Health
1,608
Armour
0
Leadership
100
Speed
38
Melee attack
75
Melee defence
40
Weapon strength
150 base + 300 armour-piercing
450
Charge bonus
34
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
Gaseous DemiseExplosion · Causes severe damage to self, Powerful explosionpassiveGaseous DemiseExplosionCauses severe damage to selfPowerful explosionPassive · Cooldown 0.1 s · Duration 1.1 s · 1 use · Wind-up 0.4 sSome drowned sailors lurch from the sea swollen with noxious gases, ready to explode upon contact with enemy blades. Keep well back!
Noxious DisintegrationExplosion · Causes severe damage to self, Powerful explosionpassiveNoxious DisintegrationExplosionCauses severe damage to selfPowerful explosionPassive · 1 use · Wind-up 0.6 sCorpses bloated from spending too long at sea are like foul, decomposing balloons waiting to burst.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
Who can field it
- The Awakened
- Host of Nagash
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.