch Elves and Sisters of Slaughter units (local province)
    • Upkeep: -3% for Witch Elves and Sisters of Slaughter units (all armies)
    • Casualty replenishment rate: +12% (armies in province)
    • Medicinal Plants resource production: 45 bundles

Oak of Ages

1 level

  1. Oak of Ages (Ruined)

    Ruin

  2. Oak of Ages (Pacified)

    Level 1 · 1,200 gold · 1 turn

    • Immune to Athel Loren attrition (all armies)
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Income from all buildings: +5% (factionwide)
    • Outside regions owned by Chaos Dwarfs: Growth: +5 (all provinces)
    • Timber resource production: 100 logs

Obsidian Quarry

3 levels

  1. Obsidian Quarry

    Level 1 · 500 gold · 1 turn · pays back in 5 turns

    • Income generated: 100
    • Carved Obsidian resource production: 20 chests
  2. Obsidian Trinket Maker

    Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns

    • Income generated: 150
    • Carved Obsidian resource production: 30 chests
  3. Obsidian Amulet Carver

    Level 3 · 2,000 gold · 3 turns · pays back in 10 turns

    • Hero recruit rank: +1 for Sorceresses (all provinces)
    • Income generated: 200
    • Carved Obsidian resource production: 45 chests

Orchards

3 levels

  1. Orchards

    Level 1 · 500 gold · 1 turn

    • Control: +3
    • Wine resource production: 20 barrels
  2. Vineyard

    Level 2 · 1,000 gold · 2 turns

    • Control: +4
    • Wine resource production: 30 barrels
  3. Vintner

    Level 3 · 2,000 gold · 3 turns

    • Control: +5
    • Wine resource production: 45 barrels

Pastures

3 levels

  1. Grazing Pastures

    Level 1 · 500 gold · 1 turn

    • Recruitment cost: -20% for Dark Riders and Doomfire Warlocks units (local province)
    • Casualty replenishment rate: +4% (armies in province)
    • Growth: +30
  2. Livestock Pens

    Level 2 · 1,000 gold · 2 turns

    • Recruitment cost: -25% for Dark Riders and Doomfire Warlocks units (local province)
    • Recruit rank: +1 for Dark Riders and Doomfire Warlocks units (local province)
    • Casualty replenishment rate: +6% (armies in province)
    • Growth: +40
  3. Cattle Ranch

    Level 3 · 2,000 gold · 3 turns

    • Recruitment cost: -30% for Dark Riders and Doomfire Warlocks units (local province)
    • Recruit rank: +2 for Dark Riders and Doomfire Warlocks units (local province)
    • Upkeep: -3% for Dark Riders and Doomfire Warlocks units (all armies)
    • Casualty replenishment rate: +8% (armies in province)
    • Growth: +50

Port

3 levels

  1. Ruined Docks

    Ruin

  2. Dark Elf Landing

    Level 1 · 1,500 gold · 2 turns · pays back in 15 turns

    • Slaves: 20 per turn
    • Income generated: 100
    • Growth: +10
  3. Dark Elf Harbour

    Level 2 · 3,000 gold · 4 turns · pays back in 10 turns

    • Slaves: 40 per turn
    • Income generated: 300
    • Growth: +20
  4. Dark Elf Port

    Level 3 · 6,000 gold · 6 turns · pays back in 12 turns

    • Slaves: 80 per turn
    • Income generated: 500
    • Growth: +30

Pottery Production

3 levels

  1. Clay Pit

    Level 1 · 500 gold · 1 turn · pays back in 5 turns

    • Income generated: 100
    • Pottery resource production: 20 kilnful
  2. Pottery Maker

    Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns

    • Income generated: 150
    • Pottery resource production: 30 kilnful
  3. Kilns

    Level 3 · 2,000 gold · 3 turns · pays back in 10 turns

    • Income generated: 200
    • Pottery resource production: 45 kilnful

Protection

3 levels

  1. City Tunnels

    Level 1 · 2,000 gold · 2 turns

    • Chance of a plague spreading: -50%
    • Plague duration: -1 turns
    • Hidden armies will be visible (armies in region)
    • Plague immunity duration: 1 turns
    • Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
    • Corruption: -3 (not for Cult of Pleasure)
    • Slaanesh corruption: +3 (Cult of Pleasure only)
    • Control: +3
  2. Guarded Tunnels

    Level 2 · 3,000 gold · 4 turns

    • Chance of a plague spreading: -50%
    • Plague duration: -1 turns
    • Hidden armies will be visible (armies in region)
    • Plague immunity duration: 2 turns
    • Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
    • Corruption: -4 (not for Cult of Pleasure)
    • Slaanesh corruption: +4 (Cult of Pleasure only)
    • Control: +3
  3. Barricaded Tunnels

    Level 3 · 4,000 gold · 5 turns

    • Chance of a plague spreading: -50%
    • Plague duration: -1 turns
    • Hidden armies will be visible (armies in region)
    • Plague immunity duration: 3 turns
    • Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
    • Corruption in adjacent provinces: -2 (not for Cult of Pleasure)
    • Corruption: -5 (not for Cult of Pleasure)
    • Slaanesh corruption: +5 (Cult of Pleasure only)
    • Control: +3

