Dark Elves buildings
54 building chains Dark Elves can build, patch 9.0.4. Tap one for each level's cost, build time, effects and units.
Recruitment

Aristocracy
2 levels · unlocks Cold One Knights, Black Guard of Naggarond, Cold One Chariots, Cold One Dread Knights
Aristocracy
2 levels · unlocks Cold One Knights, Black Guard of Naggarond, Cold One Chariots, Cold One Dread Knights

Dread Manse
Level 1 · 5,000 gold · 5 turns
Control: +3
Local recruitment capacity: +1
Unlocks

Palace of Dread Knights
Level 2 · 10,000 gold · 6 turns
Control: +5
Local recruitment capacity: +2
Lord recruit rank: +1 (factionwide)
Unlocks

Barracks
3 levels · unlocks Bleakswords, Darkshards, Darkshards (Shields), Black Ark Corsairs, Reaper Bolt Throwers, Black Ark Corsairs (Handbows), Sisters of Slaughter
Barracks
3 levels · unlocks Bleakswords, Darkshards, Darkshards (Shields), Black Ark Corsairs, Reaper Bolt Throwers, Black Ark Corsairs (Handbows), Sisters of Slaughter

Conscription Halls
Level 1 · 750 gold · 1 turn
Unlocks

Halls of Mustering
Level 2 · 1,500 gold · 2 turns
Hero capacity: +1 for Masters
Unlocks Hero recruitment: Master
Unlocks

Halls of Ravaging
Level 3 · 2,500 gold · 3 turns
Hero capacity: +1 for Masters
Unlocks Hero recruitment: Master
Hero recruit rank: +2 for Masters
Unlocks

Beastmasters
3 levels · unlocks Scourgerunner Chariots, Harpies, War Hydra, Feral Manticore, Kharibdyss, Black Dragon
Beastmasters
3 levels · unlocks Scourgerunner Chariots, Harpies, War Hydra, Feral Manticore, Kharibdyss, Black Dragon

Harpy Roost
Level 1 · 3,000 gold · 4 turns
Exotic Animals resource production: 8 cages
Unlocks

Beastmaster's Stables
Level 2 · 5,000 gold · 5 turns
Exotic Animals resource production: 12 cages
Unlocks

Dragon Hatchery
Level 3 · 10,000 gold · 6 turns
Exotic Animals resource production: 16 cages
Unlocks

Black Ark Aristocracy
2 levels · unlocks Cold One Knights, Cold One Chariots, Black Guard of Naggarond, Har Ganeth Executioners, Cold One Dread Knights
Black Ark Aristocracy
2 levels · unlocks Cold One Knights, Cold One Chariots, Black Guard of Naggarond, Har Ganeth Executioners, Cold One Dread Knights

Dread Manse
Level 1 · 3,000 gold · 1 turn
Upkeep: -4% for Cold One Knights, Cold One Dread Knights, Cold One Chariot and Black Guard of Naggarond units (all units in Black Ark)
Unlocks

Palace of Dread Knights
Level 2 · 4,500 gold · 1 turn
Upkeep: -6% for Cold One Knights, Cold One Dread Knights, Cold One Chariot and Black Guard of Naggarond units (all units in Black Ark)
Unlocks

Black Ark Beasts
3 levels · unlocks Scourgerunner Chariots, Harpies, Kharibdyss, War Hydra, Feral Manticore, Black Dragon
Black Ark Beasts
3 levels · unlocks Scourgerunner Chariots, Harpies, Kharibdyss, War Hydra, Feral Manticore, Black Dragon

Harpy Cages
Level 1 · 2,000 gold · 1 turn
Upkeep: -2% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)
Unlocks

Monster Holds
Level 2 · 3,000 gold · 1 turn
Upkeep: -4% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)
Unlocks

Dragon Tower
Level 3 · 4,500 gold · 1 turn
Upkeep: -6% for Harpies, War Hydra and Kharibdyss units (all units in Black Ark)
Unlocks

Black Ark Exiles
2 levels · unlocks Shades, Shades (Dual Weapons), Shades (Greatswords)
Black Ark Exiles
2 levels · unlocks Shades, Shades (Dual Weapons), Shades (Greatswords)

Den of Outlaws
Level 1 · 1,000 gold · 1 turn
Upkeep: -4% for Shades units (all units in Black Ark)
Unlocks

House of Exiles
Level 2 · 2,000 gold · 1 turn
Upkeep: -6% for Shades units (all units in Black Ark)
Unlocks

Black Ark Recruitment
3 levels · unlocks Black Ark Corsairs (Handbows), Black Ark Corsairs, Darkshards (Shields), Bleakswords, Darkshards, Reaper Bolt Throwers, Sisters of Slaughter
Black Ark Recruitment
3 levels · unlocks Black Ark Corsairs (Handbows), Black Ark Corsairs, Darkshards (Shields), Bleakswords, Darkshards, Reaper Bolt Throwers, Sisters of Slaughter

Corsair Cabins
Level 1 · 500 gold · 1 turn
Upkeep: -2% for Dreadspears, Darkshards, Corsairs and Reaper Bolt Thrower units (all units in Black Ark)
Unlocks

Raider Lodges
Level 2 · 1,000 gold · 1 turn
Upkeep: -4% for Dreadspears, Darkshards, Corsairs and Reaper Bolt Thrower units (all units in Black Ark)
Unlocks Hero recruitment: Master
Unlocks

Warrior Hall
Level 3 · 2,000 gold · 1 turn
Upkeep: -6% for Dreadspears, Darkshards, Corsairs and Reaper Bolt Thrower units (all units in Black Ark)
Unlocks Hero recruitment: Master
Unlocks

Black Ark Riders
2 levels · unlocks Dark Riders, Dark Riders (Repeater Crossbows), Doomfire Warlocks, Dark Riders (Shields)
Black Ark Riders
2 levels · unlocks Dark Riders, Dark Riders (Repeater Crossbows), Doomfire Warlocks, Dark Riders (Shields)

Reaver Stables
Level 1 · 1,000 gold · 1 turn
Upkeep: -4% for Dark Riders and Doomfire Warlock units (all units in Black Ark)
Unlocks

Messengers' Lodgehouse
Level 2 · 2,000 gold · 1 turn
Upkeep: -6% for Dark Riders and Doomfire Warlock units (all units in Black Ark)
Unlocks

Black Ark Sorcery
2 levels · unlocks Bloodwrack Medusa, Bloodwrack Shrine
Black Ark Sorcery
2 levels · unlocks Bloodwrack Medusa, Bloodwrack Shrine

Sorceress Cabin
Level 1 · 3,000 gold · 1 turn
Unlocks Hero recruitment: Sorceress
Unlocks

Spire of Sorcery
Level 2 · 10,000 gold · 1 turn
Unlocks Hero recruitment: Sorceress
Hero recruit rank: +4 for Sorceresses
Research rate: +5
Unlocks

Black Ark Worship
2 levels · unlocks Witch Elves
Black Ark Worship
2 levels · unlocks Witch Elves

Altar of Khaine
Level 1 · 2,000 gold · 1 turn
Upkeep: -4% for Witch Elves, Sisters of Slaughter and Har Ganeth Executioners units (all units in Black Ark)
Unlocks

Shrine of Khaine
Level 2 · 3,000 gold · 1 turn
Upkeep: -6% for Witch Elves, Sisters of Slaughter and Har Ganeth Executioners units (all units in Black Ark)
Unlocks Hero recruitment: Death Hag
Unlocks Hero recruitment: Khainite Assassin

Cult of Khaine
3 levels · unlocks Witch Elves, Har Ganeth Executioners
Cult of Khaine
3 levels · unlocks Witch Elves, Har Ganeth Executioners

Altar of Khaine
Level 1 · 2,000 gold · 2 turns
Corruption: -3
Unlocks

Shrine of Khaine
Level 2 · 3,000 gold · 3 turns
Hero capacity: +1 for Death Hags
Hero capacity: +1 for Khainite Assassins
Unlocks Hero recruitment: Death Hag
Unlocks Hero recruitment: Khainite Assassin
Corruption: -6

Temple of Khaine
Level 3 · 5,000 gold · 4 turns
Hero capacity: +1 for Death Hags
Hero capacity: +1 for Khainite Assassins
Unlocks Hero recruitment: Death Hag
Unlocks Hero recruitment: Khainite Assassin
Hero recruit rank: +4 for Death Hags
Hero recruit rank: +4 for Khainite Assassins
Corruption: -9
Unlocks

