
Reaper Bolt Throwers
War machine· Field Artillery· Tier 2· 4 models (crew of 32) at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Reaper Bolt Throwers are Dark Elves war machine: 3,536 HP across 4 models, armour 30, melee attack 10, melee defence 15, weapon strength 24, range 350 m, missile damage 545 per 10 s for the whole unit. It costs 700 in the campaign and in multiplayer. Unit key wh2_main_def_art_reaper_bolt_thrower. Patch 9.0.4, from the game's data tables.
Health
884 per model
3,536
Armour
30
Leadership
70
Speed
22
Melee attack
10
Melee defence
15
Weapon strength
19 base + 5 armour-piercing
24
Charge bonus
2
Ranged
Range
350 m
Ammunition
24
Missile damage
30 base + 120 AP
150
Reload time
11 s
Damage per 10 s
136
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous ProwessAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 90 s · 1 useSlaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship – or indeed daily exercise – amongst the Dark Elves.
Counters
Good against
- Large units — bonus vs large 50e.g. Rogue Idol, Dread Saurian, Khemric Titan · Dark Elves: Kharibdyss, War Hydra
- Heavily armoured units — 120 of 150 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dark Elves: Cold One Dread Knights, Cold One Chariots
- Lightly armoured units without shields — 545 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dark Elves: Feral Bears, Shades
- Light infantry-sized units — large, mass 2,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Dark Elves: Black Guard of Naggarond, Har Ganeth Executioners
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Dark Elves: Scourgerunner Chariots, Feral Ice Bears
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Dark Elves: Shades, Black Ark Corsairs (Handbows)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Dark Elves · Naggarond
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.