Dark Elves buildings
54 building chains Dark Elves can build, patch 9.0: each level's cost, build time, effects and the units it unlocks, in the game's own words (tables building_levels, building_effects_junction, building_units_allowed). Unique landmark buildings are listed at the end.
Recruitment
Aristocracy

Dread Manse
Level 1 · 5,000 gold · 5 turns
Control: +3
Local recruitment capacity: +1
Unlocks

Palace of Dread Knights
Level 2 · 10,000 gold · 6 turns
Control: +5
Local recruitment capacity: +2
Lord recruit rank: +1 (factionwide)
Unlocks
Barracks

Conscription Halls
Level 1 · 750 gold · 1 turn
Unlocks

Halls of Mustering
Level 2 · 1,500 gold · 2 turns
Hero capacity: +1 for Masters
Unlocks Hero recruitment: Master
Unlocks

Halls of Ravaging
Level 3 · 2,500 gold · 3 turns
Hero capacity: +1 for Masters
Unlocks Hero recruitment: Master
Hero recruit rank: +2 for Masters
Unlocks
Beastmasters

Harpy Roost
Level 1 · 3,000 gold · 4 turns
Exotic Animals resource production: 8 cages
Unlocks

Beastmaster's Stables
Level 2 · 5,000 gold · 5 turns
Exotic Animals resource production: 12 cages
Unlocks

Dragon Hatchery
Level 3 · 10,000 gold · 6 turns
Exotic Animals resource production: 16 cages
Unlocks
Black Ark Aristocracy

Dread Manse
Level 1 · 3,000 gold · 1 turn
Upkeep: -4% for Cold One Knights, Cold One Dread Knights, Cold One Chariot and Black Guard of Naggarond units (all units in Black Ark)
Unlocks

Palace of Dread Knights
Level 2 · 4,500 gold · 1 turn
Upkeep: -6% for Cold One Knights, Cold One Dread Knights, Cold One Chariot and Black Guard of Naggarond units (all units in Black Ark)
Unlocks
Black Ark Beasts

Harpy Cages
Level 1 · 2,000 gold · 1 turn
Upkeep: -2% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)
Unlocks

Monster Holds
Level 2 · 3,000 gold · 1 turn
Upkeep: -4% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)
Unlocks

Dragon Tower
Level 3 · 4,500 gold · 1 turn
Upkeep: -6% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)
Unlocks
Black Ark Exiles

Den of Outlaws
Level 1 · 1,000 gold · 1 turn
Upkeep: -4% for Shades units (all units in Black Ark)
Unlocks

House of Exiles
Level 2 · 2,000 gold · 1 turn
Upkeep: -6% for Shades units (all units in Black Ark)
Unlocks
Black Ark Recruitment

Corsair Cabins
Level 1 · 500 gold · 1 turn
Upkeep: -2% for Dreadspears, Darkshards, Corsairs and Reaper Bolt Thrower units (all units in Black Ark)
Unlocks

Raider Lodges
Level 2 · 1,000 gold · 1 turn
Upkeep: -4% for Dreadspears, Darkshards, Corsairs and Reaper Bolt Thrower units (all units in Black Ark)
Unlocks Hero recruitment: Master
Unlocks

Warrior Hall
Level 3 · 2,000 gold · 1 turn
Upkeep: -6% for Dreadspears, Darkshards, Corsairs and Reaper Bolt Thrower units (all units in Black Ark)
Unlocks Hero recruitment: Master
Unlocks
Black Ark Riders

Reaver Stables
Level 1 · 1,000 gold · 1 turn
Upkeep: -4% for Dark Riders and Doomfire Warlock units (all units in Black Ark)
Unlocks

Messengers' Lodgehouse
Level 2 · 2,000 gold · 1 turn
Upkeep: -6% for Dark Riders and Doomfire Warlock units (all units in Black Ark)
Unlocks
Black Ark Sorcery

Sorceress Cabin
Level 1 · 3,000 gold · 1 turn
Unlocks Hero recruitment: Sorceress
Unlocks

Spire of Sorcery
Level 2 · 10,000 gold · 1 turn
Unlocks Hero recruitment: Sorceress
Hero recruit rank: +4 for Sorceresses
Research rate: +5
Unlocks
Black Ark Worship

Altar of Khaine
Level 1 · 2,000 gold · 1 turn
Upkeep: -4% for Witch Elves, Sisters of Slaughter and Har Ganeth Executioners units (all units in Black Ark)
Unlocks

Shrine of Khaine
Level 2 · 3,000 gold · 1 turn
Upkeep: -6% for Witch Elves, Sisters of Slaughter and Har Ganeth Executioners units (all units in Black Ark)
Unlocks Hero recruitment: Death Hag
Unlocks Hero recruitment: Khainite Assassin
Cult of Khaine

Altar of Khaine
Level 1 · 2,000 gold · 2 turns
Corruption: -3
Unlocks

Shrine of Khaine
Level 2 · 3,000 gold · 3 turns
Hero capacity: +1 for Death Hags
Hero capacity: +1 for Khainite Assassins
Unlocks Hero recruitment: Death Hag
Unlocks Hero recruitment: Khainite Assassin
Corruption: -6

Temple of Khaine
Level 3 · 5,000 gold · 4 turns
Hero capacity: +1 for Death Hags
Hero capacity: +1 for Khainite Assassins
Unlocks Hero recruitment: Death Hag
Unlocks Hero recruitment: Khainite Assassin
Hero recruit rank: +4 for Death Hags
Hero recruit rank: +4 for Khainite Assassins
Corruption: -9
Unlocks
Exiles

Den of Outlaws
Level 1 · 1,500 gold · 2 turns
Unlocks

House of Exiles
Level 2 · 2,500 gold · 3 turns
Unlocks
Riders

Plateau of Dark Steeds
Level 1 · 1,500 gold · 2 turns
Unlocks

Messengers' Lodgehouse
Level 2 · 2,500 gold · 3 turns
Unlocks
Sorcery

Sorceress' Abode
Level 1 · 3,000 gold · 4 turns
Hero capacity: +1 for Sorceresses
Unlocks Hero recruitment: Sorceress
Research rate: +4
Unlocks

Tower of Dark Sorcery
Level 2 · 10,000 gold · 6 turns
Hero capacity: +1 for Sorceresses
Unlocks Hero recruitment: Sorceress
Hero recruit rank: +4 for Sorceresses
Research rate: +8
Unlocks
Black Ark Entertainment

Torture Posts
Level 1 · 1,000 gold · 1 turn
- Unit experience gain per turn: +5(HIDDEN - used for sphere of influence effects to apply to themself)
Unit experience gain per turn: +5 (this force and all forces in circle of influence)
Recruit rank: +1 for all units (this force and all forces in circle of influence)

Fighting Pits
Level 2 · 2,000 gold · 1 turn
- Unit experience gain per turn: +10(HIDDEN - used for sphere of influence effects to apply to themself)
Unit experience gain per turn: +10 (this force and all forces in circle of influence)
Recruit rank: +2 for all units (this force and all forces in circle of influence)

Arena
Level 3 · 3,000 gold · 1 turn
- Unit experience gain per turn: +15(HIDDEN - used for sphere of influence effects to apply to themself)
Unit experience gain per turn: +15 (this force and all forces in circle of influence)
Recruit rank: +3 for all units (this force and all forces in circle of influence)
Black Ark Slavery

