How to make money as Tomb Kings
Tomb Kings's fastest-paying building in Total War: Warhammer III is the Charnel Plaza (Income, level 1): 250 gold for +100 gold a turn, its cost back in 2.5 turns once built. The most gold from one building slot is the Undead Fleetport at +300 a turn (7,000 gold to build the chain that far, back in 23.3 turns). 8 Tomb Kings building levels make flat income, patch 9.0.4.
Fastest payback
Turns of income to earn the building's cost back (each chain's fastest level).
- 1
Charnel PlazaIncome 1 · 250 gold → +100 a turn · Any settlement2.5turns - 2
Gold MineGold Mining 1 · 1,000 gold → +150 a turn · Region with the resource6.7turns - 3
Parched OasisPastures 1 · 1,000 gold → +100 a turn · Region with the resource10turns - 4
Undead FleetportPort 3 · 4,000 gold → +300 a turn · Port settlement13.3turns
Most gold per building slot
Income of each chain's top level; the line shows that level's own cost.
- 1
Undead FleetportPort 3 · 4,000 gold → +300 a turn · Port settlement+300a turn - 2
Avenue of MonumentsIncome 3 · 1,000 gold → +200 a turn · Any settlement+200a turn - 3
Gold MineGold Mining 1 · 1,000 gold → +150 a turn · Region with the resource+150a turn - 4
Parched OasisPastures 1 · 1,000 gold → +100 a turn · Region with the resource+100a turn
- Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
- Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
- Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
- Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.
Every Tomb Kings building that makes gold (8)
| # | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Charnel Plaza | Income | 1 | 250 | 1 | 100 | 2.50 | — | 3.50 | Any settlement |
| 2 | Funerary District | Income | 2 | 500 | 2 | 150 | 3.30 | 10 | 5.30 | Any settlement |
| 3 | Avenue of Monuments | Income | 3 | 1,000 | 3 | 200 | 5 | 20 | 8 | Any settlement |
| 4 | Gold Mine | Gold Mining | 1 | 1,000 | 2 | 150 | 6.70 | — | 8.70 | Region with the resource |
| 5 | Parched Oasis | Pastures | 1 | 1,000 | 2 | 100 | 10 | — | 12 | Region with the resource |
| 6 | Bone Wharf | Port | 1 | 1,000 | 3 | 75 | 13.30 | — | 16.30 | Port settlement |
| 7 | Grave Port | Port | 2 | 2,000 | 5 | 150 | 13.30 | 26.70 | 18.30 | Port settlement |
| 8 | Undead Fleetport | Port | 3 | 4,000 | 7 | 300 | 13.30 | 26.70 | 20.30 | Port settlement |
Main building levels
Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.
Every level's full effects: Tomb Kings buildings.