How to make money as Dwarfs
Dwarfs's fastest-paying building in Total War: Warhammer III is the Gem Mineshaft (Gem Mining, level 1): 1,000 gold for +200 gold a turn, its cost back in 5 turns once built. The most gold from one building slot is the Gemcutters' Guild Hall at +600 a turn (10,000 gold to build the chain that far, back in 16.7 turns). 69 Dwarfs building levels make flat income, patch 9.0.4.
Fastest payback
Turns of income to earn the building's cost back (each chain's fastest level).
- 1
Gem MineshaftGem Mining 1 · 1,000 gold → +200 a turn · Region with the resource5turns - 2
Gold Mining PitGold Mining 1 · 1,000 gold → +200 a turn · Region with the resource5turns - 3
Trinket MakerIndustry 1 · 1,000 gold → +200 a turn · Any settlement5turns - 4
Trading DepotCommerce 1 · 1,000 gold → +180 a turn · Any settlement5.6turns - 5
Ale StoreBrewing 1 · 1,000 gold → +100 a turn · Region with the resource10turns - 6
Animal StoreTusks 1 · 1,000 gold → +100 a turn · Region with the resource10turns
Most gold per building slot
Income of each chain's top level; the line shows that level's own cost.
- 1
Gemcutters' Guild HallGem Mining 4 · 4,000 gold → +600 a turn · Region with the resource+600a turn - 2
Goldsmiths' Guild HallGold Mining 4 · 4,000 gold → +600 a turn · Region with the resource+600a turn - 3
Toolmakers' Guild HallIndustry 5 · 6,000 gold → +600 a turn · Any settlement+600a turn - 4
Traders' Guild HallCommerce 5 · 6,000 gold → +540 a turn · Any settlement+540a turn - 5
Dwarf ShipyardPort 3 · 8,000 gold → +500 a turn · Port settlement+500a turn - 6
Alchemists' Guild HallMedicine Production 4 · 4,000 gold → +300 a turn · Region with the resource+300a turn
- Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
- Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
- Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
- Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.
Every Dwarfs building that makes gold (69)
| # | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Trinket Maker | Industry | 1 | 1,000 | 1 | 200 | 5 | — | 6 | Any settlement |
| 2 | Gem Mineshaft | Gem Mining | 1 | 1,000 | 2 | 200 | 5 | — | 7 | Region with the resource |
| 3 | Gold Mining Pit | Gold Mining | 1 | 1,000 | 2 | 200 | 5 | — | 7 | Region with the resource |
| 4 | Trading Depot | Commerce | 1 | 1,000 | 1 | 180 | 5.60 | — | 6.60 | Any settlement |
| 5 | Dwarf Tinkerer's Shop | Industry | 2 | 2,000 | 2 | 300 | 6.70 | 20 | 8.70 | Any settlement |
| 6 | Gem Mine | Gem Mining | 2 | 2,000 | 3 | 300 | 6.70 | 20 | 9.70 | Region with the resource |
| 7 | Gemcutters' Guild Hall | Gem Mining | 4 | 4,000 | 5 | 600 | 6.70 | 20 | 11.70 | Region with the resource |
| 8 | Gold Mine | Gold Mining | 2 | 2,000 | 3 | 300 | 6.70 | 20 | 9.70 | Region with the resource |
| 9 | Goldsmiths' Guild Hall | Gold Mining | 4 | 4,000 | 5 | 600 | 6.70 | 20 | 11.70 | Region with the resource |
| 10 | Trading Warehouse | Commerce | 2 | 2,000 | 2 | 270 | 7.40 | 22.20 | 9.40 | Any settlement |
| 11 | Toolmaker's Workshop | Industry | 3 | 3,000 | 3 | 400 | 7.50 | 30 | 10.50 | Any settlement |
| 12 | Gemcutter's Workshop | Gem Mining | 3 | 3,000 | 4 | 400 | 7.50 | 30 | 11.50 | Region with the resource |
| 13 | Gold Smelter | Gold Mining | 3 | 3,000 | 4 | 400 | 7.50 | 30 | 11.50 | Region with the resource |
