How to make money as Undead Legions
Undead Legions's fastest-paying building in Total War: Warhammer III is the Cursed Gemstone Mineshaft (Gem Mining, level 1): 1,750 gold for +500 gold a turn, its cost back in 3.5 turns once built. The most gold from one building slot is the Currents of Emptiness at +550 a turn (12,500 gold to build the chain that far, back in 22.7 turns). 17 Undead Legions building levels make flat income, patch 9.0.4.
Fastest payback
Turns of income to earn the building's cost back (each chain's fastest level).
- 1
Cursed Gemstone MineshaftGem Mining 1 · 1,750 gold → +500 a turn · Region with the resource3.5turns - 2
Gold Mining PitGold Mining 1 · 1,750 gold → +400 a turn · Region with the resource4.4turns - 3
The Place of EndingsDark Ritual Site 1 · 1,000 gold → +150 a turn · Any settlement6.7turns - 4
Dust RepositorySpice Trading 1 · 1,750 gold → +250 a turn · Region with the resource7turns - 5
Pits of Clay and BonePottery Production 1 · 1,750 gold → +250 a turn · Region with the resource7turns - 6
Cursed FieldsPastures 1 · 1,750 gold → +200 a turn · Region with the resource8.8turns
Most gold per building slot
Income of each chain's top level; the line shows that level's own cost.
- 1
Currents of EmptinessDark Ritual Site 5 · 4,000 gold → +550 a turn · Any settlement+550a turn - 2
Cursed Gemstone MineshaftGem Mining 1 · 1,750 gold → +500 a turn · Region with the resource+500a turn - 3
Silent ShipyardsPort 3 · 5,000 gold → +500 a turn · Port settlement+500a turn - 4
Gold Mining PitGold Mining 1 · 1,750 gold → +400 a turn · Region with the resource+400a turn - 5
Dust RepositorySpice Trading 1 · 1,750 gold → +250 a turn · Region with the resource+250a turn - 6
Pits of Clay and BonePottery Production 1 · 1,750 gold → +250 a turn · Region with the resource+250a turn
- Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
- Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
- Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
- Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.
Every Undead Legions building that makes gold (17)
| # | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Cursed Gemstone Mineshaft | Gem Mining | 1 | 1,750 | 2 | 500 | 3.50 | — | 5.50 | Region with the resource |
| 2 | Gold Mining Pit | Gold Mining | 1 | 1,750 | 2 | 400 | 4.40 | — | 6.40 | Region with the resource |
| 3 | The Place of Endings | Dark Ritual Site | 1 | 1,000 | 1 | 150 | 6.70 | — | 7.70 | Any settlement |
| 4 | Leeching Obelisks | Dark Ritual Site | 2 | 1,750 | 2 | 250 | 7 | 17.50 | 9 | Any settlement |
| 5 | Pits of Clay and Bone | Pottery Production | 1 | 1,750 | 2 | 250 | 7 | — | 9 | Region with the resource |
| 6 | Dust Repository | Spice Trading | 1 | 1,750 | 2 | 250 | 7 | — | 9 | Region with the resource |
| 7 | Walls of Eternity | Dark Ritual Site | 3 | 2,500 | 3 | 350 | 7.10 | 25 | 10.10 | Any settlement |
| 8 | Vistas of Desolation | Dark Ritual Site | 4 | 3,250 | 4 | 450 | 7.20 | 32.50 | 11.20 | Any settlement |
| 9 | Currents of Emptiness | Dark Ritual Site | 5 | 4,000 | 5 | 550 | 7.30 | 40 | 12.30 | Any settlement |
| 10 | Red Pit | Dye Production | 1 | 1,750 | 2 | 200 | 8.80 | — | 10.80 | Region with the resource |
| 11 | Cursed Fields | Pastures | 1 | 1,750 | 2 | 200 | 8.80 | — | 10.80 | Region with the resource |
| 12 | Field of Plinths | Control | 1 | 1,000 | 1 | 100 | 10 | — | 11 | Any settlement |
| 13 | A Hushed Tavern | Trade Posts | 1 | 1,000 | 1 | 100 | 10 | — | 11 | Any settlement |
| 14 | Necromantic Light | Corruption | 1 | 1,000 | 1 | 100 | 10 | — | 11 | Any settlement |
| 15 | Ever-rotting Pier | Port | 1 | 1,000 | 1 | 100 | 10 | — | 11 | Port settlement |
| 16 | Shoals of Hollow Promise | Port | 2 | 3,000 | 3 | 300 | 10 | 15 | 13 | Port settlement |
| 17 | Silent Shipyards | Port | 3 | 5,000 | 5 | 500 | 10 | 25 | 15 | Port settlement |
Main building levels
Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Valley of Open Tombs | Burial Chambers | 1 | 1,000 | — | 50 | — |
| 2 | Half-drowned Cove | Pirate Cove | 1 | 1,000 | — | 50 | — |
| 3 | Vampiric Enclave | Mausoleum | 1 | 1,000 | — | 50 | — |
| 4 | Crypt Colony | Necropolis | 1 | 1,000 | — | 100 | — |
| 5 | City of Catacombs | Necropolis | 2 | 2,000 | — | 175 | 26.70 |
| 6 | Sepulchral Sprawl | Necropolis | 3 | 3,500 | — | 250 | 46.70 |
| 7 | Charnel Scape | Necropolis | 4 | 5,000 | — | 325 | 66.70 |
| 8 | Great Necropolis | Necropolis | 5 | 10,000 | — | 400 | 133.30 |
Conditional income
The Place of Endings (Dark Ritual Site 1): +50 a turn — When Devastated by the Ritual of Undeath
Leeching Obelisks (Dark Ritual Site 2): +100 a turn — When Devastated by the Ritual of Undeath
Walls of Eternity (Dark Ritual Site 3): +150 a turn — When Devastated by the Ritual of Undeath
Vistas of Desolation (Dark Ritual Site 4): +200 a turn — When Devastated by the Ritual of Undeath
Currents of Emptiness (Dark Ritual Site 5): +250 a turn — When Devastated by the Ritual of Undeath
Ever-rotting Pier (Port 1): +50 a turn — When Devastated by the Ritual of Undeath
Shoals of Hollow Promise (Port 2): +150 a turn — When Devastated by the Ritual of Undeath
Silent Shipyards (Port 3): +250 a turn — When Devastated by the Ritual of Undeath
Every level's full effects: Undead Legions buildings.