How to make money as Skaven
Skaven's fastest-paying building in Total War: Warhammer III is the Gold Mining Pit (Gold Mining, level 1): 250 gold for +300 gold a turn, its cost back in 0.8 turns once built. The most gold from one building slot is the Gold Smelter at +600 a turn (1,750 gold to build the chain that far, back in 2.9 turns). 84 Skaven building levels make flat income, patch 9.0.4.
Fastest payback
Turns of income to earn the building's cost back (each chain's fastest level).
- 1
Gold Mining PitGold Mining 1 · 250 gold → +300 a turn · Region with the resource0.8turns - 2
Gem MineGem Mining 2 · 500 gold → +200 a turn · Region with the resource2.5turns - 3
Animal StoreTusks 1 · 250 gold → +80 a turn · Region with the resource3.1turns - 4
Brine Mining PansSaltmaking 1 · 250 gold → +80 a turn · Region with the resource3.1turns - 5
Cinnabar Mining PitDye Production 1 · 250 gold → +80 a turn · Region with the resource3.1turns - 6
Clay PitPottery Production 1 · 250 gold → +80 a turn · Region with the resource3.1turns
Most gold per building slot
Income of each chain's top level; the line shows that level's own cost.
- 1
Gold SmelterGold Mining 3 · 1,000 gold → +600 a turn · Region with the resource+600a turn - 2
Gemcutter's WorkshopGem Mining 3 · 1,000 gold → +300 a turn · Region with the resource+300a turn - 3
Nest-PortPort 3 · 2,000 gold → +300 a turn · Port settlement+300a turn - 4
Breeding PitBreeding 3 · 1,000 gold → +160 a turn · Any settlement+160a turn - 5
Scrap HeapSalvage 3 · 1,000 gold → +160 a turn · Any settlement+160a turn - 6
Temple of the Horned RatOrder 4 · 3,000 gold → +120 a turn · Any settlement+120a turn
- Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
- Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
- Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
- Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.
Every Skaven building that makes gold (84)
| # | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Gold Mining Pit | Gold Mining | 1 | 250 | 2 | 300 | 0.80 | — | 2.80 | Region with the resource |
| 2 | Gold Mine | Gold Mining | 2 | 500 | 3 | 450 | 1.10 | 3.30 | 4.10 | Region with the resource |
| 3 | Gold Smelter | Gold Mining | 3 | 1,000 | 4 | 600 | 1.70 | 6.70 | 5.70 | Region with the resource |
| 4 | Gem Mineshaft | Gem Mining | 1 | 250 | 2 | 100 | 2.50 | — | 4.50 | Region with the resource |
| 5 | Gem Mine | Gem Mining | 2 | 500 | 3 | 200 | 2.50 | 5 | 5.50 | Region with the resource |
| 6 | Ratling Warrens | Breeding | 1 | 250 | 1 | 80 | 3.10 | — | 4.10 | Any settlement |
| 7 | Rubbish Pit | Salvage | 1 | 250 | 1 | 80 | 3.10 | — | 4.10 | Any settlement |
| 8 | Exotic Animal Tamer | Exotic Animals | 1 | 250 | 1 | 80 | 3.10 | — | 4.10 | Region with the resource |
| 9 | Cinnabar Mining Pit | Dye Production | 1 | 250 | 1 | 80 | 3.10 | — | 4.10 | Region with the resource |
