How to make money as Tzeentch
Tzeentch's fastest-paying building in Total War: Warhammer III is the Web of Secrets (Income, level 1): 500 gold for +150 gold a turn, its cost back in 3.3 turns once built. The most gold from one building slot is the Eye of Terror at +500 a turn (10,500 gold to build the chain that far, back in 21 turns). 6 Tzeentch building levels make flat income, patch 9.0.4.
Fastest payback
Turns of income to earn the building's cost back (each chain's fastest level).
- 1
Web of SecretsIncome 1 · 500 gold → +150 a turn · Any settlement3.3turns - 2
Hell PortPort 2 · 3,000 gold → +300 a turn · Port settlement10turns
Most gold per building slot
Income of each chain's top level; the line shows that level's own cost.
- 1
Eye of TerrorPort 3 · 6,000 gold → +500 a turn · Port settlement+500a turn - 2
Weave of TimeIncome 3 · 1,500 gold → +250 a turn · Any settlement+250a turn
- Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
- Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
- Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
- Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.
Every Tzeentch building that makes gold (6)
| # | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Web of Secrets | Income | 1 | 500 | 1 | 150 | 3.30 | — | 4.30 | Any settlement |
| 2 | Lattice of Distortion | Income | 2 | 1,000 | 2 | 200 | 5 | 20 | 7 | Any settlement |
| 3 | Weave of Time | Income | 3 | 1,500 | 3 | 250 | 6 | 30 | 9 | Any settlement |
| 4 | Hell Port | Port | 2 | 3,000 | 4 | 300 | 10 | 15 | 14 | Port settlement |
| 5 | Eye of Terror | Port | 3 | 6,000 | 6 | 500 | 12 | 30 | 18 | Port settlement |
| 6 | Infernal Harbour | Port | 1 | 1,500 | 2 | 100 | 15 | — | 17 | Port settlement |
Main building levels
Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Dimensional Tear | Province Capital | 1 | 1,000 | — | 100 | — |
| 2 | Soul Keep | Minor Settlement | 1 | 1,000 | — | 50 | — |
| 3 | Dimensional Breach | Province Capital | 2 | 2,000 | 1 | 150 | 40 |
| 4 | Dark Bastion | Minor Settlement | 2 | 2,000 | 1 | 100 | 40 |
| 5 | Dimensional Rift | Province Capital | 3 | 4,000 | 2 | 200 | 80 |
| 6 | Infernal Citadel | Minor Settlement | 3 | 4,000 | 2 | 150 | 80 |
| 7 | Dimensional Nexus | Province Capital | 4 | 8,000 | 4 | 250 | 160 |
| 8 | Dimensional Cascade | Province Capital | 5 | 16,000 | 5 | 300 | 320 |
Percentage income boosts
These add a share to other buildings' income: the province's, every region's you own, or the local region's (the region the building stands in). One pays back in 10 turns when the buildings it boosts make cost ÷ (10 × share) gold a turn — the last column.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Cultist Camp (Animals) | Exotic Animals | 500 | 5% | — | — | 1,000 |
| 2 | Cultist Outpost (Animals) | Exotic Animals | 1,000 | 10% | — | — | 1,000 |
| 3 | Cultist Camp (Dyes) | Dye Production | 500 | 5% | — | — | 1,000 |
| 4 | Cultist Outpost (Dyes) | Dye Production | 1,000 | 10% | — | — | 1,000 |
| 5 | Cultist Camp (Furs) | Wild Game | 500 | 5% | — | — | 1,000 |
| 6 | Cultist Outpost (Furs) | Wild Game | 1,000 | 10% | — | — | 1,000 |
| 7 | Cultist Camp (Gems) | Gem Mining | 500 | 5% | — | — | 1,000 |
| 8 | Cultist Outpost (Gems) | Gem Mining | 1,000 | 10% | — | — | 1,000 |
| 9 | Cultist Camp (Gold) | Gold Mining | 500 | 5% | — | — | 1,000 |
| 10 | Cultist Outpost (Gold) | Gold Mining | 1,000 | 10% | — | — | 1,000 |
| 11 | Cultist Camp (Iron) | Iron Mining | 500 | 5% | — | — | 1,000 |
| 12 | Cultist Outpost (Iron) | Iron Mining | 1,000 | 10% | — | — | 1,000 |
