Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Cold One Knights unit card

Cold One Knights

Melee cavalry· Cold One Spear Cavalry· Tier 3· 48 models at Ultra size

Health

135 per model

6,480

bottom 38% of class

Armour

shield blocks 35% of frontal missiles

90

top 47% of class

Leadership

75

top 42% of class

Speed

66

bottom 4% of class

Melee attack

28

bottom 25% of class

Melee defence

30

bottom 39% of class

Weapon strength

12 base + 30 armour-piercing, +14 vs large

42

top 47% of class

Charge bonus

44

bottom 48% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passive
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive

Who can field it

  • Naggarond

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.