
Witch Elves
Melee infantry· Dual Dagger Infantry· Tier 2· 100 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Witch Elves are Dark Elves melee infantry: 6,500 HP across 100 models, armour 5, melee attack 38, melee defence 26, weapon strength 40. It costs 800 in the campaign and 750 in multiplayer. Unit key wh2_main_def_inf_witch_elves_0. Patch 9.0.4, from the game's data tables.
Health
65 per model
6,500
Armour
5
Leadership
72
Speed
44
Melee attack
38
Melee defence
26
Weapon strength
30 base + 10 armour-piercing, +8 vs infantry
40
Charge bonus
24
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Murderous MasteryAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous MasteryAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 120 s · 1 useIt is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
- WitchbrewAugment · +24 Melee Attack, +50% Armour-Piercing Weapon Damage…activeWitchbrewAugment+24 Melee Attack+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 90 s · Duration 24 s · 1 useDistilled from the blood of Hag Queens, this evil brew drives imbibers into an ecstasy of destruction.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dark Elves: Cold One Chariots, Bloodwrack Shrine
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Dark Elves: Bloodwrack Shrine, Bloodwrack Medusa
- Missile fire — armour 5, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Dark Elves: Shades, Black Ark Corsairs (Handbows)
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Steam Tank · Dark Elves: Black Dragon, Kharibdyss
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (3.50× faster), Warp-Grinders (3.23× faster), Eshin Triads (2.33× faster)
Loses to, at a similar price: Chaos Warriors of Tzeentch (3.09× slower), Plaguebearers of Nurgle (2.75× slower), Greatswords (2.62× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 750 multiplayer gold. Dark Elf units ranked.
Match-ups people search for: Witch Elves vs Sisters of Slaughter
Who can field it
- Dark Elves · Naggarond
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.