How to make money as Ogre Kingdoms
Ogre Kingdoms's fastest-paying building in Total War: Warhammer III is the Raft Jetty (Port, level 1): 1,000 gold for +250 gold a turn, its cost back in 4 turns once built. The most gold from one building slot is the Big Gem Mine at +600 a turn (6,000 gold to build the chain that far, back in 10 turns). 23 Ogre Kingdoms building levels make flat income, patch 9.0.4.
Fastest payback
Turns of income to earn the building's cost back (each chain's fastest level).
- 1
Raft JettyPort 1 · 1,000 gold → +250 a turn · Port settlement4turns - 2
Big Gem MineGem Mining 3 · 3,000 gold → +600 a turn · Region with the resource5turns - 3
MintGold Mining 3 · 3,000 gold → +600 a turn · Region with the resource5turns - 4
Gold HoardIncome 1 · 750 gold → +150 a turn · Any settlement5turns - 5
Animal StoreTusks 1 · 1,000 gold → +150 a turn · Region with the resource6.7turns - 6
OrchardsOrchards 1 · 1,000 gold → +150 a turn · Region with the resource6.7turns
Most gold per building slot
Income of each chain's top level; the line shows that level's own cost.
- 1
Big Gem MineGem Mining 3 · 3,000 gold → +600 a turn · Region with the resource+600a turn - 2
MintGold Mining 3 · 3,000 gold → +600 a turn · Region with the resource+600a turn - 3
Big WharfPort 2 · 3,000 gold → +500 a turn · Port settlement+500a turn - 4
Eastern BazaarSpice Trading 3 · 3,000 gold → +400 a turn · Region with the resource+400a turn - 5
Marble WerksMarble Quarry 3 · 3,000 gold → +400 a turn · Region with the resource+400a turn - 6
Tusk CompoundTusks 3 · 3,000 gold → +400 a turn · Region with the resource+400a turn
- Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
- Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
- Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
- Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.
Every Ogre Kingdoms building that makes gold (23)
| # | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Raft Jetty | Port | 1 | 1,000 | 2 | 250 | 4 | — | 6 | Port settlement |
| 2 | Gold Hoard | Income | 1 | 750 | 1 | 150 | 5 | — | 6 | Any settlement |
| 3 | Gem Mineshaft | Gem Mining | 1 | 1,000 | 1 | 200 | 5 | — | 6 | Region with the resource |
| 4 | Gem Mine | Gem Mining | 2 | 2,000 | 2 | 400 | 5 | 10 | 7 | Region with the resource |
| 5 | Big Gem Mine | Gem Mining | 3 | 3,000 | 4 | 600 | 5 | 15 | 9 | Region with the resource |
| 6 | Gold Mining Pit | Gold Mining | 1 | 1,000 | 1 | 200 | 5 | — | 6 | Region with the resource |
| 7 | Gold Mine | Gold Mining | 2 | 2,000 | 2 | 400 | 5 | 10 | 7 | Region with the resource |
| 8 | Mint | Gold Mining | 3 | 3,000 | 4 | 600 | 5 | 15 | 9 | Region with the resource |
| 9 | Big Wharf | Port | 2 | 3,000 | 4 | 500 | 6 | 12 | 10 | Port settlement |
| 10 | Animal Store | Tusks | 1 | 1,000 | 1 | 150 | 6.70 | — | 7.70 | Region with the resource |
| 11 | Quarry | Marble Quarry | 1 | 1,000 | 1 | 150 | 6.70 | — | 7.70 | Region with the resource |
| 12 | Spice Market | Spice Trading | 1 | 1,000 | 1 | 150 | 6.70 | — | 7.70 | Region with the resource |
| 13 | Orchards | Orchards | 1 | 1,000 | 1 | 150 | 6.70 | — | 7.70 | Region with the resource |
| 14 | Tusk Compound | Tusks | 3 | 3,000 | 4 | 400 | 7.50 | 20 | 11.50 | Region with the resource |
| 15 | Marble Werks | Marble Quarry | 3 | 3,000 | 4 | 400 | 7.50 | 20 | 11.50 | Region with the resource |
| 16 | Eastern Bazaar | Spice Trading | 3 | 3,000 | 4 | 400 | 7.50 | 20 | 11.50 | Region with the resource |
| 17 | Vintner | Orchards | 3 | 3,000 | 4 | 400 | 7.50 | 20 | 11.50 | Region with the resource |
| 18 | Paychest Store | Income | 2 | 2,000 | 2 | 250 | 8 | 20 | 10 | Any settlement |
| 19 | Tusk Market | Tusks | 2 | 2,000 | 2 | 250 | 8 | 20 | 10 | Region with the resource |
| 20 | Granite Werks | Marble Quarry | 2 | 2,000 | 2 | 250 | 8 | 20 | 10 | Region with the resource |
| 21 | Spice Trading Post | Spice Trading | 2 | 2,000 | 2 | 250 | 8 | 20 | 10 | Region with the resource |
| 22 | Vineyard | Orchards | 2 | 2,000 | 2 | 250 | 8 | 20 | 10 | Region with the resource |
| 23 | Counting House | Income | 3 | 4,000 | 4 | 400 | 10 | 26.70 | 14 | Any settlement |
Main building levels
Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Stew Kitch'n | Major Settlement | 1 | 1,500 | — | 50 | — |
| 2 | Stew Kitch'n | Minor Settlement | 1 | 1,500 | — | 50 | — |
| 3 | Maw Cave | Major Settlement | 2 | 2,500 | 1 | 75 | 100 |
| 4 | Maw Cave | Minor Settlement | 2 | 2,500 | 1 | 75 | 100 |
| 5 | Cauldron Town | Major Settlement | 3 | 5,000 | 2 | 150 | 66.70 |
| 6 | Cauldron Town | Minor Settlement | 3 | 5,000 | 2 | 100 | 200 |
Every level's full effects: Ogre Kingdoms buildings.