How to make money as Slaanesh
Slaanesh's fastest-paying building in Total War: Warhammer III is the Hell Port (Port, level 2): 3,000 gold for +300 gold a turn, its cost back in 10 turns once built. The most gold from one building slot is the Eye of Terror at +500 a turn (10,500 gold to build the chain that far, back in 21 turns). 10 Slaanesh building levels make flat income, patch 9.0.4.
Fastest payback
Turns of income to earn the building's cost back (each chain's fastest level).
- 1
Hell PortPort 2 · 3,000 gold → +300 a turn · Port settlement10turns - 2
Opera of Dawn & DuskDominance 3 · 2,000 gold → +200 a turn · Any settlement10turns - 3
Opulent AntiquityFavoured Income 3 · 1,500 gold → +90 a turn · Any settlement16.7turns
Most gold per building slot
Income of each chain's top level; the line shows that level's own cost.
- 1
Eye of TerrorPort 3 · 6,000 gold → +500 a turn · Port settlement+500a turn - 2
Rhan'k'adanra, the Final DanceDominance 4 · 4,000 gold → +300 a turn · Any settlement+300a turn - 3
Opulent AntiquityFavoured Income 3 · 1,500 gold → +90 a turn · Any settlement+90a turn
- Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
- Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
- Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
- Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.
Every Slaanesh building that makes gold (10)
| # | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | The Dance of Dreaming | Dominance | 1 | 1,000 | 1 | 100 | 10 | — | 11 | Any settlement |
| 2 | The Pageant of Pain | Dominance | 2 | 1,500 | 2 | 150 | 10 | 30 | 12 | Any settlement |
| 3 | Opera of Dawn & Dusk | Dominance | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Any settlement |
| 4 | Hell Port | Port | 2 | 3,000 | 4 | 300 | 10 | 15 | 14 | Port settlement |
| 5 | Eye of Terror | Port | 3 | 6,000 | 6 | 500 | 12 | 30 | 18 | Port settlement |
| 6 | Rhan'k'adanra, the Final Dance | Dominance | 4 | 4,000 | 4 | 300 | 13.30 | 40 | 17.30 | Any settlement |
| 7 | Infernal Harbour | Port | 1 | 1,500 | 2 | 100 | 15 | — | 17 | Port settlement |
| 8 | Lavish Ciborium | Favoured Income | 1 | 500 | 1 | 30 | 16.70 | — | 17.70 | Any settlement |
| 9 | Grandiose Feretory | Favoured Income | 2 | 1,000 | 2 | 60 | 16.70 | 33.30 | 18.70 | Any settlement |
| 10 | Opulent Antiquity | Favoured Income | 3 | 1,500 | 3 | 90 | 16.70 | 50 | 19.70 | Any settlement |
Main building levels
Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Dimensional Tear | Province Capital | 1 | 1,000 | — | 100 | — |
| 2 | Soul Keep | Minor Settlement | 1 | 1,000 | — | 100 | — |
| 3 | Dimensional Breach | Province Capital | 2 | 2,000 | 1 | 150 | 40 |
| 4 | Dark Bastion | Minor Settlement | 2 | 2,000 | 1 | 150 | 40 |
| 5 | Dimensional Rift | Province Capital | 3 | 4,000 | 2 | 200 | 80 |
| 6 | Infernal Citadel | Minor Settlement | 3 | 4,000 | 2 | 200 | 80 |
| 7 | Dimensional Nexus | Province Capital | 4 | 8,000 | 4 | 250 | 160 |
| 8 | Dimensional Cascade | Province Capital | 5 | 16,000 | 5 | 300 | 320 |
Percentage income boosts
These add a share to other buildings' income: the province's, every region's you own, or the local region's (the region the building stands in). One pays back in 10 turns when the buildings it boosts make cost ÷ (10 × share) gold a turn — the last column.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Lavish Ciborium | Favoured Income | 500 | — | — | 20% | 250 |
| 2 | Grandiose Feretory | Favoured Income | 1,000 | — | — | 35% | 286 |
| 3 | Opulent Antiquity | Favoured Income | 1,500 | — | — | 50% | 300 |
| 4 | Cultist Camp (Animals) | Exotic Animals | 500 | 5% | — | — | 1,000 |
| 5 | Cultist Outpost (Animals) | Exotic Animals | 1,000 | 10% | — | — | 1,000 |
| 6 | Cultist Camp (Dyes) | Dye Production | 500 | 5% | — | — | 1,000 |