Residence

3 levels

  1. Dark Elf Manors

    Level 1 · 500 gold · 1 turn

    • Casualty replenishment rate: +2% (armies in province)
    • Growth: +5
  2. Dark Elf Residences

    Level 2 · 1,000 gold · 2 turns

    • Casualty replenishment rate: +4% (armies in province)
    • Growth: +10
  3. Estates of the Masters

    Level 3 · 1,500 gold · 3 turns

    • Casualty replenishment rate: +6% (armies in province)
    • Growth: +15

Saltmaking

3 levels

  1. Brine Mining Pans

    Level 1 · 500 gold · 1 turn · pays back in 5 turns

    • Recruitment cost: -20% for Black Ark Corsairs units (local province)
    • Income generated: 100
    • Salt resource production: 20 barrels
  2. Brine Mining Basin

    Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns

    • Recruitment cost: -25% for Black Ark Corsairs units (local province)
    • Recruit rank: +1 for Black Ark Corsairs units (local province)
    • Income generated: 150
    • Salt resource production: 30 barrels
  3. Saltworks

    Level 3 · 2,000 gold · 3 turns · pays back in 10 turns

    • Recruitment cost: -30% for Black Ark Corsairs units (local province)
    • Recruit rank: +2 for Black Ark Corsairs units (local province)
    • Upkeep: -3% for Black Ark Corsairs units (all armies)
    • Income generated: 200
    • Salt resource production: 45 barrels

Slave-Keeping

2 levels

  1. Slave Pens

    Level 1 · 1,500 gold · 2 turns

    • Slaves used by buildings: -15% (local province)
    • Diktats cost: -5% (local province)
  2. Slave Market

    Level 2 · 3,000 gold · 4 turns

    • Slaves used by buildings: -30% (local province)
    • Diktats cost: -10% (local province)
    • Control: -4

Special Port

3 levels

  1. Ruined Bordeleaux Docks

    Ruin

  2. Bordeleaux Port

    Level 1 · 1,500 gold · 2 turns

    • Income generated: 200
    • Tradable resources produced: +5% (factionwide)
    • Income from trade tariffs: +10%
    • Outside regions owned by Chaos Dwarfs: Growth: +10
  3. Bordeleaux Harbour

    Level 2 · 3,000 gold · 4 turns

    • Income generated: 400
    • Tradable resources produced: +10% (factionwide)
    • Income from trade tariffs: +20%
    • Outside regions owned by Chaos Dwarfs: Growth: +20
  4. Manann’s Dry Docks

    Level 3 · 6,000 gold · 6 turns

    • Income generated: 800
    • Tradable resources produced: +20% (factionwide)
    • Income from trade tariffs: +30%
    • Outside regions owned by Chaos Dwarfs: Growth: +30

Spice Trading

3 levels

  1. Spice Market

    Level 1 · 500 gold · 1 turn · pays back in 5 turns

    • Income generated: 100
    • Spices resource production: 20 sacks
  2. Spice Trading Post

    Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns

    • Income generated: 150
    • Spices resource production: 30 sacks
  3. Eastern Bazaar

    Level 3 · 2,000 gold · 3 turns · pays back in 10 turns

    • Income generated: 200
    • Spices resource production: 45 sacks

Transportation

1 level

  1. Black Roads

    Level 1 · 2,000 gold · 3 turns

    • Campaign movement range: +15% for own armies starting their turn in this region
    • Income from slaves: +10% (local region)
    • Income from all buildings: +4% (local province)
    • Income from trade tariffs: +3%

Tusks

3 levels

  1. Animal Store

    Level 1 · 500 gold · 1 turn · pays back in 5 turns

    • Ivory resource production: 20 tusks
    • Income generated: 100
  2. Tusk Market

    Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns

    • Ivory resource production: 30 tusks
    • Income generated: 150
  3. Tusk Compound

    Level 3 · 2,000 gold · 3 turns · pays back in 10 turns

    • Ivory resource production: 45 tusks
    • Income generated: 200

Wild Game

3 levels

  1. Hunting Camp

    Level 1 · 500 gold · 1 turn · pays back in 5 turns

    • Income generated: 100
    • Furs resource production: 20 bundles
  2. Hunting Lodge

    Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns

    • Income generated: 150
    • Furs resource production: 30 bundles
  3. Tannery

    Level 3 · 2,000 gold · 3 turns · pays back in 10 turns

    • Income generated: 200
    • Furs resource production: 45 bundles

Woodlands

3 levels

  1. Woodman's Hut

    Level 1 · 500 gold · 1 turn · pays back in 5 turns

    • Recruitment cost: -20% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
    • Income generated: 100
    • Timber resource production: 20 logs
  2. Timber Mill

    Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns

    • Recruitment cost: -25% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
    • Recruit rank: +1 for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
    • Income generated: 150
    • Timber resource production: 30 logs
  3. Lumberyard