| 10 | Hunting Camp | Wild Game | 1 | 250 | 1 | 80 | 3.10 | — | 4.10 | Region with the resource |
| 11 | Iron Mining Pit | Iron Mining | 1 | 250 | 2 | 80 | 3.10 | — | 5.10 | Region with the resource |
| 12 | Sawyer | Marble Quarry | 1 | 250 | 1 | 80 | 3.10 | — | 4.10 | Region with the resource |
| 13 | Herb Gatherer's Camp | Medicine Production | 1 | 250 | 1 | 80 | 3.10 | — | 4.10 | Region with the resource |
| 14 | Obsidian Quarry | Obsidian Quarry | 1 | 250 | 1 | 80 | 3.10 | — | 4.10 | Region with the resource |
| 15 | Clay Pit | Pottery Production | 1 | 250 | 1 | 80 | 3.10 | — | 4.10 | Region with the resource |
| 16 | Brine Mining Pans | Saltmaking | 1 | 250 | 1 | 80 | 3.10 | — | 4.10 | Region with the resource |
| 17 | Spice Market | Spice Trading | 1 | 250 | 1 | 80 | 3.10 | — | 4.10 | Region with the resource |
| 18 | Fruit Draft Compressors | Orchards | 1 | 250 | 1 | 80 | 3.10 | — | 4.10 | Region with the resource |
| 19 | Woodman's Hut | Woodlands | 1 | 250 | 1 | 80 | 3.10 | — | 4.10 | Region with the resource |
| 20 | Animal Store | Tusks | 1 | 250 | 1 | 80 | 3.10 | — | 4.10 | Region with the resource |
| 21 | Gemcutter's Workshop | Gem Mining | 3 | 1,000 | 4 | 300 | 3.30 | 10 | 7.30 | Region with the resource |
| 22 | Nest-Nursery | Breeding | 2 | 500 | 2 | 120 | 4.20 | 12.50 | 6.20 | Any settlement |
| 23 | Scavenge Pile | Salvage | 2 | 500 | 2 | 120 | 4.20 | 12.50 | 6.20 | Any settlement |
| 24 | Exotic Animal Pen | Exotic Animals | 2 | 500 | 2 | 90 | 5.60 | 50 | 7.60 | Region with the resource |
| 25 | Cinnabar Mine | Dye Production | 2 | 500 | 2 | 90 | 5.60 | 50 | 7.60 | Region with the resource |
| 26 | Hunting Lair | Wild Game | 2 | 500 | 2 | 90 | 5.60 | 50 | 7.60 | Region with the resource |
| 27 | Iron Mines | Iron Mining | 2 | 500 | 3 | 90 | 5.60 | 50 | 8.60 | Region with the resource |
| 28 | Marble Quarry | Marble Quarry | 2 | 500 | 2 | 90 | 5.60 | 50 | 7.60 | Region with the resource |
| 29 | Exotic Hothouse | Medicine Production | 2 | 500 | 2 | 90 | 5.60 | 50 | 7.60 | Region with the resource |
| 30 | Obsidian Trinket Maker | Obsidian Quarry | 2 | 500 | 2 | 90 | 5.60 | 50 | 7.60 | Region with the resource |
| 31 | Pottery Maker | Pottery Production | 2 | 500 | 2 | 90 | 5.60 | 50 | 7.60 | Region with the resource |
| 32 | Brine Mining Basin | Saltmaking | 2 | 500 | 2 | 90 | 5.60 | 50 | 7.60 | Region with the resource |
| 33 | Spice Trading Post | Spice Trading | 2 | 500 | 2 | 90 | 5.60 | 50 | 7.60 | Region with the resource |
| 34 | Fruit Draft Storage | Orchards | 2 | 500 | 2 | 90 | 5.60 | 50 | 7.60 | Region with the resource |
| 35 | Timber Mill | Woodlands | 2 | 500 | 2 | 90 | 5.60 | 50 | 7.60 | Region with the resource |
| 36 | Tusk Market | Tusks | 2 | 500 | 2 | 90 | 5.60 | 50 | 7.60 | Region with the resource |
| 37 | Breeding Pit | Breeding | 3 | 1,000 | 3 | 160 | 6.30 | 25 | 9.30 | Any settlement |
