How to make money as Daemons of Chaos
Daemons of Chaos's fastest-paying building in Total War: Warhammer III is the Bilious Altar (Income, level 4): 2,000 gold for +400 gold a turn, its cost back in 5 turns once built. The most gold from one building slot is the Eye of Terror at +500 a turn (10,500 gold to build the chain that far, back in 21 turns). 19 Daemons of Chaos building levels make flat income, patch 9.0.4.
Fastest payback
Turns of income to earn the building's cost back (each chain's fastest level).
- 1
Bilious AltarIncome 4 · 2,000 gold → +400 a turn · Any settlement5turns - 2
Offerings to KaranakIncome 4 · 2,000 gold → +400 a turn · Any settlement5turns - 3
Perfume HouseIncome 4 · 2,000 gold → +400 a turn · Any settlement5turns - 4
Silver SpireIncome 4 · 2,000 gold → +400 a turn · Any settlement5turns - 5
Hell PortPort 2 · 3,000 gold → +300 a turn · Port settlement10turns
Most gold per building slot
Income of each chain's top level; the line shows that level's own cost.
- 1
Eye of TerrorPort 3 · 6,000 gold → +500 a turn · Port settlement+500a turn - 2
Bilious AltarIncome 4 · 2,000 gold → +400 a turn · Any settlement+400a turn - 3
Offerings to KaranakIncome 4 · 2,000 gold → +400 a turn · Any settlement+400a turn - 4
Perfume HouseIncome 4 · 2,000 gold → +400 a turn · Any settlement+400a turn - 5
Silver SpireIncome 4 · 2,000 gold → +400 a turn · Any settlement+400a turn
- Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
- Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
- Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
- Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.
Every Daemons of Chaos building that makes gold (19)
| # | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Brass Tower | Income | 1 | 500 | 1 | 100 | 5 | — | 6 | Any settlement |
| 2 | Gibbets & Gallows | Income | 2 | 1,000 | 2 | 200 | 5 | 10 | 7 | Any settlement |
| 3 | Field of Bones | Income | 3 | 1,500 | 3 | 300 | 5 | 15 | 8 | Any settlement |
| 4 | Offerings to Karanak | Income | 4 | 2,000 | 4 | 400 | 5 | 20 | 9 | Any settlement |
| 5 | Plague Vault | Income | 1 | 500 | 1 | 100 | 5 | — | 6 | Any settlement |
| 6 | Great Nest of Flies | Income | 2 | 1,000 | 2 | 200 | 5 | 10 | 7 | Any settlement |
| 7 | Captives of Decay | Income | 3 | 1,500 | 3 | 300 | 5 | 15 | 8 | Any settlement |
| 8 | Bilious Altar | Income | 4 | 2,000 | 4 | 400 | 5 | 20 | 9 | Any settlement |
| 9 | Vault of Pheromones | Income | 1 | 500 | 1 | 100 | 5 | — | 6 | Any settlement |
| 10 | Aroma Merchant | Income | 2 | 1,000 | 2 | 200 | 5 | 10 | 7 | Any settlement |
| 11 | Dark Perfumery | Income | 3 | 1,500 | 3 | 300 | 5 | 15 | 8 | Any settlement |
| 12 | Perfume House | Income | 4 | 2,000 | 4 | 400 | 5 | 20 | 9 | Any settlement |
| 13 | Soaring Siphon | Income | 1 | 500 | 1 | 100 | 5 | — | 6 | Any settlement |
| 14 | The Architects' Column | Income | 2 | 1,000 | 2 | 200 | 5 | 10 | 7 | Any settlement |
| 15 | The Nine Ascents | Income | 3 | 1,500 | 3 | 300 | 5 | 15 | 8 | Any settlement |
| 16 | Silver Spire | Income | 4 | 2,000 | 4 | 400 | 5 | 20 | 9 | Any settlement |
| 17 | Hell Port | Port | 2 | 3,000 | 5 | 300 | 10 | 15 | 15 | Port settlement |
| 18 | Eye of Terror | Port | 3 | 6,000 | 7 | 500 | 12 | 30 | 19 | Port settlement |
| 19 | Infernal Harbour | Port | 1 | 1,500 | 3 | 100 | 15 | — | 18 | Port settlement |
Main building levels
Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Dedicated Hovel | Province Capital | 1 | 1,000 | — | 100 | — |
| 2 | Dedicated Hovel | Minor Settlement | 1 | 1,000 | — | 100 | — |
| 3 | Dedicated Hovel | Province Capital | 1 | 1,000 | — | 100 | — |
| 4 | Dedicated Hovel | Minor Settlement | 1 | 1,000 | — | 100 | — |
| 5 | Dedicated Hovel | Province Capital | 1 | 1,000 | — | 100 | — |
| 6 | Dedicated Hovel | Minor Settlement | 1 | 1,000 | — | 100 | — |
| 7 | Dedicated Hovel | Province Capital | 1 | 1,000 | — | 100 | — |
| 8 | Dedicated Hovel | Minor Settlement | 1 | 1,000 | — | 100 | — |
| 9 | Dedicated Hovel | Province Capital | 1 | 1,000 | — | 100 | — |