| 7 | Cultist Outpost (Dyes) | Dye Production | 1,000 | 10% | — | — | 1,000 |
| 8 | Cultist Camp (Furs) | Wild Game | 500 | 5% | — | — | 1,000 |
| 9 | Cultist Outpost (Furs) | Wild Game | 1,000 | 10% | — | — | 1,000 |
| 10 | Cultist Camp (Gems) | Gem Mining | 500 | 5% | — | — | 1,000 |
| 11 | Cultist Outpost (Gems) | Gem Mining | 1,000 | 10% | — | — | 1,000 |
| 12 | Cultist Camp (Gold) | Gold Mining | 500 | 5% | — | — | 1,000 |
| 13 | Cultist Outpost (Gold) | Gold Mining | 1,000 | 10% | — | — | 1,000 |
| 14 | Cultist Camp (Iron) | Iron Mining | 500 | 5% | — | — | 1,000 |
| 15 | Cultist Outpost (Iron) | Iron Mining | 1,000 | 10% | — | — | 1,000 |
| 16 | Cultist Camp (Tusks) | Tusks | 500 | 5% | — | — | 1,000 |
| 17 | Cultist Outpost (Tusks) | Tusks | 1,000 | 10% | — | — | 1,000 |
| 18 | Cultist Camp (Marble) | Marble Quarry | 500 | 5% | — | — | 1,000 |
| 19 | Cultist Outpost (Marble) | Marble Quarry | 1,000 | 10% | — | — | 1,000 |
| 20 | Cultist Camp (Medicine) | Medicine Production | 500 | 5% | — | — | 1,000 |
| 21 | Cultist Outpost (Medicine) | Medicine Production | 1,000 | 10% | — | — | 1,000 |
| 22 | Cultist Camp (Obsidian) | Obsidian Quarry | 500 | 5% | — | — | 1,000 |
| 23 | Cultist Outpost (Obsidian) | Obsidian Quarry | 1,000 | 10% | — | — | 1,000 |
| 24 | Cultist Camp (Pasture) | Pastures | 500 | 5% | — | — | 1,000 |
| 25 | Cultist Outpost (Pasture) | Pastures | 1,000 | 10% | — | — | 1,000 |
| 26 | Cultist Camp (Pottery) | Pottery Production | 500 | 5% | — | — | 1,000 |
| 27 | Cultist Outpost (Pottery) | Pottery Production | 1,000 | 10% | — | — | 1,000 |
| 28 | Cultist Camp (Salt) | Saltmaking | 500 | 5% | — | — | 1,000 |
| 29 | Cultist Outpost (Salt) | Saltmaking | 1,000 | 10% | — | — | 1,000 |
| 30 | Cultist Camp (Spices) | Spice Trading | 500 | 5% | — | — | 1,000 |
| 31 | Cultist Outpost (Spices) | Spice Trading | 1,000 | 10% | — | — | 1,000 |
| 32 | Cultist Camp (Wine) | Orchards | 500 | 5% | — | — | 1,000 |
| 33 | Cultist Outpost (Wine) | Orchards | 1,000 | 10% | — | — | 1,000 |
| 34 | Cultist Camp (Wood) | Woodlands | 500 | 5% | — | — | 1,000 |
| 35 | Cultist Outpost (Wood) | Woodlands | 1,000 | 10% | — | — | 1,000 |
| 36 | Cultist Enclave (Animals) | Exotic Animals | 2,000 | 15% | — | — | 1,333 |
| 37 | Cultist Enclave (Dyes) | Dye Production | 2,000 | 15% | — | — | 1,333 |
| 38 | Cultist Enclave (Furs) | Wild Game | 2,000 | 15% | — | — | 1,333 |
| 39 | Cultist Enclave (Gems) | Gem Mining | 2,000 | 15% | — | — | 1,333 |
| 40 | Cultist Enclave (Gold) | Gold Mining | 2,000 | 15% | — | — | 1,333 |
| 41 | Cultist Enclave (Iron) | Iron Mining | 2,000 | 15% | — | — | 1,333 |
| 42 | Cultist Enclave (Tusks) | Tusks | 2,000 | 15% | — | — | 1,333 |
| 43 | Cultist Enclave (Marble) | Marble Quarry | 2,000 | 15% | — | — | 1,333 |
| 44 | Cultist Enclave (Medicine) | Medicine Production | 2,000 | 15% | — | — | 1,333 |
| 45 | Cultist Enclave (Obsidian) | Obsidian Quarry | 2,000 | 15% | — | — | 1,333 |
| 46 | Cultist Enclave (Pasture) | Pastures | 2,000 | 15% | — | — | 1,333 |
| 47 | Cultist Enclave (Pottery) | Pottery Production | 2,000 | 15% | — | — | 1,333 |
| 48 | Cultist Enclave (Salt) | Saltmaking | 2,000 | 15% | — | — | 1,333 |
| 49 | Cultist Enclave (Spices) | Spice Trading | 2,000 | 15% | — | — | 1,333 |
| 50 | Cultist Enclave (Wine) | Orchards | 2,000 | 15% | — | — | 1,333 |
| 51 | Cultist Enclave (Wood) | Woodlands | 2,000 | 15% | — | — | 1,333 |
Conditional income
The Dance of Dreaming (Dominance 1): +100 a turn — When Control is below -40
The Pageant of Pain (Dominance 2): +150 a turn — When Control is below -40
Opera of Dawn & Dusk (Dominance 3): +200 a turn — When Control is below -40
Rhan'k'adanra, the Final Dance (Dominance 4): +300 a turn — When Control is below -40
Every level's full effects: Slaanesh buildings.