
Shades (Greatswords)
Missile infantry· Missile Infantry· Tier 3· 80 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Shades (Greatswords) are Dark Elves missile infantry: 6,720 HP across 80 models, armour 30, melee attack 40, melee defence 34, weapon strength 36, range 130 m, missile damage 2,400 per 10 s for the whole unit. It costs 1,050 in the campaign and 1,100 in multiplayer. Unit key wh2_main_def_inf_shades_2. Patch 9.0.4, from the game's data tables.
Health
84 per model
6,720
Armour
30
Leadership
68
Speed
42
Melee attack
40
Melee defence
34
Weapon strength
10 base + 26 armour-piercing, +14 vs infantry
36
Charge bonus
20
Ranged
Range
130 m
Ammunition
18
Missile damage
3 base + 12 AP, 2 projectiles per shot
15
Reload time
10 s
Damage per 10 s
30
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Stalk
This unit can move hidden in any terrain.
Abilities
- Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous ProwessAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 90 s · 1 useSlaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship – or indeed daily exercise – amongst the Dark Elves.
Counters
Good against
- Infantry-sized units — bonus vs infantry 14e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Dark Elves: Black Guard of Naggarond, Har Ganeth Executioners
- Heavily armoured units — 26 of 36 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dark Elves: Cold One Dread Knights, Cold One Chariots
- Lightly armoured units without shields — 2,400 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dark Elves: Feral Bears, Feral Ice Bears
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dark Elves: Cold One Chariots, Bloodwrack Shrine
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Dark Elves: Black Ark Corsairs (Handbows), Darkshards
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Steam Tank · Dark Elves: Black Dragon, Kharibdyss
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Dark Elves · Naggarond
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.