Health
75 per model
7,500
bottom 12% of class
Armour
shield blocks 20% of frontal missiles
5
bottom 8% of class
Leadership
82
top 22% of class
Speed
44
top 14% of class
Melee attack
40
top 29% of class
Melee defence
58
top 5% of class
Weapon strength
27 base + 11 armour-piercing
38
top 42% of class
Charge bonus
20
top 44% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
The Trial of BladesAugment · +8 Melee Attack, +4 Armour-Piercing Weapon DamagepassiveThe Trial of BladesAugment+8 Melee Attack+4 Armour-Piercing Weapon DamagePassive · Cooldown 3 s · Duration 15 sThe laughing warrior-women dance into battle, spinning their blades with a ferocious grace.
Murderous MasteryAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous MasteryAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 120 s · 1 useIt is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
Who can field it
- Naggarond
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.