Slave Hold
Level 1 · 500 gold · 1 turn
Slaves: 10 per turn
Casualties captured post-battle: +3% (this force and all forces in circle of influence)
Income from post-battle loot: +20% (characters in circle of influence)
Income from sacking settlements: +20% (characters in circle of influence)

Cell Decks
Level 2 · 1,000 gold · 1 turn
Slaves: 20 per turn
Casualties captured post-battle: +6% (this force and all forces in circle of influence)
Income from post-battle loot: +40% (characters in circle of influence)
Income from sacking settlements: +40% (characters in circle of influence)

Prison Wing
Level 3 · 2,000 gold · 1 turn
Slaves: 40 per turn
Casualties captured post-battle: +10% (this force and all forces in circle of influence)
Income from post-battle loot: +60% (characters in circle of influence)
Income from sacking settlements: +60% (characters in circle of influence)
Bombardment of Cauldrons

Brazen Cauldron
Level 1 · 1,000 gold · 1 turn
Army ability: "Brazen Cauldron"
(replaces: "Sky Cauldron")

Bloodwrack Cauldron
Level 2 · 3,000 gold · 1 turn
Army ability: "Bloodwrack Cauldron"
(replaces: "Brazen Cauldron")
Bombardment of Khaine

Sacrificial Pit of Khaine
Level 1 · 1,000 gold · 1 turn
Army ability: "Khaine's Flail"
(replaces: "Khaine's Lash")

Abbatoir of Khaine
Level 2 · 3,000 gold · 1 turn
Army ability: "Khaine's Scourge"
(replaces: "Khaine's Flail")
Bombardment of Souls

Soul Brazier
Level 1 · 1,000 gold · 1 turn
Army ability: "Soul Torrent"
(replaces: "Soul Rain")

Soul Furnance
Level 2 · 3,000 gold · 1 turn
Army ability: "Soul Storm"
(replaces: "Soul Torrent")
Flame of Ulric

Stolen Flame of Ulric
Level 1 · 10,000 gold · 4 turns
Melee attack: +5 when fighting against Empire (all armies)
Empower 5 Sigils within the Black Pyramid
Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1
Vampiric corruption: +6
Leadership: +5 when fighting against Empire (all armies)
Hero recruit rank: +3 (factionwide)
Income generated: 500
Income from post-battle loot: +10% (factionwide)
Local recruitment capacity: +2
Garrison

Watchtowers
Level 1 · 2,000 gold · 4 turns
Cannot be constructed in major settlements
Defensive supplies: +50 per turn when under siege
Adds defences to the settlement (battles fought here will be unwalled settlement battles)

Dark Palisade
Level 2 · 4,000 gold · 5 turns
Army ability: "Shadows of Anlec" (armies in region)
Cannot be constructed in major settlements
Defensive supplies: +100 per turn when under siege
Adds defences to the settlement (battles fought here will be unwalled settlement battles)
Garrison

Outpost Garrison
Level 1 · 2,000 gold · 4 turns
Outpost

Dark Elf Outpost
Level 1 · 2,000 gold · 3 turns
Provides allied recruitment of a selection of units from the faction's local recruitment
Enables the recruitment of Allied units
Allied recruitment is expensive outside of friendly territory
Casualty replenishment rate: +2% (own and enemy armies in region)

Dark Elf District
Level 2 · 4,000 gold · 4 turns
Provides allied recruitment of a selection of units from the faction's global recruitment
Enables the recruitment of Allied units
Allied recruitment is expensive outside of friendly territory
Casualty replenishment rate: +3% (armies in region)

Dark Elf Colony
Level 3 · 6,000 gold · 5 turns
Provides allied recruitment of a selection of units from the faction's global recruitment
Enables the recruitment of Allied units
Allied recruitment cost outside friendly territory: -50%
Casualty replenishment rate: +4% (armies in region)
Walls

Slave Gate
Level 1 · 2,000 gold · 4 turns
Army ability: "Shadows of Anlec" (armies in region)
Cannot be constructed in minor settlements
Improved tower projectiles: Bolt Thrower
Moderately increases the health of settlement Walls, Towers and Gatehouses in battle

Blackstone Walls
Level 2 · 4,000 gold · 5 turns
Army ability: "Shadows of Anlec" (armies in region)
Improved tower projectiles: Fireballs
Moderately increases the health of settlement Walls, Towers and Gatehouses in battle

Dread Bulwark
Level 3 · 6,000 gold · 6 turns
Army ability: "Shadows of Anlec" (armies in region)
Improved tower projectiles: Greater Fireballs
Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
Economy
Black Ark

Small Black Ark
Level 1 · 800 gold · 1 turn
Army ability: "Khaine's Lash"
Army ability: "Sky Cauldron"
Army ability: "Soul Rain"
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Black Ark growth: +5
Upkeep: -50% (all units in Black Ark)
Horde recruitment capacity +2
Unlocks

Black Ark
Level 2 · 1,600 gold · 1 turn
Army ability: "Khaine's Lash"
Army ability: "Sky Cauldron"
Army ability: "Soul Rain"
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Black Ark growth: +5
Upkeep: -52% (all units in Black Ark)
Horde recruitment capacity +3

Grand Black Ark
Level 3 · 3,200 gold · 1 turn
Army ability: "Khaine's Lash"
Army ability: "Sky Cauldron"
Army ability: "Soul Rain"
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Black Ark growth: +5
Upkeep: -55% (all units in Black Ark)
Horde recruitment capacity +4

Enormous Black Ark
Level 4 · 4,800 gold · 1 turn
Army ability: "Khaine's Lash"
Army ability: "Sky Cauldron"
Army ability: "Soul Rain"
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Black Ark growth: +5
Upkeep: -58% (all units in Black Ark)
Horde recruitment capacity +5

Gargantuan Black Ark
Level 5 · 7,200 gold · 1 turn
Army ability: "Bolt of Spite"
Army ability: "Khaine's Lash"
Army ability: "Sky Cauldron"
Army ability: "Soul Rain"
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Black Ark growth: +5
Upkeep: -60% (all units in Black Ark)
Horde recruitment capacity +6
Minor Settlement

Ruined Settlement
Level 1 · 1 turn
Corruption: -1
Slaanesh corruption: +1

Black Spire
Level 2 · 1,000 gold · 3 turns
Income from Ports: +1% (factionwide)
Defensive supplies: +1000
Corruption: -1
Slaanesh corruption: +1
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Unlocks

Dark Hold
Level 3 · 2,000 gold · 4 turns
Income from Ports: +2% (factionwide)
Defensive supplies: +1000
Corruption: -1
Slaanesh corruption: +1
Grants 2 construction slots in the settlement
Income generated: 150
Growth: +20

Dark Tower
Level 4 · 4,000 gold · 5 turns
Income from Ports: +2% (factionwide)
Defensive supplies: +1000
Corruption: -1
Slaanesh corruption: +1
Grants 3 construction slots in the settlement
Income generated: 200
Growth: +30
Province Capital

Ruined City
Level 1 · 1 turn
Corruption: -2
Slaanesh corruption: +2

Black Spire
Level 2 · 1,000 gold · 3 turns
Income from Ports: +1% (factionwide)
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Corruption: -2
Slaanesh corruption: +2
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Adds walls to the settlement
Unlocks

