Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

How to make money as Greenskins

Greenskins's fastest-paying building in Total War: Warhammer III is the Cave of Shinies (Gem Mining, level 1): 1,000 gold for +350 gold a turn, its cost back in 2.9 turns once built. The most gold from one building slot is the Stunty Mine at +700 a turn (6,000 gold to build the chain that far, back in 8.6 turns). 12 Greenskins building levels make flat income, patch 9.0.4.

Fastest payback

Turns of income to earn the building's cost back (each chain's fastest level).

  1. 1Cave of ShiniesGem Mining 1 · 1,000 gold → +350 a turn · Region with the resource2.9turns
  2. 2Pile of Shiny StuffIndustry 1 · 1,000 gold → +250 a turn · Any settlement4turns
  3. 3Greenskin WharfPort 1 · 1,000 gold → +200 a turn · Port settlement5turns

Most gold per building slot

Income of each chain's top level; the line shows that level's own cost.

  1. 1Stunty MineGem Mining 3 · 3,000 gold → +700 a turn · Region with the resource+700a turn
  2. 2Greenskin ShipyardPort 3 · 4,500 gold → +600 a turn · Port settlement+600a turn
  3. 3Da HoardIndustry 3 · 3,000 gold → +500 a turn · Any settlement+500a turn
COMPUTEDIncome = the level's flat gold per turn (the game's “Income generated” effects on the building itself, table building_effects_junction) minus its upkeep (building_levels.upkeep_cost). Payback = cost (create_cost) ÷ income. Upgrade payback = the level's cost ÷ the income it adds over the level below. “Gold back by turn” = build turns (create_time) + payback, counted from the order. Chain total = every level's cost up to this one, and its payback = that total ÷ income. Patch 9.0.4.
ASSUMPTIONS
  • Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
  • Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
  • Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
  • Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.

Every Greenskins building that makes gold (12)

#
1Cave of ShiniesGem Mining11,00013502.90—3.90Region with the resource
2Cave of ShiniesGold Mining11,00013502.90—3.90Region with the resource
3Shiny PitGem Mining22,00025253.8011.405.80Region with the resource
4Shiny PitGold Mining22,00025253.8011.405.80Region with the resource
5Pile of Shiny StuffIndustry11,00012504—5Any settlement
6Stunty MineGem Mining33,00037004.3017.107.30Region with the resource
7Stunty MineGold Mining33,00037004.3017.107.30Region with the resource
8Greenskin WharfPort11,00012005—6Port settlement
9Heap of Shiny StuffIndustry22,00023755.30167.30Any settlement
10Da HoardIndustry33,00035006249Any settlement
11Greenskin DocksPort22,50034006.3012.509.30Port settlement
12Greenskin ShipyardPort34,50056007.5022.5012.50Port settlement

Main building levels

Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.

#
1Greenskin HideoutMajor Settlement11,000—80—
2Greenskin HideoutMinor Settlement11,000—80—
3Savage Orc GatheringMajor Settlement1750—200—
4Savage Orc GatheringMinor Settlement1750—200—
5Greenskin CampMajor Settlement22,500112062.50
6Greenskin CampMinor Settlement22,500112062.50
7Savage Orc CampMajor Settlement21,500130015
8Savage Orc CampMinor Settlement21,500130015
9Greenskin EncampmentMajor Settlement34,0002160100
10Greenskin BurrowsMinor Settlement34,0002160100
11Savage Orc HostMajor Settlement33,000240030
12Savage Orc HostMinor Settlement33,000240030
13Greenskin FortMajor Settlement46,0004200150
14Greenskin StrongholdMajor Settlement510,0005240250

Every level's full effects: Greenskins buildings.