| 38 | Scrap Heap | Salvage | 3 | 1,000 | 3 | 160 | 6.30 | 25 | 9.30 | Any settlement |
| 39 | Slave-Wharf | Port | 1 | 500 | 1 | 75 | 6.70 | — | 7.70 | Port settlement |
| 40 | Under-Docks | Port | 2 | 1,000 | 3 | 150 | 6.70 | 13.30 | 9.70 | Port settlement |
| 41 | Nest-Port | Port | 3 | 2,000 | 5 | 300 | 6.70 | 13.30 | 11.70 | Port settlement |
| 42 | Clan Pit | Clan Warriors | 1 | 500 | 1 | 60 | 8.30 | — | 9.30 | Any settlement |
| 43 | Exotic Animal Market | Exotic Animals | 3 | 1,000 | 3 | 100 | 10 | 100 | 13 | Region with the resource |
| 44 | Dyemaker | Dye Production | 3 | 1,000 | 3 | 100 | 10 | 100 | 13 | Region with the resource |
| 45 | Tannery | Wild Game | 3 | 1,000 | 3 | 100 | 10 | 100 | 13 | Region with the resource |
| 46 | Iron Smelter | Iron Mining | 3 | 1,000 | 4 | 100 | 10 | 100 | 14 | Region with the resource |
| 47 | Stone Mason's Workshop | Marble Quarry | 3 | 1,000 | 3 | 100 | 10 | 100 | 13 | Region with the resource |
| 48 | Alchemy Workshop | Medicine Production | 3 | 1,000 | 3 | 100 | 10 | 100 | 13 | Region with the resource |
| 49 | Obsidian Amulet Carver | Obsidian Quarry | 3 | 1,000 | 3 | 100 | 10 | 100 | 13 | Region with the resource |
| 50 | Kilns | Pottery Production | 3 | 1,000 | 3 | 100 | 10 | 100 | 13 | Region with the resource |
| 51 | Saltworks | Saltmaking | 3 | 1,000 | 3 | 100 | 10 | 100 | 13 | Region with the resource |
| 52 | Eastern Bazaar | Spice Trading | 3 | 1,000 | 3 | 100 | 10 | 100 | 13 | Region with the resource |
| 53 | Fruit Libation Factor | Orchards | 3 | 1,000 | 3 | 100 | 10 | 100 | 13 | Region with the resource |
| 54 | Lumberyard | Woodlands | 3 | 1,000 | 3 | 100 | 10 | 100 | 13 | Region with the resource |
| 55 | Tusk Compound | Tusks | 3 | 1,000 | 3 | 100 | 10 | 100 | 13 | Region with the resource |
| 56 | Taskmaster's Platform | Order | 1 | 1,000 | 2 | 90 | 11.10 | — | 13.10 | Any settlement |
| 57 | Clan Barracks | Clan Warriors | 2 | 1,000 | 2 | 70 | 14.30 | 100 | 16.30 | Any settlement |
| 58 | Overseer's Lookout | Order | 2 | 1,500 | 3 | 100 | 15 | 150 | 18 | Any settlement |
| 59 | Hidden Lair | Assassins | 1 | 1,000 | 2 | 60 | 16.70 | — | 18.70 | Any settlement |
| 60 | Weapons Dump | Weapons Teams | 1 | 1,000 | 2 | 60 | 16.70 | — | 18.70 | Any settlement |
| 61 | Bell Foundry | Order | 3 | 2,000 | 4 | 110 | 18.20 | 200 | 22.20 | Any settlement |
| 62 | Covert Chokepoints | Walls | 1 | 2,000 | 4 | 100 | 20 | — | 24 | Any settlement |
| 63 | Breeding Stock | Monsters | 1 | 1,500 | 2 | 70 | 21.40 | — | 23.40 | Any settlement |
| 64 | Alarmed Tunnel | Garrison | 1 | 2,000 | 3 | 90 | 22.20 | — | 25.20 | Any settlement |
| 65 | Clan Armoury | Clan Warriors | 3 | 2,000 | 3 | 80 | 25 | 200 | 28 | Any settlement |
| 66 | Temple of the Horned Rat | Order | 4 | 3,000 | 5 | 120 | 25 | 300 | 30 | Any settlement |
