
Dreadspears
Melee infantry· Spear Infantry· Tier 1· 120 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Dreadspears are Dark Elves melee infantry: 7,560 HP across 120 models, armour 40, melee attack 26, melee defence 42, weapon strength 25. It costs 450 in the campaign and in multiplayer. Unit key wh2_main_def_inf_dreadspears_0. Patch 9.0.4, from the game's data tables.
Health
63 per model
7,560
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
40
Leadership
66
Speed
33
Melee attack
26
Melee defence
42
Weapon strength
19 base + 6 armour-piercing, +14 vs large
25
Charge bonus
8
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous ProwessAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 90 s · 1 useSlaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship – or indeed daily exercise – amongst the Dark Elves.
Counters
Good against
- Large units — bonus vs large 14e.g. Rogue Idol, Dread Saurian, Khemric Titan · Dark Elves: Kharibdyss, War Hydra
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dark Elves: Cold One Chariots, Bloodwrack Shrine
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Steam Tank · Dark Elves: Black Dragon, Kharibdyss
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Grail Reliquae (414.86× faster), Pigback Riders (2.56× faster), Miners (Blasting Charges) (2.45× faster)
Loses to, at a similar price: Swordsmen (1.52× slower), Marauders (1.52× slower), Hobgoblin Cutthroats (1.40× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 450 multiplayer gold. Dark Elf units ranked.
Match-ups people search for: Dreadspears vs Bleakswords
Who can field it
- Dark Elves · Naggarond
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.