Grand Cathay units ranked in Warhammer 3 — gold for gold, by the numbers
Every Grand Cathay melee unit against every other one of its role at equal gold, how many of the game's units it beats for the money, and its missile units by damage per 1,000 gold. Patch 9.0.4.
Gold for gold, the Peasant Long Spearmen wins every duel among Grand Cathay infantry and beats 67.9% of all 194 infantry units in the game for the same money.
Infantry (6)
- 1Peasant Long SpearmenMelee infantry · 350 gold · won 5 of 5Beats Jade Warriors (Halberds) by the most67.9%of the game's infantry beaten
- 239.9%of the game's infantry beaten
- 330.8%of the game's infantry beaten
- 436.5%of the game's infantry beaten
- 530.1%of the game's infantry beaten
- 619.7%of the game's infantry beaten
Monstrous infantry (1)
- 1Onyx CrowmenMonstrous infantry · 700 gold72.5%of the game's monstrous infantry beaten
Cavalry and chariots (5)
- 187.4%of the game's cavalry and chariots beaten
- 260.6%of the game's cavalry and chariots beaten
- 339.1%of the game's cavalry and chariots beaten
- 412.6%of the game's cavalry and chariots beaten
- 59.3%of the game's cavalry and chariots beaten
War beasts (2)
- 130%of the game's war beasts beaten
- 215%of the game's war beasts beaten
Monsters (3)
- 195.9%of the game's monsters beaten
- 246.9%of the game's monsters beaten
- 333.7%of the game's monsters beaten
Missile units (8)
- 1Iron Hail Gunners500 gold · range 90 m · 5,815 vs armour 04,881per 10 s per 1,000 gold vs armour 100
- 2Celestial Dragon Crossbows1,000 gold · range 160 m · 2,092 vs armour 01,631per 10 s per 1,000 gold vs armour 100
- 3Peasant Archers400 gold · range 140 m · 4,091 vs armour 01,227per 10 s per 1,000 gold vs armour 100
- 4Tiger Warrior Stalkers1,050 gold · range 70 m · 1,857 vs armour 01,214per 10 s per 1,000 gold vs armour 100
- 5Jade Warrior Crossbows600 gold · range 160 m · 2,769 vs armour 01,212per 10 s per 1,000 gold vs armour 100
- 6Nan-Gau Grenadiers500 gold · range 55 m · 2,880 vs armour 01,125per 10 s per 1,000 gold vs armour 100
- 7Jade Warrior Crossbows (Shields)650 gold · range 160 m · 2,556 vs armour 01,118per 10 s per 1,000 gold vs armour 100
- 8Crane Gunners1,000 gold · range 275 m · 1,093 vs armour 0973per 10 s per 1,000 gold vs armour 100
COMPUTEDEach role's units fight every other one of the role at equal gold: the time one side needs to take all of the other's hit points = the other's hit points per gold ÷ its own damage per second per gold, where damage per second = models × expected damage per attack (the combat calculator's hit chance and damage after armour and resistances) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). The faster side wins; within 1% is a tie. Ranked by duels won, then by the average margin (ln of the time ratio). “Of the game's … beaten” = the share of every unit of that role in the game it beats the same way. Missile units: damage per 10 s per 1,000 multiplayer gold against armour 100. Costs are multiplayer costs; versions with the same numbers and price count once.
ASSUMPTIONS
- Every model of both units fights at once at its weapon's attack interval — in battle only the front ranks reach, and attack animations set the pace; that's why roles are ranked apart.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no unit routs), abilities, spells, skills, technologies or items.
- Missile units: every projectile hits; accuracy, range and ammunition are not in the number.
- Base card values at Ultra unit size, rank 0. The reference target for "lasts" and damage is Chaos Warriors.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
- Race lists count a unit only where it is in the standard roster: units a faction gets only through the extended roster (campaign_exclusive in units_custom_battle_permissions: Custom Battle with Unit caps off, never in ranked) are left out of race comparisons; their numbers are on their unit pages.
Every Grand Cathay melee unit
| # | ||||||||
|---|---|---|---|---|---|---|---|---|
| 1 | Terracotta Sentinel | Monsters | 1,600 | 2 | 0 | 95.90% | 44.60 | 46.60 |
| 2 | Peasant Horsemen | Cavalry and chariots | 400 | 4 | 0 | 87.40% | 80.10 | 37.10 |
| 3 | Onyx Crowmen | Monstrous infantry | 700 | 0 | 0 | 72.50% | 101.30 | 28.90 |
| 4 | Peasant Long Spearmen | Infantry | 350 | 5 | 0 | 67.90% | 135.10 | 65.90 |
| 5 | Jade Lancers | Cavalry and chariots | 800 | 3 | 1 | 60.60% | 46.60 | 45.70 |
| 6 | Great Moon Bird | Monsters | 1,500 | 1 | 1 | 46.90% | 16.90 | 32.90 |
| 7 | Tiger Warriors | Infantry | 800 | 3 | 2 | 39.90% | 262.20 | 35.90 |
| 8 | Great Longma Riders | Cavalry and chariots | 1,350 | 2 | 2 | 39.10% | 31.90 | 31.60 |
| 9 | Jade Warriors | Infantry | 525 | 2 | 3 | 36.50% | 100 | 76.30 |
| 10 | Celestial Lion | Monsters | 1,300 | 0 | 2 | 33.70% | 22.20 | 26.60 |
| 11 | Iron Claw Tiger Warriors | Infantry | 1,200 | 3 | 2 | 30.80% | 223 | 48.30 |
| 12 | Celestial Dragon Guard | Infantry | 1,000 | 2 | 3 | 30.10% | 157.70 | 71.90 |
| 13 | Jet Lion | War beasts | 1,100 | 1 | 0 | 30% | 25.10 | 104.10 |
| 14 | Jade Warriors (Halberds) | Infantry | 650 | 0 | 5 | 19.70% | 114.80 | 69.10 |
| 15 | Jade Lion | War beasts | 1,100 | 0 | 1 | 15% | 37.20 | 36.90 |
| 16 | Wu Xing War Compass | Cavalry and chariots | 950 | 1 | 3 | 12.60% | 4.30 | 25.30 |
| 17 | Zhangu War Drum | Cavalry and chariots | 1,100 | 0 | 4 | 9.30% | 3.70 | 21.80 |