Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

How to make money as Bretonnia

Bretonnia's fastest-paying building in Total War: Warhammer III is the Fields (Farming, level 1): 500 gold for +300 gold a turn, its cost back in 1.7 turns once built. The most gold from one building slot is the Landed Estate at +600 a turn (3,000 gold to build the chain that far, back in 5 turns). 55 Bretonnia building levels make flat income, patch 9.0.4.

Fastest payback

Turns of income to earn the building's cost back (each chain's fastest level).

  1. 1FieldsFarming 1 · 500 gold → +300 a turn · Any settlement1.7turns
  2. 2Gem MineGem Mining 2 · 1,000 gold → +400 a turn · Region with the resource2.5turns
  3. 3Gold MineGold Mining 2 · 1,000 gold → +400 a turn · Region with the resource2.5turns
  4. 4Weaving HouseIndustry 1 · 500 gold → +200 a turn · Any settlement2.5turns
  5. 5Animal StoreTusks 1 · 500 gold → +100 a turn · Region with the resource5turns
  6. 6Brine Mining PitSaltmaking 1 · 500 gold → +100 a turn · Region with the resource5turns

Most gold per building slot

Income of each chain's top level; the line shows that level's own cost.

  1. 1Landed EstateFarming 3 · 1,500 gold → +600 a turn · Any settlement+600a turn
  2. 2Gemcutter's WorkshopGem Mining 3 · 2,000 gold → +600 a turn · Region with the resource+600a turn
  3. 3Gold SmelterGold Mining 3 · 2,000 gold → +600 a turn · Region with the resource+600a turn
  4. 4Bretonnian Fishing PortPort 3 · 6,000 gold → +500 a turn · Port settlement+500a turn
  5. 5TailorsIndustry 3 · 1,500 gold → +400 a turn · Any settlement+400a turn
  6. 6Alchemy WorkshopMedicine Production 3 · 2,000 gold → +200 a turn · Region with the resource+200a turn
COMPUTEDIncome = the level's flat gold per turn (the game's “Income generated” effects on the building itself, table building_effects_junction) minus its upkeep (building_levels.upkeep_cost). Payback = cost (create_cost) ÷ income. Upgrade payback = the level's cost ÷ the income it adds over the level below. “Gold back by turn” = build turns (create_time) + payback, counted from the order. Chain total = every level's cost up to this one, and its payback = that total ÷ income. Patch 9.0.4.
ASSUMPTIONS
  • Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
  • Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
  • Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
  • Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.

Every Bretonnia building that makes gold (55)

#
1FieldsFarming150013001.70—2.70Any settlement
2FarmFarming21,00024502.206.704.20Any settlement
3Gem MineshaftGem Mining150022002.50—4.50Region with the resource
4Gem MineGem Mining21,00034002.5055.50Region with the resource
5Gold Mining PitGold Mining150022002.50—4.50Region with the resource
6Gold MineGold Mining21,00034002.5055.50Region with the resource
7Landed EstateFarming31,50036002.50105.50Any settlement
8Weaving HouseIndustry150022002.50—4.50Any settlement
9Gemcutter's WorkshopGem Mining32,00046003.30107.30Region with the resource
10Gold SmelterGold Mining32,00046003.30107.30Region with the resource
11ClothierIndustry21,00033003.30106.30Any settlement
12TailorsIndustry31,50044003.80157.80Any settlement
13Exotic Animal TamerExotic Animals150011005—6Region with the resource
14Cinnabar Mining PitDye Production150011005—6Region with the resource
15Iron Mining PitIron Mining150021005—7Region with the resource
16Stone CutterMarble Quarry150011005—6Region with the resource
17Herb Gatherer's CampMedicine Production150011005—6Region with the resource
18Obsidian QuarryObsidian Quarry150011005—6Region with the resource
19Grazing PasturesPastures150011005—6Region with the resource
20Clay PitPottery Production150011005—6Region with the resource
21Brine Mining PitSaltmaking150011005—6Region with the resource
22Spice MarketSpice Trading150011005—6Region with the resource
23Woodman's HutWoodlands150011005—6Region with the resource
24OrchardsOrchards150011005—6Region with the resource
25Animal StoreTusks150011005—6Region with the resource
26Exotic Animal PenExotic Animals21,00021506.70208.70Region with the resource
27Cinnabar MineDye Production21,00021506.70208.70Region with the resource
28Iron MineIron Mining21,00031506.70209.70Region with the resource
29Marble QuarryMarble Quarry21,00021506.70208.70Region with the resource
30Exotic HothouseMedicine Production21,00021506.70208.70Region with the resource
31Obsidian Trinket MakerObsidian Quarry21,00021506.70208.70Region with the resource
32Livestock PensPastures21,00021506.70208.70Region with the resource
33Pottery MakerPottery Production21,00021506.70208.70Region with the resource
34Brine MineSaltmaking21,00021506.70208.70Region with the resource
35Spice Trading PostSpice Trading21,00021506.70208.70Region with the resource
36Timber MillWoodlands21,00021506.70208.70Region with the resource
37VineyardOrchards21,00021506.70208.70Region with the resource
38Tusk MarketTusks21,00021506.70208.70Region with the resource
39Exotic Animal MarketExotic Animals32,0003200104013Region with the resource
40DyemakerDye Production32,0003200104013Region with the resource
41Iron SmelterIron Mining32,0004200104014Region with the resource
42MasonMarble Quarry32,0003200104013Region with the resource
43Alchemy WorkshopMedicine Production32,0003200104013Region with the resource
44Obsidian Amulet CarverObsidian Quarry32,0003200104013Region with the resource
45Cattle RanchPastures32,0003200104013Region with the resource
46KilnsPottery Production32,0003200104013Region with the resource
47SaltworksSaltmaking32,0003200104013Region with the resource
48Eastern BazaarSpice Trading32,0003200104013Region with the resource
49LumberyardWoodlands32,0003200104013Region with the resource
50VintnerOrchards32,0003200104013Region with the resource
51Tusk CompoundTusks32,0003200104013Region with the resource
52Bretonnian Fishing HarbourPort23,0004300101514Port settlement
53Bretonnian Fishing PortPort36,0006500123018Port settlement
54Bretonnian FisheryPort11,500210015—17Port settlement
55BrothelHostelry44,000550808085Any settlement

Main building levels

Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.

#
1HamletProvincial Capital11,000—40—
2HamletMinor Settlement11,000—40—
3VillageProvincial Capital22,000160100
4VillageMinor Settlement22,000160100
5TownProvincial Capital34,000280200
6TownMinor Settlement34,000280200
7CityProvincial Capital48,0004100400
8Duchy CapitalProvincial Capital516,0005120800

Every level's full effects: Bretonnia buildings.