How to make money as Lizardmen
Lizardmen's fastest-paying building in Total War: Warhammer III is the Gem Mineshaft (Gem Mining, level 1): 500 gold for +200 gold a turn, its cost back in 2.5 turns once built. The most gold from one building slot is the Gemcutter's Workshop at +500 a turn (3,500 gold to build the chain that far, back in 7 turns). 39 Lizardmen building levels make flat income, patch 9.0.4.
Fastest payback
Turns of income to earn the building's cost back (each chain's fastest level).
- 1
Gem MineshaftGem Mining 1 · 500 gold → +200 a turn · Region with the resource2.5turns - 2
Gold Mining PitGold Mining 1 · 500 gold → +200 a turn · Region with the resource2.5turns - 3
Kroxigor Labour DistrictIndustry 3 · 1,500 gold → +450 a turn · Any settlement3.3turns - 4
Iron Mining PitIron Mining 1 · 500 gold → +100 a turn · Region with the resource5turns - 5
Obsidian QuarryObsidian Quarry 1 · 500 gold → +100 a turn · Region with the resource5turns - 6
SawyerMarble Quarry 1 · 500 gold → +100 a turn · Region with the resource5turns
Most gold per building slot
Income of each chain's top level; the line shows that level's own cost.
- 1
Gemcutter's WorkshopGem Mining 3 · 2,000 gold → +500 a turn · Region with the resource+500a turn - 2
Gold SmelterGold Mining 3 · 2,000 gold → +500 a turn · Region with the resource+500a turn - 3
Kroxigor Labour DistrictIndustry 3 · 1,500 gold → +450 a turn · Any settlement+450a turn - 4
Temple-PortPort 3 · 3,000 gold → +300 a turn · Port settlement+300a turn - 5
Iron SmelterIron Mining 3 · 2,000 gold → +200 a turn · Region with the resource+200a turn - 6
Obsidian Amulet CarverObsidian Quarry 3 · 2,000 gold → +200 a turn · Region with the resource+200a turn
- Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
- Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
- Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
- Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.
Every Lizardmen building that makes gold (39)
| # | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Gem Mineshaft | Gem Mining | 1 | 500 | 3 | 200 | 2.50 | — | 5.50 | Region with the resource |
| 2 | Gold Mining Pit | Gold Mining | 1 | 500 | 3 | 200 | 2.50 | — | 5.50 | Region with the resource |
| 3 | Gem Mine | Gem Mining | 2 | 1,000 | 4 | 350 | 2.90 | 6.70 | 6.90 | Region with the resource |
| 4 | Gold Mine | Gold Mining | 2 | 1,000 | 4 | 350 | 2.90 | 6.70 | 6.90 | Region with the resource |
| 5 | Skink Favelas | Industry | 1 | 500 | 1 | 150 | 3.30 | — | 4.30 | Any settlement |
| 6 | Skink Barrios | Industry | 2 | 1,000 | 2 | 300 | 3.30 | 6.70 | 5.30 | Any settlement |
| 7 | Kroxigor Labour District | Industry | 3 | 1,500 | 3 | 450 | 3.30 | 10 | 6.30 | Any settlement |
| 8 | Gemcutter's Workshop | Gem Mining | 3 | 2,000 | 5 | 500 | 4 | 13.30 | 9 | Region with the resource |
| 9 | Gold Smelter | Gold Mining | 3 | 2,000 | 5 | 500 | 4 | 13.30 | 9 | Region with the resource |
| 10 | Iron Mining Pit | Iron Mining | 1 | 500 | 3 | 100 | 5 | — | 8 | Region with the resource |
| 11 | Sawyer | Marble Quarry | 1 | 500 | 2 | 100 | 5 | — | 7 | Region with the resource |
| 12 | Obsidian Quarry | Obsidian Quarry | 1 | 500 | 2 | 100 | 5 | — | 7 | Region with the resource |
| 13 | Iron Mines | Iron Mining | 2 | 1,000 | 4 | 150 | 6.70 | 20 | 10.70 | Region with the resource |
| 14 | Marble Quarry | Marble Quarry | 2 | 1,000 | 3 | 150 | 6.70 | 20 | 9.70 | Region with the resource |
| 15 | Obsidian Trinket Maker | Obsidian Quarry | 2 | 1,000 | 3 | 150 | 6.70 | 20 | 9.70 | Region with the resource |
| 16 | Pliodon Landing | Port | 1 | 750 | 3 | 75 | 10 | — | 13 | Port settlement |
| 17 | Ancient Harbour | Port | 2 | 1,500 | 5 | 150 | 10 | 20 | 15 | Port settlement |
| 18 | Temple-Port | Port | 3 | 3,000 | 7 | 300 | 10 | 20 | 17 | Port settlement |
