How to make money as Warriors of Chaos
Warriors of Chaos's fastest-paying building in Total War: Warhammer III is the Raid Trophies (Worship, level 1): 2,000 gold for +400 gold a turn, its cost back in 5 turns once built. The most gold from one building slot is the Treasure House at +1,000 a turn (20,000 gold to build the chain that far, back in 20 turns). 4 Warriors of Chaos building levels make flat income, patch 9.0.4.
Fastest payback
Turns of income to earn the building's cost back (each chain's fastest level).
- 1
Raid TrophiesWorship 1 · 2,000 gold → +400 a turn · Any settlement5turns
Most gold per building slot
Income of each chain's top level; the line shows that level's own cost.
- 1
Treasure HouseWorship 4 · 8,000 gold → +1,000 a turn · Any settlement+1,000a turn
- Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
- Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
- Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
- Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.
Every Warriors of Chaos building that makes gold (4)
| # | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Raid Trophies | Worship | 1 | 2,000 | 1 | 400 | 5 | — | 6 | Any settlement |
| 2 | Spoils of War | Worship | 2 | 4,000 | 2 | 600 | 6.70 | 20 | 8.70 | Any settlement |
| 3 | Loot Heap | Worship | 3 | 6,000 | 3 | 800 | 7.50 | 30 | 10.50 | Any settlement |
| 4 | Treasure House | Worship | 4 | 8,000 | 4 | 1,000 | 8 | 40 | 12 | Any settlement |
Main building levels
Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Chaos Keep | Dark Fortress | 1 | 1,200 | — | 200 | — |
| 2 | Soul Keep | Chaos Fortress | 1 | 800 | — | 30 | — |
| 3 | Chaos Fort | Dark Fortress | 2 | 2,500 | 1 | 400 | 12.50 |
| 4 | Dark Bastion | Chaos Fortress | 2 | 1,600 | 1 | 45 | 106.70 |
| 5 | Dark Redoubt | Dark Fortress | 3 | 5,000 | 2 | 600 | 25 |
| 6 | Infernal Citadel | Chaos Fortress | 3 | 3,200 | 2 | 60 | 213.30 |
| 7 | Dark Fortress | Dark Fortress | 4 | 10,000 | 4 | 800 | 50 |
| 8 | Daemonic Fortress | Chaos Fortress | 4 | 4,800 | 4 | 75 | 320 |
| 9 | Exalted Dark Fortress | Dark Fortress | 5 | 20,000 | 5 | 1,000 | 100 |
| 10 | Chaos Dreadhold | Chaos Fortress | 5 | 7,200 | 5 | 90 | 480 |
Percentage income boosts
These add a share to other buildings' income: the province's, every region's you own, or the local region's (the region the building stands in). One pays back in 10 turns when the buildings it boosts make cost ÷ (10 × share) gold a turn — the last column.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Chaos Shrine | Sorcery | 2,500 | — | — | 30% | 833 |
| 2 | Shaman's Temple | Sorcery | 7,500 | — | — | 40% | 1,875 |
| 3 | Profane Sanctum | Sorcery | 10,000 | — | — | 50% | 2,000 |
| 4 | Chaos Stables | Knights | 10,000 | — | — | 25% | 4,000 |
| 5 | Giant's Hollow | Large Monsters | 10,000 | — | — | 25% | 4,000 |
| 6 | Horse Barn | Knights | 5,000 | — | — | 10% | 5,000 |
| 7 | Ruinous Stalls | Knights | 7,500 | — | — | 15% | 5,000 |
| 8 | Manticore Den | Large Monsters | 5,000 | — | — | 10% | 5,000 |
| 9 | Dark Cavern | Large Monsters | 7,500 | — | — | 15% | 5,000 |
| 10 | Cultist Camp (Pottery) | Pottery Production | 3,000 | — | 5% | — | 6,000 |
Conditional income
Spawn Cave (Monsters 1): +100 a turn — When technology "Builder of Glory" is researched
Monstrous Lair (Monsters 2): +100 a turn — When technology "Builder of Glory" is researched
Horse Barn (Knights 1): +100 a turn — When technology "Builder of Glory" is researched
Ruinous Stalls (Knights 2): +100 a turn — When technology "Builder of Glory" is researched
Chaos Stables (Knights 3): +100 a turn — When technology "Builder of Glory" is researched
Manticore Den (Large Monsters 1): +100 a turn — When technology "Builder of Glory" is researched
Dark Cavern (Large Monsters 2): +100 a turn — When technology "Builder of Glory" is researched
Giant's Hollow (Large Monsters 3): +100 a turn — When technology "Builder of Glory" is researched
Fighters' Lodge (Fighters' Lodge 1): +100 a turn — When technology "Builder of Glory" is researched
Guards' Barracks (Fighters' Lodge 2): +100 a turn — When technology "Builder of Glory" is researched
Warriors' Hall (Fighters' Lodge 3): +100 a turn — When technology "Builder of Glory" is researched
Every level's full effects: Warriors of Chaos buildings.