| 14 | Guild Marketplace | Commerce | 3 | 3,000 | 3 | 360 | 8.30 | 33.30 | 11.30 | Any settlement |
| 15 | Toolmakers' Foundry | Industry | 4 | 4,500 | 4 | 500 | 9 | 45 | 13 | Any settlement |
| 16 | Clay Pit | Pottery Production | 1 | 1,000 | 1 | 100 | 10 | — | 11 | Region with the resource |
| 17 | Exotic Animal Tamer | Exotic Animals | 1 | 1,000 | 1 | 100 | 10 | — | 11 | Region with the resource |
| 18 | Herb Gatherer's Camp | Medicine Production | 1 | 1,000 | 1 | 100 | 10 | — | 11 | Region with the resource |
| 19 | Obsidian Quarry | Obsidian Quarry | 1 | 1,000 | 1 | 100 | 10 | — | 11 | Region with the resource |
| 20 | Spice Market | Spice Trading | 1 | 1,000 | 1 | 100 | 10 | — | 11 | Region with the resource |
| 21 | Animal Store | Tusks | 1 | 1,000 | 1 | 100 | 10 | — | 11 | Region with the resource |
| 22 | Toolmakers' Guild Hall | Industry | 5 | 6,000 | 5 | 600 | 10 | 60 | 15 | Any settlement |
| 23 | Brine Mining Pit | Brine | 1 | 1,000 | 1 | 100 | 10 | — | 11 | Region with the resource |
| 24 | Cinnabar Mining Pit | Cinnabar Mining | 1 | 1,000 | 1 | 100 | 10 | — | 11 | Region with the resource |
| 25 | Woodman's Hut | Timber | 1 | 1,000 | 1 | 100 | 10 | — | 11 | Region with the resource |
| 26 | Iron Mining Pit | Iron Mining | 1 | 1,000 | 2 | 100 | 10 | — | 12 | Region with the resource |
| 27 | Stonecutter's Shop | Marble Quarry | 1 | 1,000 | 1 | 100 | 10 | — | 11 | Region with the resource |
| 28 | Ale Store | Brewing | 1 | 1,000 | 1 | 100 | 10 | — | 11 | Region with the resource |
| 29 | Guild Market District | Commerce | 4 | 4,500 | 4 | 450 | 10 | 50 | 14 | Any settlement |
| 30 | Traders' Guild Hall | Commerce | 5 | 6,000 | 5 | 540 | 11.10 | 66.70 | 16.10 | Any settlement |
| 31 | Pottery Maker | Pottery Production | 2 | 2,000 | 2 | 150 | 13.30 | 40 | 15.30 | Region with the resource |
| 32 | Glaziers' Guild Hall | Pottery Production | 4 | 4,000 | 4 | 300 | 13.30 | 40 | 17.30 | Region with the resource |
| 33 | Exotic Animal Pen | Exotic Animals | 2 | 2,000 | 2 | 150 | 13.30 | 40 | 15.30 | Region with the resource |
| 34 | Animal Trainers' Guild Hall | Exotic Animals | 4 | 4,000 | 4 | 300 | 13.30 | 40 | 17.30 | Region with the resource |
| 35 | Exotic Hothouse | Medicine Production | 2 | 2,000 | 2 | 150 | 13.30 | 40 | 15.30 | Region with the resource |
| 36 | Alchemists' Guild Hall | Medicine Production | 4 | 4,000 | 4 | 300 | 13.30 | 40 | 17.30 | Region with the resource |
| 37 | Obsidian Trinket Maker | Obsidian Quarry | 2 | 2,000 | 2 | 150 | 13.30 | 40 | 15.30 | Region with the resource |
| 38 | Obsidian Sculptors' Guild Hall | Obsidian Quarry | 4 | 4,000 | 4 | 300 | 13.30 | 40 | 17.30 | Region with the resource |
| 39 | Spice Trading Post | Spice Trading | 2 | 2,000 | 2 | 150 | 13.30 | 40 | 15.30 | Region with the resource |
| 40 | Caravan Masters' Guild Hall | Spice Trading | 4 | 4,000 | 4 | 300 | 13.30 | 40 | 17.30 | Region with the resource |
| 41 | Tusk Market | Tusks | 2 | 2,000 | 2 | 150 | 13.30 | 40 | 15.30 | Region with the resource |
| 42 | Tusk Guild Hall | Tusks | 4 | 4,000 | 4 | 300 | 13.30 | 40 | 17.30 | Region with the resource |
| 43 | Brine Mine | Brine | 2 | 2,000 | 2 | 150 | 13.30 | 40 | 15.30 | Region with the resource |
| 44 | Saltworkers' Guild Hall | Brine | 4 | 4,000 | 4 | 300 | 13.30 | 40 | 17.30 | Region with the resource |