    Level 3 · 2,000 gold · 3 turns · pays back in 10 turns

    • Recruitment cost: -30% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
    • Recruit rank: +2 for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
    • Upkeep: -3% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (all armies)
    • Income generated: 200
    • Timber resource production: 45 logs

Landmarks

Where each landmark stands — every Immortal Empires landmark by settlement, with each race's version

Show 61 landmark buildings (unique buildings in particular settlements) ▾

Ancient Foundries

City of Bronze Level 1 · 4,000 gold · 4 turns

Unless the region's owner favours Vampiric corruption: Local Recruitment duration: -1 turn for all units (minimum 1) · Income generated: 300 · Unless the region's owner favours Vampiric corruption: Recruitment cost: -10% (armies in region)

Unlocks: Tiranoc Chariots

Black Guard Headquarters

Towers of the Black Guard Level 1 · 8,000 gold · 4 turns

Recruitment cost: -30% for Black Guard of Naggarond units · Local Recruitment duration: -1 turn for Black Guard of Naggarond units (minimum 1) in this province (local province) · Upkeep: -5% for Black Guard of Naggarond units (all armies) · Recruit rank: +3 for Black Guard of Naggarond units · Recruit rank: +2 for Black Guard of Naggarond units (factionwide)

Unlocks: Black Guard of Naggarond

Clar Karond Landmark

Lairs of Clar Karond Level 1 · 8,000 gold · 5 turns

Upkeep: -25% for Harpies, War Hydra and Kharibdyss units (all armies) · Exotic Animals resource production: 100 cages

Unlocks: War Hydra

Elven Enclave

Laurelorn Forest Level 1 · 6,000 gold · 4 turns

Recruitment cost: -30% for Darkshards units (armies in region) · Recruit rank: +1 for Darkshards units (factionwide) · Upkeep: -5% for Darkshards units (all armies) · Medicinal Plants resource production: 20 bundles · Elven Trinkets resource production: 10 chests · Local recruitment capacity: +1

Unlocks: Darkshards (Shields), Darkshards

Landmark

Ruined Ogham Stones Level 1 · 2,000 gold · 3 turns

Winds of Magic power reserve capacity: +5 (factionwide) · Income from all buildings: +2% (local province) · Control: +1

Ogham Stones Level 2 · 6,000 gold · 4 turns

Winds of Magic power reserve capacity: +10 (factionwide) · Income from all buildings: +5% (local province) · Control: +2

Unlocks: Fimir Warriors, Giant, Norscan Giant, Bone Giant, Fimir Warriors (Great Weapons)

Empowered Ogham Stones Level 3 · 10,000 gold · 5 turns

Winds of Magic power reserve capacity: +20 (factionwide) · Income from all buildings: +10% (local province) · Control: +9

Lothern

Ruined Lothern Ruin

Occupied Lothern (Black Spire) Level 1 · 1,000 gold · 3 turns

Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Grants 2 construction slots in the settlement · Income generated: 100 · Growth: +10 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Unlocks: Dreadspears

Occupied Lothern (Dark Hold) Level 2 · 2,000 gold · 4 turns

Improved tower projectiles: Bolt Thrower · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 4 construction slots in the settlement · Income generated: 150 · Growth: +20 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Occupied Lothern (Dark Tower) Level 3 · 4,000 gold · 5 turns

Improved tower projectiles: Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 6 construction slots in the settlement · Income generated: 200 · Growth: +30 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Occupied Lothern (Dark Citadel) Level 4 · 8,000 gold · 6 turns

Improved tower projectiles: Greater Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 8 construction slots in the settlement · Income generated: 250 · Growth: +40 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Occupied Lothern (Dark City) Level 5 · 16,000 gold · 7 turns

Improved tower projectiles: Greater Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 9 construction slots in the settlement · Income generated: 300 · Growth: +50 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Lothern Port

Ruined Harbour of Lothern Ruin

Straits of Lothern Level 1 · 2,000 gold · 2 turns

Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Outside regions owned by Chaos Dwarfs: Growth: +20

Unlocks: Bloated Corpse, Animated Hulks

Harbour of Lothern Level 2 · 6,000 gold · 4 turns

Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Outside regions owned by Chaos Dwarfs: Growth: +40

Gates of Lothern Level 3 · 10,000 gold · 6 turns

Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Outside regions owned by Chaos Dwarfs: Growth: +40

Naggarond

Ruined Naggarond Ruin

Naggarond (Black Spire) Level 1 · 1,000 gold · 2 turns

Army ability: "Lure of the Pale Queen" (armies in region) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Grants 2 construction slots in the settlement · Income generated: 100 · Growth: +10 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Unlocks: Dreadspears

Naggarond (Dark Hold) Level 2 · 2,000 gold · 3 turns

Army ability: "Lure of the Pale Queen" (armies in region) · Improved tower projectiles: Bolt Thrower · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 4 construction slots in the settlement · Income generated: 150 · Growth: +20 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Naggarond (Dark Tower) Level 3 · 4,000 gold · 4 turns

Army ability: "Lure of the Pale Queen" (armies in region) · Improved tower projectiles: Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 6 construction slots in the settlement · Income generated: 200 · Growth: +30 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Naggarond (Dark Citadel) Level 4 · 8,000 gold · 5 turns