Exiles
2 levels · unlocks Shades, Shades (Greatswords), Shades (Dual Weapons)
Exiles
2 levels · unlocks Shades, Shades (Greatswords), Shades (Dual Weapons)

Den of Outlaws
Level 1 · 1,500 gold · 2 turns
Unlocks

House of Exiles
Level 2 · 2,500 gold · 3 turns
Unlocks

Riders
2 levels · unlocks Dark Riders, Dark Riders (Repeater Crossbows), Doomfire Warlocks, Dark Riders (Shields)
Riders
2 levels · unlocks Dark Riders, Dark Riders (Repeater Crossbows), Doomfire Warlocks, Dark Riders (Shields)

Plateau of Dark Steeds
Level 1 · 1,500 gold · 2 turns
Unlocks

Messengers' Lodgehouse
Level 2 · 2,500 gold · 3 turns
Unlocks

Sorcery
2 levels · unlocks Bloodwrack Medusa, Bloodwrack Shrine
Sorcery
2 levels · unlocks Bloodwrack Medusa, Bloodwrack Shrine

Sorceress' Abode
Level 1 · 3,000 gold · 4 turns
Hero capacity: +1 for Sorceresses
Unlocks Hero recruitment: Sorceress
Research rate: +4
Unlocks

Tower of Dark Sorcery
Level 2 · 10,000 gold · 6 turns
Hero capacity: +1 for Sorceresses
Unlocks Hero recruitment: Sorceress
Hero recruit rank: +4 for Sorceresses
Research rate: +8
Unlocks

Black Ark Entertainment
3 levels
Black Ark Entertainment
3 levels

Torture Posts
Level 1 · 1,000 gold · 1 turn
Unit experience gain per turn: +5 (this force and all forces in circle of influence)
Recruit rank: +1 for all units (this force and all forces in circle of influence)

Fighting Pits
Level 2 · 2,000 gold · 1 turn
Unit experience gain per turn: +10 (this force and all forces in circle of influence)
Recruit rank: +2 for all units (this force and all forces in circle of influence)

Arena
Level 3 · 3,000 gold · 1 turn
Unit experience gain per turn: +15 (this force and all forces in circle of influence)
Recruit rank: +3 for all units (this force and all forces in circle of influence)

Black Ark Slavery
3 levels
Black Ark Slavery
3 levels

Slave Hold
Level 1 · 500 gold · 1 turn
Slaves: 10 per turn
Casualties captured post-battle: +3% (this force and all forces in circle of influence)
Income from post-battle loot: +20% (characters in circle of influence)
Income from sacking settlements: +20% (characters in circle of influence)

Cell Decks
Level 2 · 1,000 gold · 1 turn
Slaves: 20 per turn
Casualties captured post-battle: +6% (this force and all forces in circle of influence)
Income from post-battle loot: +40% (characters in circle of influence)
Income from sacking settlements: +40% (characters in circle of influence)

Prison Wing
Level 3 · 2,000 gold · 1 turn
Slaves: 40 per turn
Casualties captured post-battle: +10% (this force and all forces in circle of influence)
Income from post-battle loot: +60% (characters in circle of influence)
Income from sacking settlements: +60% (characters in circle of influence)

Bombardment of Cauldrons
2 levels
Bombardment of Cauldrons
2 levels

Brazen Cauldron
Level 1 · 1,000 gold · 1 turn
Army ability: "Brazen Cauldron"
(replaces: "Sky Cauldron")

Bloodwrack Cauldron
Level 2 · 3,000 gold · 1 turn
Army ability: "Bloodwrack Cauldron"
(replaces: "Brazen Cauldron")

Bombardment of Khaine
2 levels
Bombardment of Khaine
2 levels

Sacrificial Pit of Khaine
Level 1 · 1,000 gold · 1 turn
Army ability: "Khaine's Flail"
(replaces: "Khaine's Lash")

Abbatoir of Khaine
Level 2 · 3,000 gold · 1 turn
Army ability: "Khaine's Scourge"
(replaces: "Khaine's Flail")

Bombardment of Souls
2 levels
Bombardment of Souls
2 levels

Soul Brazier
Level 1 · 1,000 gold · 1 turn
Army ability: "Soul Torrent"
(replaces: "Soul Rain")

Soul Furnance
Level 2 · 3,000 gold · 1 turn
Army ability: "Soul Storm"
(replaces: "Soul Torrent")

Flame of Ulric
1 level
Flame of Ulric
1 level

Stolen Flame of Ulric
Level 1 · 10,000 gold · 4 turns
Melee attack: +5 when fighting against Empire (all armies)
Leadership: +5 when fighting against Empire (all armies)
Hero recruit rank: +3 (factionwide)
Income generated: 500
Income from post-battle loot: +10% (factionwide)
Local recruitment capacity: +2

Garrison
2 levels
Garrison
2 levels

Watchtowers
Level 1 · 2,000 gold · 4 turns
Cannot be constructed in major settlements
Defensive supplies: +50 per turn when under siege
Adds defences to the settlement (battles fought here will be unwalled settlement battles)

Dark Palisade
Level 2 · 4,000 gold · 5 turns
Army ability: "Shadows of Anlec" (armies in region)
Cannot be constructed in major settlements
Defensive supplies: +100 per turn when under siege
Adds defences to the settlement (battles fought here will be unwalled settlement battles)

Garrison
1 level
Garrison
1 level

Outpost Garrison
Level 1 · 2,000 gold · 4 turns

Outpost
3 levels
Outpost
3 levels

Dark Elf Outpost
Level 1 · 2,000 gold · 3 turns
Provides allied recruitment of a selection of units from the faction's local recruitment
Allied recruitment is expensive outside of friendly territory- In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
Casualty replenishment rate: +2% (own and enemy armies in region)

Dark Elf District
Level 2 · 4,000 gold · 4 turns
Provides allied recruitment of a selection of units from the faction's global recruitment
Allied recruitment is expensive outside of friendly territory- In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
Casualty replenishment rate: +3% (armies in region)

Dark Elf Colony
Level 3 · 6,000 gold · 5 turns
Provides allied recruitment of a selection of units from the faction's global recruitment
Allied recruitment cost outside friendly territory: -50%- In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
Casualty replenishment rate: +4% (armies in region)

Walls
3 levels
Walls
3 levels

Slave Gate
Level 1 · 2,000 gold · 4 turns
Army ability: "Shadows of Anlec" (armies in region)
Cannot be constructed in minor settlements
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Improved tower projectiles: Bolt Thrower
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Moderately increases the health of settlement Walls, Towers and Gatehouses in battle

Blackstone Walls
Level 2 · 4,000 gold · 5 turns
Army ability: "Shadows of Anlec" (armies in region)
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Improved tower projectiles: Fireballs
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Moderately increases the health of settlement Walls, Towers and Gatehouses in battle

Dread Bulwark
Level 3 · 6,000 gold · 6 turns
Army ability: "Shadows of Anlec" (armies in region)
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Improved tower projectiles: Greater Fireballs
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
Economy

Black Ark
5 levels · unlocks Dreadspears
Black Ark
5 levels · unlocks Dreadspears

Small Black Ark
Level 1 · 800 gold · 1 turn
Army ability: "Khaine's Lash"
Army ability: "Sky Cauldron"
Army ability: "Soul Rain"
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Black Ark growth: +5
Upkeep: -50% (all units in Black Ark)
Horde recruitment capacity +2
Unlocks

Black Ark
Level 2 · 1,600 gold · 1 turn
Army ability: "Khaine's Lash"
Army ability: "Sky Cauldron"
Army ability: "Soul Rain"
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Black Ark growth: +5
Upkeep: -52% (all units in Black Ark)
Horde recruitment capacity +3

Grand Black Ark
Level 3 · 3,200 gold · 1 turn
Army ability: "Khaine's Lash"
Army ability: "Sky Cauldron"
Army ability: "Soul Rain"
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Black Ark growth: +5
Upkeep: -55% (all units in Black Ark)
Horde recruitment capacity +4

Enormous Black Ark
Level 4 · 4,800 gold · 1 turn
Army ability: "Khaine's Lash"
Army ability: "Sky Cauldron"
Army ability: "Soul Rain"
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Black Ark growth: +5
Upkeep: -58% (all units in Black Ark)
Horde recruitment capacity +5

