
Bloodwrack Shrine
War machine· Magic Chariot· Tier 4· 1 model (crew of 3) at Ultra size
Comes with The Shadow & The Blade(Warhammer II)
Health
7,116
Armour
80
Leadership
80
Speed
50
Melee attack
22
Melee defence
26
Weapon strength
120 base + 80 armour-piercing, +20 vs infantry
200
Charge bonus
39
Ranged
Range
125 m
Ammunition
35
Missile damage
15 base + 30 AP, explosion 15 + 30 AP, 5 projectiles per shot
90
Reload time
10 s
Damage per 10 s
450
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Fire Whilst Moving
This unit can fire while on the move.
Abilities
Aura of AgonyHex (Area) · -7 Melee Defence, -4 LeadershippassiveAura of AgonyHex (Area)-7 Melee Defence-4 LeadershipPassive · Range 35 mEnemies who fight near a Bloodwrack Shrine find their minds twisted by the echo of the Medusa’s endless despair.
Aura of ArdourAugment (Area) · +7 Melee Attack, +4 LeadershippassiveAura of ArdourAugment (Area)+7 Melee Attack+4 LeadershipPassive · Range 35 mThe pain of a shrine-bound Medusa permeates the battlefield, exuding a scent of suffering that invigorates those fighting alongside her.
Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous ProwessAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 90 s · 1 useSlaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship – or indeed daily exercise – amongst the Dark Elves.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Naggarond
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.