Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

How to make money as Ogre Kingdoms

Ogre Kingdoms's fastest-paying building in Total War: Warhammer III is the Raft Jetty (Port, level 1): 1,000 gold for +250 gold a turn, its cost back in 4 turns once built. The most gold from one building slot is the Big Gem Mine at +600 a turn (6,000 gold to build the chain that far, back in 10 turns). 23 Ogre Kingdoms building levels make flat income, patch 9.0.4.

Fastest payback

Turns of income to earn the building's cost back (each chain's fastest level).

  1. 1Raft JettyPort 1 · 1,000 gold → +250 a turn · Port settlement4turns
  2. 2Big Gem MineGem Mining 3 · 3,000 gold → +600 a turn · Region with the resource5turns
  3. 3MintGold Mining 3 · 3,000 gold → +600 a turn · Region with the resource5turns
  4. 4Gold HoardIncome 1 · 750 gold → +150 a turn · Any settlement5turns
  5. 5Animal StoreTusks 1 · 1,000 gold → +150 a turn · Region with the resource6.7turns
  6. 6OrchardsOrchards 1 · 1,000 gold → +150 a turn · Region with the resource6.7turns

Most gold per building slot

Income of each chain's top level; the line shows that level's own cost.

  1. 1Big Gem MineGem Mining 3 · 3,000 gold → +600 a turn · Region with the resource+600a turn
  2. 2MintGold Mining 3 · 3,000 gold → +600 a turn · Region with the resource+600a turn
  3. 3Big WharfPort 2 · 3,000 gold → +500 a turn · Port settlement+500a turn
  4. 4Eastern BazaarSpice Trading 3 · 3,000 gold → +400 a turn · Region with the resource+400a turn
  5. 5Marble WerksMarble Quarry 3 · 3,000 gold → +400 a turn · Region with the resource+400a turn
  6. 6Tusk CompoundTusks 3 · 3,000 gold → +400 a turn · Region with the resource+400a turn
COMPUTEDIncome = the level's flat gold per turn (the game's “Income generated” effects on the building itself, table building_effects_junction) minus its upkeep (building_levels.upkeep_cost). Payback = cost (create_cost) ÷ income. Upgrade payback = the level's cost ÷ the income it adds over the level below. “Gold back by turn” = build turns (create_time) + payback, counted from the order. Chain total = every level's cost up to this one, and its payback = that total ÷ income. Patch 9.0.4.
ASSUMPTIONS
  • Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
  • Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
  • Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
  • Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.

Every Ogre Kingdoms building that makes gold (23)

#
1Raft JettyPort11,00022504—6Port settlement
2Gold HoardIncome175011505—6Any settlement
3Gem MineshaftGem Mining11,00012005—6Region with the resource
4Gem MineGem Mining22,00024005107Region with the resource
5Big Gem MineGem Mining33,00046005159Region with the resource
6Gold Mining PitGold Mining11,00012005—6Region with the resource
7Gold MineGold Mining22,00024005107Region with the resource
8MintGold Mining33,00046005159Region with the resource
9Big WharfPort23,000450061210Port settlement
10Animal StoreTusks11,00011506.70—7.70Region with the resource
11QuarryMarble Quarry11,00011506.70—7.70Region with the resource
12Spice MarketSpice Trading11,00011506.70—7.70Region with the resource
13OrchardsOrchards11,00011506.70—7.70Region with the resource
14Tusk CompoundTusks33,00044007.502011.50Region with the resource
15Marble WerksMarble Quarry33,00044007.502011.50Region with the resource
16Eastern BazaarSpice Trading33,00044007.502011.50Region with the resource
17VintnerOrchards33,00044007.502011.50Region with the resource
18Paychest StoreIncome22,000225082010Any settlement
19Tusk MarketTusks22,000225082010Region with the resource
20Granite WerksMarble Quarry22,000225082010Region with the resource
21Spice Trading PostSpice Trading22,000225082010Region with the resource
22VineyardOrchards22,000225082010Region with the resource
23Counting HouseIncome34,00044001026.7014Any settlement

Main building levels

Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.

#
1Stew Kitch'nMajor Settlement11,500—50—
2Stew Kitch'nMinor Settlement11,500—50—
3Maw CaveMajor Settlement22,500175100
4Maw CaveMinor Settlement22,500175100
5Cauldron TownMajor Settlement35,000215066.70
6Cauldron TownMinor Settlement35,0002100200

Every level's full effects: Ogre Kingdoms buildings.