Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

How to make money as Slaanesh

Slaanesh's fastest-paying building in Total War: Warhammer III is the Hell Port (Port, level 2): 3,000 gold for +300 gold a turn, its cost back in 10 turns once built. The most gold from one building slot is the Eye of Terror at +500 a turn (10,500 gold to build the chain that far, back in 21 turns). 10 Slaanesh building levels make flat income, patch 9.0.4.

Fastest payback

Turns of income to earn the building's cost back (each chain's fastest level).

  1. 1Hell PortPort 2 · 3,000 gold → +300 a turn · Port settlement10turns
  2. 2Opera of Dawn & DuskDominance 3 · 2,000 gold → +200 a turn · Any settlement10turns
  3. 3Opulent AntiquityFavoured Income 3 · 1,500 gold → +90 a turn · Any settlement16.7turns

Most gold per building slot

Income of each chain's top level; the line shows that level's own cost.

  1. 1Eye of TerrorPort 3 · 6,000 gold → +500 a turn · Port settlement+500a turn
  2. 2Rhan'k'adanra, the Final DanceDominance 4 · 4,000 gold → +300 a turn · Any settlement+300a turn
  3. 3Opulent AntiquityFavoured Income 3 · 1,500 gold → +90 a turn · Any settlement+90a turn
COMPUTEDIncome = the level's flat gold per turn (the game's “Income generated” effects on the building itself, table building_effects_junction) minus its upkeep (building_levels.upkeep_cost). Payback = cost (create_cost) ÷ income. Upgrade payback = the level's cost ÷ the income it adds over the level below. “Gold back by turn” = build turns (create_time) + payback, counted from the order. Chain total = every level's cost up to this one, and its payback = that total ÷ income. Patch 9.0.4.
ASSUMPTIONS
  • Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
  • Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
  • Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
  • Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.

Every Slaanesh building that makes gold (10)

#
1The Dance of DreamingDominance11,000110010—11Any settlement
2The Pageant of PainDominance21,5002150103012Any settlement
3Opera of Dawn & DuskDominance32,0003200104013Any settlement
4Hell PortPort23,0004300101514Port settlement
5Eye of TerrorPort36,0006500123018Port settlement
6Rhan'k'adanra, the Final DanceDominance44,000430013.304017.30Any settlement
7Infernal HarbourPort11,500210015—17Port settlement
8Lavish CiboriumFavoured Income150013016.70—17.70Any settlement
9Grandiose FeretoryFavoured Income21,00026016.7033.3018.70Any settlement
10Opulent AntiquityFavoured Income31,50039016.705019.70Any settlement

Main building levels

Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.

#
1Dimensional TearProvince Capital11,000—100—
2Soul KeepMinor Settlement11,000—100—
3Dimensional BreachProvince Capital22,000115040
4Dark BastionMinor Settlement22,000115040
5Dimensional RiftProvince Capital34,000220080
6Infernal CitadelMinor Settlement34,000220080
7Dimensional NexusProvince Capital48,0004250160
8Dimensional CascadeProvince Capital516,0005300320

Percentage income boosts

These add a share to other buildings' income: the province's, every region's you own, or the local region's (the region the building stands in). One pays back in 10 turns when the buildings it boosts make cost ÷ (10 × share) gold a turn — the last column.

#
1Lavish CiboriumFavoured Income500——20%250
2Grandiose FeretoryFavoured Income1,000——35%286
3Opulent AntiquityFavoured Income1,500——50%300
4Cultist Camp (Animals)Exotic Animals5005%——1,000
5Cultist Outpost (Animals)Exotic Animals1,00010%——1,000
6Cultist Camp (Dyes)Dye Production5005%——1,000
7Cultist Outpost (Dyes)Dye Production1,00010%——1,000
8Cultist Camp (Furs)Wild Game5005%——1,000
9Cultist Outpost (Furs)Wild Game1,00010%——1,000
10Cultist Camp (Gems)Gem Mining5005%——1,000
11Cultist Outpost (Gems)Gem Mining1,00010%——1,000
12Cultist Camp (Gold)Gold Mining5005%——1,000
13Cultist Outpost (Gold)Gold Mining1,00010%——1,000
14Cultist Camp (Iron)Iron Mining5005%——1,000
15Cultist Outpost (Iron)Iron Mining1,00010%——1,000
16Cultist Camp (Tusks)Tusks5005%——1,000
17Cultist Outpost (Tusks)Tusks1,00010%——1,000
18Cultist Camp (Marble)Marble Quarry5005%——1,000
19Cultist Outpost (Marble)Marble Quarry1,00010%——1,000
20Cultist Camp (Medicine)Medicine Production5005%——1,000
21Cultist Outpost (Medicine)Medicine Production1,00010%——1,000
22Cultist Camp (Obsidian)Obsidian Quarry5005%——1,000
23Cultist Outpost (Obsidian)Obsidian Quarry1,00010%——1,000
24Cultist Camp (Pasture)Pastures5005%——1,000
25Cultist Outpost (Pasture)Pastures1,00010%——1,000
26Cultist Camp (Pottery)Pottery Production5005%——1,000
27Cultist Outpost (Pottery)Pottery Production1,00010%——1,000
28Cultist Camp (Salt)Saltmaking5005%——1,000
29Cultist Outpost (Salt)Saltmaking1,00010%——1,000
30Cultist Camp (Spices)Spice Trading5005%——1,000
31Cultist Outpost (Spices)Spice Trading1,00010%——1,000
32Cultist Camp (Wine)Orchards5005%——1,000
33Cultist Outpost (Wine)Orchards1,00010%——1,000
34Cultist Camp (Wood)Woodlands5005%——1,000
35Cultist Outpost (Wood)Woodlands1,00010%——1,000
36Cultist Enclave (Animals)Exotic Animals2,00015%——1,333
37Cultist Enclave (Dyes)Dye Production2,00015%——1,333
38Cultist Enclave (Furs)Wild Game2,00015%——1,333
39Cultist Enclave (Gems)Gem Mining2,00015%——1,333
40Cultist Enclave (Gold)Gold Mining2,00015%——1,333
41Cultist Enclave (Iron)Iron Mining2,00015%——1,333
42Cultist Enclave (Tusks)Tusks2,00015%——1,333
43Cultist Enclave (Marble)Marble Quarry2,00015%——1,333
44Cultist Enclave (Medicine)Medicine Production2,00015%——1,333
45Cultist Enclave (Obsidian)Obsidian Quarry2,00015%——1,333
46Cultist Enclave (Pasture)Pastures2,00015%——1,333
47Cultist Enclave (Pottery)Pottery Production2,00015%——1,333
48Cultist Enclave (Salt)Saltmaking2,00015%——1,333
49Cultist Enclave (Spices)Spice Trading2,00015%——1,333
50Cultist Enclave (Wine)Orchards2,00015%——1,333
51Cultist Enclave (Wood)Woodlands2,00015%——1,333

Conditional income

Every level's full effects: Slaanesh buildings.