Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

How to make money as Vampire Coast

Vampire Coast's fastest-paying building in Total War: Warhammer III is the Slave Pits (Income, level 1): 500 gold for +100 gold a turn, its cost back in 5 turns once built. The most gold from one building slot is the Pirate Wharf at +800 a turn (10,600 gold to build the chain that far, back in 13.3 turns). 15 Vampire Coast building levels make flat income, patch 9.0.4.

Fastest payback

Turns of income to earn the building's cost back (each chain's fastest level).

  1. 1Slave PitsIncome 1 · 500 gold → +100 a turn · Any settlement5turns
  2. 2Gold MineGold Mining 1 · 1,000 gold → +150 a turn · Region with the resource6.7turns
  3. 3Pirate WharfPort 3 · 6,000 gold → +800 a turn · Port settlement7.5turns
  4. 4Hoard of BootyBuried Treasure 3 · 2,000 gold → +200 a turn · Any settlement10turns
  5. 5Haunted MillPastures 1 · 1,000 gold → +100 a turn · Region with the resource10turns
  6. 6Buccaneer’s TavernPublic Order 3 · 3,000 gold → +60 a turn · Any settlement50turns

Most gold per building slot

Income of each chain's top level; the line shows that level's own cost.

  1. 1Pirate WharfPort 3 · 6,000 gold → +800 a turn · Port settlement+800a turn
  2. 2Buried Treasure ChestBuried Treasure 5 · 4,000 gold → +300 a turn · Any settlement+300a turn
  3. 3Meat MarketIncome 2 · 1,500 gold → +200 a turn · Any settlement+200a turn
  4. 4Gold MineGold Mining 1 · 1,000 gold → +150 a turn · Region with the resource+150a turn
  5. 5Haunted MillPastures 1 · 1,000 gold → +100 a turn · Region with the resource+100a turn
  6. 6Buccaneer’s TavernPublic Order 3 · 3,000 gold → +60 a turn · Any settlement+60a turn
COMPUTEDIncome = the level's flat gold per turn (the game's “Income generated” effects on the building itself, table building_effects_junction) minus its upkeep (building_levels.upkeep_cost). Payback = cost (create_cost) ÷ income. Upgrade payback = the level's cost ÷ the income it adds over the level below. “Gold back by turn” = build turns (create_time) + payback, counted from the order. Chain total = every level's cost up to this one, and its payback = that total ÷ income. Patch 9.0.4.
ASSUMPTIONS
  • Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
  • Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
  • Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
  • Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.

Every Vampire Coast building that makes gold (15)

#
1Slave PitsIncome150011005—6Any settlement
2Gold MineGold Mining11,00021506.70—8.70Region with the resource
3Meat MarketIncome21,50032007.501510.50Any settlement
4Smugglers' LandingPort11,50022007.507.509.50Port settlement
5Smugglers' JettyPort23,00044007.501511.50Port settlement
6Pirate WharfPort36,00068007.501513.50Port settlement
7Haunted MillPastures11,000210010—12Region with the resource
8Plunder PileBuried Treasure11,000110010—11Any settlement
9Swag SacksBuried Treasure21,5002150103012Any settlement
10Hoard of BootyBuried Treasure32,0003200104013Any settlement
11Bullion CoffersBuried Treasure43,0004250126016Any settlement
12Buried Treasure ChestBuried Treasure54,000530013.308018.30Any settlement
13Midnight Gambling DenPublic Order22,0003405010053Any settlement
14Buccaneer’s TavernPublic Order33,0004605015054Any settlement
15Scurvy Dog PitsPublic Order11,50022075—77Any settlement

Main building levels

Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.

#
1Slums of the CursedProvincial Capital11,000—100—
2Ghetto of the CursedMinor Settlement11,000—30—
3Haunted Shanty TownProvincial Capital22,000120020
4Haunted HovelsMinor Settlement22,000145133.30
5Dead Pirates' HoldoutProvincial Capital34,000230040
6Dead Pirates' HamletMinor Settlement34,000260266.70
7Dead Pirates' LairProvincial Capital48,000440080
8Dead Pirates' StrongholdProvincial Capital516,0005500160

Every level's full effects: Vampire Coast buildings.