How to make money as Dark Elves
Dark Elves's fastest-paying building in Total War: Warhammer III is the Gem Mineshaft (Gem Mining, level 1): 500 gold for +300 gold a turn, its cost back in 1.7 turns once built. The most gold from one building slot is the Gemcutter's Workshop at +600 a turn (3,500 gold to build the chain that far, back in 5.8 turns). 45 Dark Elves building levels make flat income, patch 9.0.4.
Fastest payback
Turns of income to earn the building's cost back (each chain's fastest level).
- 1
Gem MineshaftGem Mining 1 · 500 gold → +300 a turn · Region with the resource1.7turns - 2
Gold Mining PitGold Mining 1 · 500 gold → +300 a turn · Region with the resource1.7turns - 3
Animal StoreTusks 1 · 500 gold → +100 a turn · Region with the resource5turns - 4
Artisan's HouseIndustry 1 · 500 gold → +100 a turn · Any settlement5turns - 5
Brine Mining PansSaltmaking 1 · 500 gold → +100 a turn · Region with the resource5turns - 6
Cinnabar Mining PitDye Production 1 · 500 gold → +100 a turn · Region with the resource5turns
Most gold per building slot
Income of each chain's top level; the line shows that level's own cost.
- 1
Gemcutter's WorkshopGem Mining 3 · 2,000 gold → +600 a turn · Region with the resource+600a turn - 2
Gold SmelterGold Mining 3 · 2,000 gold → +600 a turn · Region with the resource+600a turn - 3
Dark Elf PortPort 3 · 6,000 gold → +500 a turn · Port settlement+500a turn - 4
Guild HallsIndustry 3 · 1,500 gold → +200 a turn · Any settlement+200a turn - 5
DyemakerDye Production 3 · 2,000 gold → +200 a turn · Region with the resource+200a turn - 6
Eastern BazaarSpice Trading 3 · 2,000 gold → +200 a turn · Region with the resource+200a turn
- Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
- Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
- Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
- Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.
Every Dark Elves building that makes gold (45)
| # | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Gem Mineshaft | Gem Mining | 1 | 500 | 2 | 300 | 1.70 | — | 3.70 | Region with the resource |
| 2 | Gold Mining Pit | Gold Mining | 1 | 500 | 2 | 300 | 1.70 | — | 3.70 | Region with the resource |
| 3 | Gem Mine | Gem Mining | 2 | 1,000 | 3 | 450 | 2.20 | 6.70 | 5.20 | Region with the resource |
| 4 | Gold Mine | Gold Mining | 2 | 1,000 | 3 | 450 | 2.20 | 6.70 | 5.20 | Region with the resource |
| 5 | Gemcutter's Workshop | Gem Mining | 3 | 2,000 | 4 | 600 | 3.30 | 13.30 | 7.30 | Region with the resource |
| 6 | Gold Smelter | Gold Mining | 3 | 2,000 | 4 | 600 | 3.30 | 13.30 | 7.30 | Region with the resource |
| 7 | Artisan's House | Industry | 1 | 500 | 1 | 100 | 5 | — | 6 | Any settlement |
| 8 | Exotic Animal Tamer | Exotic Animals | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 9 | Cinnabar Mining Pit | Dye Production | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 10 | Hunting Camp | Wild Game | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 11 | Iron Mining Pit | Iron Mining | 1 | 500 | 2 | 100 | 5 | — | 7 | Region with the resource |
| 12 | Sawyer | Marble Quarry | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 13 | Obsidian Quarry | Obsidian Quarry | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 14 | Clay Pit | Pottery Production | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 15 | Brine Mining Pans | Saltmaking | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 16 | Spice Market | Spice Trading | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 17 | Woodman's Hut | Woodlands | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 18 | Animal Store | Tusks | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 19 | Crafting District | Industry | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Any settlement |
| 20 | Exotic Animal Pen | Exotic Animals | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 21 | Cinnabar Mine | Dye Production | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 22 | Hunting Lodge | Wild Game | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 23 | Iron Mines | Iron Mining | 2 | 1,000 | 3 | 150 | 6.70 | 20 | 9.70 | Region with the resource |
| 24 | Marble Quarry | Marble Quarry | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 25 | Obsidian Trinket Maker | Obsidian Quarry | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 26 | Pottery Maker | Pottery Production | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 27 | Brine Mining Basin | Saltmaking | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 28 | Spice Trading Post | Spice Trading | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 29 | Timber Mill | Woodlands | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 30 | Tusk Market | Tusks | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 31 | Guild Halls | Industry | 3 | 1,500 | 3 | 200 | 7.50 | 30 | 10.50 | Any settlement |
| 32 | Dark Elf Harbour | Port | 2 | 3,000 | 4 | 300 | 10 | 15 | 14 | Port settlement |
| 33 | Exotic Animal Market | Exotic Animals | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 34 | Dyemaker | Dye Production | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 35 | Tannery | Wild Game | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 36 | Iron Smelter | Iron Mining | 3 | 2,000 | 4 | 200 | 10 | 40 | 14 | Region with the resource |
| 37 | Stone Mason's Workshop | Marble Quarry | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 38 | Obsidian Amulet Carver | Obsidian Quarry | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 39 | Kilns | Pottery Production | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 40 | Saltworks | Saltmaking | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 41 | Eastern Bazaar | Spice Trading | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 42 | Lumberyard | Woodlands | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 43 | Tusk Compound | Tusks | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 44 | Dark Elf Port | Port | 3 | 6,000 | 6 | 500 | 12 | 30 | 18 | Port settlement |
| 45 | Dark Elf Landing | Port | 1 | 1,500 | 2 | 100 | 15 | — | 17 | Port settlement |
Main building levels
Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Black Spire | Province Capital | 1 | 1,000 | — | 100 | — |
| 2 | Black Spire | Minor Settlement | 1 | 1,000 | — | 100 | — |
| 3 | Dark Hold | Province Capital | 2 | 2,000 | 1 | 150 | 40 |
| 4 | Dark Hold | Minor Settlement | 2 | 2,000 | 1 | 150 | 40 |
| 5 | Dark Tower | Province Capital | 3 | 4,000 | 2 | 200 | 80 |
| 6 | Dark Tower | Minor Settlement | 3 | 4,000 | 2 | 200 | 80 |
| 7 | Dark Citadel | Province Capital | 4 | 8,000 | 4 | 250 | 160 |
| 8 | Dark City | Province Capital | 5 | 16,000 | 5 | 300 | 320 |
Percentage income boosts
These add a share to other buildings' income: the province's, every region's you own, or the local region's (the region the building stands in). One pays back in 10 turns when the buildings it boosts make cost ÷ (10 × share) gold a turn — the last column.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Black Roads | Transportation | 2,000 | 4% | — | — | 5,000 |
Every level's full effects: Dark Elves buildings.