Gargantuan Black Ark
Level 5 · 7,200 gold · 1 turn
Army ability: "Bolt of Spite"
Army ability: "Khaine's Lash"
Army ability: "Sky Cauldron"
Army ability: "Soul Rain"
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Black Ark growth: +5
Upkeep: -60% (all units in Black Ark)
Horde recruitment capacity +6

Minor Settlement
3 levels · unlocks Dreadspears
Minor Settlement
3 levels · unlocks Dreadspears

Ruined Settlement
Ruin
Corruption: -1
Slaanesh corruption: +1 (Cult of Pleasure only)

Black Spire
Level 1 · 1,000 gold · 3 turns
When built in Ancient Elven Colony: Income from Ports: +1% (factionwide)
Defensive supplies: +1000
Corruption: -1 (not for Cult of Pleasure)
Slaanesh corruption: +1 (Cult of Pleasure only)
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Unlocks

Dark Hold
Level 2 · 2,000 gold · 4 turns
When built in Ancient Elven Colony: Income from Ports: +2% (factionwide)
Defensive supplies: +1000
Corruption: -1 (not for Cult of Pleasure)
Slaanesh corruption: +1 (Cult of Pleasure only)
Grants 2 construction slots in the settlement
Income generated: 150
Growth: +20

Dark Tower
Level 3 · 4,000 gold · 5 turns
When built in Ancient Elven Colony: Income from Ports: +2% (factionwide)
Defensive supplies: +1000
Corruption: -1 (not for Cult of Pleasure)
Slaanesh corruption: +1 (Cult of Pleasure only)
Grants 3 construction slots in the settlement
Income generated: 200
Growth: +30

Province Capital
5 levels · unlocks Dreadspears
Province Capital
5 levels · unlocks Dreadspears

Ruined City
Ruin
Corruption: -2 (not for Cult of Pleasure)
Slaanesh corruption: +2 (Cult of Pleasure only)

Black Spire
Level 1 · 1,000 gold · 3 turns
When built in Ancient Elven Colony: Income from Ports: +1% (factionwide)
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Corruption: -2 (not for Cult of Pleasure)
Slaanesh corruption: +2 (Cult of Pleasure only)
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Unlocks

Dark Hold
Level 2 · 2,000 gold · 4 turns
When built in Ancient Elven Colony: Income from Ports: +2% (factionwide)
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Corruption: -2 (not for Cult of Pleasure)
Slaanesh corruption: +2 (Cult of Pleasure only)
Grants 2 construction slots in the settlement
Income generated: 150
Growth: +20
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Dark Tower
Level 3 · 4,000 gold · 5 turns
When built in Ancient Elven Colony: Income from Ports: +2% (factionwide)
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Corruption: -2 (not for Cult of Pleasure)
Slaanesh corruption: +2 (Cult of Pleasure only)
Grants 3 construction slots in the settlement
Income generated: 200
Growth: +30
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Dark Citadel
Level 4 · 8,000 gold · 6 turns
When built in Ancient Elven Colony: Income from Ports: +3% (factionwide)
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Corruption: -2 (not for Cult of Pleasure)
Slaanesh corruption: +2 (Cult of Pleasure only)
Grants 5 construction slots in the settlement
Income generated: 250
Growth: +40
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Dark City
Level 5 · 16,000 gold · 7 turns
When built in Ancient Elven Colony: Income from Ports: +3% (factionwide)
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Corruption: -2 (not for Cult of Pleasure)
Slaanesh corruption: +2 (Cult of Pleasure only)
Grants 7 construction slots in the settlement
Income generated: 300
Growth: +50
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Anti-Vermintide
4 levels
Anti-Vermintide
4 levels

Rat Catchers
Level 1 · 200 gold · 1 turn · upkeep 200
Prevents the Vermintide Under-Empire from spreading to this region
(while this building is present)
Income from all buildings: -5% (local province)
Control: -2

Well-Placed Explosives
Level 2 · 500 gold · 1 turn
Any Under-Cities present within this province will be destroyed
Prevents the Vermintide Under-Empire from spreading to any region in this province for 20 turns
This settlement will be razed and then cannot be occupied again for 20 turns

Raid the Under-City
Level 2 · 500 gold · 1 turn
Any Under-Cities present within this province will be destroyed
Prevents the Vermintide Under-Empire from spreading to any region in this province for 13 turns
Building will be removed upon completion
A Vermintide army will assault this settlement

Sewer Patrols
Level 2 · 500 gold · 2 turns · upkeep 500
Prevents the Vermintide Under-Empire from spreading to any region in this province
(while this building is present)
Income from all buildings: -10% (local province)
Control: -5

Black Ark Residence
3 levels
Black Ark Residence
3 levels

Dark Elf Manors
Level 1 · 500 gold · 1 turn
Black Ark growth: +2
Casualty replenishment rate: +2% (this force and all forces in circle of influence)

Dark Elf Residences
Level 2 · 1,000 gold · 1 turn
Black Ark growth: +4
Casualty replenishment rate: +3% (this force and all forces in circle of influence)

Estates of the Masters
Level 3 · 2,000 gold · 1 turn
Black Ark growth: +6
Casualty replenishment rate: +4% (this force and all forces in circle of influence)

Dye Production
3 levels
Dye Production
3 levels

Cinnabar Mining Pit
Level 1 · 500 gold · 1 turn · pays back in 5 turns
Income generated: 100
Dyes resource production: 20 ounces

Cinnabar Mine
Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns
Income generated: 150
Dyes resource production: 30 ounces

Dyemaker
Level 3 · 2,000 gold · 3 turns · pays back in 10 turns
Income generated: 200
Dyes resource production: 45 ounces

Entertainment
3 levels
Entertainment
3 levels

Torture Posts
Level 1 · 1,500 gold · 2 turns
Control: +1

Fighting Pits
Level 2 · 2,000 gold · 3 turns
Control: +2

Arena
Level 3 · 3,000 gold · 4 turns
Control: +3

Exotic Animals
3 levels
Exotic Animals
3 levels

Exotic Animal Tamer
Level 1 · 500 gold · 1 turn · pays back in 5 turns
Recruitment cost: -20% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
Income generated: 100
Exotic Animals resource production: 20 cages

Exotic Animal Pen
Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns
Recruit rank: +1 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
Recruitment cost: -25% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
Income generated: 150
Exotic Animals resource production: 30 cages

Exotic Animal Market
Level 3 · 2,000 gold · 3 turns · pays back in 10 turns
Recruit rank: +2 for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
Recruitment cost: -30% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (local province)
Upkeep: -3% for Harpies, War Hydra, Bloodwrack Medusa, Kharibdyss, Black Dragon and Feral units (all armies)
Income generated: 200
Exotic Animals resource production: 45 cages

Gem Mining
3 levels
Gem Mining
3 levels

Gem Mineshaft
Level 1 · 500 gold · 2 turns · pays back in 1.7 turns
Income generated: 300
Gemstones resource production: 20 sacks

Gem Mine
Level 2 · 1,000 gold · 3 turns · pays back in 2.2 turns
Income generated: 450
Gemstones resource production: 30 sacks

Gemcutter's Workshop
Level 3 · 2,000 gold · 4 turns · pays back in 3.3 turns
Income generated: 600
Gemstones resource production: 45 sacks

Gold Mining
3 levels
Gold Mining
3 levels

Gold Mining Pit
Level 1 · 500 gold · 2 turns · pays back in 1.7 turns
Income generated: 300

Gold Mine
Level 2 · 1,000 gold · 3 turns · pays back in 2.2 turns
Income generated: 450

Gold Smelter
Level 3 · 2,000 gold · 4 turns · pays back in 3.3 turns
Income generated: 600

Industry
3 levels
Industry
3 levels

Artisan's House
Level 1 · 500 gold · 1 turn · pays back in 5 turns
Income generated: 100

Crafting District
Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns
Income generated: 150

Guild Halls
Level 3 · 1,500 gold · 3 turns · pays back in 7.5 turns
Income generated: 200

Iron Mining
3 levels
Iron Mining
3 levels

Iron Mining Pit
Level 1 · 500 gold · 2 turns · pays back in 5 turns
Recruitment cost: -20% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
Income generated: 100
Iron resource production: 20 ingots

Iron Mines
Level 2 · 1,000 gold · 3 turns · pays back in 6.7 turns
Recruitment cost: -25% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
Recruit rank: +1 for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
Income generated: 150
Iron resource production: 30 ingots

