Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

How to make money as Warriors of Chaos

Warriors of Chaos's fastest-paying building in Total War: Warhammer III is the Raid Trophies (Worship, level 1): 2,000 gold for +400 gold a turn, its cost back in 5 turns once built. The most gold from one building slot is the Treasure House at +1,000 a turn (20,000 gold to build the chain that far, back in 20 turns). 4 Warriors of Chaos building levels make flat income, patch 9.0.4.

Fastest payback

Turns of income to earn the building's cost back (each chain's fastest level).

  1. 1Raid TrophiesWorship 1 · 2,000 gold → +400 a turn · Any settlement5turns

Most gold per building slot

Income of each chain's top level; the line shows that level's own cost.

  1. 1Treasure HouseWorship 4 · 8,000 gold → +1,000 a turn · Any settlement+1,000a turn
COMPUTEDIncome = the level's flat gold per turn (the game's “Income generated” effects on the building itself, table building_effects_junction) minus its upkeep (building_levels.upkeep_cost). Payback = cost (create_cost) ÷ income. Upgrade payback = the level's cost ÷ the income it adds over the level below. “Gold back by turn” = build turns (create_time) + payback, counted from the order. Chain total = every level's cost up to this one, and its payback = that total ÷ income. Patch 9.0.4.
ASSUMPTIONS
  • Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
  • Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
  • Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
  • Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.

Every Warriors of Chaos building that makes gold (4)

#
1Raid TrophiesWorship12,00014005—6Any settlement
2Spoils of WarWorship24,00026006.70208.70Any settlement
3Loot HeapWorship36,00038007.503010.50Any settlement
4Treasure HouseWorship48,00041,00084012Any settlement

Main building levels

Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.

#
1Chaos KeepDark Fortress11,200—200—
2Soul KeepChaos Fortress1800—30—
3Chaos FortDark Fortress22,500140012.50
4Dark BastionChaos Fortress21,600145106.70
5Dark RedoubtDark Fortress35,000260025
6Infernal CitadelChaos Fortress33,200260213.30
7Dark FortressDark Fortress410,000480050
8Daemonic FortressChaos Fortress44,800475320
9Exalted Dark FortressDark Fortress520,00051,000100
10Chaos DreadholdChaos Fortress57,200590480

Percentage income boosts

These add a share to other buildings' income: the province's, every region's you own, or the local region's (the region the building stands in). One pays back in 10 turns when the buildings it boosts make cost ÷ (10 × share) gold a turn — the last column.

#
1Chaos ShrineSorcery2,500——30%833
2Shaman's TempleSorcery7,500——40%1,875
3Profane SanctumSorcery10,000——50%2,000
4Chaos StablesKnights10,000——25%4,000
5Giant's HollowLarge Monsters10,000——25%4,000
6Horse BarnKnights5,000——10%5,000
7Ruinous StallsKnights7,500——15%5,000
8Manticore DenLarge Monsters5,000——10%5,000
9Dark CavernLarge Monsters7,500——15%5,000
10Cultist Camp (Pottery)Pottery Production3,000—5%—6,000

Conditional income

Every level's full effects: Warriors of Chaos buildings.