| 10 | Dedicated Hovel | Minor Settlement | 1 | 1,000 | — | 100 | — |
| 11 | Dedicated Village | Province Capital | 2 | 2,000 | 1 | 200 | 20 |
| 12 | Dedicated Village | Minor Settlement | 2 | 2,000 | 1 | 200 | 20 |
| 13 | Dedicated Village | Province Capital | 2 | 2,000 | 1 | 200 | 20 |
| 14 | Dedicated Village | Minor Settlement | 2 | 2,000 | 1 | 200 | 20 |
| 15 | Dedicated Village | Province Capital | 2 | 2,000 | 1 | 200 | 20 |
| 16 | Dedicated Village | Minor Settlement | 2 | 2,000 | 1 | 200 | 20 |
| 17 | Dedicated Village | Province Capital | 2 | 2,000 | 1 | 200 | 20 |
| 18 | Dedicated Village | Minor Settlement | 2 | 2,000 | 1 | 200 | 20 |
| 19 | Dedicated Village | Province Capital | 2 | 2,000 | 1 | 200 | 20 |
| 20 | Dedicated Village | Minor Settlement | 2 | 2,000 | 1 | 200 | 20 |
| 21 | Dedicated Town | Province Capital | 3 | 4,000 | 2 | 300 | 40 |
| 22 | Dedicated Town | Minor Settlement | 3 | 4,000 | 2 | 300 | 40 |
| 23 | Dedicated Town | Province Capital | 3 | 4,000 | 2 | 300 | 40 |
| 24 | Dedicated Town | Minor Settlement | 3 | 4,000 | 2 | 300 | 40 |
| 25 | Dedicated Town | Province Capital | 3 | 4,000 | 2 | 300 | 40 |
| 26 | Dedicated Town | Minor Settlement | 3 | 4,000 | 2 | 300 | 40 |
| 27 | Dedicated Town | Province Capital | 3 | 4,000 | 2 | 300 | 40 |
| 28 | Dedicated Town | Minor Settlement | 3 | 4,000 | 2 | 300 | 40 |
| 29 | Dedicated Town | Province Capital | 3 | 4,000 | 2 | 300 | 40 |
| 30 | Dedicated Town | Minor Settlement | 3 | 4,000 | 2 | 300 | 40 |
| 31 | Bastion of Chaos | Province Capital | 4 | 8,000 | 4 | 400 | 80 |
| 32 | Bastion of Chaos | Province Capital | 4 | 8,000 | 4 | 400 | 80 |
| 33 | Bastion of Chaos | Province Capital | 4 | 8,000 | 4 | 400 | 80 |
| 34 | Bastion of Chaos | Province Capital | 4 | 8,000 | 4 | 400 | 80 |
| 35 | Bastion of Chaos | Province Capital | 4 | 8,000 | 4 | 400 | 80 |
| 36 | Dreadhold Fortress | Province Capital | 5 | 16,000 | 5 | 500 | 160 |
| 37 | Dreadhold Fortress | Province Capital | 5 | 16,000 | 5 | 500 | 160 |
| 38 | Dreadhold Fortress | Province Capital | 5 | 16,000 | 5 | 500 | 160 |
| 39 | Dreadhold Fortress | Province Capital | 5 | 16,000 | 5 | 500 | 160 |
| 40 | Dreadhold Fortress | Province Capital | 5 | 16,000 | 5 | 500 | 160 |
Conditional income
Pit of Massacres (Reverence 1): +100 a turn — When enemy Lord is present
Death Podium (Reverence 2): +150 a turn — When enemy Lord is present
Crucible of Blood (Reverence 3): +200 a turn — When enemy Lord is present
Slaughtercage (Reverence 4): +250 a turn — When enemy Lord is present
Khornate Coliseum (Reverence 5): +300 a turn — When enemy Lord is present
Plague Doctor's Surgery (Reverence 1): +100 a turn — When growth per turn is more than 200 or with 5 population surplus
Leprosarium (Reverence 2): +150 a turn — When growth per turn is more than 200 or with 5 population surplus
Plaguelord's Almshouse (Reverence 3): +200 a turn — When growth per turn is more than 200 or with 5 population surplus
The Grand Morgue (Reverence 4): +250 a turn — When growth per turn is more than 200 or with 5 population surplus
Putrefaction Mound (Reverence 5): +300 a turn — When growth per turn is more than 200 or with 5 population surplus
Gallery of Delusions (Reverence 1): +100 a turn — When Control is 25 or more
Halls of Ovation (Reverence 2): +150 a turn — When Control is 25 or more
Pagaents of Perfection (Reverence 3): +200 a turn — When Control is 25 or more
The Eternal Banquet (Reverence 4): +250 a turn — When Control is 25 or more
Baroque Pavane (Reverence 5): +300 a turn — When Control is 25 or more
Scrying Crystal (Reverence 1): +100 a turn — When Winds of Magic is Tempestuous
Conjuring Stones (Reverence 2): +150 a turn — When Winds of Magic is Tempestuous
Augural Charts (Reverence 3): +200 a turn — When Winds of Magic is Tempestuous
Gyroscope Room (Reverence 4): +250 a turn — When Winds of Magic is Tempestuous
Thaumaturgic Orrery (Reverence 5): +300 a turn — When Winds of Magic is Tempestuous
Every level's full effects: Daemons of Chaos buildings.