Army ability: "Lure of the Pale Queen" (armies in region) · Improved tower projectiles: Greater Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 8 construction slots in the settlement · Income generated: 250 · Growth: +40 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Naggarond (Dark City) Level 5 · 16,000 gold · 6 turns

Army ability: "Lure of the Pale Queen" (armies in region) · Improved tower projectiles: Greater Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 9 construction slots in the settlement · Income generated: 300 · Growth: +50 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Natural Landmark Port

The Sea Dragon's Teeth (Ruined) Ruin

The Sea Dragon's Teeth Level 1 · 2,000 gold · 1 turn

Outside regions owned by Tomb Kings: Income generated: 200 · In a region owned by Tomb Kings: Income generated: 75 · Outside regions owned by Chaos Dwarfs: Growth: +20 · Control: +3 · Gemstones resource production: 20 sacks

The Sea Dragon's Teeth (Wharf) Level 2 · 4,000 gold · 3 turns

Outside regions owned by Tomb Kings: Income generated: 400 · In a region owned by Tomb Kings: Income generated: 150 · Outside regions owned by Chaos Dwarfs: Growth: +40 · Control: +3 · Gemstones resource production: 40 sacks

Unlocks: Bloated Corpse, Animated Hulks

The Sea Dragon's Teeth (Great Landing) Level 3 · 6,000 gold · 5 turns

Outside regions owned by Tomb Kings: Income generated: 800 · In a region owned by Tomb Kings: Income generated: 300 · Outside regions owned by Chaos Dwarfs: Growth: +60 · Control: +4 · Gemstones resource production: 60 sacks

Sartosa

Ruined Sartosa Ruin

Occupied Sartosa Level 1 Level 1 · 1,000 gold · 3 turns

Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Grants 2 construction slots in the settlement · Income generated: 100 · Growth: +10 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Unlocks: Dreadspears

Occupied Sartosa Level 2 Level 2 · 2,000 gold · 4 turns

Improved tower projectiles: Bolt Thrower · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 4 construction slots in the settlement · Income generated: 150 · Growth: +20 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Occupied Sartosa Level 3 Level 3 · 4,000 gold · 5 turns

Improved tower projectiles: Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 6 construction slots in the settlement · Income generated: 200 · Growth: +30 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Occupied Sartosa Level 4 Level 4 · 8,000 gold · 6 turns

Improved tower projectiles: Greater Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 8 construction slots in the settlement · Income generated: 250 · Growth: +40 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Occupied Sartosa Level 5 Level 5 · 16,000 gold · 7 turns

Improved tower projectiles: Greater Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 9 construction slots in the settlement · Income generated: 300 · Growth: +50 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Special Port

Ruined Copher Harbour Ruin

Copher Docks Level 1 · 2,000 gold · 2 turns

Income generated: 200 · Casualty replenishment rate: +5% (armies in province) · Outside regions owned by Chaos Dwarfs: Growth: +10

Unlocks: Black Ark Corsairs (Handbows), Bloated Corpse, Animated Hulks

Copher Harbour Level 2 · 6,000 gold · 3 turns

Income generated: 400 · Casualty replenishment rate: +10% (armies in province) · Outside regions owned by Chaos Dwarfs: Growth: +20

Special Port

Ruined Great Dragon Fleet Docks Ruin

Great Dragon Fleet Docks Level 1 · 2,000 gold · 2 turns

Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Outside regions owned by Chaos Dwarfs: Growth: +20

Unlocks: Animated Hulks, Bloated Corpse

Great Dragon Fleet Harbour Level 2 · 6,000 gold · 4 turns

Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Outside regions owned by Chaos Dwarfs: Growth: +40

Great Dragon Fleet Port Level 3 · 10,000 gold · 6 turns

Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Outside regions owned by Chaos Dwarfs: Growth: +40

Special Port

Ruined Erengrad Harbour Ruin

Erengrad Docks Level 1 · 2,000 gold · 2 turns

Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Outside regions owned by Chaos Dwarfs: Growth: +10

Unlocks: Bloated Corpse, Animated Hulks

Erengrad Harbour Level 2 · 6,000 gold · 4 turns

Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Outside regions owned by Chaos Dwarfs: Growth: +20

Erengrad Port Level 3 · 10,000 gold · 6 turns

Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Outside regions owned by Chaos Dwarfs: Growth: +30

Special Port

Ruined Marienburg Harbour Ruin

Marienburg Docks Level 1 · 2,000 gold · 2 turns

Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Outside regions owned by Chaos Dwarfs: Growth: +20

Unlocks: Animated Hulks, Bloated Corpse

Marienburg Harbour Level 2 · 6,000 gold · 4 turns

Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Outside regions owned by Chaos Dwarfs: Growth: +40

Marienburg Port Level 3 · 10,000 gold · 6 turns

Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Outside regions owned by Chaos Dwarfs: Growth: +40

Special Port

Ruined Port of Nagronath Ruin

Forsaken Port of Nagronath Level 1 · 2,000 gold · 1 turn

Immune to High Seas attrition (factionwide) · Income generated: 200 · Growth: +20