Iron Smelter
Level 3 · 2,000 gold · 4 turns · pays back in 10 turns
Recruitment cost: -30% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
Recruit rank: +2 for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (local province)
Upkeep: -3% for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units (all armies)
Income generated: 200
Iron resource production: 45 ingots

Marble Quarry
3 levels
Marble Quarry
3 levels

Sawyer
Level 1 · 500 gold · 1 turn · pays back in 5 turns
Construction cost: -15% for all buildings (local province)
Income generated: 100
Marble resource production: 20 slabs

Marble Quarry
Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns
Construction cost: -20% for all buildings (local province)
Income generated: 150
Marble resource production: 30 slabs

Stone Mason's Workshop
Level 3 · 2,000 gold · 3 turns · pays back in 10 turns
Construction cost: -25% for all buildings (local province)
Income generated: 200
Marble resource production: 45 slabs

Medicine Production
3 levels
Medicine Production
3 levels

Herb Gatherer's Camp
Level 1 · 500 gold · 1 turn
Recruitment cost: -20% for Witch Elves and Sisters of Slaughter units (local province)
Casualty replenishment rate: +6% (armies in province)
Medicinal Plants resource production: 20 bundles

Exotic Hothouse
Level 2 · 1,000 gold · 2 turns
Recruitment cost: -25% for Witch Elves and Sisters of Slaughter units (local province)
Recruit rank: +1 for Witch Elves and Sisters of Slaughter units (local province)
Casualty replenishment rate: +8% (armies in province)
Medicinal Plants resource production: 30 bundles

Alchemy Workshop
Level 3 · 2,000 gold · 3 turns
Hero recruit rank: +1 for Death Hags (all provinces)
Hero recruit rank: +1 for Khainite Assassins (all provinces)
Recruitment cost: -30% for Witch Elves and Sisters of Slaughter units (local province)
Recruit rank: +2 for Witch Elves and Sisters of Slaughter units (local province)
Upkeep: -3% for Witch Elves and Sisters of Slaughter units (all armies)
Casualty replenishment rate: +12% (armies in province)
Medicinal Plants resource production: 45 bundles

Oak of Ages
1 level
Oak of Ages
1 level

Oak of Ages (Ruined)
Ruin

Oak of Ages (Pacified)
Level 1 · 1,200 gold · 1 turn
Immune to Athel Loren attrition (all armies)
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Income from all buildings: +5% (factionwide)
Outside regions owned by Chaos Dwarfs: Growth: +5 (all provinces)
Timber resource production: 100 logs

Obsidian Quarry
3 levels
Obsidian Quarry
3 levels

Obsidian Quarry
Level 1 · 500 gold · 1 turn · pays back in 5 turns
Income generated: 100
Carved Obsidian resource production: 20 chests

Obsidian Trinket Maker
Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns
Income generated: 150
Carved Obsidian resource production: 30 chests

Obsidian Amulet Carver
Level 3 · 2,000 gold · 3 turns · pays back in 10 turns
Hero recruit rank: +1 for Sorceresses (all provinces)
Income generated: 200
Carved Obsidian resource production: 45 chests

Orchards
3 levels
Orchards
3 levels

Orchards
Level 1 · 500 gold · 1 turn
Control: +3
Wine resource production: 20 barrels

Vineyard
Level 2 · 1,000 gold · 2 turns
Control: +4
Wine resource production: 30 barrels

Vintner
Level 3 · 2,000 gold · 3 turns
Control: +5
Wine resource production: 45 barrels

Pastures
3 levels
Pastures
3 levels

Grazing Pastures
Level 1 · 500 gold · 1 turn
Recruitment cost: -20% for Dark Riders and Doomfire Warlocks units (local province)
Casualty replenishment rate: +4% (armies in province)
Growth: +30

Livestock Pens
Level 2 · 1,000 gold · 2 turns
Recruitment cost: -25% for Dark Riders and Doomfire Warlocks units (local province)
Recruit rank: +1 for Dark Riders and Doomfire Warlocks units (local province)
Casualty replenishment rate: +6% (armies in province)
Growth: +40

Cattle Ranch
Level 3 · 2,000 gold · 3 turns
Recruitment cost: -30% for Dark Riders and Doomfire Warlocks units (local province)
Recruit rank: +2 for Dark Riders and Doomfire Warlocks units (local province)
Upkeep: -3% for Dark Riders and Doomfire Warlocks units (all armies)
Casualty replenishment rate: +8% (armies in province)
Growth: +50

Port
3 levels
Port
3 levels

Ruined Docks
Ruin

Dark Elf Landing
Level 1 · 1,500 gold · 2 turns · pays back in 15 turns
Slaves: 20 per turn
Income generated: 100
Growth: +10

Dark Elf Harbour
Level 2 · 3,000 gold · 4 turns · pays back in 10 turns
Slaves: 40 per turn
Income generated: 300
Growth: +20

Dark Elf Port
Level 3 · 6,000 gold · 6 turns · pays back in 12 turns
Slaves: 80 per turn
Income generated: 500
Growth: +30

Pottery Production
3 levels
Pottery Production
3 levels

Clay Pit
Level 1 · 500 gold · 1 turn · pays back in 5 turns
Income generated: 100
Pottery resource production: 20 kilnful

Pottery Maker
Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns
Income generated: 150
Pottery resource production: 30 kilnful

Kilns
Level 3 · 2,000 gold · 3 turns · pays back in 10 turns
Income generated: 200
Pottery resource production: 45 kilnful

Protection
3 levels
Protection
3 levels

City Tunnels
Level 1 · 2,000 gold · 2 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 1 turns
Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
Corruption: -3 (not for Cult of Pleasure)
Slaanesh corruption: +3 (Cult of Pleasure only)
Control: +3

Guarded Tunnels
Level 2 · 3,000 gold · 4 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 2 turns
Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
Corruption: -4 (not for Cult of Pleasure)
Slaanesh corruption: +4 (Cult of Pleasure only)
Control: +3

Barricaded Tunnels
Level 3 · 4,000 gold · 5 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 3 turns
Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
Corruption in adjacent provinces: -2 (not for Cult of Pleasure)
Corruption: -5 (not for Cult of Pleasure)
Slaanesh corruption: +5 (Cult of Pleasure only)
Control: +3

Residence
3 levels
Residence
3 levels

Dark Elf Manors
Level 1 · 500 gold · 1 turn
Casualty replenishment rate: +2% (armies in province)
Growth: +5

Dark Elf Residences
Level 2 · 1,000 gold · 2 turns
Casualty replenishment rate: +4% (armies in province)
Growth: +10

Estates of the Masters
Level 3 · 1,500 gold · 3 turns
Casualty replenishment rate: +6% (armies in province)
Growth: +15

Saltmaking
3 levels
Saltmaking
3 levels

Brine Mining Pans
Level 1 · 500 gold · 1 turn · pays back in 5 turns
Recruitment cost: -20% for Black Ark Corsairs units (local province)
Income generated: 100
Salt resource production: 20 barrels

Brine Mining Basin
Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns
Recruitment cost: -25% for Black Ark Corsairs units (local province)
Recruit rank: +1 for Black Ark Corsairs units (local province)
Income generated: 150
Salt resource production: 30 barrels

Saltworks
Level 3 · 2,000 gold · 3 turns · pays back in 10 turns
Recruitment cost: -30% for Black Ark Corsairs units (local province)
Recruit rank: +2 for Black Ark Corsairs units (local province)
Upkeep: -3% for Black Ark Corsairs units (all armies)
Income generated: 200
Salt resource production: 45 barrels

Slave-Keeping
2 levels
Slave-Keeping
2 levels

Slave Pens
Level 1 · 1,500 gold · 2 turns
Slaves used by buildings: -15% (local province)
Diktats cost: -5% (local province)

Slave Market
Level 2 · 3,000 gold · 4 turns
Slaves used by buildings: -30% (local province)
Diktats cost: -10% (local province)
Control: -4

Special Port
3 levels
Special Port
3 levels

Ruined Bordeleaux Docks
Ruin

Bordeleaux Port
Level 1 · 1,500 gold · 2 turns
Income generated: 200
Tradable resources produced: +5% (factionwide)
Income from trade tariffs: +10%
Outside regions owned by Chaos Dwarfs: Growth: +10

