Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Razorgor Herd unit card

Razorgor Herd

Monstrous cavalry· Monstrous Beast· Tier 2· 32 models at Ultra size

Health

193 per model

6,176

bottom 8% of class

Armour

45

bottom 8% of class

Leadership

55

bottom 1% of class

Speed

70

bottom 11% of class

Melee attack

24

bottom 1% of class

Melee defence

18

bottom 1% of class

Weapon strength

16 base + 36 armour-piercing

52

bottom 1% of class

Charge bonus

46

bottom 24% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Feral Rage IHexpassive
  • Feral Rage IIHexpassive

Who can field it

  • Warherd of the One-Eye

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.