| 13 | Cultist Camp (Tusks) | Tusks | 500 | 5% | — | — | 1,000 |
| 14 | Cultist Outpost (Tusks) | Tusks | 1,000 | 10% | — | — | 1,000 |
| 15 | Cultist Camp (Marble) | Marble Quarry | 500 | 5% | — | — | 1,000 |
| 16 | Cultist Outpost (Marble) | Marble Quarry | 1,000 | 10% | — | — | 1,000 |
| 17 | Cultist Camp (Medicine) | Medicine Production | 500 | 5% | — | — | 1,000 |
| 18 | Cultist Outpost (Medicine) | Medicine Production | 1,000 | 10% | — | — | 1,000 |
| 19 | Cultist Camp (Obsidian) | Obsidian Quarry | 500 | 5% | — | — | 1,000 |
| 20 | Cultist Outpost (Obsidian) | Obsidian Quarry | 1,000 | 10% | — | — | 1,000 |
| 21 | Cultist Camp (Pasture) | Pastures | 500 | 5% | — | — | 1,000 |
| 22 | Cultist Outpost (Pasture) | Pastures | 1,000 | 10% | — | — | 1,000 |
| 23 | Cultist Camp (Pottery) | Pottery Production | 500 | 5% | — | — | 1,000 |
| 24 | Cultist Outpost (Pottery) | Pottery Production | 1,000 | 10% | — | — | 1,000 |
| 25 | Cultist Camp (Salt) | Saltmaking | 500 | 5% | — | — | 1,000 |
| 26 | Cultist Outpost (Salt) | Saltmaking | 1,000 | 10% | — | — | 1,000 |
| 27 | Cultist Camp (Spices) | Spice Trading | 500 | 5% | — | — | 1,000 |
| 28 | Cultist Outpost (Spices) | Spice Trading | 1,000 | 10% | — | — | 1,000 |
| 29 | Cultist Camp (Wine) | Orchards | 500 | 5% | — | — | 1,000 |
| 30 | Cultist Outpost (Wine) | Orchards | 1,000 | 10% | — | — | 1,000 |
| 31 | Cultist Camp (Wood) | Woodlands | 500 | 5% | — | — | 1,000 |
| 32 | Cultist Outpost (Wood) | Woodlands | 1,000 | 10% | — | — | 1,000 |
| 33 | Warplinth | Corruption | 2,000 | 15% | — | — | 1,333 |
| 34 | Lost Athenaeum | Library | 2,000 | 15% | — | — | 1,333 |
| 35 | Cultist Enclave (Animals) | Exotic Animals | 2,000 | 15% | — | — | 1,333 |
| 36 | Cultist Enclave (Dyes) | Dye Production | 2,000 | 15% | — | — | 1,333 |
| 37 | Cultist Enclave (Furs) | Wild Game | 2,000 | 15% | — | — | 1,333 |
| 38 | Cultist Enclave (Gems) | Gem Mining | 2,000 | 15% | — | — | 1,333 |
| 39 | Cultist Enclave (Gold) | Gold Mining | 2,000 | 15% | — | — | 1,333 |
| 40 | Cultist Enclave (Iron) | Iron Mining | 2,000 | 15% | — | — | 1,333 |
| 41 | Cultist Enclave (Tusks) | Tusks | 2,000 | 15% | — | — | 1,333 |
| 42 | Cultist Enclave (Marble) | Marble Quarry | 2,000 | 15% | — | — | 1,333 |
| 43 | Cultist Enclave (Medicine) | Medicine Production | 2,000 | 15% | — | — | 1,333 |
| 44 | Cultist Enclave (Obsidian) | Obsidian Quarry | 2,000 | 15% | — | — | 1,333 |
| 45 | Cultist Enclave (Pasture) | Pastures | 2,000 | 15% | — | — | 1,333 |
| 46 | Cultist Enclave (Pottery) | Pottery Production | 2,000 | 15% | — | — | 1,333 |
| 47 | Cultist Enclave (Salt) | Saltmaking | 2,000 | 15% | — | — | 1,333 |
| 48 | Cultist Enclave (Spices) | Spice Trading | 2,000 | 15% | — | — | 1,333 |
| 49 | Cultist Enclave (Wine) | Orchards | 2,000 | 15% | — | — | 1,333 |
| 50 | Cultist Enclave (Wood) | Woodlands | 2,000 | 15% | — | — | 1,333 |
| 51 | Crystalline Arch | Corruption | 1,500 | 10% | — | — | 1,500 |
| 52 | Forgotten Scriptorium | Library | 1,500 | 10% | — | — | 1,500 |
| 53 | Stygian Well | Corruption | 1,000 | 5% | — | — | 2,000 |
| 54 | Hidden Library | Library | 1,000 | 5% | — | — | 2,000 |
Conditional income
Web of Secrets (Income 1): +100 a turn — When Winds of Magic is Strong or higher; When Winds of Magic is Tempestuous
Lattice of Distortion (Income 2): +150 a turn — When Winds of Magic is Strong or higher; When Winds of Magic is Tempestuous
Weave of Time (Income 3): +200 a turn — When Winds of Magic is Strong or higher; When Winds of Magic is Tempestuous
Every level's full effects: Tzeentch buildings.