Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Dark Riders (Repeater Crossbows) unit card

Dark Riders (Repeater Crossbows)

Missile cavalry· Missile Cavalry· Tier 2· 60 models at Ultra size

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Dark Riders (Repeater Crossbows) are Dark Elves missile cavalry: 5,340 HP across 60 models, armour 30, melee attack 18, melee defence 16, weapon strength 24, range 115 m, missile damage 1,200 per 10 s for the whole unit. It costs 650 in the campaign and in multiplayer. Unit key wh2_main_def_cav_dark_riders_2. Patch 9.0.4, from the game's data tables.

Health

89 per model

5,340

top 45% of class

Armour

30

bottom 41% of class

Leadership

52

top 41% of class

Speed

92

top 38% of class

Melee attack

18

bottom 14% of class

Melee defence

16

bottom 17% of class

Weapon strength

19 base + 5 armour-piercing

24

bottom 10% of class

Charge bonus

20

bottom 31% of class

Ranged

Range

115 m

top 38% of class

Ammunition

16

bottom 21% of class

Missile damage

3 base + 11 AP, 2 projectiles per shot

14

bottom 21% of class

Reload time

14 s

bottom 1% of class

Damage per 10 s

20

bottom 38% of class

Attributes

Abilities

  • Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Dark Elves · Naggarond

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.