Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

How to make money as Undead Legions

Undead Legions's fastest-paying building in Total War: Warhammer III is the Cursed Gemstone Mineshaft (Gem Mining, level 1): 1,750 gold for +500 gold a turn, its cost back in 3.5 turns once built. The most gold from one building slot is the Currents of Emptiness at +550 a turn (12,500 gold to build the chain that far, back in 22.7 turns). 17 Undead Legions building levels make flat income, patch 9.0.4.

Fastest payback

Turns of income to earn the building's cost back (each chain's fastest level).

  1. 1Cursed Gemstone MineshaftGem Mining 1 · 1,750 gold → +500 a turn · Region with the resource3.5turns
  2. 2Gold Mining PitGold Mining 1 · 1,750 gold → +400 a turn · Region with the resource4.4turns
  3. 3The Place of EndingsDark Ritual Site 1 · 1,000 gold → +150 a turn · Any settlement6.7turns
  4. 4Dust RepositorySpice Trading 1 · 1,750 gold → +250 a turn · Region with the resource7turns
  5. 5Pits of Clay and BonePottery Production 1 · 1,750 gold → +250 a turn · Region with the resource7turns
  6. 6Cursed FieldsPastures 1 · 1,750 gold → +200 a turn · Region with the resource8.8turns

Most gold per building slot

Income of each chain's top level; the line shows that level's own cost.

  1. 1Currents of EmptinessDark Ritual Site 5 · 4,000 gold → +550 a turn · Any settlement+550a turn
  2. 2Cursed Gemstone MineshaftGem Mining 1 · 1,750 gold → +500 a turn · Region with the resource+500a turn
  3. 3Silent ShipyardsPort 3 · 5,000 gold → +500 a turn · Port settlement+500a turn
  4. 4Gold Mining PitGold Mining 1 · 1,750 gold → +400 a turn · Region with the resource+400a turn
  5. 5Dust RepositorySpice Trading 1 · 1,750 gold → +250 a turn · Region with the resource+250a turn
  6. 6Pits of Clay and BonePottery Production 1 · 1,750 gold → +250 a turn · Region with the resource+250a turn
COMPUTEDIncome = the level's flat gold per turn (the game's “Income generated” effects on the building itself, table building_effects_junction) minus its upkeep (building_levels.upkeep_cost). Payback = cost (create_cost) ÷ income. Upgrade payback = the level's cost ÷ the income it adds over the level below. “Gold back by turn” = build turns (create_time) + payback, counted from the order. Chain total = every level's cost up to this one, and its payback = that total ÷ income. Patch 9.0.4.
ASSUMPTIONS
  • Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
  • Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
  • Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
  • Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.

Every Undead Legions building that makes gold (17)

#
1Cursed Gemstone MineshaftGem Mining11,75025003.50—5.50Region with the resource
2Gold Mining PitGold Mining11,75024004.40—6.40Region with the resource
3The Place of EndingsDark Ritual Site11,00011506.70—7.70Any settlement
4Leeching ObelisksDark Ritual Site21,7502250717.509Any settlement
5Pits of Clay and BonePottery Production11,75022507—9Region with the resource
6Dust RepositorySpice Trading11,75022507—9Region with the resource
7Walls of EternityDark Ritual Site32,50033507.102510.10Any settlement
8Vistas of DesolationDark Ritual Site43,25044507.2032.5011.20Any settlement
9Currents of EmptinessDark Ritual Site54,00055507.304012.30Any settlement
10Red PitDye Production11,75022008.80—10.80Region with the resource
11Cursed FieldsPastures11,75022008.80—10.80Region with the resource
12Field of PlinthsControl11,000110010—11Any settlement
13A Hushed TavernTrade Posts11,000110010—11Any settlement
14Necromantic LightCorruption11,000110010—11Any settlement
15Ever-rotting PierPort11,000110010—11Port settlement
16Shoals of Hollow PromisePort23,0003300101513Port settlement
17Silent ShipyardsPort35,0005500102515Port settlement

Main building levels

Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.

#
1Valley of Open TombsBurial Chambers11,000—50—
2Half-drowned CovePirate Cove11,000—50—
3Vampiric EnclaveMausoleum11,000—50—
4Crypt ColonyNecropolis11,000—100—
5City of CatacombsNecropolis22,000—17526.70
6Sepulchral SprawlNecropolis33,500—25046.70
7Charnel ScapeNecropolis45,000—32566.70
8Great NecropolisNecropolis510,000—400133.30

Conditional income

Every level's full effects: Undead Legions buildings.