
Fimir Warriors
Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size
Comes with Norsca(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Fimir Warriors are Norsca and Nurgle monstrous infantry: 8,224 HP across 16 models, armour 110, melee attack 30, melee defence 42, weapon strength 100. It costs 1,200 in the campaign and 1,150 in multiplayer. They come with Norsca. Unit key wh_dlc08_nor_mon_fimir_0. Patch 9.0.4, from the game's data tables.
Health
514 per model
8,224
Armour
110
Leadership
70
Speed
45
Melee attack
30
Melee defence
42
Weapon strength
32 base + 68 armour-piercing, +15 vs infantry
100
Charge bonus
30
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- From the MistWard Save · +5 Melee Defence, +25% Missile ResistancepassiveFrom the MistWard Save+5 Melee Defence+25% Missile ResistancePassiveDark figures move and twist within the magical miasma woven by the Fimir Balefiends as additional protection against the foe.
Counters
Good against
- Infantry-sized units — bonus vs infantry 15e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Norsca: Marauder Bearmen, Marauder Berserkers
- Heavily armoured units — 68 of 100 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Norsca: Skin Wolves
- Light infantry-sized units — large, mass 1,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Norsca: Marauder Bearmen, Marauder Berserkers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Norsca: Skin Wolves, Marauder Spearmen
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Norsca: Norscan Giant, War Mammoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Leadbelchers (5.97× faster), Ushabti (Great Bows) (4.74× faster), Stormfiends (Windlaunchers) (3.41× faster)
Loses to, at a similar price: Plague Ogres (Great Weapons) (2.76× slower), Maneaters (Great Weapons) (2.26× slower), Maneaters (Ironfists) (1.86× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,150 multiplayer gold. Norsca units ranked.
Every version of Fimir Warriors
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NorscaMonstrous Infantry | 8,224 | 16 | 110 | 70 | 45 | 30 | 42 | 100 | 30 | 1,200 | 300 | wh_dlc08_nor_mon_fimir_0 |
| NurgleMonstrous Infantry | 8,224 | 16 | 110 | 70 | 45 | 30 | 42 | 100 | 30 | — | 325 | wh3_dlc25_nur_chieftain_mon_fimir_0 |
Who can field it
- Norsca · World Walkers
- Nurgle · Poxmakers of Nurgle · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Nurgle has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.