Reaper Bolt Throwers
War machine· Field Artillery· Tier 2· 4 models (crew of 32) at Ultra size
Health
884 per model
3,536
bottom 3% of class
Armour
30
bottom 33% of class
Leadership
70
top 36% of class
Speed
22
top 47% of class
Melee attack
10
bottom 3% of class
Melee defence
15
top 42% of class
Weapon strength
19 base + 5 armour-piercing
24
bottom 11% of class
Charge bonus
2
bottom 3% of class
Ranged
Range
350 m
bottom 34% of class
Ammunition
24
top 36% of class
Missile damage
30 base + 120 AP
150
bottom 34% of class
Reload time
11 s
bottom 25% of class
Damage per 10 s
136
bottom 26% of class
Attributes

Cannot Run
This unit cannot run and will only move at walking pace.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous ProwessAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 90 s · 1 useSlaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship – or indeed daily exercise – amongst the Dark Elves.
Who can field it
- Naggarond
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.