Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

How to make money as Daemons of Chaos

Daemons of Chaos's fastest-paying building in Total War: Warhammer III is the Bilious Altar (Income, level 4): 2,000 gold for +400 gold a turn, its cost back in 5 turns once built. The most gold from one building slot is the Eye of Terror at +500 a turn (10,500 gold to build the chain that far, back in 21 turns). 19 Daemons of Chaos building levels make flat income, patch 9.0.4.

Fastest payback

Turns of income to earn the building's cost back (each chain's fastest level).

  1. 1Bilious AltarIncome 4 · 2,000 gold → +400 a turn · Any settlement5turns
  2. 2Offerings to KaranakIncome 4 · 2,000 gold → +400 a turn · Any settlement5turns
  3. 3Perfume HouseIncome 4 · 2,000 gold → +400 a turn · Any settlement5turns
  4. 4Silver SpireIncome 4 · 2,000 gold → +400 a turn · Any settlement5turns
  5. 5Hell PortPort 2 · 3,000 gold → +300 a turn · Port settlement10turns

Most gold per building slot

Income of each chain's top level; the line shows that level's own cost.

  1. 1Eye of TerrorPort 3 · 6,000 gold → +500 a turn · Port settlement+500a turn
  2. 2Bilious AltarIncome 4 · 2,000 gold → +400 a turn · Any settlement+400a turn
  3. 3Offerings to KaranakIncome 4 · 2,000 gold → +400 a turn · Any settlement+400a turn
  4. 4Perfume HouseIncome 4 · 2,000 gold → +400 a turn · Any settlement+400a turn
  5. 5Silver SpireIncome 4 · 2,000 gold → +400 a turn · Any settlement+400a turn
COMPUTEDIncome = the level's flat gold per turn (the game's “Income generated” effects on the building itself, table building_effects_junction) minus its upkeep (building_levels.upkeep_cost). Payback = cost (create_cost) ÷ income. Upgrade payback = the level's cost ÷ the income it adds over the level below. “Gold back by turn” = build turns (create_time) + payback, counted from the order. Chain total = every level's cost up to this one, and its payback = that total ÷ income. Patch 9.0.4.
ASSUMPTIONS
  • Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
  • Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
  • Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
  • Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.

Every Daemons of Chaos building that makes gold (19)

#
1Brass TowerIncome150011005—6Any settlement
2Gibbets & GallowsIncome21,00022005107Any settlement
3Field of BonesIncome31,50033005158Any settlement
4Offerings to KaranakIncome42,00044005209Any settlement
5Plague VaultIncome150011005—6Any settlement
6Great Nest of FliesIncome21,00022005107Any settlement
7Captives of DecayIncome31,50033005158Any settlement
8Bilious AltarIncome42,00044005209Any settlement
9Vault of PheromonesIncome150011005—6Any settlement
10Aroma MerchantIncome21,00022005107Any settlement
11Dark PerfumeryIncome31,50033005158Any settlement
12Perfume HouseIncome42,00044005209Any settlement
13Soaring SiphonIncome150011005—6Any settlement
14The Architects' ColumnIncome21,00022005107Any settlement
15The Nine AscentsIncome31,50033005158Any settlement
16Silver SpireIncome42,00044005209Any settlement
17Hell PortPort23,0005300101515Port settlement
18Eye of TerrorPort36,0007500123019Port settlement
19Infernal HarbourPort11,500310015—18Port settlement

Main building levels

Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.

#
1Dedicated HovelProvince Capital11,000—100—
2Dedicated HovelMinor Settlement11,000—100—
3Dedicated HovelProvince Capital11,000—100—
4Dedicated HovelMinor Settlement11,000—100—
5Dedicated HovelProvince Capital11,000—100—
6Dedicated HovelMinor Settlement11,000—100—
7Dedicated HovelProvince Capital11,000—100—
8Dedicated HovelMinor Settlement11,000—100—
9Dedicated HovelProvince Capital11,000—100—
10Dedicated HovelMinor Settlement11,000—100—
11Dedicated VillageProvince Capital22,000120020
12Dedicated VillageMinor Settlement22,000120020
13Dedicated VillageProvince Capital22,000120020
14Dedicated VillageMinor Settlement22,000120020
15Dedicated VillageProvince Capital22,000120020
16Dedicated VillageMinor Settlement22,000120020
17Dedicated VillageProvince Capital22,000120020
18Dedicated VillageMinor Settlement22,000120020
19Dedicated VillageProvince Capital22,000120020
20Dedicated VillageMinor Settlement22,000120020
21Dedicated TownProvince Capital34,000230040
22Dedicated TownMinor Settlement34,000230040
23Dedicated TownProvince Capital34,000230040
24Dedicated TownMinor Settlement34,000230040
25Dedicated TownProvince Capital34,000230040
26Dedicated TownMinor Settlement34,000230040
27Dedicated TownProvince Capital34,000230040
28Dedicated TownMinor Settlement34,000230040
29Dedicated TownProvince Capital34,000230040
30Dedicated TownMinor Settlement34,000230040
31Bastion of ChaosProvince Capital48,000440080
32Bastion of ChaosProvince Capital48,000440080
33Bastion of ChaosProvince Capital48,000440080
34Bastion of ChaosProvince Capital48,000440080
35Bastion of ChaosProvince Capital48,000440080
36Dreadhold FortressProvince Capital516,0005500160
37Dreadhold FortressProvince Capital516,0005500160
38Dreadhold FortressProvince Capital516,0005500160
39Dreadhold FortressProvince Capital516,0005500160
40Dreadhold FortressProvince Capital516,0005500160

Conditional income

Every level's full effects: Daemons of Chaos buildings.