Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Black Ark Corsairs unit card

Black Ark Corsairs

Melee infantry· Dual Sword Infantry· Tier 2· 100 models at Ultra size

Duel it in the combat calculator →

Black Ark Corsairs are Dark Elves melee infantry: 6,900 HP across 100 models, armour 80, melee attack 36, melee defence 28, weapon strength 35. It costs 650 in the campaign and in multiplayer. Unit key wh2_main_def_inf_black_ark_corsairs_0. Patch 9.0.4, from the game's data tables.

Health

69 per model

6,900

bottom 6% of class

Armour

80

top 35% of class

Leadership

66

bottom 40% of class

Speed

40

top 26% of class

Melee attack

36

top 40% of class

Melee defence

28

bottom 26% of class

Weapon strength

25 base + 10 armour-piercing, +8 vs infantry

35

bottom 49% of class

Charge bonus

20

top 44% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 39.9% of the game's 194 infantry units in melee. Per 1,000 gold: 224 damage per second against Chaos Warriors; it lasts 48.4 s against one unit of them.

Beats, at a similar price: Warp-Grinders (4.69× faster), Eshin Triads (2.72× faster), Flagellants (2.15× faster)

Loses to, at a similar price: Foot Squires (1.69× slower), Dwarf Warriors (Great Weapons) (1.57× slower), Chaos Dwarf Warriors (Great Weapons) (1.49× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 650 multiplayer gold. Dark Elf units ranked.

Who can field it

  • Dark Elves · Naggarond

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.