
Razorgor Herd
Monstrous cavalry· Monstrous Beast· Tier 2· 32 models at Ultra size
Comes with Call of the Beastmen(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Razorgor Herd are Beastmen monstrous cavalry: 6,176 HP across 32 models, armour 45, melee attack 24, melee defence 18, weapon strength 52. It costs 600 in multiplayer. They come with Call of the Beastmen. Unit key wh_dlc03_bst_inf_razorgor_herd_0. Patch 9.0.4, from the game's data tables.
Health
193 per model
6,176
Armour
45
Leadership
55
Speed
70
Melee attack
24
Melee defence
18
Weapon strength
16 base + 36 armour-piercing
52
Charge bonus
46
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Feral Rage IHexpassiveFeral Rage IHexPassive · Duration 40 s · 1 useThe smell and taste of blood intensifies the rage of most wild creatures, reverting them to their feral instincts.
- Feral Rage IIHexpassiveFeral Rage IIHexPassive · Duration 40 s · 1 useThe smell and taste of blood intensifies the rage of most wild creatures, reverting them to their feral instincts.
Counters
Good against
- Heavily armoured units — 36 of 52 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Beastmen: Razorgor Chariots
- Light infantry-sized units — large, mass 1,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Beastmen: Bestigor Herd, Gor Herd
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Beastmen: Ghorgon, Minotaurs (Great Weapons)
- Missile fire — armour 45, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Beastmen: Ungor Raiders, Centigors (Throwing Axes)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Corpse Cart (Balefire) (92.16× faster), Corpse Cart (Unholy Lodestone) (92.16× faster), Chaos Chariots (14.02× faster)
Loses to, at a similar price: Forest Goblin Spider Riders (1.96× slower), Nehekharan Horsemen (1.58× slower), Dark Riders (1.34× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 600 multiplayer gold. Beastmen units ranked.
Who can field it
- Beastmen · Warherd of the One-Eye
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.