Bordeleaux Harbour
Level 2 · 3,000 gold · 4 turns
Income generated: 400
Tradable resources produced: +10% (factionwide)
Income from trade tariffs: +20%
Outside regions owned by Chaos Dwarfs: Growth: +20

Manann’s Dry Docks
Level 3 · 6,000 gold · 6 turns
Income generated: 800
Tradable resources produced: +20% (factionwide)
Income from trade tariffs: +30%
Outside regions owned by Chaos Dwarfs: Growth: +30

Spice Trading
3 levels
Spice Trading
3 levels

Spice Market
Level 1 · 500 gold · 1 turn · pays back in 5 turns
Income generated: 100
Spices resource production: 20 sacks

Spice Trading Post
Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns
Income generated: 150
Spices resource production: 30 sacks

Eastern Bazaar
Level 3 · 2,000 gold · 3 turns · pays back in 10 turns
Income generated: 200
Spices resource production: 45 sacks

Transportation
1 level
Transportation
1 level

Black Roads
Level 1 · 2,000 gold · 3 turns
Campaign movement range: +15% for own armies starting their turn in this region
Income from slaves: +10% (local region)
Income from all buildings: +4% (local province)
Income from trade tariffs: +3%

Tusks
3 levels
Tusks
3 levels

Animal Store
Level 1 · 500 gold · 1 turn · pays back in 5 turns
Ivory resource production: 20 tusks
Income generated: 100

Tusk Market
Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns
Ivory resource production: 30 tusks
Income generated: 150

Tusk Compound
Level 3 · 2,000 gold · 3 turns · pays back in 10 turns
Ivory resource production: 45 tusks
Income generated: 200

Wild Game
3 levels
Wild Game
3 levels

Hunting Camp
Level 1 · 500 gold · 1 turn · pays back in 5 turns
Income generated: 100
Furs resource production: 20 bundles

Hunting Lodge
Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns
Income generated: 150
Furs resource production: 30 bundles

Tannery
Level 3 · 2,000 gold · 3 turns · pays back in 10 turns
Income generated: 200
Furs resource production: 45 bundles

Woodlands
3 levels
Woodlands
3 levels

Woodman's Hut
Level 1 · 500 gold · 1 turn · pays back in 5 turns
Recruitment cost: -20% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
Income generated: 100
Timber resource production: 20 logs

Timber Mill
Level 2 · 1,000 gold · 2 turns · pays back in 6.7 turns
Recruitment cost: -25% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
Recruit rank: +1 for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
Income generated: 150
Timber resource production: 30 logs