Dark Hold
Level 3 · 2,000 gold · 4 turns
Income from Ports: +2% (factionwide)
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Corruption: -2
Slaanesh corruption: +2
Grants 2 construction slots in the settlement
Income generated: 150
Growth: +20
Adds walls to the settlement

Dark Tower
Level 4 · 4,000 gold · 5 turns
Income from Ports: +2% (factionwide)
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Corruption: -2
Slaanesh corruption: +2
Grants 3 construction slots in the settlement
Income generated: 200
Growth: +30
Adds walls to the settlement

Dark Citadel
Level 5 · 8,000 gold · 6 turns
Income from Ports: +3% (factionwide)
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Corruption: -2
Slaanesh corruption: +2
Grants 5 construction slots in the settlement
Income generated: 250
Growth: +40
Adds walls to the settlement

Dark City
Level 6 · 16,000 gold · 7 turns
Income from Ports: +3% (factionwide)
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Corruption: -2
Slaanesh corruption: +2
Grants 7 construction slots in the settlement
Income generated: 300
Growth: +50
Adds walls to the settlement
Anti-Vermintide

Rat Catchers
Level 1 · 200 gold · 1 turn · upkeep 200
Prevents the Vermintide Under-Empire from spreading to this region
(while this building is present)
Income from all buildings: -5% (local province)
Control: -2

Well-Placed Explosives
Level 2 · 500 gold · 1 turn
Any Under-Cities present within this province will be destroyed
Prevents the Vermintide Under-Empire from spreading to any region in this province for 20 turns
This settlement will be razed and then cannot be occupied again for 20 turns

Raid the Under-City
Level 2 · 500 gold · 1 turn
Any Under-Cities present within this province will be destroyed
Prevents the Vermintide Under-Empire from spreading to any region in this province for 13 turns
Building will be removed upon completion
A Vermintide army will assault this settlement

Sewer Patrols
Level 2 · 500 gold · 2 turns · upkeep 500
Prevents the Vermintide Under-Empire from spreading to any region in this province
(while this building is present)
Income from all buildings: -10% (local province)
Control: -5
Black Ark Residence

Dark Elf Manors
Level 1 · 500 gold · 1 turn
Black Ark growth: +2
Casualty replenishment rate: +2% (this force and all forces in circle of influence)

Dark Elf Residences
Level 2 · 1,000 gold · 1 turn
Black Ark growth: +4
Casualty replenishment rate: +3% (this force and all forces in circle of influence)

Estates of the Masters
Level 3 · 2,000 gold · 1 turn
Black Ark growth: +6
Casualty replenishment rate: +4% (this force and all forces in circle of influence)
Dye Production

Cinnabar Mining Pit
Level 1 · 500 gold · 1 turn
Income generated: 100
Dyes resource production: 20 ounces

Cinnabar Mine
Level 2 · 1,000 gold · 2 turns
Income generated: 150
Dyes resource production: 30 ounces

Dyemaker
Level 3 · 2,000 gold · 3 turns
Income generated: 200
Dyes resource production: 45 ounces
Entertainment

Torture Posts
Level 1 · 1,500 gold · 2 turns
Control: +1

Fighting Pits
Level 2 · 2,000 gold · 3 turns
Control: +2

Arena
Level 3 · 3,000 gold · 4 turns
Control: +3
Exotic Animals

Exotic Animal Tamer
Level 1 · 500 gold · 1 turn
Recruitment cost: -20% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
Income generated: 100
Exotic Animals resource production: 20 cages

Exotic Animal Pen
Level 2 · 1,000 gold · 2 turns
Recruit rank: +1 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
Recruitment cost: -25% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
Income generated: 150
Exotic Animals resource production: 30 cages

Exotic Animal Market
Level 3 · 2,000 gold · 3 turns
Recruit rank: +2 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
Recruitment cost: -30% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
Upkeep: -3% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (all armies)
Income generated: 200
Exotic Animals resource production: 45 cages
Gem Mining

Gem Mineshaft
Level 1 · 500 gold · 2 turns
Income generated: 300
Gemstones resource production: 20 sacks

Gem Mine
Level 2 · 1,000 gold · 3 turns
Income generated: 450
Gemstones resource production: 30 sacks

Gemcutter's Workshop
Level 3 · 2,000 gold · 4 turns
Income generated: 600
Gemstones resource production: 45 sacks
Gold Mining

Gold Mining Pit
Level 1 · 500 gold · 2 turns
Income generated: 300

Gold Mine
Level 2 · 1,000 gold · 3 turns
Income generated: 450

Gold Smelter
Level 3 · 2,000 gold · 4 turns
Income generated: 600
Industry

Artisan's House
Level 1 · 500 gold · 1 turn
Income generated: 100

Crafting District
Level 2 · 1,000 gold · 2 turns
Income generated: 150

Guild Halls
Level 3 · 1,500 gold · 3 turns
Income generated: 200
Iron Mining

Iron Mining Pit
Level 1 · 500 gold · 2 turns
Recruitment cost: -20% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
Income generated: 100
Iron resource production: 20 ingots

Iron Mines
Level 2 · 1,000 gold · 3 turns
Recruitment cost: -25% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
Recruit rank: +1 for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
Income generated: 150
Iron resource production: 30 ingots

Iron Smelter
Level 3 · 2,000 gold · 4 turns
Recruitment cost: -30% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
Recruit rank: +2 for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
Upkeep: -3% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (all armies)
Income generated: 200
Iron resource production: 45 ingots
Marble Quarry

Sawyer
Level 1 · 500 gold · 1 turn
Construction cost: -15% for all buildings (local province)
Income generated: 100
Marble resource production: 20 slabs

Marble Quarry
Level 2 · 1,000 gold · 2 turns
Construction cost: -20% for all buildings (local province)
Income generated: 150
Marble resource production: 30 slabs

Stone Mason's Workshop
Level 3 · 2,000 gold · 3 turns
Construction cost: -25% for all buildings (local province)
Income generated: 200
Marble resource production: 45 slabs
Medicine Production

Herb Gatherer's Camp
Level 1 · 500 gold · 1 turn
Recruitment cost: -20% for Witch Elves and Sisters of Slaughter units (local province)
Casualty replenishment rate: +6% (armies in province)
Medicinal Plants resource production: 20 bundles

Exotic Hothouse
Level 2 · 1,000 gold · 2 turns
Recruitment cost: -25% for Witch Elves and Sisters of Slaughter units (local province)
Recruit rank: +1 for Witch Elves and Sisters of Slaughter units (local province)
Casualty replenishment rate: +8% (armies in province)
Medicinal Plants resource production: 30 bundles

Alchemy Workshop
Level 3 · 2,000 gold · 3 turns
Hero recruit rank: +1 for Death Hags (all provinces)
Hero recruit rank: +1 for Khainite Assassins (all provinces)
Recruitment cost: -30% for Witch Elves and Sisters of Slaughter units (local province)
Recruit rank: +2 for Witch Elves and Sisters of Slaughter units (local province)
Upkeep: -3% for Witch Elves and Sisters of Slaughter units (all armies)
Casualty replenishment rate: +12% (armies in province)
Medicinal Plants resource production: 45 bundles
Oak of Ages

