How to make money as Kislev
Kislev's fastest-paying building in Total War: Warhammer III is the Grand Market (Trade District, level 3): 2,000 gold for +800 gold a turn, its cost back in 2.5 turns once built. The most gold from one building slot is the Merchant Guildhall at +1,200 a turn (11,500 gold to build the chain that far, back in 9.6 turns). 64 Kislev building levels make flat income, patch 9.0.4.
Fastest payback
Turns of income to earn the building's cost back (each chain's fastest level).
- 1
Grand MarketTrade District 3 · 2,000 gold → +800 a turn · Any settlement2.5turns - 2
Gem MineGem Mining 2 · 1,000 gold → +400 a turn · Region with the resource2.5turns - 3
Gold MineGold Mining 2 · 1,000 gold → +400 a turn · Region with the resource2.5turns - 4
Trade QuorumMarkets 3 · 1,500 gold → +300 a turn · Any settlement5turns - 5
Animal StoreTusks 1 · 500 gold → +100 a turn · Region with the resource5turns - 6
Brine Mining PansSaltmaking 1 · 500 gold → +100 a turn · Region with the resource5turns
Most gold per building slot
Income of each chain's top level; the line shows that level's own cost.
- 1
Merchant GuildhallTrade District 5 · 4,000 gold → +1,200 a turn · Any settlement+1,200a turn - 2
Gemcutter's WorkshopGem Mining 3 · 2,000 gold → +600 a turn · Region with the resource+600a turn - 3
Gold SmelterGold Mining 3 · 2,000 gold → +600 a turn · Region with the resource+600a turn - 4
SeaportPort 3 · 6,000 gold → +500 a turn · Port settlement+500a turn - 5
CaravansMarkets 5 · 2,500 gold → +400 a turn · Any settlement+400a turn - 6
Alchemy WorkshopMedicine Production 3 · 2,000 gold → +200 a turn · Region with the resource+200a turn
- Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
- Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
- Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
- Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.
Every Kislev building that makes gold (64)
| # | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Stall | Trade District | 1 | 1,000 | 2 | 400 | 2.50 | — | 4.50 | Any settlement |
| 2 | Market | Trade District | 2 | 1,500 | 3 | 600 | 2.50 | 7.50 | 5.50 | Any settlement |
| 3 | Grand Market | Trade District | 3 | 2,000 | 4 | 800 | 2.50 | 10 | 6.50 | Any settlement |
| 4 | Gem Mineshaft | Gem Mining | 1 | 500 | 2 | 200 | 2.50 | — | 4.50 | Region with the resource |
| 5 | Gem Mine | Gem Mining | 2 | 1,000 | 3 | 400 | 2.50 | 5 | 5.50 | Region with the resource |
| 6 | Gold Mining Pit | Gold Mining | 1 | 500 | 2 | 200 | 2.50 | — | 4.50 | Region with the resource |
| 7 | Gold Mine | Gold Mining | 2 | 1,000 | 3 | 400 | 2.50 | 5 | 5.50 | Region with the resource |
| 8 | Dwarfen District | Trade District | 4 | 3,000 | 5 | 1,000 | 3 | 15 | 8 | Any settlement |
| 9 | Merchant Guildhall | Trade District | 5 | 4,000 | 6 | 1,200 | 3.30 | 20 | 9.30 | Any settlement |
| 10 | Gemcutter's Workshop | Gem Mining | 3 | 2,000 | 4 | 600 | 3.30 | 10 | 7.30 | Region with the resource |
| 11 | Gold Smelter | Gold Mining | 3 | 2,000 | 4 | 600 | 3.30 | 10 | 7.30 | Region with the resource |
| 12 | Farmstead | Farms | 1 | 250 | 1 | 50 | 5 | — | 6 | Any settlement |
| 13 | Stud Farm | Farms | 2 | 500 | 2 | 100 | 5 | 10 | 7 | Any settlement |
| 14 | Exotic Animal Tamer | Exotic Animals | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 15 | Cinnabar Mining Pit | Dye Production | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 16 | Iron Mining Pit | Iron Mining | 1 | 500 | 2 | 100 | 5 | — | 7 | Region with the resource |
| 17 | Animal Store | Tusks | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 18 | Sawyer | Marble Quarry | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 19 | Herb Gatherer's Camp | Medicine Production | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 20 | Obsidian Quarry | Obsidian Quarry | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 21 | Grazing Pastures | Pastures | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 22 | Clay Pit | Pottery Production | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 23 | Brine Mining Pans | Saltmaking | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 24 | Spice Market | Spice Trading | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 25 | Orchards | Orchards | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 26 | Woodman's Hut | Woodlands | 1 | 500 | 1 | 100 | 5 | — | 6 | Region with the resource |
| 27 | Market Square | Markets | 1 | 500 | 1 | 100 | 5 | — | 6 | Any settlement |
| 28 | Merchant Traders | Markets | 2 | 1,000 | 2 | 200 | 5 | 10 | 7 | Any settlement |
| 29 | Trade Quorum | Markets | 3 | 1,500 | 3 | 300 | 5 | 15 | 8 | Any settlement |
| 30 | Farm Estate | Farms | 3 | 800 | 3 | 150 | 5.30 | 16 | 8.30 | Any settlement |
| 31 | Roads | Markets | 4 | 2,000 | 4 | 350 | 5.70 | 40 | 9.70 | Any settlement |
| 32 | Caravans | Markets | 5 | 2,500 | 5 | 400 | 6.30 | 50 | 11.30 | Any settlement |
| 33 | Exotic Animal Pen | Exotic Animals | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 34 | Cinnabar Mine | Dye Production | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 35 | Iron Mines | Iron Mining | 2 | 1,000 | 3 | 150 | 6.70 | 20 | 9.70 | Region with the resource |