| 45 | Cinnabar Mine | Cinnabar Mining | 2 | 2,000 | 2 | 150 | 13.30 | 40 | 15.30 | Region with the resource |
| 46 | Dyers' Guild Hall | Cinnabar Mining | 4 | 4,000 | 4 | 300 | 13.30 | 40 | 17.30 | Region with the resource |
| 47 | Timber Mill | Timber | 2 | 2,000 | 2 | 150 | 13.30 | 40 | 15.30 | Region with the resource |
| 48 | Carpenters' Guild Hall | Timber | 4 | 4,000 | 4 | 300 | 13.30 | 40 | 17.30 | Region with the resource |
| 49 | Iron Mines | Iron Mining | 2 | 2,000 | 3 | 150 | 13.30 | 40 | 16.30 | Region with the resource |
| 50 | Iron Miners' Guild Hall | Iron Mining | 4 | 4,000 | 5 | 300 | 13.30 | 40 | 18.30 | Region with the resource |
| 51 | Marble Quarry | Marble Quarry | 2 | 2,000 | 2 | 150 | 13.30 | 40 | 15.30 | Region with the resource |
| 52 | Masons' Guild Hall | Marble Quarry | 4 | 4,000 | 4 | 300 | 13.30 | 40 | 17.30 | Region with the resource |
| 53 | Dwarf Brewery | Brewing | 2 | 2,000 | 2 | 150 | 13.30 | 40 | 15.30 | Region with the resource |
| 54 | Brewmaster's Kettles | Brewing | 4 | 4,000 | 4 | 300 | 13.30 | 40 | 17.30 | Region with the resource |
| 55 | Dwarf Docks | Port | 2 | 4,000 | 4 | 300 | 13.30 | 20 | 17.30 | Port settlement |
| 56 | Kilns | Pottery Production | 3 | 3,000 | 3 | 200 | 15 | 60 | 18 | Region with the resource |
| 57 | Exotic Animal Market | Exotic Animals | 3 | 3,000 | 3 | 200 | 15 | 60 | 18 | Region with the resource |
| 58 | Alchemist's Workshop | Medicine Production | 3 | 3,000 | 3 | 200 | 15 | 60 | 18 | Region with the resource |
| 59 | Obsidian Sculptor | Obsidian Quarry | 3 | 3,000 | 3 | 200 | 15 | 60 | 18 | Region with the resource |
| 60 | Eastern Bazaar | Spice Trading | 3 | 3,000 | 3 | 200 | 15 | 60 | 18 | Region with the resource |
| 61 | Tusk Compound | Tusks | 3 | 3,000 | 3 | 200 | 15 | 60 | 18 | Region with the resource |
| 62 | Saltworks | Brine | 3 | 3,000 | 3 | 200 | 15 | 60 | 18 | Region with the resource |
| 63 | Dye-Makers' Plant | Cinnabar Mining | 3 | 3,000 | 3 | 200 | 15 | 60 | 18 | Region with the resource |
| 64 | Lumberyard | Timber | 3 | 3,000 | 3 | 200 | 15 | 60 | 18 | Region with the resource |
| 65 | Iron Smelter | Iron Mining | 3 | 3,000 | 4 | 200 | 15 | 60 | 19 | Region with the resource |
| 66 | Mason | Marble Quarry | 3 | 3,000 | 3 | 200 | 15 | 60 | 18 | Region with the resource |
| 67 | Renowned Brewery | Brewing | 3 | 3,000 | 3 | 200 | 15 | 60 | 18 | Region with the resource |
| 68 | Dwarf Shipyard | Port | 3 | 8,000 | 6 | 500 | 16 | 40 | 22 | Port settlement |
| 69 | Dwarf Wharf | Port | 1 | 2,000 | 2 | 100 | 20 | — | 22 | Port settlement |
Main building levels
Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Dwarf Mining Colony | Major Settlement | 1 | 1,200 | — | 80 | — |
| 2 | Dwarf Mining Colony | Minor Settlement | 1 | 1,200 | — | 80 | — |
| 3 | Dwarf Outpost | Major Settlement | 2 | 2,500 | 1 | 120 | 62.50 |
| 4 | Dwarf Outpost | Minor Settlement | 2 | 2,500 | 1 | 120 | 62.50 |
| 5 | Dwarf Keep | Major Settlement | 3 | 5,000 | 2 | 160 | 125 |
| 6 | Dwarf Keep | Minor Settlement | 3 | 5,000 | 2 | 160 | 125 |
| 7 | Dwarfhold | Major Settlement | 4 | 10,000 | 4 | 200 | 250 |
| 8 | Great Hold | Major Settlement | 5 | 20,000 | 5 | 240 | 500 |
Every level's full effects: Dwarfs buildings.