Oak of Ages (Ruined)
Level 1 · 1 turn

Oak of Ages (Pacified)
Level 2 · 1,200 gold · 1 turn
Immune to Athel Loren attrition (all armies)
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Income from all buildings: +5% (factionwide)
Growth: +5 (all provinces)
Timber resource production: 100 logs
Obsidian Quarry

Obsidian Quarry
Level 1 · 500 gold · 1 turn
Income generated: 100
Carved Obsidian resource production: 20 chests

Obsidian Trinket Maker
Level 2 · 1,000 gold · 2 turns
Income generated: 150
Carved Obsidian resource production: 30 chests

Obsidian Amulet Carver
Level 3 · 2,000 gold · 3 turns
Hero recruit rank: +1 for Sorceresses (all provinces)
Income generated: 200
Carved Obsidian resource production: 45 chests
Orchards

Orchards
Level 1 · 500 gold · 1 turn
Control: +3
Wine resource production: 20 barrels

Vineyard
Level 2 · 1,000 gold · 2 turns
Control: +4
Wine resource production: 30 barrels

Vintner
Level 3 · 2,000 gold · 3 turns
Control: +5
Wine resource production: 45 barrels
Pastures

Grazing Pastures
Level 1 · 500 gold · 1 turn
Recruitment cost: -20% for Dark Riders and Doomfire Warlocks units (local province)
Casualty replenishment rate: +4% (armies in province)
Growth: +30

Livestock Pens
Level 2 · 1,000 gold · 2 turns
Recruitment cost: -25% for Dark Riders and Doomfire Warlocks units (local province)
Recruit rank: +1 for Dark Riders and Doomfire Warlocks units (local province)
Casualty replenishment rate: +6% (armies in province)
Growth: +40

Cattle Ranch
Level 3 · 2,000 gold · 3 turns
Recruitment cost: -30% for Dark Riders and Doomfire Warlocks units (local province)
Recruit rank: +2 for Dark Riders and Doomfire Warlocks units (local province)
Upkeep: -3% for Dark Riders and Doomfire Warlocks units (all armies)
Casualty replenishment rate: +8% (armies in province)
Growth: +50
Port

Ruined Docks
Level 1 · 1 turn

Dark Elf Landing
Level 2 · 1,500 gold · 2 turns
Slaves: 20 per turn
Income generated: 100
Growth: +10

Dark Elf Harbour
Level 3 · 3,000 gold · 4 turns
Slaves: 40 per turn
Income generated: 300
Growth: +20

Dark Elf Port
Level 4 · 6,000 gold · 6 turns
Slaves: 80 per turn
Income generated: 500
Growth: +30
Pottery Production

Clay Pit
Level 1 · 500 gold · 1 turn
Income generated: 100
Pottery resource production: 20 kilnful

Pottery Maker
Level 2 · 1,000 gold · 2 turns
Income generated: 150
Pottery resource production: 30 kilnful

Kilns
Level 3 · 2,000 gold · 3 turns
Income generated: 200
Pottery resource production: 45 kilnful
Protection

City Tunnels
Level 1 · 2,000 gold · 2 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 1 turns
Chaos Rifts will not appear in this province
Corruption: -3
Slaanesh corruption: +3
Control: +3

Guarded Tunnels
Level 2 · 3,000 gold · 4 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 2 turns
Chaos Rifts will not appear in this province (local province)
Corruption: -4
Slaanesh corruption: +4
Control: +3

Barricaded Tunnels
Level 3 · 4,000 gold · 5 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 3 turns
Chaos Rifts will not appear in this province (local province)
Corruption in adjacent provinces: -2
Corruption: -5
Slaanesh corruption: +5
Control: +3
Residence

Dark Elf Manors
Level 1 · 500 gold · 1 turn
Casualty replenishment rate: +2% (armies in province)
Growth: +5

Dark Elf Residences
Level 2 · 1,000 gold · 2 turns
Casualty replenishment rate: +4% (armies in province)
Growth: +10

Estates of the Masters
Level 3 · 1,500 gold · 3 turns
Casualty replenishment rate: +6% (armies in province)
Growth: +15
Saltmaking

Brine Mining Pans
Level 1 · 500 gold · 1 turn
Recruitment cost: -20% for Black Ark Corsairs units (local province)
Income generated: 100
Salt resource production: 20 barrels

Brine Mining Basin
Level 2 · 1,000 gold · 2 turns
Recruitment cost: -25% for Black Ark Corsairs units (local province)
Recruit rank: +1 for Black Ark Corsairs units (local province)
Income generated: 150
Salt resource production: 30 barrels

Saltworks
Level 3 · 2,000 gold · 3 turns
Recruitment cost: -30% for Black Ark Corsairs units (local province)
Recruit rank: +2 for Black Ark Corsairs units (local province)
Upkeep: -3% for Black Ark Corsairs units (all armies)
Income generated: 200
Salt resource production: 45 barrels
Slave-Keeping

Slave Pens
Level 1 · 1,500 gold · 2 turns
Slaves used by buildings: -15% (local province)
Diktats cost: -5% (local province)

Slave Market
Level 2 · 3,000 gold · 4 turns
Slaves used by buildings: -30% (local province)
Diktats cost: -10% (local province)
Control: -4
Special Port

Ruined Bordeleaux Docks
Level 1

Bordeleaux Port
Level 2 · 1,500 gold · 2 turns
Income generated: 200
Tradable resources produced: +5% (factionwide)
Income from trade tariffs: +10%
Growth: +10

Bordeleaux Harbour
Level 3 · 3,000 gold · 4 turns
Income generated: 400
Tradable resources produced: +10% (factionwide)
Income from trade tariffs: +20%
Growth: +20

Manann’s Dry Docks
Level 4 · 6,000 gold · 6 turns
Chivalry: +50 per turn
Income generated: 800
Tradable resources produced: +20% (factionwide)
Income from trade tariffs: +30%
Growth: +30
Spice Trading

Spice Market
Level 1 · 500 gold · 1 turn
Income generated: 100
Spices resource production: 20 sacks

Spice Trading Post
Level 2 · 1,000 gold · 2 turns
Income generated: 150
Spices resource production: 30 sacks

Eastern Bazaar
Level 3 · 2,000 gold · 3 turns
Income generated: 200
Spices resource production: 45 sacks
Transportation

Black Roads
Level 1 · 2,000 gold · 3 turns
Campaign movement range: +15% for own armies starting their turn in this region
Income from slaves: +10% (local region)
Income from all buildings: +4% (local province)
Income from trade tariffs: +3%
Tusks

Animal Store
Level 1 · 500 gold · 1 turn
Ivory resource production: 20 tusks
Income generated: 100

Tusk Market
Level 2 · 1,000 gold · 2 turns
Ivory resource production: 30 tusks
Income generated: 150

Tusk Compound
Level 3 · 2,000 gold · 3 turns
Ivory resource production: 45 tusks
Income generated: 200
Wild Game

Hunting Camp
Level 1 · 500 gold · 1 turn
Income generated: 100
Furs resource production: 20 bundles

Hunting Lodge
Level 2 · 1,000 gold · 2 turns
Income generated: 150
Furs resource production: 30 bundles

Tannery
Level 3 · 2,000 gold · 3 turns
Income generated: 200
Furs resource production: 45 bundles
Woodlands

