Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

How to make money as the Empire

The Empire's fastest-paying building in Total War: Warhammer III is the Gem Mine (Gem Mining, level 2): 1,000 gold for +400 gold a turn, its cost back in 2.5 turns once built. The most gold from one building slot is the Gemcutter's Workshop at +600 a turn (3,500 gold to build the chain that far, back in 5.8 turns). 54 The Empire building levels make flat income, patch 9.0.4.

Fastest payback

Turns of income to earn the building's cost back (each chain's fastest level).

  1. 1Gem MineGem Mining 2 · 1,000 gold → +400 a turn · Region with the resource2.5turns
  2. 2Gold MineGold Mining 2 · 1,000 gold → +400 a turn · Region with the resource2.5turns
  3. 3Weaving HouseIndustry 1 · 1,000 gold → +250 a turn · Any settlement4turns
  4. 4Animal StoreTusks 1 · 500 gold → +100 a turn · Region with the resource5turns
  5. 5Brine Mining PitSaltmaking 1 · 500 gold → +100 a turn · Region with the resource5turns
  6. 6Cinnabar Mining PitDye Production 1 · 500 gold → +100 a turn · Region with the resource5turns

Most gold per building slot

Income of each chain's top level; the line shows that level's own cost.

  1. 1Gemcutter's WorkshopGem Mining 3 · 2,000 gold → +600 a turn · Region with the resource+600a turn
  2. 2Gold SmelterGold Mining 3 · 2,000 gold → +600 a turn · Region with the resource+600a turn
  3. 3Tailors' GuildIndustry 3 · 2,500 gold → +500 a turn · Any settlement+500a turn
  4. 4Estalian Trading PortPort 3 · 4,000 gold → +500 a turn · Port settlement+500a turn
  5. 5Imperial PortPort 3 · 6,000 gold → +500 a turn · Port settlement+500a turn
  6. 6Alchemy WorkshopMedicine Production 3 · 2,000 gold → +200 a turn · Region with the resource+200a turn
COMPUTEDIncome = the level's flat gold per turn (the game's “Income generated” effects on the building itself, table building_effects_junction) minus its upkeep (building_levels.upkeep_cost). Payback = cost (create_cost) ÷ income. Upgrade payback = the level's cost ÷ the income it adds over the level below. “Gold back by turn” = build turns (create_time) + payback, counted from the order. Chain total = every level's cost up to this one, and its payback = that total ÷ income. Patch 9.0.4.
ASSUMPTIONS
  • Base values: technologies, lord skills, commandments, campaign difficulty and faction effects that change income or building costs are not counted.
  • Percentage boosts (“+4% income from all buildings in the province”, “+20% (local region)”) are not in the payback: they depend on the buildings they boost. They are listed below with the income those buildings need to make.
  • Conditional income (“When Control is 75 or more”, “When enemy Lord is present”…) is not counted; listed below in the game's words.
  • Resource buildings need a region with that resource; ports need a port settlement. A slot can hold one building, so late in a campaign gold per slot matters more than payback.

Every The Empire building that makes gold (54)

#
1Gem MineshaftGem Mining150022002.50—4.50Region with the resource
2Gem MineGem Mining21,00034002.5055.50Region with the resource
3Gold Mining PitGold Mining150022002.50—4.50Region with the resource
4Gold MineGold Mining21,00034002.5055.50Region with the resource
5Gemcutter's WorkshopGem Mining32,00046003.30107.30Region with the resource
6Gold SmelterGold Mining32,00046003.30107.30Region with the resource
7Weaving HouseIndustry11,00012504—5Any settlement
8ClothierIndustry21,75023754.70146.70Any settlement
9Exotic Animal TamerExotic Animals150011005—6Region with the resource
10Herb Gatherer's CampMedicine Production150011005—6Region with the resource
11Obsidian QuarryObsidian Quarry150011005—6Region with the resource
12Spice MarketSpice Trading150011005—6Region with the resource
13Animal StoreTusks150011005—6Region with the resource
14Tailors' GuildIndustry32,50035005208Any settlement
15Cinnabar Mining PitDye Production150011005—6Region with the resource
16Iron Mining PitIron Mining150021005—7Region with the resource
17Stone CutterMarble Quarry150011005—6Region with the resource
18Grazing PasturesPastures150011005—6Region with the resource
19Clay PitPottery Production150011005—6Region with the resource
20Brine Mining PitSaltmaking150011005—6Region with the resource
21Woodman's HutWoodlands150011005—6Region with the resource
22OrchardsOrchards150011005—6Region with the resource
23Exotic Animal PenExotic Animals21,00021506.70208.70Region with the resource
24Exotic HothouseMedicine Production21,00021506.70208.70Region with the resource
25Obsidian Trinket MakerObsidian Quarry21,00021506.70208.70Region with the resource
26Spice Trading PostSpice Trading21,00021506.70208.70Region with the resource
27Tusk MarketTusks21,00021506.70208.70Region with the resource
28Cinnabar MineDye Production21,00021506.70208.70Region with the resource
29Iron MineIron Mining21,00031506.70209.70Region with the resource
30Marble QuarryMarble Quarry21,00021506.70208.70Region with the resource
31Livestock PensPastures21,00021506.70208.70Region with the resource
32Pottery MakerPottery Production21,00021506.70208.70Region with the resource
33Brine MineSaltmaking21,00021506.70208.70Region with the resource
34Timber MillWoodlands21,00021506.70208.70Region with the resource
35VineyardOrchards21,00021506.70208.70Region with the resource
36Estalian HarbourPort22,00023006.70108.70Port settlement
37Estalian Trading PortPort34,000350082011Port settlement
38Exotic Animal MarketExotic Animals32,0003200104013Region with the resource
39Alchemy WorkshopMedicine Production32,0003200104013Region with the resource
40Obsidian Amulet CarverObsidian Quarry32,0003200104013Region with the resource
41Eastern BazaarSpice Trading32,0003200104013Region with the resource
42Tusk CompoundTusks32,0003200104013Region with the resource
43Imperial HarbourPort23,0004300101514Port settlement
44DyemakerDye Production32,0003200104013Region with the resource
45Iron SmelterIron Mining32,0004200104014Region with the resource
46MasonMarble Quarry32,0003200104013Region with the resource
47Cattle RanchPastures32,0003200104013Region with the resource
48KilnsPottery Production32,0003200104013Region with the resource
49SaltworksSaltmaking32,0003200104013Region with the resource
50LumberyardWoodlands32,0003200104013Region with the resource
51VintnerOrchards32,0003200104013Region with the resource
52Estalian DocksPort11,000110010—11Port settlement
53Imperial PortPort36,0006500123018Port settlement
54Imperial WharfPort11,500210015—17Port settlement

Main building levels

Settlement upgrades make gold too, but they also cost growth (population surplus) and open building slots, so payback alone undersells them. Province capitals and minor settlements are separate chains.

#
1HamletProvincial Capital11,000—40—
2HamletMinor Settlement11,000—40—
3VillageProvincial Capital22,000160100
4VillageMinor Settlement22,000160100
5TownProvincial Capital34,000280200
6TownMinor Settlement34,000280200
7CityProvincial Capital48,0004100400
8City-StateProvincial Capital516,0005120800

Percentage income boosts

These add a share to other buildings' income: the province's, every region's you own, or the local region's (the region the building stands in). One pays back in 10 turns when the buildings it boosts make cost ÷ (10 × share) gold a turn — the last column.

#
1Toll GatesTransportation4,5008%——5,625
2Paved RoadsTransportation3,0004%——7,500

Every level's full effects: The Empire buildings.