| 36 | Tusk Market | Tusks | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 37 | Marble Quarry | Marble Quarry | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 38 | Exotic Hothouse | Medicine Production | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 39 | Obsidian Trinket Maker | Obsidian Quarry | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 40 | Livestock Pens | Pastures | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 41 | Pottery Maker | Pottery Production | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 42 | Brine Mining Basin | Saltmaking | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 43 | Spice Trading Post | Spice Trading | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 44 | Vineyard | Orchards | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 45 | Timber Mill | Woodlands | 2 | 1,000 | 2 | 150 | 6.70 | 20 | 8.70 | Region with the resource |
| 46 | Harbour | Port | 2 | 3,000 | 4 | 300 | 10 | 15 | 14 | Port settlement |
| 47 | Exotic Animal Market | Exotic Animals | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 48 | Dyemaker | Dye Production | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 49 | Iron Smelter | Iron Mining | 3 | 2,000 | 4 | 200 | 10 | 40 | 14 | Region with the resource |
| 50 | Tusk Compound | Tusks | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 51 | Stone Mason's Workshop | Marble Quarry | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 52 | Alchemy Workshop | Medicine Production | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 53 | Obsidian Amulet Carver | Obsidian Quarry | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 54 | Cattle Ranch | Pastures | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 55 | Kilns | Pottery Production | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 56 | Saltworks | Saltmaking | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 57 | Eastern Bazaar | Spice Trading | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 58 | Vintner | Orchards | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 59 | Lumberyard | Woodlands | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Region with the resource |
| 60 | Seaport | Port | 3 | 6,000 | 6 | 500 | 12 | 30 | 18 | Port settlement |
| 61 | Anchorage | Port | 1 | 1,500 | 2 | 100 | 15 | — | 17 | Port settlement |
| 62 | Eerie Woods | Haunted Forest | 1 | 2,500 | 2 | 75 | 33.30 | — | 35.30 | Any settlement |
| 63 | Haunted Forest | Haunted Forest | 3 | 6,000 | 5 | 125 | 48 | 240 | 53 | Any settlement |
| 64 | Silent Grove | Haunted Forest | 2 | 5,000 | 4 | 100 | 50 | 200 | 54 | Any settlement |
Main building levels
Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Erengrad (Village) | Erengrad | 1 | 1,000 | — | 100 | — |
| 2 | Kislev (Nascent City) | Kislev | 1 | 1,000 | — | 100 | — |
| 3 | Praag (Cursed City) | Praag | 1 | 1,000 | — | 100 | — |
| 4 | Village | Province Capital | 1 | 1,000 | — | 100 | — |
| 5 | Village | Minor Settlement | 1 | 1,000 | — | 100 | — |
| 6 | Erengrad (Stanitsa) | Erengrad | 2 | 2,000 | 1 | 200 | 20 |
| 7 | Kislev (Developing City) | Kislev | 2 | 2,000 | 1 | 200 | 20 |
| 8 | Praag (Dying City) | Praag | 2 | 2,000 | 1 | 200 | 20 |
| 9 | Stanitsa | Province Capital | 2 | 2,000 | 1 | 150 | 40 |
| 10 | Stanitsa | Minor Settlement | 2 | 2,000 | 1 | 150 | 40 |
| 11 | Erengrad (Town) | Erengrad | 3 | 4,000 | 2 | 300 | 40 |
| 12 | Kislev (City) | Kislev | 3 | 4,000 | 2 | 300 | 40 |
| 13 | Praag (Rebuild City) | Praag | 3 | 4,000 | 2 | 300 | 40 |
| 14 | Town | Province Capital | 3 | 4,000 | 2 | 200 | 80 |
| 15 | Town | Minor Settlement | 3 | 4,000 | 2 | 200 | 80 |
| 16 | Erengrad (City) | Erengrad | 4 | 8,000 | 4 | 400 | 80 |
| 17 | Kislev (Trade City) | Kislev | 4 | 8,000 | 4 | 400 | 80 |
| 18 | Praag (City) | Praag | 4 | 8,000 | 4 | 400 | 80 |
| 19 | City | Province Capital | 4 | 8,000 | 4 | 250 | 160 |
| 20 | Erengrad (Council-City) | Erengrad | 5 | 16,000 | 5 | 500 | 160 |
| 21 | Kislev (Impenetrable City) | Kislev | 5 | 16,000 | 5 | 500 | 160 |
| 22 | Praag (Bastion of the North) | Praag | 5 | 16,000 | 5 | 500 | 160 |
| 23 | Council-City | Province Capital | 5 | 16,000 | 5 | 300 | 320 |
Percentage income boosts
These add a share to other buildings' income: the province's, every region's you own, or the local region's (the region the building stands in). One pays back in 10 turns when the buildings it boosts make cost ÷ (10 × share) gold a turn — the last column.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Courthouse | Ice Court | 500 | 2% | — | — | 2,500 |
| 2 | Provincial Courthouse | Ice Court | 1,500 | 5% | — | — | 3,000 |
| 3 | Grand Courthouse | Ice Court | 1,000 | 3% | — | — | 3,333 |
| 4 | Court of the Motherland | Ice Court District | 3,000 | 7% | — | — | 4,286 |
| 5 | Smithery | Construction Halls | 5,000 | — | — | 10% | 5,000 |
| 6 | Courthouse | Ice Court District | 1,000 | 2% | — | — | 5,000 |
| 7 | Grand Courthouse | Ice Court District | 1,500 | 3% | — | — | 5,000 |
| 8 | Toolmaker | Construction Halls | 3,000 | — | — | 5% | 6,000 |
Every level's full effects: Kislev buildings.