Woodman's Hut
Level 1 · 500 gold · 1 turn
Recruitment cost: -20% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
Income generated: 100
Timber resource production: 20 logs

Timber Mill
Level 2 · 1,000 gold · 2 turns
Recruitment cost: -25% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
Recruit rank: +1 for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
Income generated: 150
Timber resource production: 30 logs

Lumberyard
Level 3 · 2,000 gold · 3 turns
Recruitment cost: -30% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
Recruit rank: +2 for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
Upkeep: -3% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (all armies)
Income generated: 200
Timber resource production: 45 logs
Landmarks
Show 61 landmark buildings (unique buildings in particular settlements) ▾
Ancient Foundries
City of Bronze Level 1 · 4,000 gold · 4 turns
Local Recruitment duration: -1 turn for all units (minimum 1) · Vampiric corruption: +1 · Income generated: 300 · Recruitment cost: -10% (armies in region)
Unlocks: Tiranoc Chariots
Black Guard Headquarters
Towers of the Black Guard Level 1 · 8,000 gold · 4 turns
Recruitment cost: -30% for Black Guard of Naggarond units · Local Recruitment duration: -1 turn for Black Guard of Naggarond units (minimum 1) in this province (local province) · Upkeep: -5% for Black Guard of Naggarond units (all armies) · Recruit rank: +3 for Black Guard of Naggarond units · Recruit rank: +2 for Black Guard of Naggarond units (factionwide)
Unlocks: Black Guard of Naggarond
Clar Karond Landmark
Lairs of Clar Karond Level 1 · 8,000 gold · 5 turns
Upkeep: -25% for Harpies, War Hydra and Kharibdyss units (all armies) · Exotic Animals resource production: 100 cages
Unlocks: War Hydra
Elven Enclave
Laurelorn Forest Level 1 · 6,000 gold · 4 turns
Recruitment cost: -30% for Darkshards units (armies in region) · Recruit rank: +1 for Darkshards units (factionwide) · Upkeep: -5% for Darkshards units (all armies) · Medicinal Plants resource production: 20 bundles · Elven Trinkets resource production: 10 chests · Local recruitment capacity: +1
Unlocks: Darkshards (Shields), Darkshards
Landmark
Ruined Ogham Stones Level 1 · 2,000 gold · 3 turns
Empower 3 Sigils within the Black Pyramid · Chaos Undivided corruption: +6 (local province) · Khorne corruption: +6 (local province) · Nurgle corruption: +6 (local province) · Skaven corruption: +6 (local province) · Slaanesh corruption: +6 (local province) · Tzeentch corruption: +6 (local province) · Vampiric corruption: +6 (local province) · Winds of Magic power reserve capacity: +5 (factionwide) · Income from all buildings: +2% (local province) · Control: +1
Ogham Stones Level 2 · 6,000 gold · 4 turns
Empower 6 Sigils within the Black Pyramid · Chaos Undivided corruption: +6 (local province) · Khorne corruption: +6 (local province) · Nurgle corruption: +6 (local province) · Skaven corruption: +6 (local province) · Slaanesh corruption: +6 (local province) · Tzeentch corruption: +6 (local province) · Vampiric corruption: +6 (local province) · Winds of Magic power reserve capacity: +10 (factionwide) · Unit capacity: +1 Bone Giant · Income from all buildings: +5% (local province) · Control: +2
Unlocks: Fimir Warriors, Giant, Norscan Giant, Bone Giant, Fimir Warriors (Great Weapons)
Empowered Ogham Stones Level 3 · 10,000 gold · 5 turns
Empower 9 Sigils within the Black Pyramid · Chaos Undivided corruption: +6 (local province) · Khorne corruption: +6 (local province) · Nurgle corruption: +6 (local province) · Skaven corruption: +6 (local province) · Slaanesh corruption: +6 (local province) · Tzeentch corruption: +6 (local province) · Vampiric corruption: +6 (local province) · Winds of Magic power reserve capacity: +20 (factionwide) · Unit capacity: +2 Bone Giant · Income from all buildings: +10% (local province) · Control: +9
Lothern
Ruined Lothern Level 1 · 1 turn
Occupied Lothern (Black Spire) Level 2 · 1,000 gold · 3 turns
Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Corruption: -2 · Slaanesh corruption: +2 · Grants 2 construction slots in the settlement · Income generated: 100 · Growth: +10 · Adds walls to the settlement
Unlocks: Dreadspears
Occupied Lothern (Dark Hold) Level 3 · 2,000 gold · 4 turns
Improved tower projectiles: Bolt Thrower · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 4 construction slots in the settlement · Income generated: 150 · Growth: +20 · Adds walls to the settlement
Occupied Lothern (Dark Tower) Level 4 · 4,000 gold · 5 turns
Improved tower projectiles: Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 6 construction slots in the settlement · Income generated: 200 · Growth: +30 · Adds walls to the settlement
Occupied Lothern (Dark Citadel) Level 5 · 8,000 gold · 6 turns
Improved tower projectiles: Greater Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 8 construction slots in the settlement · Income generated: 250 · Growth: +40 · Adds walls to the settlement
Occupied Lothern (Dark City) Level 6 · 16,000 gold · 7 turns
Improved tower projectiles: Greater Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 9 construction slots in the settlement · Income generated: 300 · Growth: +50 · Adds walls to the settlement
Lothern Port
Ruined Harbour of Lothern Level 1
Straits of Lothern Level 2 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Growth: +20
Unlocks: Bloated Corpse, Animated Hulks
Harbour of Lothern Level 3 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Growth: +40
Gates of Lothern Level 4 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Growth: +40
Naggarond
Ruined Naggarond Level 1 · 1 turn
Naggarond (Black Spire) Level 2 · 1,000 gold · 2 turns
Army ability: "Lure of the Pale Queen" (armies in region) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Corruption: -2 · Slaanesh corruption: +2 · Grants 2 construction slots in the settlement · Income generated: 100 · Growth: +10 · Adds walls to the settlement
Unlocks: Dreadspears
Naggarond (Dark Hold) Level 3 · 2,000 gold · 3 turns
Army ability: "Lure of the Pale Queen" (armies in region) · Improved tower projectiles: Bolt Thrower · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Corruption: -2 · Slaanesh corruption: +2 · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 4 construction slots in the settlement · Income generated: 150 · Growth: +20 · Adds walls to the settlement
Naggarond (Dark Tower) Level 4 · 4,000 gold · 4 turns
Army ability: "Lure of the Pale Queen" (armies in region) · Improved tower projectiles: Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Corruption: -2 · Slaanesh corruption: +2 · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 6 construction slots in the settlement · Income generated: 200 · Growth: +30 · Adds walls to the settlement
Naggarond (Dark Citadel) Level 5 · 8,000 gold · 5 turns
Army ability: "Lure of the Pale Queen" (armies in region) · Improved tower projectiles: Greater Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Corruption: -2 · Slaanesh corruption: +2 · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 8 construction slots in the settlement · Income generated: 250 · Growth: +40 · Adds walls to the settlement
