How to make money as Vampire Coast
Vampire Coast's fastest-paying building in Total War: Warhammer III is the Slave Pits (Income, level 1): 500 gold for +100 gold a turn, its cost back in 5 turns once built. The most gold from one building slot is the Pirate Wharf at +800 a turn (10,600 gold to build the chain that far, back in 13.3 turns). 15 Vampire Coast building levels make flat income, patch 9.0.4.
Fastest payback
Turns of income to earn the building's cost back (each chain's fastest level).
- 1
Slave PitsIncome 1 · 500 gold → +100 a turn · Any settlement5turns - 2
Gold MineGold Mining 1 · 1,000 gold → +150 a turn · Region with the resource6.7turns - 3
Pirate WharfPort 3 · 6,000 gold → +800 a turn · Port settlement7.5turns - 4
Hoard of BootyBuried Treasure 3 · 2,000 gold → +200 a turn · Any settlement10turns - 5
Haunted MillPastures 1 · 1,000 gold → +100 a turn · Region with the resource10turns - 6
Buccaneer’s TavernPublic Order 3 · 3,000 gold → +60 a turn · Any settlement50turns
Most gold per building slot
Income of each chain's top level; the line shows that level's own cost.
- 1
Pirate WharfPort 3 · 6,000 gold → +800 a turn · Port settlement+800a turn - 2
Buried Treasure ChestBuried Treasure 5 · 4,000 gold → +300 a turn · Any settlement+300a turn - 3
Meat MarketIncome 2 · 1,500 gold → +200 a turn · Any settlement+200a turn - 4
Gold MineGold Mining 1 · 1,000 gold → +150 a turn · Region with the resource+150a turn - 5
Haunted MillPastures 1 · 1,000 gold → +100 a turn · Region with the resource+100a turn - 6
Buccaneer’s TavernPublic Order 3 · 3,000 gold → +60 a turn · Any settlement+60a turn
- Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
- Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
- Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
- Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.
Every Vampire Coast building that makes gold (15)
| # | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Slave Pits | Income | 1 | 500 | 1 | 100 | 5 | — | 6 | Any settlement |
| 2 | Gold Mine | Gold Mining | 1 | 1,000 | 2 | 150 | 6.70 | — | 8.70 | Region with the resource |
| 3 | Meat Market | Income | 2 | 1,500 | 3 | 200 | 7.50 | 15 | 10.50 | Any settlement |
| 4 | Smugglers' Landing | Port | 1 | 1,500 | 2 | 200 | 7.50 | 7.50 | 9.50 | Port settlement |
| 5 | Smugglers' Jetty | Port | 2 | 3,000 | 4 | 400 | 7.50 | 15 | 11.50 | Port settlement |
| 6 | Pirate Wharf | Port | 3 | 6,000 | 6 | 800 | 7.50 | 15 | 13.50 | Port settlement |
| 7 | Haunted Mill | Pastures | 1 | 1,000 | 2 | 100 | 10 | — | 12 | Region with the resource |
| 8 | Plunder Pile | Buried Treasure | 1 | 1,000 | 1 | 100 | 10 | — | 11 | Any settlement |
| 9 | Swag Sacks | Buried Treasure | 2 | 1,500 | 2 | 150 | 10 | 30 | 12 | Any settlement |
| 10 | Hoard of Booty | Buried Treasure | 3 | 2,000 | 3 | 200 | 10 | 40 | 13 | Any settlement |
| 11 | Bullion Coffers | Buried Treasure | 4 | 3,000 | 4 | 250 | 12 | 60 | 16 | Any settlement |
| 12 | Buried Treasure Chest | Buried Treasure | 5 | 4,000 | 5 | 300 | 13.30 | 80 | 18.30 | Any settlement |
| 13 | Midnight Gambling Den | Public Order | 2 | 2,000 | 3 | 40 | 50 | 100 | 53 | Any settlement |
| 14 | Buccaneer’s Tavern | Public Order | 3 | 3,000 | 4 | 60 | 50 | 150 | 54 | Any settlement |
| 15 | Scurvy Dog Pits | Public Order | 1 | 1,500 | 2 | 20 | 75 | — | 77 | Any settlement |
Main building levels
Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Slums of the Cursed | Provincial Capital | 1 | 1,000 | — | 100 | — |
| 2 | Ghetto of the Cursed | Minor Settlement | 1 | 1,000 | — | 30 | — |
| 3 | Haunted Shanty Town | Provincial Capital | 2 | 2,000 | 1 | 200 | 20 |
| 4 | Haunted Hovels | Minor Settlement | 2 | 2,000 | 1 | 45 | 133.30 |
| 5 | Dead Pirates' Holdout | Provincial Capital | 3 | 4,000 | 2 | 300 | 40 |
| 6 | Dead Pirates' Hamlet | Minor Settlement | 3 | 4,000 | 2 | 60 | 266.70 |
| 7 | Dead Pirates' Lair | Provincial Capital | 4 | 8,000 | 4 | 400 | 80 |
| 8 | Dead Pirates' Stronghold | Provincial Capital | 5 | 16,000 | 5 | 500 | 160 |
Every level's full effects: Vampire Coast buildings.