Unlocks: Black Ark Corsairs (Handbows), Harpies

Restored Port of Nagronath Level 2 · 6,000 gold · 3 turns

Recruitment health: +15% for all units (factionwide) · When outside Wood Elf, Ogre or Norscan homeland: Recruitment health: +1% for all units · Immune to High Seas attrition (factionwide) · Income generated: 400

Tor Yvresse

Ruined Tor Yvresse Ruin

Occupied Tor Yvresse (Black Spire) Level 1 · 1,000 gold · 3 turns

Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Grants 1 construction slot in the settlement · Income generated: 100 · Attrition: -10% when under siege (armies in region) · Growth: +10 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Unlocks: Dreadspears

Occupied Tor Yvresse (Dark Hold) Level 2 · 2,000 gold · 4 turns

Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Grants 2 construction slots in the settlement · Income generated: 150 · Attrition: -10% when under siege (armies in region) · Growth: +20 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Occupied Tor Yvresse (Dark Tower) Level 3 · 4,000 gold · 5 turns

Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Grants 3 construction slots in the settlement · Income generated: 200 · Attrition: -10% when under siege (armies in region) · Growth: +30 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Occupied Tor Yvresse (Dark Citadel) Level 4 · 8,000 gold · 6 turns

Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Grants 5 construction slots in the settlement · Income generated: 250 · Attrition: -10% when under siege (armies in region) · Growth: +40 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Occupied Tor Yvresse (Dark City) Level 5 · 16,000 gold · 7 turns

Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Grants 7 construction slots in the settlement · Income generated: 300 · Attrition: -10% when under siege (armies in region) · Growth: +50 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Asuryan Worship

Corrupted Flame of Asuryan Level 1 · 2,000 gold · 3 turns

Diplomatic relations: +50 with Dark Elves · Diplomatic relations: +100 with High Elves · Control: +5

Avelorn Landmark

Vandalised Court of the Everqueen Level 1 · 10,000 gold · 5 turns

Corruption in adjacent provinces: -2 (not for Cult of Pleasure) · Corruption: -5 (not for Cult of Pleasure) · Slaanesh corruption in adjacent provinces: +2 (Cult of Pleasure only) · Slaanesh corruption: +5 (Cult of Pleasure only) · Growth: +5 (factionwide) · Control: +10 · Lord recruit rank: +1 (factionwide)

Bastion

Ruined Bastion Ruin

Occupied Bastion Gatehouse Level 1 · 1,000 gold · 3 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +40

Occupied Bastion Tower Level 2 · 2,000 gold · 4 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +50

Occupied Bastion Citadel Level 3 · 4,000 gold · 5 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +60

Occupied Bastion Stronghold Level 4 · 8,000 gold · 6 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +70

Occupied Bastion Fortress Level 5 · 16,000 gold · 7 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +80

Bordeleaux Winemaking

Morceaux Valley Orchards Level 1 · 2,000 gold · 2 turns

Outside regions owned by Chaos Dwarfs: Growth: +20 · Control: +3 · Wine resource production: 42 barrels

Morceaux Valley Vineyards Level 2 · 4,000 gold · 3 turns

Outside regions owned by Chaos Dwarfs: Growth: +30 · Control: +4 · Wine resource production: 64 barrels

Morceaux Valley Vintners Level 3 · 6,000 gold · 4 turns

Outside regions owned by Chaos Dwarfs: Growth: +40 · Control: +5 · Wine resource production: 96 barrels

Bordeleaux Wine Market Level 4 · 8,000 gold · 5 turns

Outside regions owned by Chaos Dwarfs: Growth: +50 · Control: +8 · Wine resource production: 144 barrels

Caledor Landmark

Hall of Dragons Level 1 · 10,000 gold · 5 turns

Recruit rank: +4 for Dragon units · Upkeep: -25% for Dragon units (all armies) · Recruitment cost: -25% for Dragon units (all armies) · Exotic Animals resource production: 20 cages

Cursed Ruins

Tower of the Bloodytooth Level 1 · 6,000 gold · 4 turns

Vampiric corruption: +1 · Construction cost: -15% for all buildings (local province) · Income generated: 300

Eataine Landmark

Glittering Tower Lighthouse Level 1 · 6,000 gold · 3 turns

Income from Ports: +5% (factionwide) · Income from trade tariffs: +5%

Forbidden Halls

Great Halls of Nagashizzar Level 1 · 10,000 gold · 10 turns

Leadership: +10 when fighting against Undead factions (all armies) · Double experience gain for units when fighting against Undead factions (all armies) · Immune to Vampiric attrition (all armies) · Vampiric corruption: +50 (local region) · Income generated: 200

Fort

Ruined Fort Ruin

Occupied Fortress (Small Fort) Level 1 · 1,000 gold · 2 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +40

Occupied Fortress (Fort) Level 2 · 2,000 gold · 3 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +50

Occupied Fortress (Grand Fort) Level 3 · 4,000 gold · 4 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +60

Occupied Fortress (Imposing Fort) Level 4 · 8,000 gold · 5 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +70