Naggarond (Dark City) Level 6 · 16,000 gold · 6 turns
Army ability: "Lure of the Pale Queen" (armies in region) · Improved tower projectiles: Greater Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Corruption: -2 · Slaanesh corruption: +2 · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 9 construction slots in the settlement · Income generated: 300 · Growth: +50 · Adds walls to the settlement
Natural Landmark Port
The Sea Dragon's Teeth (Ruined) Level 1
The Sea Dragon's Teeth Level 2 · 2,000 gold · 1 turn
Infections: 10 per turn · Income generated: 200 · Income generated: 75 · Growth: +20 · Control: +3 · Gemstones resource production: 20 sacks
The Sea Dragon's Teeth (Wharf) Level 3 · 4,000 gold · 3 turns
Infections: 20 per turn · Income generated: 400 · Income generated: 150 · Growth: +40 · Control: +3 · Gemstones resource production: 40 sacks
Unlocks: Bloated Corpse, Animated Hulks
The Sea Dragon's Teeth (Great Landing) Level 4 · 6,000 gold · 5 turns
Infections: 30 per turn · Income generated: 800 · Income generated: 300 · Growth: +60 · Control: +4 · Gemstones resource production: 60 sacks
Sartosa
Ruined Sartosa Level 1 · 1 turn
Occupied Sartosa Level 1 Level 2 · 1,000 gold · 3 turns
Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Grants 2 construction slots in the settlement · Income generated: 100 · Growth: +10 · Adds walls to the settlement
Unlocks: Dreadspears
Occupied Sartosa Level 2 Level 3 · 2,000 gold · 4 turns
Improved tower projectiles: Bolt Thrower · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 4 construction slots in the settlement · Income generated: 150 · Growth: +20 · Adds walls to the settlement
Occupied Sartosa Level 3 Level 4 · 4,000 gold · 5 turns
Improved tower projectiles: Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 6 construction slots in the settlement · Income generated: 200 · Growth: +30 · Adds walls to the settlement
Occupied Sartosa Level 4 Level 5 · 8,000 gold · 6 turns
Improved tower projectiles: Greater Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 8 construction slots in the settlement · Income generated: 250 · Growth: +40 · Adds walls to the settlement
Occupied Sartosa Level 5 Level 6 · 16,000 gold · 7 turns
Improved tower projectiles: Greater Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 9 construction slots in the settlement · Income generated: 300 · Growth: +50 · Adds walls to the settlement
Special Port
Ruined Copher Harbour Level 1 · 1 turn
Copher Docks Level 2 · 2,000 gold · 2 turns
Income generated: 200 · Casualty replenishment rate: +5% (armies in province) · Growth: +10
Unlocks: Black Ark Corsairs (Handbows), Bloated Corpse, Animated Hulks
Copher Harbour Level 3 · 6,000 gold · 3 turns
Income generated: 400 · Casualty replenishment rate: +10% (armies in province) · Growth: +20
Special Port
Ruined Great Dragon Fleet Docks Level 1
Great Dragon Fleet Docks Level 2 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Growth: +20
Unlocks: Animated Hulks, Bloated Corpse
Great Dragon Fleet Harbour Level 3 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Growth: +40
Great Dragon Fleet Port Level 4 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Growth: +40
Special Port
Ruined Erengrad Harbour Level 1
Erengrad Docks Level 2 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Growth: +10
Unlocks: Bloated Corpse, Animated Hulks
Erengrad Harbour Level 3 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Growth: +20
Erengrad Port Level 4 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Growth: +30
Special Port
Ruined Marienburg Harbour Level 1
Marienburg Docks Level 2 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Growth: +20
Unlocks: Animated Hulks, Bloated Corpse
Marienburg Harbour Level 3 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Growth: +40
Marienburg Port Level 4 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Growth: +40
Special Port
Ruined Port of Nagronath Level 1
Forsaken Port of Nagronath Level 2 · 2,000 gold · 1 turn
Immune to High Seas attrition (factionwide) · Income generated: 200 · Growth: +20
Unlocks: Black Ark Corsairs (Handbows), Harpies
Restored Port of Nagronath Level 3 · 6,000 gold · 3 turns
Recruitment health: +15% for all units (factionwide) · Recruitment health: +1% for all units · Immune to High Seas attrition (factionwide) · Income generated: 400
Tor Yvresse
Ruined Tor Yvresse Level 1 · 1 turn
Occupied Tor Yvresse (Black Spire) Level 2 · 1,000 gold · 3 turns
Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Corruption: -2 · Slaanesh corruption: +2 · Grants 1 construction slot in the settlement · Income generated: 100 · Attrition: -10% when under siege (armies in region) · Growth: +10 · Adds walls to the settlement
Unlocks: Dreadspears
Occupied Tor Yvresse (Dark Hold) Level 3 · 2,000 gold · 4 turns
Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Grants 2 construction slots in the settlement · Income generated: 150 · Attrition: -10% when under siege (armies in region) · Growth: +20 · Adds walls to the settlement
Occupied Tor Yvresse (Dark Tower) Level 4 · 4,000 gold · 5 turns
Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Grants 3 construction slots in the settlement · Income generated: 200 · Attrition: -10% when under siege (armies in region) · Growth: +30 · Adds walls to the settlement
Occupied Tor Yvresse (Dark Citadel) Level 5 · 8,000 gold · 6 turns
Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Grants 5 construction slots in the settlement · Income generated: 250 · Attrition: -10% when under siege (armies in region) · Growth: +40 · Adds walls to the settlement
Occupied Tor Yvresse (Dark City) Level 6 · 16,000 gold · 7 turns
Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Grants 7 construction slots in the settlement · Income generated: 300 · Attrition: -10% when under siege (armies in region) · Growth: +50 · Adds walls to the settlement
Asuryan Worship
Corrupted Flame of Asuryan Level 1 · 2,000 gold · 3 turns
Diplomatic relations: +50 with Dark Elves · Diplomatic relations: +100 with High Elves · Chaos Undivided corruption: +6 (local province) · Khorne corruption: +6 (local province) · Nurgle corruption: +6 (local province) · Skaven corruption: +6 (local province) · Slaanesh corruption: +6 (local province) · Tzeentch corruption: +6 (local province) · Vampiric corruption: +6 (local province) · Control: +5
Avelorn Landmark
Vandalised Court of the Everqueen Level 1 · 10,000 gold · 5 turns
Corruption in adjacent provinces: -2 · Corruption: -5 · Slaanesh corruption in adjacent provinces: +2 · Slaanesh corruption: +5 · Growth: +5 (factionwide) · Control: +10 · Lord recruit rank: +1 (factionwide)
Bastion
Ruined Bastion Level 1 · 1 turn
Occupied Bastion Gatehouse Level 2 · 1,000 gold · 3 turns
Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Bastion Tower Level 3 · 2,000 gold · 4 turns
Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Bastion Citadel Level 4 · 4,000 gold · 5 turns
Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Bastion Stronghold Level 5 · 8,000 gold · 6 turns
Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Bastion Fortress Level 6 · 16,000 gold · 7 turns
Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80
Bordeleaux Winemaking
Morceaux Valley Orchards Level 1 · 2,000 gold · 2 turns
Growth: +20 · Control: +3 · Wine resource production: 42 barrels
Morceaux Valley Vineyards Level 2 · 4,000 gold · 3 turns
Growth: +30 · Control: +4 · Wine resource production: 64 barrels
Morceaux Valley Vintners Level 3 · 6,000 gold · 4 turns
Growth: +40 · Control: +5 · Wine resource production: 96 barrels
Bordeleaux Wine Market Level 4 · 8,000 gold · 5 turns
Growth: +50 · Control: +8 · Wine resource production: 144 barrels
Caledor Landmark
Hall of Dragons Level 1 · 10,000 gold · 5 turns
Recruit rank: +4 for Dragon units · Upkeep: -25% for Dragon units (all armies) · Recruitment cost: -25% for Dragon units (all armies) · Exotic Animals resource production: 20 cages
Cursed Ruins
Tower of the Bloodytooth Level 1 · 6,000 gold · 4 turns
Vampiric corruption: +1 · Construction cost: -15% for all buildings (local province) · Income generated: 300
Eataine Landmark
Glittering Tower Lighthouse Level 1 · 6,000 gold · 3 turns
Income from Ports: +5% (factionwide) · Income from trade tariffs: +5%
Forbidden Halls
Great Halls of Nagashizzar Level 1 · 10,000 gold · 10 turns
Leadership: +10 when fighting against Undead factions (all armies) · Double experience gain for units when fighting against Undead factions (all armies) · Immune to Vampiric attrition (all armies) · Vampiric corruption: +50 (local region) · Income generated: 200
Fort
Ruined Fort Level 1 · 1 turn
Occupied Fortress (Small Fort) Level 2 · 1,000 gold · 2 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Fortress (Fort) Level 3 · 2,000 gold · 3 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Fortress (Grand Fort) Level 4 · 4,000 gold · 4 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Fortress (Imposing Fort) Level 5 · 8,000 gold · 5 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Fortress (Impregnable Fort) Level 6 · 16,000 gold · 6 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Level 1 · 1 turn
Occupied Gate (Small Fortress) Level 2 · 1,000 gold · 2 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 3 · 2,000 gold · 3 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 4 · 4,000 gold · 4 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 5 · 8,000 gold · 5 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 6 · 16,000 gold · 6 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Level 1 · 1 turn
Occupied Gate (Small Fortress) Level 2 · 1,000 gold · 2 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 3 · 2,000 gold · 3 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 4 · 4,000 gold · 4 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 5 · 8,000 gold · 5 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 6 · 16,000 gold · 6 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Level 1 · 1 turn
Occupied Gate (Small Fortress) Level 2 · 1,000 gold · 2 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 3 · 2,000 gold · 3 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 4 · 4,000 gold · 4 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 5 · 8,000 gold · 5 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 6 · 16,000 gold · 6 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Level 1 · 1 turn
Occupied Gate (Small Fortress) Level 2 · 1,000 gold · 2 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 3 · 2,000 gold · 3 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 4 · 4,000 gold · 4 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 5 · 8,000 gold · 5 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 6 · 16,000 gold · 6 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80
Ghrond Landmark
Tower of Prophecy Level 1 · 8,000 gold · 4 turns
Hero capacity: +1 for Sorceresses · Unlocks Hero recruitment: Sorceress · Hero recruit rank: +3 for Sorceresses · Winds of Magic power reserve capacity: +3 (all armies) · Research rate: +6
Dark Convent of Sorcery Level 2 · 10,000 gold · 6 turns
Hero capacity: +1 for Sorceresses · Unlocks Hero recruitment: Sorceress · Hero recruit rank: +6 for Sorceresses · Winds of Magic power reserve capacity: +6 (all armies) · Research rate: +12
Hexoatl Landmark
Stellar Pyramids of the Southern Skies Level 1 · 10,000 gold · 6 turns
Winds of Magic power reserve capacity: +10 (all armies) · Research rate: +10 · Lord recruit rank: +1 (factionwide)
Hidden Oasis
Secluded Oasis Level 1 · 2,000 gold · 2 turns
Immune to Desert attrition (all armies) · Immune to Sandstorm attrition (all your armies in adjacent provinces) · Growth: +30
Buried Caravanserai Level 2 · 6,000 gold · 2 turns
Immune to Desert attrition (all armies) · Immune to Sandstorm attrition (all your armies in adjacent provinces) · Income generated: 200 · Income from trade tariffs: +10% · Growth: +30
Itza Landmark
The Emerald Pools Level 1 · 8,000 gold · 5 turns
Casualty replenishment rate: +5% (all armies) · Growth: +10 (all provinces) · Medicinal Plants resource production: 100 bundles
Khaine Worship
Abandoned Shrine of Widowmaker Level 1 · 2,000 gold · 2 turns
Recruit rank: +1 for all units · Income from post-battle loot: +5% (factionwide)
Shrine of Widowmaker Level 2 · 4,000 gold · 10 turns
Hero recruit rank: +1 for Death Hags (all provinces) · Hero recruit rank: +1 for Khainite Assassins (all provinces) · Grants owner access to the Sword of Khaine · Recruit rank: +1 for all units (factionwide) · Income from post-battle loot: +15% (factionwide)
Landmark
The Altar of Ultimate Darkness Level 1 · 6,000 gold · 7 turns
Winds of Magic power reserve capacity: +3 (all armies) · Income from all buildings: +5% (local province) · Lord recruit rank: +1 (factionwide)
Landmark
The Chamber of Visions Level 1 · 6,000 gold · 6 turns
Hero action success chance: +3% (all characters) · Magic item drop chance from battle: +5% (factionwide) · Ambush defence chance: +5% (all armies) · Lord recruit rank: +1 (factionwide)
Landmark
Temple of Vaul Level 1 · 6,000 gold · 4 turns
Upkeep: -10% (all armies) · Iron resource production: 100 ingots
Landmark
Golden Tower of the Gods Level 1 · 4,000 gold · 3 turns
Income generated: 450 · Control: +5 · Research rate: +8
Landmark
Face of Hag Graef Level 1 · 2,000 gold · 3 turns
Income generated: 100 · Upkeep: -60% (armies in region) · Iron resource production: 28 ingots · Marble resource production: 28 slabs
Eye of Hag Graef Level 2 · 4,000 gold · 4 turns
Income generated: 200 · Upkeep: -60% (armies in region) · Iron resource production: 42 ingots · Marble resource production: 42 slabs
Mines of Hag Graef Level 3 · 6,000 gold · 5 turns
Recruit rank: +2 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units · Income generated: 400 · Upkeep: -60% (armies in region) · Iron resource production: 64 ingots · Marble resource production: 64 slabs
The Dark Crag Level 4 · 8,000 gold · 6 turns
Recruit rank: +3 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units · Recruit rank: +1 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (factionwide) · Upkeep: -5% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (all armies) · Income generated: 600 · Upkeep: -60% (armies in region) · Iron resource production: 96 ingots · Marble resource production: 96 slabs