| 67 | Assassin's Hideout | Assassins | 2 | 2,000 | 3 | 70 | 28.60 | 200 | 31.60 | Any settlement |
| 68 | Weapon Burrow | Weapons Teams | 2 | 2,000 | 3 | 70 | 28.60 | 200 | 31.60 | Any settlement |
| 69 | Construction Cavern | Engineering | 1 | 2,500 | 3 | 80 | 31.30 | — | 34.30 | Any settlement |
| 70 | Pits of the Packmasters | Monsters | 2 | 2,500 | 3 | 80 | 31.30 | 250 | 34.30 | Any settlement |
| 71 | Pox Cauldron | Plagues | 1 | 2,500 | 3 | 80 | 31.30 | — | 34.30 | Any settlement |
| 72 | Back-Tunnels | Walls | 2 | 4,000 | 5 | 110 | 36.40 | 400 | 41.40 | Any settlement |
| 73 | Den of Secrets | Assassins | 3 | 3,000 | 4 | 80 | 37.50 | 300 | 41.50 | Any settlement |
| 74 | Arsenal | Weapons Teams | 3 | 3,000 | 4 | 80 | 37.50 | 300 | 41.50 | Any settlement |
| 75 | Fortified Entries | Garrison | 2 | 4,000 | 4 | 100 | 40 | 400 | 44 | Any settlement |
| 76 | Warp-Forge | Engineering | 2 | 4,000 | 4 | 90 | 44.40 | 400 | 48.40 | Any settlement |
| 77 | Force-Feeding Chambers | Monsters | 3 | 4,000 | 4 | 90 | 44.40 | 400 | 48.40 | Any settlement |
| 78 | Pestilent Nave | Plagues | 2 | 4,000 | 4 | 90 | 44.40 | 400 | 48.40 | Any settlement |
| 79 | Brain-Breeding Facilities | Stormfiend Recruitment | 1 | 4,000 | 4 | 90 | 44.40 | — | 48.40 | Any settlement |
| 80 | Chained Sentry Beasts | Walls | 3 | 6,000 | 6 | 120 | 50 | 600 | 56 | Any settlement |
| 81 | Warp-Turbine Plant | Engineering | 3 | 8,000 | 5 | 100 | 80 | 800 | 85 | Any settlement |
| 82 | Laboratory | Monsters | 4 | 8,000 | 5 | 100 | 80 | 800 | 85 | Any settlement |
| 83 | Plague Abbey | Plagues | 3 | 8,000 | 5 | 100 | 80 | 800 | 85 | Any settlement |
| 84 | Equipment Warpforge | Stormfiend Recruitment | 2 | 8,000 | 5 | 100 | 80 | 800 | 85 | Any settlement |
Main building levels
Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Nest | Province Capital | 1 | 750 | — | 80 | — |
| 2 | Nest | Minor Settlement | 1 | 750 | — | 80 | — |
| 3 | Nest-Lair | Province Capital | 2 | 1,500 | 1 | 90 | 150 |
| 4 | Nest-Lair | Minor Settlement | 2 | 1,500 | 1 | 90 | 150 |
| 5 | Warren | Province Capital | 3 | 3,000 | 2 | 100 | 300 |
| 6 | Warren | Minor Settlement | 3 | 3,000 | 2 | 100 | 300 |
| 7 | Grand Warren | Province Capital | 4 | 6,000 | 4 | 110 | 600 |
| 8 | Skaven Stronghold | Province Capital | 5 | 12,000 | 5 | 120 | 1,200 |
Percentage income boosts
These add a share to other buildings' income: the province's, every region's you own, or the local region's (the region the building stands in). One pays back in 10 turns when the buildings it boosts make cost ÷ (10 × share) gold a turn — the last column.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Arcane Generators | Energy | 1,500 | 30% | — | — | 500 |
| 2 | Warplightning Capacitors | Energy | 2,000 | 40% | — | — | 500 |
| 3 | Warpstone Reactor | Energy | 3,000 | 50% | — | — | 600 |
Every level's full effects: Skaven buildings.