Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Bloated Corpse unit card

Bloated Corpse

Monster· Exploding Monster· Tier 1· 1 model at Ultra size

Health

1,608

bottom 1% of class

Armour

0

bottom 1% of class

Leadership

100

top 7% of class

Speed

38

bottom 7% of class

Melee attack

75

top 1% of class

Melee defence

40

top 39% of class

Weapon strength

150 base + 300 armour-piercing

450

bottom 33% of class

Charge bonus

34

bottom 22% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Expendable

    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Gaseous DemiseExplosion · Causes severe damage to self, Powerful explosionpassive
  • Noxious DisintegrationExplosion · Causes severe damage to self, Powerful explosionpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • CrumblingDirect Damage · Causes damage to selfpassive

Who can field it

  • The Awakened
  • Host of Nagash

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.