Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

How to make money as Dwarfs

Dwarfs's fastest-paying building in Total War: Warhammer III is the Gem Mineshaft (Gem Mining, level 1): 1,000 gold for +200 gold a turn, its cost back in 5 turns once built. The most gold from one building slot is the Gemcutters' Guild Hall at +600 a turn (10,000 gold to build the chain that far, back in 16.7 turns). 69 Dwarfs building levels make flat income, patch 9.0.4.

Fastest payback

Turns of income to earn the building's cost back (each chain's fastest level).

  1. 1Gem MineshaftGem Mining 1 · 1,000 gold → +200 a turn · Region with the resource5turns
  2. 2Gold Mining PitGold Mining 1 · 1,000 gold → +200 a turn · Region with the resource5turns
  3. 3Trinket MakerIndustry 1 · 1,000 gold → +200 a turn · Any settlement5turns
  4. 4Trading DepotCommerce 1 · 1,000 gold → +180 a turn · Any settlement5.6turns
  5. 5Ale StoreBrewing 1 · 1,000 gold → +100 a turn · Region with the resource10turns
  6. 6Animal StoreTusks 1 · 1,000 gold → +100 a turn · Region with the resource10turns

Most gold per building slot

Income of each chain's top level; the line shows that level's own cost.

  1. 1Gemcutters' Guild HallGem Mining 4 · 4,000 gold → +600 a turn · Region with the resource+600a turn
  2. 2Goldsmiths' Guild HallGold Mining 4 · 4,000 gold → +600 a turn · Region with the resource+600a turn
  3. 3Toolmakers' Guild HallIndustry 5 · 6,000 gold → +600 a turn · Any settlement+600a turn
  4. 4Traders' Guild HallCommerce 5 · 6,000 gold → +540 a turn · Any settlement+540a turn
  5. 5Dwarf ShipyardPort 3 · 8,000 gold → +500 a turn · Port settlement+500a turn
  6. 6Alchemists' Guild HallMedicine Production 4 · 4,000 gold → +300 a turn · Region with the resource+300a turn
COMPUTEDIncome = the level's flat gold per turn (the game's “Income generated” effects on the building itself, table building_effects_junction) minus its upkeep (building_levels.upkeep_cost). Payback = cost (create_cost) ÷ income. Upgrade payback = the level's cost ÷ the income it adds over the level below. “Gold back by turn” = build turns (create_time) + payback, counted from the order. Chain total = every level's cost up to this one, and its payback = that total ÷ income. Patch 9.0.4.
ASSUMPTIONS
  • Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
  • Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
  • Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
  • Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.

Every Dwarfs building that makes gold (69)

