
Bloated Corpse
Monster· Exploding Monster· Tier 1· 1 model at Ultra size
Comes with Vampire Coast(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Bloated Corpse is Vampire Coast and Undead Legions monster: 1,608 HP, armour 0, melee attack 75, melee defence 40, weapon strength 450. It costs 400 in the campaign and 350 in multiplayer. It comes with Vampire Coast. Unit key wh2_dlc11_cst_mon_bloated_corpse_0. Patch 9.0.4, from the game's data tables.
Health
1,608
Armour
0
Leadership
100
Speed
38
Melee attack
75
Melee defence
40
Weapon strength
150 base + 300 armour-piercing
450
Charge bonus
34
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- Gaseous DemiseExplosion · Causes severe damage to self, Powerful explosionpassiveGaseous DemiseExplosionCauses severe damage to selfPowerful explosionPassive · Cooldown 0.1 s · Duration 1.1 s · 1 use · Wind-up 0.4 sSome drowned sailors lurch from the sea swollen with noxious gases, ready to explode upon contact with enemy blades. Keep well back!
- Noxious DisintegrationExplosion · Causes severe damage to self, Powerful explosionpassiveNoxious DisintegrationExplosionCauses severe damage to selfPowerful explosionPassive · 1 use · Wind-up 0.6 sCorpses bloated from spending too long at sea are like foul, decomposing balloons waiting to burst.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
Counters
Good against
- Heavily armoured units — 300 of 450 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rogue Idol · Vampire Coast: Rotting Leviathan, Rotting Prometheans
- Light infantry-sized units — large, mass 1,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Plaguebearers of Nurgle · Vampire Coast: Zombie Pirate Deckhand Mob, Sartosa Free Company
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Vampire Coast: Depth Guard (Polearms), Death Shriek Terrorgheist
- Missile fire — armour 0, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Vampire Coast: Zombie Pirate Gunnery Mob (Hand Cannons), Sartosa Militia
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 350 multiplayer gold. Vampire Coast units ranked.
Patch changes
- Custom battle: now in the Undead Legions roster
Who can field it
- Vampire Coast · The Awakened
- Undead Legions · Host of Nagash
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.