| 19 | Cinnabar Mining Pit | Dye Production | 1 | 500 | 2 | 50 | 10 | — | 12 | Region with the resource |
| 20 | Cinnabar Mine | Dye Production | 2 | 1,000 | 3 | 100 | 10 | 20 | 13 | Region with the resource |
| 21 | Iron Smelter | Iron Mining | 3 | 2,000 | 5 | 200 | 10 | 40 | 15 | Region with the resource |
| 22 | Stone Mason's Workshop | Marble Quarry | 3 | 2,000 | 4 | 200 | 10 | 40 | 14 | Region with the resource |
| 23 | Obsidian Amulet Carver | Obsidian Quarry | 3 | 2,000 | 4 | 200 | 10 | 40 | 14 | Region with the resource |
| 24 | Grazing Pastures | Pastures | 1 | 500 | 2 | 50 | 10 | — | 12 | Region with the resource |
| 25 | Livestock Pens | Pastures | 2 | 1,000 | 3 | 100 | 10 | 20 | 13 | Region with the resource |
| 26 | Clay Pit | Pottery Production | 1 | 500 | 2 | 50 | 10 | — | 12 | Region with the resource |
| 27 | Pottery Maker | Pottery Production | 2 | 1,000 | 3 | 100 | 10 | 20 | 13 | Region with the resource |
| 28 | Spice Market | Spice Trading | 1 | 500 | 2 | 50 | 10 | — | 12 | Region with the resource |
| 29 | Spice Trading Post | Spice Trading | 2 | 1,000 | 3 | 100 | 10 | 20 | 13 | Region with the resource |
| 30 | Fruit Draft Compressors | Orchards | 1 | 500 | 2 | 50 | 10 | — | 12 | Region with the resource |
| 31 | Fruit Draft Storage | Orchards | 2 | 1,000 | 3 | 100 | 10 | 20 | 13 | Region with the resource |
| 32 | Logging Camp | Woodlands | 1 | 500 | 2 | 50 | 10 | — | 12 | Region with the resource |
| 33 | Foresters' Barrios | Woodlands | 2 | 1,000 | 3 | 100 | 10 | 20 | 13 | Region with the resource |
| 34 | Dyemaker | Dye Production | 3 | 2,000 | 4 | 150 | 13.30 | 40 | 17.30 | Region with the resource |
| 35 | Hothouse Hatchery | Pastures | 3 | 2,000 | 4 | 150 | 13.30 | 40 | 17.30 | Region with the resource |
| 36 | Kilns | Pottery Production | 3 | 2,000 | 4 | 150 | 13.30 | 40 | 17.30 | Region with the resource |
| 37 | Eastern Bazaar | Spice Trading | 3 | 2,000 | 4 | 150 | 13.30 | 40 | 17.30 | Region with the resource |
| 38 | Fruit Libation Factor | Orchards | 3 | 2,000 | 4 | 150 | 13.30 | 40 | 17.30 | Region with the resource |
| 39 | Bastiladon Lumber Carriers | Woodlands | 3 | 2,000 | 4 | 150 | 13.30 | 40 | 17.30 | Region with the resource |
Main building levels
Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Coldblood Commune | Province Capital | 1 | 1,000 | — | 100 | — |
| 2 | Lizardmen Commune | Minor Settlement | 1 | 1,000 | — | 100 | — |
| 3 | Temple-Precinct | Province Capital | 2 | 2,000 | 1 | 150 | 40 |
| 4 | Lizardmen Plaza | Minor Settlement | 2 | 2,000 | 1 | 150 | 40 |
| 5 | Holy Ziggurat | Province Capital | 3 | 4,000 | 2 | 200 | 80 |
| 6 | Holy Ziggurat | Minor Settlement | 3 | 4,000 | 2 | 200 | 80 |
| 7 | Temple-City | Province Capital | 4 | 8,000 | 4 | 250 | 160 |
| 8 | Temple-Nexus | Province Capital | 5 | 16,000 | 5 | 300 | 320 |
Percentage income boosts
These add a share to other buildings' income: the province's, every region's you own, or the local region's (the region the building stands in). One pays back in 10 turns when the buildings it boosts make cost ÷ (10 × share) gold a turn — the last column.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Lodestone | Annex | 1,500 | 8% | — | — | 1,875 |
| 2 | Stone Marker | Annex | 1,000 | 5% | — | — | 2,000 |
| 3 | Geomantic Pylon | Geomantic Web | 2,000 | 8% | — | — | 2,500 |
| 4 | Geomantic Spire | Geomantic Web | 3,000 | 10% | — | — | 3,000 |
| 5 | Geomantic Locus | Geomantic Web | 4,000 | 12% | — | — | 3,333 |
| 6 | Star Chamber | Slann | 3,000 | 5% | — | — | 6,000 |
| 7 | Temple of the Old Ones | Reverence of the Old Ones | 5,000 | 8% | — | — | 6,250 |
| 8 | Shrine of the Old Ones | Reverence of the Old Ones | 3,000 | 4% | — | — | 7,500 |
| 9 | Ziggurat of the Old Ones | Reverence of the Old Ones | 10,000 | 12% | — | — | 8,333 |
Every level's full effects: Lizardmen buildings.