Landmark
Fiery Pits of Sacrifice Level 1 · 10,000 gold · 5 turns
Hero recruit rank: +1 for Death Hags (all provinces) · Hero recruit rank: +1 for Khainite Assassins (all provinces) · Recruitment cost: -30% for Har Ganeth Executioners units · Upkeep: -5% for Har Ganeth Executioners units (all armies) · Recruit rank: +4 for Har Ganeth Executioners units · Corruption: -1 (all provinces) · Income from post-battle loot: +10% (factionwide)
Landmark
Slave Traders' Palaces Level 1 · 8,000 gold · 3 turns
Slaves: 100 per turn · Slaves used by buildings: -5% (all provinces)
Landmark
Peg Street Pawnshop Level 1 · 4,000 gold · 3 turns
Golden Idols resource production: 3 chests · Exotic Animals resource production: 2 cages · Dwarf beer resource production: 2 kegs · Spices resource production: 2 sacks · Elven Trinkets resource production: 3 chests
Landmark
Catacombs of Quintex Level 1 · 2,000 gold · 3 turns
Income generated: 100 · Income from all buildings: +2% (local province) · Growth: +20 (all provinces)
Vaults of Quintex Level 2 · 6,000 gold · 6 turns
Income generated: 200 · Income from all buildings: +5% (local province) · Growth: +30 (all provinces) · Research rate: +5
Sanctum of Quintex Level 3 · 10,000 gold · 12 turns
Income generated: 400 · Income from all buildings: +10% (local province) · Growth: +40 (all provinces) · Control: +3 · Research rate: +10
Landmark
Smithy's Tavern Level 1 · 8,000 gold · 3 turns
Local recruitment capacity for Vampire Coast units: +2 · Hero recruit rank: +3 (all provinces) · Income generated: 300 · Casualty replenishment rate: +5% (armies in province) · Control: +10 · Local recruitment capacity: +2
Landmark
Gate to the Underworld Sea Level 1 · 6,000 gold · 1 turn
Recruitment cost: -30% for Black Ark Corsairs units · Recruit rank: +2 for Black Ark Corsairs units (factionwide) · Upkeep: -5% for Black Ark Corsairs units (all armies) · Income from Ports: +50% (local region) · Growth: +20
Landmark
Beacon of Dawn Level 1 · 6,000 gold · 6 turns
Corruption: -10 · Slaanesh corruption: +10 · Unit experience gain per turn: +200 (armies in province) · Recruit rank: +2 for all units
Landmark
Occupied Celestial Palace Level 1 · 10,000 gold · 6 turns
Weapon strength: +10% for Infantry units (factionwide) · Diplomatic relations: -30 with Grand Cathay · Income from all buildings: +5% (factionwide) · Lord recruit rank: +2 (factionwide)
Landmark
Pillar of Bone Level 1 · 7,500 gold · 5 turns
Empower 2 Sigils within the Black Pyramid · Winds of Magic power reserve: +10 per turn (armies in local province) · Enemy Winds of Magic power reserve: -10 per turn (enemy armies in region) · Hero recruit rank: +2 (factionwide) · Income generated: 200 · Research rate: +5
Landmark
Wreck of the Talon of Agony Level 1 · 5,000 gold · 1 turn · upkeep 500
Slaves: -100 per turn
Raised Talon of Agony Level 2 · 500 gold · 15 turns
Army ability number of uses: +1 for all Black Ark bombardment abilities (all armies) · Slaves: 100 per turn · Income from raiding: +15% (factionwide)
Legendary Palace
Hellebron's Palace Level 1 · 10,000 gold · 5 turns
Hero capacity: +1 for Death Hags · Recruitment cost: -30% for Witch Elves and Sisters of Slaughter units · Recruit rank: +4 for Witch Elves and Sisters of Slaughter units · Upkeep: -5% for Witch Elves and Sisters of Slaughter units (all armies) · Income from all buildings: +10% (local province) · Control: +10
Legendary Palace
The Black Tower of Malekith Level 1 · 10,000 gold · 6 turns
Income from all buildings: +10% (local province) · Control: +10 · Control: +2 (factionwide) · Local recruitment capacity: +2 · Lord recruit rank: +2 (factionwide)
Nagarythe Landmark
Black Citadel of Anlec Level 1 · 10,000 gold · 5 turns
Income from all buildings: +5% (local province) · Ammunition: +50% during siege defence battles (armies in region) · Leadership: -10 when laying siege or encircling (enemy armies in region) · Control: +10
Pyramid
Vault of Nagash Level 1 · 6,000 gold · 20 turns
Vampiric corruption: +20 (local region) · Winds of Magic power reserve capacity: +15 (all armies) · Hero recruit rank: +3 (all provinces) · Spell resistance: 10% (all armies) · Lord recruit rank: +3 (factionwide)
Saphery Landmark
Dark Library of Hoeth Level 1 · 8,000 gold · 4 turns
Hero capacity: +1 for Sorceresses · Unlocks Hero recruitment: Sorceress · Hero recruit rank: +2 for Sorceresses · Winds of Magic power reserve capacity: +3 (all armies) · Research rate: +6
Sorcerous White Tower of Hoeth Level 2 · 10,000 gold · 6 turns
Hero capacity: +1 for Sorceresses · Unlocks Hero recruitment: Sorceress · Hero recruit rank: +5 for Sorceresses · Winds of Magic power reserve capacity: +6 (all armies) · Research rate: +12
Special Deck
Helm of the Blessed Dread Level 1 · 3,000 gold · 1 turn
Casualties captured post-battle: +10% (armies within circle of influence) · Campaign movement range: +15% · Income from sacking settlements: +20% (armies in circle of influence)
Tower of the Blessed Dread Level 2 · 5,000 gold · 1 turn
Recruit rank: +3 for Black Ark Corsairs units (factionwide) · Casualties captured post-battle: +20% (armies within circle of influence) · Campaign movement range: +30% · Income from sacking settlements: +40% (armies in circle of influence)
Special Port
Ruined Dawn's Harbour Level 1 · 1 turn
Dawn's Harbour Level 2 · 2,000 gold · 2 turns
Income generated: 200 · Growth: +20
Dawn's Harbour Level 3 · 6,000 gold · 4 turns
Black Ark growth: +3 (cumulative) (factionwide) · Income generated: 300 · Growth: +30
Dawn's Harbour Level 4 · 10,000 gold · 8 turns
Immune to Storm and Reef attrition (factionwide) · Black Ark growth: +5 (cumulative) (factionwide) · Income generated: 500 · Growth: +40
Standing Stones
The Standing Stones Level 1 · 6,000 gold · 6 turns
Melee attack: +4 when fighting against Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos, Undead and Greenskins (factionwide) · Growth: +20 · Research rate: +10
The Galleon's Graveyard
The Maelstrom (Inert) Level 1 · 1 turn
Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2
The Maelstrom Level 2 · 100 gold · 1 turn
Immune to Reef attrition (all armies) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Income generated: 100 · Control: +20
The Great Temple of Hashut
The Great Temple of Hashut (Desecrated) Level 1 · 10,000 gold · 8 turns
Oathgold: 30 per turn · Diplomatic relations: -50 with Chaos Dwarfs · Empower 5 Sigils within the Black Pyramid · Character experience gain: +5% (all characters) · Winds of Magic power reserve capacity: +5 (all armies) · Income generated: 500 · Research rate: +10
Tiranoc Landmark
Palace of Tiranoc Level 1 · 10,000 gold · 5 turns
Recruit rank: +3 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units · Upkeep: -5% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (all armies) · Income from all buildings: +10% (local province) · Control: +10
Yvresse Landmark
Warden's Tower Level 1 · 10,000 gold · 5 turns
Recruitment cost: -30% for Witch Elves and Sisters of Slaughter units · Recruit rank: +3 for Witch Elves and Sisters of Slaughter units · Control: +10