Lumberyard
Level 3 · 2,000 gold · 3 turns · pays back in 10 turns
Recruitment cost: -30% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
Recruit rank: +2 for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (local province)
Upkeep: -3% for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units (all armies)
Income generated: 200
Timber resource production: 45 logs
Landmarks
Where each landmark stands — every Immortal Empires landmark by settlement, with each race's version
Show 61 landmark buildings (unique buildings in particular settlements) ▾
Ancient Foundries
City of Bronze Level 1 · 4,000 gold · 4 turns
Unless the region's owner favours Vampiric corruption: Local Recruitment duration: -1 turn for all units (minimum 1) · Income generated: 300 · Unless the region's owner favours Vampiric corruption: Recruitment cost: -10% (armies in region)
Unlocks: Tiranoc Chariots
Black Guard Headquarters
Towers of the Black Guard Level 1 · 8,000 gold · 4 turns
Recruitment cost: -30% for Black Guard of Naggarond units · Local Recruitment duration: -1 turn for Black Guard of Naggarond units (minimum 1) in this province (local province) · Upkeep: -5% for Black Guard of Naggarond units (all armies) · Recruit rank: +3 for Black Guard of Naggarond units · Recruit rank: +2 for Black Guard of Naggarond units (factionwide)
Unlocks: Black Guard of Naggarond
Clar Karond Landmark
Lairs of Clar Karond Level 1 · 8,000 gold · 5 turns
Upkeep: -25% for Harpies, War Hydra and Kharibdyss units (all armies) · Exotic Animals resource production: 100 cages
Unlocks: War Hydra
Elven Enclave
Laurelorn Forest Level 1 · 6,000 gold · 4 turns
Recruitment cost: -30% for Darkshards units (armies in region) · Recruit rank: +1 for Darkshards units (factionwide) · Upkeep: -5% for Darkshards units (all armies) · Medicinal Plants resource production: 20 bundles · Elven Trinkets resource production: 10 chests · Local recruitment capacity: +1
Unlocks: Darkshards (Shields), Darkshards
Landmark
Ruined Ogham Stones Level 1 · 2,000 gold · 3 turns
Winds of Magic power reserve capacity: +5 (factionwide) · Income from all buildings: +2% (local province) · Control: +1
Ogham Stones Level 2 · 6,000 gold · 4 turns
Winds of Magic power reserve capacity: +10 (factionwide) · Income from all buildings: +5% (local province) · Control: +2
Unlocks: Fimir Warriors, Giant, Norscan Giant, Bone Giant, Fimir Warriors (Great Weapons)
Empowered Ogham Stones Level 3 · 10,000 gold · 5 turns
Winds of Magic power reserve capacity: +20 (factionwide) · Income from all buildings: +10% (local province) · Control: +9
Lothern
Ruined Lothern Ruin
Occupied Lothern (Black Spire) Level 1 · 1,000 gold · 3 turns
Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Grants 2 construction slots in the settlement · Income generated: 100 · Growth: +10 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Unlocks: Dreadspears
Occupied Lothern (Dark Hold) Level 2 · 2,000 gold · 4 turns
Improved tower projectiles: Bolt Thrower · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 4 construction slots in the settlement · Income generated: 150 · Growth: +20 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Occupied Lothern (Dark Tower) Level 3 · 4,000 gold · 5 turns
Improved tower projectiles: Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 6 construction slots in the settlement · Income generated: 200 · Growth: +30 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Occupied Lothern (Dark Citadel) Level 4 · 8,000 gold · 6 turns
Improved tower projectiles: Greater Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 8 construction slots in the settlement · Income generated: 250 · Growth: +40 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Occupied Lothern (Dark City) Level 5 · 16,000 gold · 7 turns
Improved tower projectiles: Greater Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 9 construction slots in the settlement · Income generated: 300 · Growth: +50 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Lothern Port
Ruined Harbour of Lothern Ruin
Straits of Lothern Level 1 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Outside regions owned by Chaos Dwarfs: Growth: +20
Unlocks: Bloated Corpse, Animated Hulks
Harbour of Lothern Level 2 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Outside regions owned by Chaos Dwarfs: Growth: +40
Gates of Lothern Level 3 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Outside regions owned by Chaos Dwarfs: Growth: +40
Naggarond
Ruined Naggarond Ruin
Naggarond (Black Spire) Level 1 · 1,000 gold · 2 turns
Army ability: "Lure of the Pale Queen" (armies in region) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Grants 2 construction slots in the settlement · Income generated: 100 · Growth: +10 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Unlocks: Dreadspears
Naggarond (Dark Hold) Level 2 · 2,000 gold · 3 turns
Army ability: "Lure of the Pale Queen" (armies in region) · Improved tower projectiles: Bolt Thrower · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 4 construction slots in the settlement · Income generated: 150 · Growth: +20 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Naggarond (Dark Tower) Level 3 · 4,000 gold · 4 turns
Army ability: "Lure of the Pale Queen" (armies in region) · Improved tower projectiles: Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 6 construction slots in the settlement · Income generated: 200 · Growth: +30 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Naggarond (Dark Citadel) Level 4 · 8,000 gold · 5 turns
Army ability: "Lure of the Pale Queen" (armies in region) · Improved tower projectiles: Greater Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 8 construction slots in the settlement · Income generated: 250 · Growth: +40 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Naggarond (Dark City) Level 5 · 16,000 gold · 6 turns
Army ability: "Lure of the Pale Queen" (armies in region) · Improved tower projectiles: Greater Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 9 construction slots in the settlement · Income generated: 300 · Growth: +50 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Natural Landmark Port
The Sea Dragon's Teeth (Ruined) Ruin
The Sea Dragon's Teeth Level 1 · 2,000 gold · 1 turn
Outside regions owned by Tomb Kings: Income generated: 200 · In a region owned by Tomb Kings: Income generated: 75 · Outside regions owned by Chaos Dwarfs: Growth: +20 · Control: +3 · Gemstones resource production: 20 sacks
The Sea Dragon's Teeth (Wharf) Level 2 · 4,000 gold · 3 turns
Outside regions owned by Tomb Kings: Income generated: 400 · In a region owned by Tomb Kings: Income generated: 150 · Outside regions owned by Chaos Dwarfs: Growth: +40 · Control: +3 · Gemstones resource production: 40 sacks
Unlocks: Bloated Corpse, Animated Hulks
The Sea Dragon's Teeth (Great Landing) Level 3 · 6,000 gold · 5 turns
Outside regions owned by Tomb Kings: Income generated: 800 · In a region owned by Tomb Kings: Income generated: 300 · Outside regions owned by Chaos Dwarfs: Growth: +60 · Control: +4 · Gemstones resource production: 60 sacks
Sartosa
Ruined Sartosa Ruin
Occupied Sartosa Level 1 Level 1 · 1,000 gold · 3 turns
Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Grants 2 construction slots in the settlement · Income generated: 100 · Growth: +10 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Unlocks: Dreadspears
Occupied Sartosa Level 2 Level 2 · 2,000 gold · 4 turns
Improved tower projectiles: Bolt Thrower · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 4 construction slots in the settlement · Income generated: 150 · Growth: +20 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Occupied Sartosa Level 3 Level 3 · 4,000 gold · 5 turns
Improved tower projectiles: Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Moderately increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 6 construction slots in the settlement · Income generated: 200 · Growth: +30 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Occupied Sartosa Level 4 Level 4 · 8,000 gold · 6 turns
Improved tower projectiles: Greater Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 8 construction slots in the settlement · Income generated: 250 · Growth: +40 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Occupied Sartosa Level 5 Level 5 · 16,000 gold · 7 turns
Improved tower projectiles: Greater Fireballs · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Greatly increases the health of settlement Walls, Towers and Gatehouses in battle · Grants 9 construction slots in the settlement · Income generated: 300 · Growth: +50 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Special Port
Ruined Copher Harbour Ruin
Copher Docks Level 1 · 2,000 gold · 2 turns
Income generated: 200 · Casualty replenishment rate: +5% (armies in province) · Outside regions owned by Chaos Dwarfs: Growth: +10
Unlocks: Black Ark Corsairs (Handbows), Bloated Corpse, Animated Hulks
Copher Harbour Level 2 · 6,000 gold · 3 turns
Income generated: 400 · Casualty replenishment rate: +10% (armies in province) · Outside regions owned by Chaos Dwarfs: Growth: +20
Special Port
Ruined Great Dragon Fleet Docks Ruin
Great Dragon Fleet Docks Level 1 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Outside regions owned by Chaos Dwarfs: Growth: +20
Unlocks: Animated Hulks, Bloated Corpse
Great Dragon Fleet Harbour Level 2 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Outside regions owned by Chaos Dwarfs: Growth: +40
Great Dragon Fleet Port Level 3 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Outside regions owned by Chaos Dwarfs: Growth: +40
Special Port
Ruined Erengrad Harbour Ruin
Erengrad Docks Level 1 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Outside regions owned by Chaos Dwarfs: Growth: +10
Unlocks: Bloated Corpse, Animated Hulks
Erengrad Harbour Level 2 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Outside regions owned by Chaos Dwarfs: Growth: +20