Occupied Fortress (Impregnable Fort) Level 5 · 16,000 gold · 6 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +80

Fortress Gate

Ruined Fortress Gate Ruin

Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +40

Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +50

Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +60

Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +70

Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +80

Fortress Gate

Ruined Fortress Gate Ruin

Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +40

Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +50

Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +60

Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +70

Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +80

Fortress Gate

Ruined Fortress Gate Ruin

Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +40

Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +50

Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +60

Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +70

Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +80

Fortress Gate

Ruined Fortress Gate Ruin

Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +40

Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +50

Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +60

Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +70

Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +80

Ghrond Landmark

Tower of Prophecy Level 1 · 8,000 gold · 4 turns

Hero capacity: +1 for Sorceresses · Unlocks Hero recruitment: Sorceress · Hero recruit rank: +3 for Sorceresses · Winds of Magic power reserve capacity: +3 (all armies) · Research rate: +6

Dark Convent of Sorcery Level 2 · 10,000 gold · 6 turns

Hero capacity: +1 for Sorceresses · Unlocks Hero recruitment: Sorceress · Hero recruit rank: +6 for Sorceresses · Winds of Magic power reserve capacity: +6 (all armies) · Research rate: +12

Hexoatl Landmark

Stellar Pyramids of the Southern Skies Level 1 · 10,000 gold · 6 turns

Winds of Magic power reserve capacity: +10 (all armies) · Research rate: +10 · Lord recruit rank: +1 (factionwide)

Hidden Oasis

Secluded Oasis Level 1 · 2,000 gold · 2 turns

Immune to Desert attrition (all armies) · Immune to Sandstorm attrition (all your armies in adjacent provinces) · Growth: +30

Buried Caravanserai Level 2 · 6,000 gold · 2 turns

Immune to Desert attrition (all armies) · Immune to Sandstorm attrition (all your armies in adjacent provinces) · Income generated: 200 · Income from trade tariffs: +10% · Growth: +30

Itza Landmark

The Emerald Pools Level 1 · 8,000 gold · 5 turns

Casualty replenishment rate: +5% (all armies) · Growth: +10 (all provinces) · Medicinal Plants resource production: 100 bundles

Khaine Worship

Abandoned Shrine of Widowmaker Level 1 · 2,000 gold · 2 turns

Recruit rank: +1 for all units · Income from post-battle loot: +5% (factionwide)

Shrine of Widowmaker Level 2 · 4,000 gold · 10 turns

Hero recruit rank: +1 for Death Hags (all provinces) · Hero recruit rank: +1 for Khainite Assassins (all provinces) · Grants owner access to the Sword of Khaine · Recruit rank: +1 for all units (factionwide) · Income from post-battle loot: +15% (factionwide)

Landmark

The Altar of Ultimate Darkness Level 1 · 6,000 gold · 7 turns

Winds of Magic power reserve capacity: +3 (all armies) · Income from all buildings: +5% (local province) · Lord recruit rank: +1 (factionwide)

Landmark

The Chamber of Visions Level 1 · 6,000 gold · 6 turns

Hero action success chance: +3% (all characters) · Magic item drop chance from battle: +5% (factionwide) · Ambush defence chance: +5% (all armies) · Lord recruit rank: +1 (factionwide)

Landmark

Temple of Vaul Level 1 · 6,000 gold · 4 turns

Upkeep: -10% (all armies) · Iron resource production: 100 ingots

Landmark

Golden Tower of the Gods Level 1 · 4,000 gold · 3 turns

Income generated: 450 · Control: +5 · Research rate: +8

Landmark

Face of Hag Graef Level 1 · 2,000 gold · 3 turns

Income generated: 100 · Upkeep: -60% (armies in region) (Hag Graef only) · Iron resource production: 28 ingots · Marble resource production: 28 slabs

Eye of Hag Graef Level 2 · 4,000 gold · 4 turns

Income generated: 200 · Upkeep: -60% (armies in region) (Hag Graef only) · Iron resource production: 42 ingots · Marble resource production: 42 slabs

Mines of Hag Graef Level 3 · 6,000 gold · 5 turns

Recruit rank: +2 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units · Income generated: 400 · Upkeep: -60% (armies in region) (Hag Graef only) · Iron resource production: 64 ingots · Marble resource production: 64 slabs

The Dark Crag Level 4 · 8,000 gold · 6 turns

Recruit rank: +3 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units · Recruit rank: +1 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (factionwide) · Upkeep: -5% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (all armies) (Hag Graef only) · Income generated: 600 · Upkeep: -60% (armies in region) (Hag Graef only) · Iron resource production: 96 ingots · Marble resource production: 96 slabs

Landmark

Fiery Pits of Sacrifice Level 1 · 10,000 gold · 5 turns

Hero recruit rank: +1 for Death Hags (all provinces) · Hero recruit rank: +1 for Khainite Assassins (all provinces) · Recruitment cost: -30% for Har Ganeth Executioners units · Upkeep: -5% for Har Ganeth Executioners units (all armies) · Recruit rank: +4 for Har Ganeth Executioners units · Corruption: -1 (all provinces) · Income from post-battle loot: +10% (factionwide)

