Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Darkshards (Shields) unit card

Darkshards (Shields)

Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra size

Health

63 per model

5,670

bottom 28% of class

Armour

shield blocks 55% of frontal missiles

30

bottom 41% of class

Leadership

56

bottom 40% of class

Speed

33

bottom 22% of class

Melee attack

18

bottom 23% of class

Melee defence

24

bottom 44% of class

Weapon strength

19 base + 5 armour-piercing

24

bottom 15% of class

Charge bonus

6

bottom 33% of class

Ranged

Range

125 m

bottom 36% of class

Ammunition

18

bottom 20% of class

Missile damage

3 base + 11 AP, 2 projectiles per shot

14

bottom 15% of class

Reload time

14 s

top 8% of class

Damage per 10 s

20

bottom 42% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passive

Who can field it

  • Naggarond

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.