Erengrad Port Level 3 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Outside regions owned by Chaos Dwarfs: Growth: +30
Special Port
Ruined Marienburg Harbour Ruin
Marienburg Docks Level 1 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Outside regions owned by Chaos Dwarfs: Growth: +20
Unlocks: Animated Hulks, Bloated Corpse
Marienburg Harbour Level 2 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Outside regions owned by Chaos Dwarfs: Growth: +40
Marienburg Port Level 3 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Outside regions owned by Chaos Dwarfs: Growth: +40
Special Port
Ruined Port of Nagronath Ruin
Forsaken Port of Nagronath Level 1 · 2,000 gold · 1 turn
Immune to High Seas attrition (factionwide) · Income generated: 200 · Growth: +20
Unlocks: Black Ark Corsairs (Handbows), Harpies
Restored Port of Nagronath Level 2 · 6,000 gold · 3 turns
Recruitment health: +15% for all units (factionwide) · When outside Wood Elf, Ogre or Norscan homeland: Recruitment health: +1% for all units · Immune to High Seas attrition (factionwide) · Income generated: 400
Tor Yvresse
Ruined Tor Yvresse Ruin
Occupied Tor Yvresse (Black Spire) Level 1 · 1,000 gold · 3 turns
Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Grants 1 construction slot in the settlement · Income generated: 100 · Attrition: -10% when under siege (armies in region) · Growth: +10 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Unlocks: Dreadspears
Occupied Tor Yvresse (Dark Hold) Level 2 · 2,000 gold · 4 turns
Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Grants 2 construction slots in the settlement · Income generated: 150 · Attrition: -10% when under siege (armies in region) · Growth: +20 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Occupied Tor Yvresse (Dark Tower) Level 3 · 4,000 gold · 5 turns
Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Grants 3 construction slots in the settlement · Income generated: 200 · Attrition: -10% when under siege (armies in region) · Growth: +30 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Occupied Tor Yvresse (Dark Citadel) Level 4 · 8,000 gold · 6 turns
Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Grants 5 construction slots in the settlement · Income generated: 250 · Attrition: -10% when under siege (armies in region) · Growth: +40 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Occupied Tor Yvresse (Dark City) Level 5 · 16,000 gold · 7 turns
Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Grants 7 construction slots in the settlement · Income generated: 300 · Attrition: -10% when under siege (armies in region) · Growth: +50 · When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Asuryan Worship
Corrupted Flame of Asuryan Level 1 · 2,000 gold · 3 turns
Diplomatic relations: +50 with Dark Elves · Diplomatic relations: +100 with High Elves · Control: +5
Avelorn Landmark
Vandalised Court of the Everqueen Level 1 · 10,000 gold · 5 turns
Corruption in adjacent provinces: -2 (not for Cult of Pleasure) · Corruption: -5 (not for Cult of Pleasure) · Slaanesh corruption in adjacent provinces: +2 (Cult of Pleasure only) · Slaanesh corruption: +5 (Cult of Pleasure only) · Growth: +5 (factionwide) · Control: +10 · Lord recruit rank: +1 (factionwide)
Bastion
Ruined Bastion Ruin
Occupied Bastion Gatehouse Level 1 · 1,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +40
Occupied Bastion Tower Level 2 · 2,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +50
Occupied Bastion Citadel Level 3 · 4,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +60
Occupied Bastion Stronghold Level 4 · 8,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +70
Occupied Bastion Fortress Level 5 · 16,000 gold · 7 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +80
Bordeleaux Winemaking
Morceaux Valley Orchards Level 1 · 2,000 gold · 2 turns
Outside regions owned by Chaos Dwarfs: Growth: +20 · Control: +3 · Wine resource production: 42 barrels
Morceaux Valley Vineyards Level 2 · 4,000 gold · 3 turns
Outside regions owned by Chaos Dwarfs: Growth: +30 · Control: +4 · Wine resource production: 64 barrels
Morceaux Valley Vintners Level 3 · 6,000 gold · 4 turns
Outside regions owned by Chaos Dwarfs: Growth: +40 · Control: +5 · Wine resource production: 96 barrels
Bordeleaux Wine Market Level 4 · 8,000 gold · 5 turns
Outside regions owned by Chaos Dwarfs: Growth: +50 · Control: +8 · Wine resource production: 144 barrels
Caledor Landmark
Hall of Dragons Level 1 · 10,000 gold · 5 turns
Recruit rank: +4 for Dragon units · Upkeep: -25% for Dragon units (all armies) · Recruitment cost: -25% for Dragon units (all armies) · Exotic Animals resource production: 20 cages
Cursed Ruins
Tower of the Bloodytooth Level 1 · 6,000 gold · 4 turns
Vampiric corruption: +1 · Construction cost: -15% for all buildings (local province) · Income generated: 300
Eataine Landmark
Glittering Tower Lighthouse Level 1 · 6,000 gold · 3 turns
Income from Ports: +5% (factionwide) · Income from trade tariffs: +5%
Forbidden Halls
Great Halls of Nagashizzar Level 1 · 10,000 gold · 10 turns
Leadership: +10 when fighting against Undead factions (all armies) · Double experience gain for units when fighting against Undead factions (all armies) · Immune to Vampiric attrition (all armies) · Vampiric corruption: +50 (local region) · Income generated: 200
Fort
Ruined Fort Ruin
Occupied Fortress (Small Fort) Level 1 · 1,000 gold · 2 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +40
Occupied Fortress (Fort) Level 2 · 2,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +50
Occupied Fortress (Grand Fort) Level 3 · 4,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +60
Occupied Fortress (Imposing Fort) Level 4 · 8,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +70
Occupied Fortress (Impregnable Fort) Level 5 · 16,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Ruin
Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Ruin
Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Ruin
Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Ruin
Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Adds walls to the settlement · Growth: +80
Ghrond Landmark
Tower of Prophecy Level 1 · 8,000 gold · 4 turns
Hero capacity: +1 for Sorceresses · Unlocks Hero recruitment: Sorceress · Hero recruit rank: +3 for Sorceresses · Winds of Magic power reserve capacity: +3 (all armies) · Research rate: +6
Dark Convent of Sorcery Level 2 · 10,000 gold · 6 turns
Hero capacity: +1 for Sorceresses · Unlocks Hero recruitment: Sorceress · Hero recruit rank: +6 for Sorceresses · Winds of Magic power reserve capacity: +6 (all armies) · Research rate: +12
Hexoatl Landmark
Stellar Pyramids of the Southern Skies Level 1 · 10,000 gold · 6 turns
Winds of Magic power reserve capacity: +10 (all armies) · Research rate: +10 · Lord recruit rank: +1 (factionwide)
Hidden Oasis
Secluded Oasis Level 1 · 2,000 gold · 2 turns
Immune to Desert attrition (all armies) · Immune to Sandstorm attrition (all your armies in adjacent provinces) · Growth: +30
Buried Caravanserai Level 2 · 6,000 gold · 2 turns
Immune to Desert attrition (all armies) · Immune to Sandstorm attrition (all your armies in adjacent provinces) · Income generated: 200 · Income from trade tariffs: +10% · Growth: +30
Itza Landmark
The Emerald Pools Level 1 · 8,000 gold · 5 turns
Casualty replenishment rate: +5% (all armies) · Growth: +10 (all provinces) · Medicinal Plants resource production: 100 bundles
Khaine Worship
Abandoned Shrine of Widowmaker Level 1 · 2,000 gold · 2 turns
Recruit rank: +1 for all units · Income from post-battle loot: +5% (factionwide)
Shrine of Widowmaker Level 2 · 4,000 gold · 10 turns
Hero recruit rank: +1 for Death Hags (all provinces) · Hero recruit rank: +1 for Khainite Assassins (all provinces) · Grants owner access to the Sword of Khaine · Recruit rank: +1 for all units (factionwide) · Income from post-battle loot: +15% (factionwide)
Landmark
The Altar of Ultimate Darkness Level 1 · 6,000 gold · 7 turns
Winds of Magic power reserve capacity: +3 (all armies) · Income from all buildings: +5% (local province) · Lord recruit rank: +1 (factionwide)
Landmark
The Chamber of Visions Level 1 · 6,000 gold · 6 turns
Hero action success chance: +3% (all characters) · Magic item drop chance from battle: +5% (factionwide) · Ambush defence chance: +5% (all armies) · Lord recruit rank: +1 (factionwide)
Landmark
Temple of Vaul Level 1 · 6,000 gold · 4 turns
Upkeep: -10% (all armies) · Iron resource production: 100 ingots
Landmark
Golden Tower of the Gods Level 1 · 4,000 gold · 3 turns
Income generated: 450 · Control: +5 · Research rate: +8
Landmark
Face of Hag Graef Level 1 · 2,000 gold · 3 turns
Income generated: 100 · Upkeep: -60% (armies in region) (Hag Graef only) · Iron resource production: 28 ingots · Marble resource production: 28 slabs
Eye of Hag Graef Level 2 · 4,000 gold · 4 turns
Income generated: 200 · Upkeep: -60% (armies in region) (Hag Graef only) · Iron resource production: 42 ingots · Marble resource production: 42 slabs
Mines of Hag Graef Level 3 · 6,000 gold · 5 turns
Recruit rank: +2 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units · Income generated: 400 · Upkeep: -60% (armies in region) (Hag Graef only) · Iron resource production: 64 ingots · Marble resource production: 64 slabs
The Dark Crag Level 4 · 8,000 gold · 6 turns
Recruit rank: +3 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units · Recruit rank: +1 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (factionwide) · Upkeep: -5% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (all armies) (Hag Graef only) · Income generated: 600 · Upkeep: -60% (armies in region) (Hag Graef only) · Iron resource production: 96 ingots · Marble resource production: 96 slabs
Landmark
Fiery Pits of Sacrifice Level 1 · 10,000 gold · 5 turns
Hero recruit rank: +1 for Death Hags (all provinces) · Hero recruit rank: +1 for Khainite Assassins (all provinces) · Recruitment cost: -30% for Har Ganeth Executioners units · Upkeep: -5% for Har Ganeth Executioners units (all armies) · Recruit rank: +4 for Har Ganeth Executioners units · Corruption: -1 (all provinces) · Income from post-battle loot: +10% (factionwide)
