Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

How to make money as Dark Elves

Dark Elves's fastest-paying building in Total War: Warhammer III is the Gem Mineshaft (Gem Mining, level 1): 500 gold for +300 gold a turn, its cost back in 1.7 turns once built. The most gold from one building slot is the Gemcutter's Workshop at +600 a turn (3,500 gold to build the chain that far, back in 5.8 turns). 45 Dark Elves building levels make flat income, patch 9.0.4.

Fastest payback

Turns of income to earn the building's cost back (each chain's fastest level).

  1. 1Gem MineshaftGem Mining 1 · 500 gold → +300 a turn · Region with the resource1.7turns
  2. 2Gold Mining PitGold Mining 1 · 500 gold → +300 a turn · Region with the resource1.7turns
  3. 3Animal StoreTusks 1 · 500 gold → +100 a turn · Region with the resource5turns
  4. 4Artisan's HouseIndustry 1 · 500 gold → +100 a turn · Any settlement5turns
  5. 5Brine Mining PansSaltmaking 1 · 500 gold → +100 a turn · Region with the resource5turns
  6. 6Cinnabar Mining PitDye Production 1 · 500 gold → +100 a turn · Region with the resource5turns

Most gold per building slot

Income of each chain's top level; the line shows that level's own cost.

  1. 1Gemcutter's WorkshopGem Mining 3 · 2,000 gold → +600 a turn · Region with the resource+600a turn
  2. 2Gold SmelterGold Mining 3 · 2,000 gold → +600 a turn · Region with the resource+600a turn
  3. 3Dark Elf PortPort 3 · 6,000 gold → +500 a turn · Port settlement+500a turn
  4. 4Guild HallsIndustry 3 · 1,500 gold → +200 a turn · Any settlement+200a turn
  5. 5DyemakerDye Production 3 · 2,000 gold → +200 a turn · Region with the resource+200a turn
  6. 6Eastern BazaarSpice Trading 3 · 2,000 gold → +200 a turn · Region with the resource+200a turn
COMPUTEDIncome = the level's flat gold per turn (the game's “Income generated” effects on the building itself, table building_effects_junction) minus its upkeep (building_levels.upkeep_cost). Payback = cost (create_cost) ÷ income. Upgrade payback = the level's cost ÷ the income it adds over the level below. “Gold back by turn” = build turns (create_time) + payback, counted from the order. Chain total = every level's cost up to this one, and its payback = that total ÷ income. Patch 9.0.4.
ASSUMPTIONS
  • Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
  • Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
  • Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
  • Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.

Every Dark Elves building that makes gold (45)

#
1Gem MineshaftGem Mining150023001.70—3.70Region with the resource
2Gold Mining PitGold Mining150023001.70—3.70Region with the resource
3Gem MineGem Mining21,00034502.206.705.20Region with the resource
4Gold MineGold Mining21,00034502.206.705.20Region with the resource
5Gemcutter's WorkshopGem Mining32,00046003.3013.307.30Region with the resource
6Gold SmelterGold Mining32,00046003.3013.307.30Region with the resource
7Artisan's HouseIndustry150011005—6Any settlement
8Exotic Animal TamerExotic Animals150011005—6Region with the resource
9Cinnabar Mining PitDye Production150011005—6Region with the resource
10Hunting CampWild Game150011005—6Region with the resource
11Iron Mining PitIron Mining150021005—7Region with the resource
12SawyerMarble Quarry150011005—6Region with the resource
13Obsidian QuarryObsidian Quarry150011005—6Region with the resource
14Clay PitPottery Production150011005—6Region with the resource
15Brine Mining PansSaltmaking150011005—6Region with the resource
16Spice MarketSpice Trading150011005—6Region with the resource
17Woodman's HutWoodlands150011005—6Region with the resource
18Animal StoreTusks150011005—6Region with the resource
19Crafting DistrictIndustry21,00021506.70208.70Any settlement
20Exotic Animal PenExotic Animals21,00021506.70208.70Region with the resource
21Cinnabar MineDye Production21,00021506.70208.70Region with the resource
22Hunting LodgeWild Game21,00021506.70208.70Region with the resource
23Iron MinesIron Mining21,00031506.70209.70Region with the resource
24Marble QuarryMarble Quarry21,00021506.70208.70Region with the resource
25Obsidian Trinket MakerObsidian Quarry21,00021506.70208.70Region with the resource
26Pottery MakerPottery Production21,00021506.70208.70Region with the resource
27Brine Mining BasinSaltmaking21,00021506.70208.70Region with the resource
28Spice Trading PostSpice Trading21,00021506.70208.70Region with the resource
29Timber MillWoodlands21,00021506.70208.70Region with the resource
30Tusk MarketTusks21,00021506.70208.70Region with the resource
31Guild HallsIndustry31,50032007.503010.50Any settlement
32Dark Elf HarbourPort23,0004300101514Port settlement
33Exotic Animal MarketExotic Animals32,0003200104013Region with the resource
34DyemakerDye Production32,0003200104013Region with the resource
35TanneryWild Game32,0003200104013Region with the resource
36Iron SmelterIron Mining32,0004200104014Region with the resource
37Stone Mason's WorkshopMarble Quarry32,0003200104013Region with the resource
38Obsidian Amulet CarverObsidian Quarry32,0003200104013Region with the resource
39KilnsPottery Production32,0003200104013Region with the resource
40SaltworksSaltmaking32,0003200104013Region with the resource
41Eastern BazaarSpice Trading32,0003200104013Region with the resource
42LumberyardWoodlands32,0003200104013Region with the resource
43Tusk CompoundTusks32,0003200104013Region with the resource
44Dark Elf PortPort36,0006500123018Port settlement
45Dark Elf LandingPort11,500210015—17Port settlement

Main building levels

Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.

#
1Black SpireProvince Capital11,000—100—
2Black SpireMinor Settlement11,000—100—
3Dark HoldProvince Capital22,000115040
4Dark HoldMinor Settlement22,000115040
5Dark TowerProvince Capital34,000220080
6Dark TowerMinor Settlement34,000220080
7Dark CitadelProvince Capital48,0004250160
8Dark CityProvince Capital516,0005300320

Percentage income boosts

These add a share to other buildings' income: the province's, every region's you own, or the local region's (the region the building stands in). One pays back in 10 turns when the buildings it boosts make cost ÷ (10 × share) gold a turn — the last column.

#
1Black RoadsTransportation2,0004%——5,000

Every level's full effects: Dark Elves buildings.