Health
10,400
top 30% of class
Armour
60
bottom 31% of class
Leadership
65
bottom 29% of class
Speed
46
bottom 19% of class
Melee attack
60
top 23% of class
Melee defence
38
top 49% of class
Weapon strength
150 base + 350 armour-piercing, +30 vs large
500
top 43% of class
Charge bonus
45
bottom 45% of class
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Abilities
Abyssal HowlHex (Area) · -8 LeadershippassiveAbyssal HowlHex (Area)-8 LeadershipPassive · Range 55 mThe Kharibdyss lets out a spine-chilling howl, terrifying those who would dare to stand in its path.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Naggarond
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.