Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Darkshards unit card

Darkshards

Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra size

Health

63 per model

5,670

bottom 28% of class

Armour

30

bottom 41% of class

Leadership

56

bottom 40% of class

Speed

33

bottom 22% of class

Melee attack

18

bottom 23% of class

Melee defence

16

bottom 13% of class

Weapon strength

19 base + 5 armour-piercing

24

bottom 15% of class

Charge bonus

6

bottom 33% of class

Ranged

Range

125 m

bottom 36% of class

Ammunition

18

bottom 20% of class

Missile damage

3 base + 11 AP, 2 projectiles per shot

14

bottom 15% of class

Reload time

14 s

top 8% of class

Damage per 10 s

20

bottom 42% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passive

Who can field it

  • Naggarond

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.