Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

How to make money as Chaos Dwarfs

Chaos Dwarfs's fastest-paying building in Total War: Warhammer III is the Money Pit (Scavengers' Hovel, level 1): 750 gold for +150 gold a turn, its cost back in 5 turns once built. The most gold from one building slot is the Goldsmiths' Guild Hall at +500 a turn (9,500 gold to build the chain that far, back in 19 turns). 15 Chaos Dwarfs building levels make flat income, patch 9.0.4.

Fastest payback

Turns of income to earn the building's cost back (each chain's fastest level).

  1. 1Money PitScavengers' Hovel 1 · 750 gold → +150 a turn · Any settlement5turns
  2. 2Goldsmiths' Guild HallGold Mining 3 · 5,000 gold → +500 a turn · Region with the resource10turns
  3. 3Animal StoreIvory 1 · 1,500 gold → +100 a turn · Region with the resource15turns
  4. 4Blood Rock Strip MineDye Production 1 · 1,500 gold → +100 a turn · Region with the resource15turns
  5. 5Spice Trading PostSpice Trading 1 · 1,500 gold → +100 a turn · Region with the resource15turns

Most gold per building slot

Income of each chain's top level; the line shows that level's own cost.

  1. 1Goldsmiths' Guild HallGold Mining 3 · 5,000 gold → +500 a turn · Region with the resource+500a turn
  2. 2Treasure TroveScavengers' Hovel 3 · 2,500 gold → +250 a turn · Any settlement+250a turn
  3. 3Dye-MakerDye Production 3 · 5,000 gold → +200 a turn · Region with the resource+200a turn
  4. 4Eastern BazaarSpice Trading 3 · 5,000 gold → +200 a turn · Region with the resource+200a turn
  5. 5Tusk CompoundIvory 3 · 5,000 gold → +200 a turn · Region with the resource+200a turn
COMPUTEDIncome = the level's flat gold per turn (the game's “Income generated” effects on the building itself, table building_effects_junction) minus its upkeep (building_levels.upkeep_cost). Payback = cost (create_cost) ÷ income. Upgrade payback = the level's cost ÷ the income it adds over the level below. “Gold back by turn” = build turns (create_time) + payback, counted from the order. Chain total = every level's cost up to this one, and its payback = that total ÷ income. Patch 9.0.4.
ASSUMPTIONS
  • Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
  • Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
  • Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
  • Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.

Every Chaos Dwarfs building that makes gold (15)

#
1Money PitScavengers' Hovel175021505—7Any settlement
2Locked StoresScavengers' Hovel21,50042007.503011.50Any settlement
3Treasure TroveScavengers' Hovel32,5006250105016Any settlement
4Gold MineGold Mining11,500215010—12Region with the resource
5Gold SmelterGold Mining23,0004300102014Region with the resource
6Goldsmiths' Guild HallGold Mining35,0006500102516Region with the resource
7Blood Rock Strip MineDye Production11,500210015—17Region with the resource
8Animal StoreIvory11,500210015—17Region with the resource
9Spice Trading PostSpice Trading11,500210015—17Region with the resource
10Cinnabar MineDye Production23,0004150206024Region with the resource
11Tusk MarketIvory23,0004150206024Region with the resource
12Spice MarketSpice Trading23,0004150206024Region with the resource
13Dye-MakerDye Production35,00062002510031Region with the resource
14Tusk CompoundIvory35,00062002510031Region with the resource
15Eastern BazaarSpice Trading35,00062002510031Region with the resource

Main building levels

Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.

#
1OutpostOutpost11,500—50—
2Overseers' CampOutpost24,000—10080
3Overseers' TowerOutpost37,500—150150

Conditional income

Every level's full effects: Chaos Dwarfs buildings.