Landmark
Slave Traders' Palaces Level 1 · 8,000 gold · 3 turns
Slaves: 100 per turn · Slaves used by buildings: -5% (all provinces)
Landmark
Peg Street Pawnshop Level 1 · 4,000 gold · 3 turns
Golden Idols resource production: 3 chests · Exotic Animals resource production: 2 cages · Dwarf beer resource production: 2 kegs · Spices resource production: 2 sacks · Elven Trinkets resource production: 3 chests
Landmark
Catacombs of Quintex Level 1 · 2,000 gold · 3 turns
Income generated: 100 · Income from all buildings: +2% (local province) · Growth: +20 (all provinces)
Vaults of Quintex Level 2 · 6,000 gold · 6 turns
Income generated: 200 · Income from all buildings: +5% (local province) · Growth: +30 (all provinces) · Research rate: +5
Sanctum of Quintex Level 3 · 10,000 gold · 12 turns
Income generated: 400 · Income from all buildings: +10% (local province) · Growth: +40 (all provinces) · Control: +3 · Research rate: +10
Landmark
Smithy's Tavern Level 1 · 8,000 gold · 3 turns
Hero recruit rank: +3 (all provinces) · Income generated: 300 · Casualty replenishment rate: +5% (armies in province) · Control: +10 · Local recruitment capacity: +2
Landmark
Gate to the Underworld Sea Level 1 · 6,000 gold · 1 turn
Recruitment cost: -30% for Black Ark Corsairs units · Recruit rank: +2 for Black Ark Corsairs units (factionwide) · Upkeep: -5% for Black Ark Corsairs units (all armies) · Income from Ports: +50% (local region) · Growth: +20
Landmark
Beacon of Dawn Level 1 · 6,000 gold · 6 turns
Corruption: -10 (not for Cult of Pleasure) · Slaanesh corruption: +10 (Cult of Pleasure only) · Unit experience gain per turn: +200 (armies in province) · Recruit rank: +2 for all units
Landmark
Occupied Celestial Palace Level 1 · 10,000 gold · 6 turns
Weapon strength: +10% for Infantry units (factionwide) · Diplomatic relations: -30 with Grand Cathay · Income from all buildings: +5% (factionwide) · Lord recruit rank: +2 (factionwide)
Landmark
Pillar of Bone Level 1 · 7,500 gold · 5 turns
When enemy Lord is present: Winds of Magic power reserve: +10 per turn [PH] (armies in local province) · When enemy Lord is present: Enemy Winds of Magic power reserve: -10 per turn (enemy armies in region) · Hero recruit rank: +2 (factionwide) · Income generated: 200 · Research rate: +5
Landmark
Wreck of the Talon of Agony Level 1 · 5,000 gold · 1 turn · upkeep 500
Slaves: -100 per turn
Raised Talon of Agony Level 2 · 500 gold · 15 turns
Army ability number of uses: +1 for all Black Ark bombardment abilities (all armies) · Slaves: 100 per turn · Income from raiding: +15% (factionwide)
Legendary Palace
Hellebron's Palace Level 1 · 10,000 gold · 5 turns
Hero capacity: +1 for Death Hags · Recruitment cost: -30% for Witch Elves and Sisters of Slaughter units · Recruit rank: +4 for Witch Elves and Sisters of Slaughter units · Upkeep: -5% for Witch Elves and Sisters of Slaughter units (all armies) · Income from all buildings: +10% (local province) · Control: +10
Legendary Palace
The Black Tower of Malekith Level 1 · 10,000 gold · 6 turns
Income from all buildings: +10% (local province) · Control: +10 · Control: +2 (factionwide) · Local recruitment capacity: +2 · Lord recruit rank: +2 (factionwide)
Nagarythe Landmark
Black Citadel of Anlec Level 1 · 10,000 gold · 5 turns
Income from all buildings: +5% (local province) · Ammunition: +50% during siege defence battles (armies in region) · Leadership: -10 when laying siege or encircling (enemy armies in region) · Control: +10
Pyramid
Vault of Nagash Level 1 · 6,000 gold · 20 turns
In a region owned by Vampire Coast: Vampiric corruption: +20 (local region) · Outside regions owned by Vampire Coast: Vampiric corruption: +20 (local region) · Winds of Magic power reserve capacity: +15 (all armies) · Hero recruit rank: +3 (all provinces) · Spell resistance: 10% (all armies) · Lord recruit rank: +3 (factionwide)
Saphery Landmark
Dark Library of Hoeth Level 1 · 8,000 gold · 4 turns
Hero capacity: +1 for Sorceresses · Unlocks Hero recruitment: Sorceress · Hero recruit rank: +2 for Sorceresses · Winds of Magic power reserve capacity: +3 (all armies) · Research rate: +6
Sorcerous White Tower of Hoeth Level 2 · 10,000 gold · 6 turns
Hero capacity: +1 for Sorceresses · Unlocks Hero recruitment: Sorceress · Hero recruit rank: +5 for Sorceresses · Winds of Magic power reserve capacity: +6 (all armies) · Research rate: +12
Special Deck
Helm of the Blessed Dread Level 1 · 3,000 gold · 1 turn
Casualties captured post-battle: +10% (armies within circle of influence) · Campaign movement range: +15% · Income from sacking settlements: +20% (armies in circle of influence)
Tower of the Blessed Dread Level 2 · 5,000 gold · 1 turn
Recruit rank: +3 for Black Ark Corsairs units (factionwide) · Casualties captured post-battle: +20% (armies within circle of influence) · Campaign movement range: +30% · Income from sacking settlements: +40% (armies in circle of influence)
Special Port
Ruined Dawn's Harbour Ruin
Dawn's Harbour Level 1 · 2,000 gold · 2 turns
Income generated: 200 · Growth: +20
Dawn's Harbour Level 2 · 6,000 gold · 4 turns
Black Ark growth: +3 (cumulative) (factionwide) · Income generated: 300 · Growth: +30
Dawn's Harbour Level 3 · 10,000 gold · 8 turns
Immune to Storm and Reef attrition (factionwide) · Black Ark growth: +5 (cumulative) (factionwide) · Income generated: 500 · Growth: +40
Standing Stones
The Standing Stones Level 1 · 6,000 gold · 6 turns
Melee attack: +4 when fighting against Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos, Undead and Greenskins (factionwide) · Growth: +20 · Research rate: +10
The Galleon's Graveyard
The Maelstrom (Inert) Ruin
Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only)
The Maelstrom Level 1 · 100 gold · 1 turn
Immune to Reef attrition (all armies) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Corruption: -2 (not for Cult of Pleasure) · Slaanesh corruption: +2 (Cult of Pleasure only) · Income generated: 100 · Control: +20
The Great Temple of Hashut
The Great Temple of Hashut (Desecrated) Level 1 · 10,000 gold · 8 turns
Diplomatic relations: -50 with Chaos Dwarfs · Character experience gain: +5% (all characters) · Winds of Magic power reserve capacity: +5 (all armies) · Income generated: 500 · Research rate: +10
Tiranoc Landmark
Palace of Tiranoc Level 1 · 10,000 gold · 5 turns
Recruit rank: +3 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units · Upkeep: -5% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (all armies) · Income from all buildings: +10% (local province) · Control: +10
Yvresse Landmark
Warden's Tower Level 1 · 10,000 gold · 5 turns
Recruitment cost: -30% for Witch Elves and Sisters of Slaughter units · Recruit rank: +3 for Witch Elves and Sisters of Slaughter units · Control: +10
In the game's own words, from the tables building_levels, building_effects_junction and building_units_allowed (patch 9.0.4). Where the game ties an effect to a condition (context_requirement), the line carries the game's words for it; an effect only some Dark Elves factions get names them, one none of them gets is left out, and “Realm of Chaos campaign only” effects don't apply in Immortal Empires. Settlement and port chains start from a ruin, which has no number, and count their buildings from 1, as main building levels do.
What each unit costs to unlock — 29 units (computed) ▾
Gold and build turns of every level of the recruitment chain up to the one that allows the unit (create_cost, create_time, one after another), and the main building level that level needs (primary_slot_building_building_level_requirement) with what upgrading a province capital from level 1 costs. Before skills, technologies and other cost reductions.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Bleakswords | Conscription Halls | 750 | 1 | 1 | — | — |
| 2 | Darkshards | Conscription Halls | 750 | 1 | 1 | — | — |
| 3 | Dark Riders | Reaver Stables | 1,000 | 1 | 1 | — | — |
| 4 | Dark Riders (Repeater Crossbows) | Reaver Stables | 1,000 | 1 | 1 | — | — |
| 5 | Dreadspears | Black Spire | 1,000 | 3 | — | — | — |
| 6 | Shades | Den of Outlaws | 1,000 | 1 | 1 | — | — |
| 7 | Witch Elves | Altar of Khaine | 2,000 | 2 | 2 | 2,000 | 1 |
| 8 | Darkshards (Shields) | Halls of Mustering | 2,250 | 3 | 2 | 2,000 | 1 |
| 9 | Black Guard of Naggarond | Dread Manse | 3,000 | 1 | 3 | 6,000 | 3 |
| 10 | Bloodwrack Medusa | Sorceress' Abode | 3,000 | 4 | 3 | 6,000 | 3 |
| 11 | Cold One Chariots | Dread Manse | 3,000 | 1 | 3 | 6,000 | 3 |
| 12 | Cold One Knights | Dread Manse | 3,000 | 1 | 3 | 6,000 | 3 |
| 13 | Dark Riders (Shields) | Messengers' Lodgehouse | 3,000 | 2 | 2 | 2,000 | 1 |
| 14 | Doomfire Warlocks | Messengers' Lodgehouse | 3,000 | 2 | 2 | 2,000 | 1 |
| 15 | Harpies | Harpy Roost | 3,000 | 4 | 3 | 6,000 | 3 |
| 16 | Scourgerunner Chariots | Harpy Roost | 3,000 | 4 | 3 | 6,000 | 3 |
| 17 | Shades (Dual Weapons) | House of Exiles | 3,000 | 2 | 2 | 2,000 | 1 |
| 18 | Shades (Greatswords) | House of Exiles | 3,000 | 2 | 2 | 2,000 | 1 |
| 19 | Black Ark Corsairs | Halls of Ravaging | 4,750 | 6 | 3 | 6,000 | 3 |
| 20 | Black Ark Corsairs (Handbows) | Halls of Ravaging | 4,750 | 6 | 3 | 6,000 | 3 |
| 21 | Reaper Bolt Throwers | Halls of Ravaging | 4,750 | 6 | 3 | 6,000 | 3 |
| 22 | Sisters of Slaughter | Halls of Ravaging | 4,750 | 6 | 3 | 6,000 | 3 |
| 23 | Cold One Dread Knights | Palace of Dread Knights (capital) | 7,500 | 2 | 4 | 14,000 | 7 |
| 24 | Har Ganeth Executioners | Palace of Dread Knights (capital) | 7,500 | 2 | 4 | 14,000 | 7 |
| 25 | Feral Manticore | Beastmaster's Stables (capital) | 8,000 | 9 | 4 | 14,000 | 7 |
| 26 | Kharibdyss | Beastmaster's Stables (capital) | 8,000 | 9 | 4 | 14,000 | 7 |
| 27 | War Hydra | Beastmaster's Stables (capital) | 8,000 | 9 | 4 | 14,000 | 7 |
| 28 | Bloodwrack Shrine | Tower of Dark Sorcery (capital) | 13,000 | 10 | 5 | 30,000 | 12 |
| 29 | Black Dragon | Dragon Hatchery (capital) | 18,000 | 15 | 5 | 30,000 | 12 |