
Black Guard of Naggarond
Melee infantry· Halberd Infantry· Tier 3· 100 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Black Guard of Naggarond are Dark Elves melee infantry: 9,000 HP across 100 models, armour 100, melee attack 36, melee defence 48, weapon strength 44. It costs 1,300 in the campaign and in multiplayer. Unit key wh2_main_def_inf_black_guard_0. Patch 9.0.4, from the game's data tables.
Health
90 per model
9,000
Armour
100
Leadership
90
Speed
31
Melee attack
36
Melee defence
48
Weapon strength
14 base + 30 armour-piercing, +24 vs large
44
Charge bonus
18
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
- Murderous MasteryAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous MasteryAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 120 s · 1 useIt is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
Counters
Good against
- Large units — bonus vs large 24e.g. Rogue Idol, Dread Saurian, Khemric Titan · Dark Elves: Kharibdyss, War Hydra
- Heavily armoured units — 30 of 44 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dark Elves: Cold One Dread Knights, Cold One Chariots
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dark Elves: Cold One Chariots, Bloodwrack Shrine
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Dark Elves: Black Dragon, Kharibdyss
- Heavy large units — infantry-sized, mass 160e.g. Dread Maw, Thunderbarge, Steam Tank · Dark Elves: Black Dragon, Kharibdyss
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (15.74× faster), Skin Wolves (13.59× faster), Gorgers (3.42× faster)
Loses to, at a similar price: Chosen of Nurgle (2.92× slower), Chosen (2.67× slower), Chosen of Tzeentch (2.51× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,300 multiplayer gold. Dark Elf units ranked.
Match-ups people search for: Black Guard of Naggarond vs Har Ganeth Executioners · Black Guard of Naggarond vs Phoenix Guard
Who can field it
- Dark Elves · Naggarond
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.