
Feral Manticore
Monster· Flying Monster· Tier 2· 1 model at Ultra size
Comes with Call of the Beastmen(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Feral Manticore is Beastmen, Dark Elves, Norsca and Wood Elves monster: 5,103 HP, armour 45, melee attack 40, melee defence 34, weapon strength 445. It costs 800 in multiplayer. It comes with Call of the Beastmen. Unit key wh_dlc03_bst_feral_manticore. Patch 9.0.4, from the game's data tables.
Health
5,103
Armour
45
Leadership
56
Speed
85
Melee attack
40
Melee defence
34
Weapon strength
290 base + 155 armour-piercing
445
Charge bonus
50
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Can Fly
This unit can fly.
Abilities
- Feral Rage IHexpassiveFeral Rage IHexPassive · Duration 40 s · 1 useThe smell and taste of blood intensifies the rage of most wild creatures, reverting them to their feral instincts.
- Feral Rage IIHexpassiveFeral Rage IIHexPassive · Duration 40 s · 1 useThe smell and taste of blood intensifies the rage of most wild creatures, reverting them to their feral instincts.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Light infantry-sized units — large, mass 2,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Beastmen: Bestigor Herd, Gor Herd
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Beastmen: Ghorgon, Minotaurs (Great Weapons)
- Missile fire — armour 45, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Beastmen: Ungor Raiders, Centigors (Throwing Axes)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Terradon Riders (Fireleech Bolas) (2.29× faster), Bastiladon (Ark of Sotek) (1.96× faster), Terradon Riders (1.46× faster)
Loses to, at a similar price: Snow Leopard (1.96× slower), Feral Stegadon (1.61× slower), Beast of Nurgle (1.35× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 800 multiplayer gold. Beastmen units ranked.
Match-ups people search for: Feral Manticore vs Great Eagle
Every version of Feral Manticore
4 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BeastmenFlying Monster | 5,103 | 1 | 45 | 56 | 85 | 40 | 34 | 445 | 50 | — | — | wh_dlc03_bst_feral_manticore |
| NorscaFlying Monster | 5,103 | 1 | 45 | 56 | 85 | 40 | 34 | 445 | 50 | 800 | 200 | wh_dlc08_nor_feral_manticore |
| Wood ElvesFlying Monster | 5,103 | 1 | 45 | 56 | 85 | 40 | 34 | 445 | 50 | 800 | 200 | wh2_dlc16_wef_mon_feral_manticore |
| Dark ElvesFlying Monster | 5,103 | 1 | 45 | 56 | 85 | 40 | 34 | 445 | 50 | 800 | 200 | wh2_dlc10_def_mon_feral_manticore_0 |
Who can field it
- Beastmen · Warherd of the One-Eye
- Norsca · World Walkers
- Wood Elves · Talsyn · extended roster
- Dark Elves · Naggarond
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Wood Elves has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
The game also has 2 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh3_main_ogr_feral_manticore_summoned, wh_main_bst_feral_manticore_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.