Landmark

Slave Traders' Palaces Level 1 · 8,000 gold · 3 turns

Slaves: 100 per turn · Slaves used by buildings: -5% (all provinces)

Landmark

Peg Street Pawnshop Level 1 · 4,000 gold · 3 turns

Golden Idols resource production: 3 chests · Exotic Animals resource production: 2 cages · Dwarf beer resource production: 2 kegs · Spices resource production: 2 sacks · Elven Trinkets resource production: 3 chests

Landmark

Catacombs of Quintex Level 1 · 2,000 gold · 3 turns

Income generated: 100 · Income from all buildings: +2% (local province) · Growth: +20 (all provinces)

Vaults of Quintex Level 2 · 6,000 gold · 6 turns

Income generated: 200 · Income from all buildings: +5% (local province) · Growth: +30 (all provinces) · Research rate: +5

Sanctum of Quintex Level 3 · 10,000 gold · 12 turns

Income generated: 400 · Income from all buildings: +10% (local province) · Growth: +40 (all provinces) · Control: +3 · Research rate: +10

Landmark

Smithy's Tavern Level 1 · 8,000 gold · 3 turns

Hero recruit rank: +3 (all provinces) · Income generated: 300 · Casualty replenishment rate: +5% (armies in province) · Control: +10 · Local recruitment capacity: +2

Landmark

Gate to the Underworld Sea Level 1 · 6,000 gold · 1 turn

Recruitment cost: -30% for Black Ark Corsairs units · Recruit rank: +2 for Black Ark Corsairs units (factionwide) · Upkeep: -5% for Black Ark Corsairs units (all armies) · Income from Ports: +50% (local region) · Growth: +20

Landmark

Beacon of Dawn Level 1 · 6,000 gold · 6 turns

Corruption: -10 (not for Cult of Pleasure) · Slaanesh corruption: +10 (Cult of Pleasure only) · Unit experience gain per turn: +200 (armies in province) · Recruit rank: +2 for all units

Landmark

Occupied Celestial Palace Level 1 · 10,000 gold · 6 turns

Weapon strength: +10% for Infantry units (factionwide) · Diplomatic relations: -30 with Grand Cathay · Income from all buildings: +5% (factionwide) · Lord recruit rank: +2 (factionwide)

Landmark

Pillar of Bone Level 1 · 7,500 gold · 5 turns

When enemy Lord is present: Winds of Magic power reserve: +10 per turn [PH] (armies in local province) · When enemy Lord is present: Enemy Winds of Magic power reserve: -10 per turn (enemy armies in region) · Hero recruit rank: +2 (factionwide) · Income generated: 200 · Research rate: +5

Landmark

Wreck of the Talon of Agony Level 1 · 5,000 gold · 1 turn · upkeep 500

Slaves: -100 per turn

Raised Talon of Agony Level 2 · 500 gold · 15 turns

Army ability number of uses: +1 for all Black Ark bombardment abilities (all armies) · Slaves: 100 per turn · Income from raiding: +15% (factionwide)

Legendary Palace

Hellebron's Palace Level 1 · 10,000 gold · 5 turns

Hero capacity: +1 for Death Hags · Recruitment cost: -30% for Witch Elves and Sisters of Slaughter units · Recruit rank: +4 for Witch Elves and Sisters of Slaughter units · Upkeep: -5% for Witch Elves and Sisters of Slaughter units (all armies) · Income from all buildings: +10% (local province) · Control: +10

Legendary Palace

The Black Tower of Malekith Level 1 · 10,000 gold · 6 turns

Income from all buildings: +10% (local province) · Control: +10 · Control: +2 (factionwide) · Local recruitment capacity: +2 · Lord recruit rank: +2 (factionwide)

Nagarythe Landmark

Black Citadel of Anlec Level 1 · 10,000 gold · 5 turns

Income from all buildings: +5% (local province) · Ammunition: +50% during siege defence battles (armies in region) · Leadership: -10 when laying siege or encircling (enemy armies in region) · Control: +10

Pyramid

Vault of Nagash Level 1 · 6,000 gold · 20 turns

In a region owned by Vampire Coast: Vampiric corruption: +20 (local region) · Outside regions owned by Vampire Coast: Vampiric corruption: +20 (local region) · Winds of Magic power reserve capacity: +15 (all armies) · Hero recruit rank: +3 (all provinces) · Spell resistance: 10% (all armies) · Lord recruit rank: +3 (factionwide)

Saphery Landmark

Dark Library of Hoeth Level 1 · 8,000 gold · 4 turns

Hero capacity: +1 for Sorceresses · Unlocks Hero recruitment: Sorceress · Hero recruit rank: +2 for Sorceresses · Winds of Magic power reserve capacity: +3 (all armies) · Research rate: +6

Sorcerous White Tower of Hoeth Level 2 · 10,000 gold · 6 turns

Hero capacity: +1 for Sorceresses · Unlocks Hero recruitment: Sorceress · Hero recruit rank: +5 for Sorceresses · Winds of Magic power reserve capacity: +6 (all armies) · Research rate: +12

