Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Bloodwrack Shrine unit card

Bloodwrack Shrine

War machine· Magic Chariot· Tier 4· 1 model (crew of 3) at Ultra size

Comes with The Shadow & The Blade(Warhammer II)

Health

7,116

top 20% of class

Armour

80

top 30% of class

Leadership

80

top 20% of class

Speed

50

top 26% of class

Melee attack

22

top 30% of class

Melee defence

26

top 12% of class

Weapon strength

120 base + 80 armour-piercing, +20 vs infantry

200

top 18% of class

Charge bonus

39

top 15% of class

Ranged

Range

125 m

bottom 13% of class

Ammunition

35

top 8% of class

Missile damage

15 base + 30 AP, explosion 15 + 30 AP, 5 projectiles per shot

90

bottom 18% of class

Reload time

10 s

bottom 11% of class

Damage per 10 s

450

top 18% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • Aura of AgonyHex (Area) · -7 Melee Defence, -4 Leadershippassive
  • Aura of ArdourAugment (Area) · +7 Melee Attack, +4 Leadershippassive
  • Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Who can field it

  • Naggarond

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.