
Kharibdyss
Monster· Monster Killer· Tier 4· 1 model at Ultra size
Comes with The Queen & The Crone(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Kharibdyss is Dark Elves monster: 10,400 HP, armour 60, melee attack 60, melee defence 38, weapon strength 500. It costs 1,650 in the campaign and 1,600 in multiplayer. It comes with The Queen & The Crone. Unit key wh2_dlc10_def_mon_kharibdyss_0. Patch 9.0.4, from the game's data tables.
Health
10,400
Armour
60
Leadership
65
Speed
46
Melee attack
60
Melee defence
38
Weapon strength
150 base + 350 armour-piercing, +30 vs large
500
Charge bonus
45
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Abilities
- Abyssal HowlHex (Area) · -8 LeadershippassiveAbyssal HowlHex (Area)-8 LeadershipPassive · Range 55 mThe Kharibdyss lets out a spine-chilling howl, terrifying those who would dare to stand in its path.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Large units — bonus vs large 30e.g. Rogue Idol, Dread Saurian, Khemric Titan · Dark Elves: War Hydra, Black Dragon
- Heavily armoured units — 350 of 500 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dark Elves: Cold One Dread Knights, Cold One Chariots
- Light infantry-sized units — large, mass 5,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Dark Elves: Black Guard of Naggarond, Har Ganeth Executioners
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Dark Elves: Reaper Bolt Throwers, Scourgerunner Chariots
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (16.97× faster), Exalted Flamer of Tzeentch (7.36× faster), Bastiladon (Solar Engine) (6.94× faster)
Loses to, at a similar price: Curs'd Ettin (1.45× slower), Chaos Giant (1.27× slower), Terracotta Sentinel (1.02× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,600 multiplayer gold. Dark Elf units ranked.
Match-ups people search for: Kharibdyss vs War Hydra
Who can field it
- Dark Elves · Naggarond
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.