Health
65 per model
6,500
bottom 2% of class
Armour
5
bottom 8% of class
Leadership
72
top 48% of class
Speed
44
top 14% of class
Melee attack
38
top 34% of class
Melee defence
26
bottom 21% of class
Weapon strength
30 base + 10 armour-piercing, +8 vs infantry
40
top 41% of class
Charge bonus
24
top 34% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Murderous MasteryAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous MasteryAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 120 s · 1 useIt is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
WitchbrewAugment · +24 Melee Attack, +50% Armour-Piercing Weapon Damage…activeWitchbrewAugment+24 Melee Attack+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 90 s · Duration 24 s · 1 useDistilled from the blood of Hag Queens, this evil brew drives imbibers into an ecstasy of destruction.
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Who can field it
- Naggarond
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.