#
1Trinket MakerIndustry11,00012005—6Any settlement
2Gem MineshaftGem Mining11,00022005—7Region with the resource
3Gold Mining PitGold Mining11,00022005—7Region with the resource
4Trading DepotCommerce11,00011805.60—6.60Any settlement
5Dwarf Tinkerer's ShopIndustry22,00023006.70208.70Any settlement
6Gem MineGem Mining22,00033006.70209.70Region with the resource
7Gemcutters' Guild HallGem Mining44,00056006.702011.70Region with the resource
8Gold MineGold Mining22,00033006.70209.70Region with the resource
9Goldsmiths' Guild HallGold Mining44,00056006.702011.70Region with the resource
10Trading WarehouseCommerce22,00022707.4022.209.40Any settlement
11Toolmaker's WorkshopIndustry33,00034007.503010.50Any settlement
12Gemcutter's WorkshopGem Mining33,00044007.503011.50Region with the resource
13Gold SmelterGold Mining33,00044007.503011.50Region with the resource
14Guild MarketplaceCommerce33,00033608.3033.3011.30Any settlement
15Toolmakers' FoundryIndustry44,500450094513Any settlement
16Clay PitPottery Production11,000110010—11Region with the resource
17Exotic Animal TamerExotic Animals11,000110010—11Region with the resource
18Herb Gatherer's CampMedicine Production11,000110010—11Region with the resource
19Obsidian QuarryObsidian Quarry11,000110010—11Region with the resource
20Spice MarketSpice Trading11,000110010—11Region with the resource
21Animal StoreTusks11,000110010—11Region with the resource
22Toolmakers' Guild HallIndustry56,0005600106015Any settlement
23Brine Mining PitBrine11,000110010—11Region with the resource
24Cinnabar Mining PitCinnabar Mining11,000110010—11Region with the resource
25Woodman's HutTimber11,000110010—11Region with the resource
26Iron Mining PitIron Mining11,000210010—12Region with the resource
27Stonecutter's ShopMarble Quarry11,000110010—11Region with the resource
28Ale StoreBrewing11,000110010—11Region with the resource
29Guild Market DistrictCommerce44,5004450105014Any settlement
30Traders' Guild HallCommerce56,000554011.1066.7016.10Any settlement
31Pottery MakerPottery Production22,000215013.304015.30Region with the resource
32Glaziers' Guild HallPottery Production44,000430013.304017.30Region with the resource
33Exotic Animal PenExotic Animals22,000215013.304015.30Region with the resource
34Animal Trainers' Guild HallExotic Animals44,000430013.304017.30Region with the resource
35Exotic HothouseMedicine Production22,000215013.304015.30Region with the resource
36Alchemists' Guild HallMedicine Production44,000430013.304017.30Region with the resource
37Obsidian Trinket MakerObsidian Quarry22,000215013.304015.30Region with the resource
38Obsidian Sculptors' Guild HallObsidian Quarry44,000430013.304017.30Region with the resource
39Spice Trading PostSpice Trading22,000215013.304015.30Region with the resource
40Caravan Masters' Guild HallSpice Trading44,000430013.304017.30Region with the resource
41Tusk MarketTusks22,000215013.304015.30Region with the resource
42Tusk Guild HallTusks44,000430013.304017.30Region with the resource
43Brine MineBrine22,000215013.304015.30Region with the resource
44Saltworkers' Guild HallBrine44,000430013.304017.30Region with the resource
45Cinnabar MineCinnabar Mining22,000215013.304015.30Region with the resource
46Dyers' Guild HallCinnabar Mining44,000430013.304017.30Region with the resource
47Timber MillTimber22,000215013.304015.30Region with the resource
48Carpenters' Guild HallTimber44,000430013.304017.30Region with the resource
49Iron MinesIron Mining22,000315013.304016.30Region with the resource
50Iron Miners' Guild HallIron Mining44,000530013.304018.30Region with the resource
51Marble QuarryMarble Quarry22,000215013.304015.30Region with the resource
52Masons' Guild HallMarble Quarry44,000430013.304017.30Region with the resource
53Dwarf BreweryBrewing22,000215013.304015.30Region with the resource
54Brewmaster's KettlesBrewing44,000430013.304017.30Region with the resource
55Dwarf DocksPort24,000430013.302017.30Port settlement
56KilnsPottery Production33,0003200156018Region with the resource
57Exotic Animal MarketExotic Animals33,0003200156018Region with the resource
58Alchemist's WorkshopMedicine Production33,0003200156018Region with the resource
59Obsidian SculptorObsidian Quarry33,0003200156018Region with the resource
60Eastern BazaarSpice Trading33,0003200156018Region with the resource
61Tusk CompoundTusks33,0003200156018Region with the resource
62SaltworksBrine33,0003200156018Region with the resource
63Dye-Makers' PlantCinnabar Mining33,0003200156018Region with the resource
64LumberyardTimber33,0003200156018Region with the resource
65Iron SmelterIron Mining33,0004200156019Region with the resource
66MasonMarble Quarry33,0003200156018Region with the resource
67Renowned BreweryBrewing33,0003200156018Region with the resource
68Dwarf ShipyardPort38,0006500164022Port settlement
69Dwarf WharfPort12,000210020—22Port settlement

Main building levels

Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.

#
1Dwarf Mining ColonyMajor Settlement11,200—80—
2Dwarf Mining ColonyMinor Settlement11,200—80—
3Dwarf OutpostMajor Settlement22,500112062.50
4Dwarf OutpostMinor Settlement22,500112062.50
5Dwarf KeepMajor Settlement35,0002160125
6Dwarf KeepMinor Settlement35,0002160125
7DwarfholdMajor Settlement410,0004200250
8Great HoldMajor Settlement520,0005240500

Every level's full effects: Dwarfs buildings.