Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

How to make money as Vampire Counts

Vampire Counts's fastest-paying building in Total War: Warhammer III is the Cursed Gemstone Mineshaft (Gem Mining, level 1): 500 gold for +300 gold a turn, its cost back in 1.7 turns once built. The most gold from one building slot is the Scaffold at +800 a turn (6,000 gold to build the chain that far, back in 7.5 turns). 51 Vampire Counts building levels make flat income, patch 9.0.4.

Fastest payback

Turns of income to earn the building's cost back (each chain's fastest level).

  1. 1Cursed Gemstone MineshaftGem Mining 1 · 500 gold → +300 a turn · Region with the resource1.7turns
  2. 2Tarnished Gold ShaftGold Mining 1 · 500 gold → +300 a turn · Region with the resource1.7turns
  3. 3GibbetRepression 1 · 1,000 gold → +400 a turn · Any settlement2.5turns
  4. 4Animal StoreTusks 1 · 500 gold → +100 a turn · Region with the resource5turns
  5. 5Brackish PondSaltmaking 1 · 500 gold → +100 a turn · Region with the resource5turns
  6. 6Brimstone Cutter's WorkshopMarble Quarry 1 · 500 gold → +100 a turn · Region with the resource5turns

Most gold per building slot

Income of each chain's top level; the line shows that level's own cost.

  1. 1ScaffoldRepression 3 · 3,000 gold → +800 a turn · Any settlement+800a turn
  2. 2Haunted Gemstone MineGem Mining 3 · 2,000 gold → +600 a turn · Region with the resource+600a turn
  3. 3Balefire Gold SmelteryGold Mining 3 · 2,000 gold → +500 a turn · Region with the resource+500a turn
  4. 4Dark PortPort 3 · 6,000 gold → +500 a turn · Port settlement+500a turn
  5. 5Abandoned Wood ShedsWoodlands 3 · 2,000 gold → +200 a turn · Region with the resource+200a turn
  6. 6Alchemy WorkshopMedicine Production 3 · 2,000 gold → +200 a turn · Region with the resource+200a turn
COMPUTEDIncome = the level's flat gold per turn (the game's “Income generated” effects on the building itself, table building_effects_junction) minus its upkeep (building_levels.upkeep_cost). Payback = cost (create_cost) ÷ income. Upgrade payback = the level's cost ÷ the income it adds over the level below. “Gold back by turn” = build turns (create_time) + payback, counted from the order. Chain total = every level's cost up to this one, and its payback = that total ÷ income. Patch 9.0.4.
ASSUMPTIONS
  • Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
  • Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
  • Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
  • Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.

Every Vampire Counts building that makes gold (51)

#
1Cursed Gemstone MineshaftGem Mining150023001.70—3.70Region with the resource
2Tarnished Gold ShaftGold Mining150023001.70—3.70Region with the resource
3Hexed Gemstone PitGem Mining21,00034502.206.705.20Region with the resource
4GibbetRepression11,00014002.50—3.50Any settlement
5Tarnished Gold MineGold Mining21,00034002.50105.50Region with the resource
6Haunted Gemstone MineGem Mining32,00046003.3013.307.30Region with the resource
7GallowsRepression22,00026003.30105.30Any settlement
8ScaffoldRepression33,00038003.80156.80Any settlement
9Balefire Gold SmelteryGold Mining32,00045004208Region with the resource
10Exotic Animal TamerExotic Animals150011005—6Region with the resource
11Herb Gatherer's CampMedicine Production150011005—6Region with the resource
12Obsidian QuarryObsidian Quarry150011005—6Region with the resource
13Spice MarketSpice Trading150011005—6Region with the resource
14Animal StoreTusks150011005—6Region with the resource
15Red PitDye Production150011005—6Region with the resource
16Hunting GroundsWild Game150011005—6Region with the resource
17Dark Iron PitIron Mining150021005—7Region with the resource
18Brimstone Cutter's WorkshopMarble Quarry150011005—6Region with the resource
19Cursed FieldsPastures150011005—6Region with the resource
20Flooded Clay PitPottery Production150011005—6Region with the resource
21Brackish PondSaltmaking150011005—6Region with the resource
22Forester's ShackWoodlands150011005—6Region with the resource
23Exotic Animal PenExotic Animals21,00021506.70208.70Region with the resource
24Exotic HothouseMedicine Production21,00021506.70208.70Region with the resource
25Obsidian Trinket MakerObsidian Quarry21,00021506.70208.70Region with the resource
26Spice Trading PostSpice Trading21,00021506.70208.70Region with the resource
27Tusk MarketTusks21,00021506.70208.70Region with the resource
28Blood MinesDye Production21,00021506.70208.70Region with the resource
29Poaching CampWild Game21,00021506.70208.70Region with the resource
30Zombie-Infested Iron MineIron Mining21,00031506.70209.70Region with the resource
31Tombstone Maker's AtelierMarble Quarry21,00021506.70208.70Region with the resource
32Wretched FarmsteadPastures21,00021506.70208.70Region with the resource
33Urn Maker's PotteryPottery Production21,00021506.70208.70Region with the resource
34Salt MarshSaltmaking21,00021506.70208.70Region with the resource
35Ruined SawmillWoodlands21,00021506.70208.70Region with the resource
36Exotic Animal MarketExotic Animals32,0003200104013Region with the resource
37Alchemy WorkshopMedicine Production32,0003200104013Region with the resource
38Obsidian Amulet CarverObsidian Quarry32,0003200104013Region with the resource
39Eastern BazaarSpice Trading32,0003200104013Region with the resource
40Tusk CompoundTusks32,0003200104013Region with the resource
41Murky HarbourPort23,0004300101514Port settlement
42Pigment Grinder's ShopDye Production32,0003200104013Region with the resource
43Flayer's LairWild Game32,0003200104013Region with the resource
44Scoured Iron MineIron Mining32,0004200104014Region with the resource
45Gargoyle Sculptor's GarretMarble Quarry32,0003200104013Region with the resource
46Haunted MillPastures32,0003200104013Region with the resource
47Screeching KilnsPottery Production32,0003200104013Region with the resource
48Desolate Salt PansSaltmaking32,0003200104013Region with the resource
49Abandoned Wood ShedsWoodlands32,0003200104013Region with the resource
50Dark PortPort36,0006500123018Port settlement
51Crumbling WharfPort11,500210015—17Port settlement

Main building levels

Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.

#
1Crumbling HamletProvincial Capital11,000—100—
2Crumbling HamletMinor Settlement11,000—100—
3Corrupted VillageProvincial Capital22,000115040
4Corrupted VillageMinor Settlement22,000115040
5Shady TownshipProvincial Capital34,000220080
6Shady TownshipMinor Settlement34,000220080
7Accursed CityProvincial Capital48,000430080
8Dark CastleProvincial Capital516,0005400160

Percentage income boosts

These add a share to other buildings' income: the province's, every region's you own, or the local region's (the region the building stands in). One pays back in 10 turns when the buildings it boosts make cost ÷ (10 × share) gold a turn — the last column.

#
1Tarnished Gold ShaftGold Mining5004%——1,250
2Tarnished Gold MineGold Mining1,0007%——1,429
3Balefire Gold SmelteryGold Mining2,00010%——2,000

Every level's full effects: Vampire Counts buildings.