Special Deck

Helm of the Blessed Dread Level 1 · 3,000 gold · 1 turn

Casualties captured post-battle: +10% (armies within circle of influence) · Campaign movement range: +15% · Income from sacking settlements: +20% (armies in circle of influence)

Tower of the Blessed Dread Level 2 · 5,000 gold · 1 turn

Recruit rank: +3 for Black Ark Corsairs units (factionwide) · Casualties captured post-battle: +20% (armies within circle of influence) · Campaign movement range: +30% · Income from sacking settlements: +40% (armies in circle of influence)

Special Port

Ruined Dawn's Harbour Ruin

Dawn's Harbour Level 1 · 2,000 gold · 2 turns

Income generated: 200 · Growth: +20

Dawn's Harbour Level 2 · 6,000 gold · 4 turns

Black Ark growth: +3 (cumulative) (factionwide) · Income generated: 300 · Growth: +30

Dawn's Harbour Level 3 · 10,000 gold · 8 turns

Immune to Storm and Reef attrition (factionwide) · Black Ark growth: +5 (cumulative) (factionwide) · Income generated: 500 · Growth: +40

Standing Stones

The Standing Stones Level 1 · 6,000 gold · 6 turns

Melee attack: +4 when fighting against Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos, Undead and Greenskins (factionwide) · Growth: +20 · Research rate: +10

The Galleon's Graveyard

The Maelstrom (Inert) Ruin

Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only)

The Maelstrom Level 1 · 100 gold · 1 turn

Immune to Reef attrition (all armies) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Income generated: 100 · Control: +20

The Great Temple of Hashut

The Great Temple of Hashut (Desecrated) Level 1 · 10,000 gold · 8 turns

Diplomatic relations: -50 with Chaos Dwarfs · Character experience gain: +5% (all characters) · Winds of Magic power reserve capacity: +5 (all armies) · Income generated: 500 · Research rate: +10

Tiranoc Landmark

Palace of Tiranoc Level 1 · 10,000 gold · 5 turns

Recruit rank: +3 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units · Upkeep: -5% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (all armies) · Income from all buildings: +10% (local province) · Control: +10

Yvresse Landmark

Warden's Tower Level 1 · 10,000 gold · 5 turns

Recruitment cost: -30% for Witch Elves and Sisters of Slaughter units · Recruit rank: +3 for Witch Elves and Sisters of Slaughter units · Control: +10

In the game's own words, from the tables building_levels, building_effects_junction and building_units_allowed (patch 9.0.4). Where the game ties an effect to a condition (context_requirement), the line carries the game's words for it; an effect only some Dark Elves factions get names them, one none of them gets is left out, and “Realm of Chaos campaign only” effects don't apply in Immortal Empires. Settlement and port chains start from a ruin, which has no number, and count their buildings from 1, as main building levels do.

What each unit costs to unlock — 29 units (computed) ▾

Gold and build turns of every level of the recruitment chain up to the one that allows the unit (create_cost, create_time, one after another), and the main building level that level needs (primary_slot_building_building_level_requirement) with what upgrading a province capital from level 1 costs. Before skills, technologies and other cost reductions.

#
1BleakswordsConscription Halls75011——
2DarkshardsConscription Halls75011——
3Dark RidersReaver Stables1,00011——
4Dark Riders (Repeater Crossbows)Reaver Stables1,00011——
5DreadspearsBlack Spire1,0003———
6ShadesDen of Outlaws1,00011——
7Witch ElvesAltar of Khaine2,000222,0001
8Darkshards (Shields)Halls of Mustering2,250322,0001
9Black Guard of NaggarondDread Manse3,000136,0003
10Bloodwrack MedusaSorceress' Abode3,000436,0003
11Cold One ChariotsDread Manse3,000136,0003
12Cold One KnightsDread Manse3,000136,0003
13Dark Riders (Shields)Messengers' Lodgehouse3,000222,0001
14Doomfire WarlocksMessengers' Lodgehouse3,000222,0001
15HarpiesHarpy Roost3,000436,0003
16Scourgerunner ChariotsHarpy Roost3,000436,0003
17Shades (Dual Weapons)House of Exiles3,000222,0001
18Shades (Greatswords)House of Exiles3,000222,0001
19Black Ark CorsairsHalls of Ravaging4,750636,0003
20Black Ark Corsairs (Handbows)Halls of Ravaging4,750636,0003
21Reaper Bolt ThrowersHalls of Ravaging4,750636,0003
22Sisters of SlaughterHalls of Ravaging4,750636,0003
23Cold One Dread KnightsPalace of Dread Knights (capital)7,5002414,0007
24Har Ganeth ExecutionersPalace of Dread Knights (capital)7,5002414,0007
25Feral ManticoreBeastmaster's Stables (capital)8,0009414,0007
26KharibdyssBeastmaster's Stables (capital)8,0009414,0007
27War HydraBeastmaster's Stables (capital)8,0009414,0007
28Bloodwrack ShrineTower of Dark Sorcery (capital)13,00010530,00012
29Black DragonDragon Hatchery (capital)18,00015530,00012