
Bloodwrack Shrine
War machine· Magic Chariot· Tier 4· 1 model (crew of 3) at Ultra size
Comes with The Shadow & The Blade(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Bloodwrack Shrine is Dark Elves war machine: 7,116 HP, armour 80, melee attack 22, melee defence 26, weapon strength 200, range 125 m, missile damage 450 per 10 s for the whole unit. It costs 1,600 in the campaign and in multiplayer. It comes with The Shadow & The Blade. Unit key wh2_dlc14_def_veh_bloodwrack_shrine_0. Patch 9.0.4, from the game's data tables.
Health
7,116
Armour
80
Leadership
80
Speed
50
Melee attack
22
Melee defence
26
Weapon strength
120 base + 80 armour-piercing, +20 vs infantry
200
Charge bonus
39
Ranged
Range
125 m
Ammunition
35
Missile damage
15 base + 30 AP, explosion 15 + 30 AP, 5 projectiles per shot
90
Reload time
10 s
Damage per 10 s
450
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Aura of AgonyHex (Area) · -7 Melee Defence, -4 LeadershippassiveAura of AgonyHex (Area)-7 Melee Defence-4 LeadershipPassive · Range 35 mEnemies who fight near a Bloodwrack Shrine find their minds twisted by the echo of the Medusa’s endless despair.
- Aura of ArdourAugment (Area) · +7 Melee Attack, +4 LeadershippassiveAura of ArdourAugment (Area)+7 Melee Attack+4 LeadershipPassive · Range 35 mThe pain of a shrine-bound Medusa permeates the battlefield, exuding a scent of suffering that invigorates those fighting alongside her.
- Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous ProwessAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 90 s · 1 useSlaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship – or indeed daily exercise – amongst the Dark Elves.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Dark Elves: Black Guard of Naggarond, Har Ganeth Executioners
- Heavily armoured units — 30 of 45 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dark Elves: Cold One Dread Knights, Cold One Chariots
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens · Dark Elves: Doomfire Warlocks, Sisters of Slaughter
- Lightly armoured units without shields — 450 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dark Elves: Feral Bears, Shades
- Light infantry-sized units — large, mass 3,700e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Dark Elves: Black Guard of Naggarond, Har Ganeth Executioners
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Dark Elves: Reaper Bolt Throwers, Scourgerunner Chariots
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Dark Elves · Naggarond
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.